My Discord - discord.gg/XPtgcUAJjt (If you think of subscribing, please remember about notifications cause without them most of the stuff gets unnoticed, thanks!) MAP01 Isle of Bad Luck - 00:00 The Tower - 20:00 Trial of Water - 24:00 Trial of Earth - 28:05 MAP02 Volcano of Passions - 36:35 The Lava Falls - 46:20 Trial of Fire - 53:00 MAP03 City of Despair - 57:45 The Final Tower - 01:07:00 The Battle with Cheogsh - 01:11:00 Cheogsh series are known for quite long, complex and difficult maps with several custom monsters added to the roster, these maps are also fantastic looking pieces of gritty and heavy climax textures added by Shadowman to make you feel alone. To make things even better this map was released back in 2007, that's so long ago that it is really difficult to find a map such as this, but unfortunately with its comes a big price in terms of compatibility with gameplay mods. First I had to completely skip a part with Trial of Air because it's incredibly bugged and teleports are hardly working thus obtaining Khuman of Air is not possible if you do not use cheats such as noclip or fly because good luck with this. Another part where cheats are needed is during the last MAP03 City of Despair that takes place in some sort of void, unfortunately every teleport you use spawns you outside playable area killing you immediately, you need god + noclip to return. And the last thing is with the skull keys needed for progression to open two doors locked behind them - when you pick them up, they are not added to inventory, you must spawn CH_yellowskull and CH_redskull respectively to have them in inventory. The pace of the maps is slow mostly because of the custom monsters added by the author to the roster, most of them are extremely annoying such as ghosts, cloaked Imps, Stone Imps with homing projectiles, durable cloaked Imps or even Octabrains. But in my opinion the most annoying added custom monster so far is of course the new Revenant variant that has hitscan attacks, on higher difficulty levels it basically can snipe you from long distances as it attacks you in their line of sight. As for the bosses in this mappack, all of them are fairly easy maybe except a Spider boss in MAP02 where you have limited place to run around because of lava and Spider Mother loves to spawn even more annoying enemies to the arena. The mappack as I mentioned earlier is really difficult for every type of player, with custom monsters and overall darkness of the map it adds even more to the challenge, MAP03 is a real test to not fall down in some places.
Trial of fire and City of despair reminds me Diablo 2! Also custom enemy sprites have nice horror touch. As described only if bosses are stronger, but overall really nice WAD.
the custom sprites indeed a horror touch , but in that 'practical' way that its just their 'personality' rather then depending on being spawned in a 'set piece' as some other horror sprites and 3d models do
@Martinoz This wad looks totally different after the first stage from the Cheogsh one you posted about a year ago. What is the difference between the two?
@@MartinozYT Oh, I see! So you start out on the island in both parts? The old one has you going into a big fortress. The fortress had prisons holding other doomguys.
@@MartinozYT Ok. I'm wondering, which particular releases could be considered more stable, at least not having certain rather infamous performance bugs of PB? There's no release branching or tagging system in place with PB.
My Discord - discord.gg/XPtgcUAJjt (If you think of subscribing, please remember about notifications cause without them most of the stuff gets unnoticed, thanks!)
MAP01 Isle of Bad Luck - 00:00
The Tower - 20:00
Trial of Water - 24:00
Trial of Earth - 28:05
MAP02 Volcano of Passions - 36:35
The Lava Falls - 46:20
Trial of Fire - 53:00
MAP03 City of Despair - 57:45
The Final Tower - 01:07:00
The Battle with Cheogsh - 01:11:00
Cheogsh series are known for quite long, complex and difficult maps with several custom monsters added to the roster, these maps are also fantastic looking pieces of gritty and heavy climax textures added by Shadowman to make you feel alone. To make things even better this map was released back in 2007, that's so long ago that it is really difficult to find a map such as this, but unfortunately with its comes a big price in terms of compatibility with gameplay mods. First I had to completely skip a part with Trial of Air because it's incredibly bugged and teleports are hardly working thus obtaining Khuman of Air is not possible if you do not use cheats such as noclip or fly because good luck with this. Another part where cheats are needed is during the last MAP03 City of Despair that takes place in some sort of void, unfortunately every teleport you use spawns you outside playable area killing you immediately, you need god + noclip to return. And the last thing is with the skull keys needed for progression to open two doors locked behind them - when you pick them up, they are not added to inventory, you must spawn CH_yellowskull and CH_redskull respectively to have them in inventory. The pace of the maps is slow mostly because of the custom monsters added by the author to the roster, most of them are extremely annoying such as ghosts, cloaked Imps, Stone Imps with homing projectiles, durable cloaked Imps or even Octabrains. But in my opinion the most annoying added custom monster so far is of course the new Revenant variant that has hitscan attacks, on higher difficulty levels it basically can snipe you from long distances as it attacks you in their line of sight. As for the bosses in this mappack, all of them are fairly easy maybe except a Spider boss in MAP02 where you have limited place to run around because of lava and Spider Mother loves to spawn even more annoying enemies to the arena. The mappack as I mentioned earlier is really difficult for every type of player, with custom monsters and overall darkness of the map it adds even more to the challenge, MAP03 is a real test to not fall down in some places.
So "Isle of Bad Luck" is not just a coincidence, it's a reference!
Agree
53:26: Spiders... i hate spiders
I imagine this perfect gameplay alongside The Trooper rocking in the background
Genial, a probar, mas diversión, por cierto gracias por el canal en español de discord.
Man, I wish there was a PB compatibilty patch for Realm of Cheogsh, even though it was made 14 years ago.
Me too, so much potential wasted
It's time to set the table and watch your video
You know the shit is real when the Doom Bgm start playing
(47:07) This part of the level looks like a good spot for using self-guided missile mode of the rocket launcher.
Trial of fire and City of despair reminds me Diablo 2!
Also custom enemy sprites have nice horror touch.
As described only if bosses are stronger, but overall really nice WAD.
the custom sprites indeed a horror touch , but in that 'practical' way that its just their 'personality' rather then depending on being spawned in a 'set piece' as some other horror sprites and 3d models do
More spooky mods and maps for October, please! I'm looking for more stuff to play in VR
This looks like a Doom Isekai Mod, Doomguy doing his job of Killing Demons because the Hero is too busy gathering his Harem lol
Project brutality 3.0, forever wip
this is so much better than Eternal.
Hi man nice video
What's you future video
imagine if all thes extra map wads were canon in doom
New Demon
53:25 . 1:09:34😮 . 1:11:17
End: 1:11:38
Why change the music tho?
Kickass
@Martinoz This wad looks totally different after the first stage from the Cheogsh one you posted about a year ago. What is the difference between the two?
It's the other part of Cheogsh
@@MartinozYT Oh, I see! So you start out on the island in both parts? The old one has you going into a big fortress. The fortress had prisons holding other doomguys.
@@Tzaousios Welp, as far as I know yes. They are also quite difficult in terms of navigation :P
@@MartinozYT No problem! I like them all and appreciate your channel. :)
..another very fine mod..!
Goddamn i just wish I could do something like that
Is this a specific modification for PB 3.0? What is the git release that you've used for the PB 3.0? What command line did you use to launch gzdoom?
It's the Master branch. old one
@@MartinozYT I wonder if you have the corresponding revision hash recorded somewhere for the specific master branch snapshot that was used thereby?
Nah, I don't store them if they are obsolete
@@MartinozYT Ok. I'm wondering, which particular releases could be considered more stable, at least not having certain rather infamous performance bugs of PB? There's no release branching or tagging system in place with PB.
How did you get the khuman of air?
EDIT: Nevermind, for anyone who needs to know, type into the console give khuman3
Hi what is BeefBoss Sounds ?
Weapon Sounds mod made by PC1073
Beefed weapon sfx
Oh i understand thx @Kaled & @Martinoz
I hesitated to download it
How original it is
Hi
Can't See Shit, Captain: The Game
Its like your playing diablo games but guns instead of swords and magic
its too bad keys dont work if you load this wad with mods