I really like the drama it brings to the encounter. Though it does feel strange if this were the only major musical piece in a game with a very subtle soundtrack based on atmosphere.
they should add an ending where we can hold monsterberts hand and frolick out of the arena and into the battlefield together and we get to be like tralalalala and everything is good forever
I am adoring the nickname Monsterbert, yes that would be a delightful ending, though knowing their luck they would probably stroll straight into a mine or something
If only he could indeed rest well, alas a different entity will present a more torturous afterlife, if my memory of what lays beneath serves correctly. I have not played or watched Bloodborne. That said, I think the soundtrack was fitting to the scene, I felt it provided a fine balance between sadness and terror. I suppose had you not shot him at that moment, he would have been able to climb just fine (while also grabbing you for lunch)? That's a nice little detail, that one can best him in such a way, as well, and now I learned something new. In the spirit of Amnesia: The Dark Descent, there may be more than just one way to solve something!
I think another bonus is that this track is constantly building up tension while not fluctuating too much and providing just enough melodical nuance as to not become stale Mikko Tarmia here went for more of an underdrone kind of track with a fast heartbeat to raise tension, but with the remaining soundscape and the constant rumbling and the Stalkers Shrieks, the track, while tense, has a tendency to go a bit unnoticed at times I think they also patched this Encounter, at least on higher difficulty, I find it a lot harder now to get him to plummet to his doom, he will immediately react to Grenades being thrown onto the bridges and jump to safety and when you try to wait on the edges to shoot him while leaping he now, as seen here detects that too and waits until you move away from there I have tried the Bunny too at one point but he also leapt away when I tried to blast the ground beneath his feet away overall it is a very stressful encounter that I dread at the end of every playthrough those 3-4 Minutes felt excruciatingly long
Hello, just wanted to ask you to please, please, PLEASE play Still Wakes The Deep. I don't know if you could do A Closer Look on the models, but the game is straight up fantastic, and it's definitely up there with Frictional Games.
I really like the drama it brings to the encounter. Though it does feel strange if this were the only major musical piece in a game with a very subtle soundtrack based on atmosphere.
Yeah, if this was Machine for Pigs it might just fit right in
Now imagine a Darkest Dungeon style game but with the Bunkers style
delightful
I've actually thought about drawing Henri and the beast in Darkest Dungeon's artstyle, but I don't think I'm skilled enough for that
they should add an ending where we can hold monsterberts hand and frolick out of the arena and into the battlefield together and we get to be like tralalalala and everything is good forever
I am adoring the nickname Monsterbert, yes that would be a delightful ending, though knowing their luck they would probably stroll straight into a mine or something
Inter-esting
I really love watching his videos and I hope the channel will not be abandoned and the videos will continue to be released
It is not abandoned, I just have very little time right now to keep uploading regularly
@@umukzusgelos4834
ok, I understand, good luck with your video!
If only he could indeed rest well, alas a different entity will present a more torturous afterlife, if my memory of what lays beneath serves correctly.
I have not played or watched Bloodborne. That said, I think the soundtrack was fitting to the scene, I felt it provided a fine balance between sadness and terror.
I suppose had you not shot him at that moment, he would have been able to climb just fine (while also grabbing you for lunch)? That's a nice little detail, that one can best him in such a way, as well, and now I learned something new. In the spirit of Amnesia: The Dark Descent, there may be more than just one way to solve something!
I think another bonus is that this track is constantly building up tension while not fluctuating too much and providing just enough melodical nuance as to not become stale
Mikko Tarmia here went for more of an underdrone kind of track with a fast heartbeat to raise tension, but with the remaining soundscape and the constant rumbling and the Stalkers Shrieks, the track, while tense, has a tendency to go a bit unnoticed at times
I think they also patched this Encounter, at least on higher difficulty, I find it a lot harder now to get him to plummet to his doom, he will immediately react to Grenades being thrown onto the bridges and jump to safety and when you try to wait on the edges to shoot him while leaping he now, as seen here detects that too and waits until you move away from there
I have tried the Bunny too at one point but he also leapt away when I tried to blast the ground beneath his feet away
overall it is a very stressful encounter that I dread at the end of every playthrough
those 3-4 Minutes felt excruciatingly long
dude this is my jam, I played --all-- _most_ of half life 2 to a backround of Bohren and It were the best
A Look in The Tower from Amnesia Rebirth?
It´s on the To-Do list
@@umukzusgelos4834 I don't understand
@@brunoinfante5027 It means that he is planning to make a video about it.
@@Radidsh ah okey
Welcome back!
Hello, just wanted to ask you to please, please, PLEASE play Still Wakes The Deep. I don't know if you could do A Closer Look on the models, but the game is straight up fantastic, and it's definitely up there with Frictional Games.
I will keep that in mind, thank you for the recommendation
3:22 WHAT? Since when can you zoom in like that? Or was that just a mod or made in editing?
that´s just me editing the footage
@@umukzusgelos4834 Oh okay
I always love your videos, I loe Frictional games, the only developers who are real and unique.
Nice
Круто, а можно теперь про Римские туннели?
It doesn't matter what kind of track plays, without Zippy this game will never be the same 😔
Ah Zippy... a fate most undeserved
@@umukzusgelos4834 We miss you Zippy (2023-2024) 🥺🥺🥺
what do you use to view the models in the other videos?
The HPL Model Editor
@@umukzusgelos4834 thank you