download the flp: drive.google.com/file/d/1-jvoEPkruL9I6UHiN_zydnQQirxuoAIb/view since SOMEONE doesn't actually believe it 1:17: if you have the FLP, you can see that the original version of that pattern is present. it sounds exactly as the rendered pattern file IF you don't speed it up. if you speed it up by 4x then you get the sound that's made here. therefore this part is accurate. 2:56: the audio here is actually sped up by 8x, not 4x. i realized that when i listened to the audio again and found out that the stretching method used was to speed it up by 8x without changing the pitch, then pitch up the audio by 12 semitones for the final result. its still accurate though lol 4:51: the FLP has the original audio saved as a pattern. when taking a look at the pattern itself, you will know that one loop of the audio is 64 bars/sections long. in the final EOTW song, the audio loops 8 times, and FL tells us you that the audio is sped up to last only 1 bar. this means that the audio is sped up 64 times. i wouldn't exactly be able to put this in the chart as is because that would mean making 64 sections with 196,608 notes each, which alone would bump the note count to 25 MILLION. my solution was to make each section have 768 notes (since 768 is 3072 divided by 4) and use a note multiplier of 256, since that technically would make it kinda real. Same with 5:22, but it's 1024 instead of 256
I'm honestly surprised that this engine was able to process the amouny of notes existent on this chart. 1 Million NPS... Its a pretty big deal. (4:51) We, unfortunately, have to accept the fate of the non-existent "No Botplay lag". (4:26) It's Physically IMPOSSIBLE. No matter how much we attempt to annihilate the issue, it will ALWAYS be there, waiting it's chance. SXQncyBQaHlzaWNhbGx5IEltcG9zc2libGUuIE5vIG1hdHRlciBob3cgbXVjaCB3ZSBhdHRlbXB0LiA=
download the flp: drive.google.com/file/d/1-jvoEPkruL9I6UHiN_zydnQQirxuoAIb/view
since SOMEONE doesn't actually believe it
1:17: if you have the FLP, you can see that the original version of that pattern is present. it sounds exactly as the rendered pattern file IF you don't speed it up. if you speed it up by 4x then you get the sound that's made here. therefore this part is accurate.
2:56: the audio here is actually sped up by 8x, not 4x. i realized that when i listened to the audio again and found out that the stretching method used was to speed it up by 8x without changing the pitch, then pitch up the audio by 12 semitones for the final result. its still accurate though lol
4:51: the FLP has the original audio saved as a pattern. when taking a look at the pattern itself, you will know that one loop of the audio is 64 bars/sections long. in the final EOTW song, the audio loops 8 times, and FL tells us you that the audio is sped up to last only 1 bar. this means that the audio is sped up 64 times. i wouldn't exactly be able to put this in the chart as is because that would mean making 64 sections with 196,608 notes each, which alone would bump the note count to 25 MILLION. my solution was to make each section have 768 notes (since 768 is 3072 divided by 4) and use a note multiplier of 256, since that technically would make it kinda real.
Same with 5:22, but it's 1024 instead of 256
I’m starting to believe you now.
im working
WAIT THE FLP IS REAL EVEN IF NULL DELETED 🤯
1:17 gf really said: alright bro thats it im not gonna break my neck this time
Yeh
1:17 best part
gotta love it when the max notes increases to accommodate for the note multipliers
I feel sorry for your computer
eh don’t be, it goes through this kinda stuff a lot 😭
Bot score went to TON 618💀
Ton 618 is a black hole bruh
3:03 THE HEALTH
He went to heaven
A normal thing in the BFBL series!
5:15 bro changed 60 at 240 fps 💀
Bambi songs are getting crazy and more crazyer
I'm honestly surprised that this engine was able to process the amouny of notes existent on this chart.
1 Million NPS... Its a pretty big deal. (4:51)
We, unfortunately, have to accept the fate of the non-existent "No Botplay lag". (4:26) It's Physically IMPOSSIBLE.
No matter how much we attempt to annihilate the issue, it will ALWAYS be there, waiting it's chance.
SXQncyBQaHlzaWNhbGx5IEltcG9zc2libGUuIE5vIG1hdHRlciBob3cgbXVjaCB3ZSBhdHRlbXB0LiA=
Funeral chart beated?
It was always beated tho
@@SusPogMonkeyfr lmao
INCREASE IT 200X TEAM
👇
Theres no way theres 126 million notes in this
sorry if i sound like i live under a rock
but what is a flp accurate chatr
an flp-accurate chart is a fnf chart that is fully accurate to the flp’s vocals
@@JordanSantiago were is the flp then
@@JordanSantiago how do u espect us to have it
why is the scroll speed too fast😭
cause he charted it
Because pain :3
yep going in my playlist
Imagine someone beating this without botplay
Why is the song so god 🤩
HOW HE HANDLES THAT I WANT IT
Oof, why so much nps changes waaaaaa
"Harder than BFSE"
this chart the best beat tho
BRO HAS NASA PC
EOTW best extratone track no cap.
( Im getting drama for this one 🤪)
moribund solos
Where did you get the FLP?
eotw instrumental video
@@JordanSantiago which one i dont see one
4:51
what
1:17 This upsets me more than anything. IT'S INACCURATE TO THE AUDIO
I LITERALLY CHARTED THIS WITH SNIFF, THE PATTERN ITSELF IS A RENDERED WAV FILE SPED UP 4X
it might sound inaccurate but it is accurate