I hope to escape my own game project graveyard one day. I will have to try this project management strategy. Always happy to see someone hit their stride and find a process that works for them.
Thank you for sharing your story and tips. They are really useful and I'll make sure to keep them in mind while I'm developing my own games. Congrats to you for overcoming your strugles and keep up the great work :) - Dan
I'm proud of you my dude. It's hard enough to buckle down and decide to work on a big project, let alone have the introspection to understand that you have to make changes if you want to ever see light. It can feel discouraging to think about all the unfinished games or things we did not do, but every failure eventually became the foundation on which Frog Corral was allowed to stand. I'm looking forward to what you do next.
@@radnyx_games like you said, sometimes you just need to do something fun. Sometimes you just want to take a break from trying to figure out how to code your feature so it does everything you want it to do and just try to pick out what grass looks best for a while. If doing something like that keeps you involved enough to not burn yourself out on your project then it’s a smart move in my book
Thank you. I finally found a dev that's just like me, not being able to finish any project for years. Congratulations on breaking out of that cycle, I hope to be able to do the same thanks to your tips. Have a good day
Good question! Usually I try to think of one action or button the player will be using the most. For my frog game it was dragging frogs around, for my current game it’s kicking a ball. Then push that mechanic to its limits, trying to make it as fun as possible before adding any new mechanics. The other way is to start with a big idea, like some really cool, complex battle system, and cut it in half. Then cut it in half again until you have an idea that’s easy enough to make and fun enough to play. I would say a lot of games boil down to one or two basic, but incredibly important mechanics. Think how Mario is really just running and jumping, and how fire flowers don’t actually “need” to be in the game. The designers of Mario didn’t start with fire flowers, but added them later to give the game some spice.
I started learning from scratch with a lot of Java/C++. But now I think it’s best to use a game engine if you want to see results. My recent game was in TypeScript with an engine called Phaser. Now I’ve switched to Godot and I’m loving it!
perfectionism kills! (productivity, progress, learning)
Totally! A small game can go a long way and it doesn’t have to be perfect.
I hope to escape my own game project graveyard one day. I will have to try this project management strategy.
Always happy to see someone hit their stride and find a process that works for them.
"All the individual little parts don't have to be that good". really needed to hear that thanks
I can totally relate to your problem 😅 I do experience the same struggle over and over again. It’s something artists would call - perfectionism
Thank you for sharing your story and tips. They are really useful and I'll make sure to keep them in mind while I'm developing my own games. Congrats to you for overcoming your strugles and keep up the great work :)
- Dan
I'm proud of you my dude. It's hard enough to buckle down and decide to work on a big project, let alone have the introspection to understand that you have to make changes if you want to ever see light. It can feel discouraging to think about all the unfinished games or things we did not do, but every failure eventually became the foundation on which Frog Corral was allowed to stand. I'm looking forward to what you do next.
Can I ask which project management video you watched?
Very nice work! What project management software do you use, for your ToDo Lists and stuff?
Good question! I like to use Trello cause it’s so simple. But sticky notes on the wall are just as good 👍🏼
Love the tips, straight to the point
Good to know you were able to finish a game idea.
I'm still figuring out how to start, but I'll get it eventually.
Watched this after spending a half an hour setting the colors for my attack selection buttons. This really hit after that
Don't worry I definitely still get stuck in those loops :)
@@radnyx_games like you said, sometimes you just need to do something fun. Sometimes you just want to take a break from trying to figure out how to code your feature so it does everything you want it to do and just try to pick out what grass looks best for a while. If doing something like that keeps you involved enough to not burn yourself out on your project then it’s a smart move in my book
That was swole advice
Thank you. I finally found a dev that's just like me, not being able to finish any project for years. Congratulations on breaking out of that cycle, I hope to be able to do the same thanks to your tips. Have a good day
Best wishes!
really nice video, i enjoyed it very much
Thank you
First 35 seconds I thought I recorded myself and listening it after a while 😅
Hell yeah man!
Played a cozy frog game. Now I'm being inspired by the radnyx rabbit hole at 2am. How did this happen?
How do you come up with small ideas for a game?
Good question! Usually I try to think of one action or button the player will be using the most. For my frog game it was dragging frogs around, for my current game it’s kicking a ball. Then push that mechanic to its limits, trying to make it as fun as possible before adding any new mechanics.
The other way is to start with a big idea, like some really cool, complex battle system, and cut it in half. Then cut it in half again until you have an idea that’s easy enough to make and fun enough to play.
I would say a lot of games boil down to one or two basic, but incredibly important mechanics. Think how Mario is really just running and jumping, and how fire flowers don’t actually “need” to be in the game. The designers of Mario didn’t start with fire flowers, but added them later to give the game some spice.
What kind of gamesystems you used? Gamemaker or c++ and opengl or???
I started learning from scratch with a lot of Java/C++. But now I think it’s best to use a game engine if you want to see results.
My recent game was in TypeScript with an engine called Phaser. Now I’ve switched to Godot and I’m loving it!
Hi what is the app name with to do and in progress things
Hi! I use Trello. It's free, and really easy to make To-Do lists.
dead projects FTW!
just have a network of pals, give em some $$ to finish your stuff
This seems a little sad but it I guess you got it
Heh. Funny how I've been workshopping a game dev social media name for the last 2 months.
Seriously, that list is LONG.
I'm still here if you want to upload something 👉👈
im working on a game right now with a couple other people, this is really helpful to keep in mind, great video. Do you have a discord?
Thank you! I’m glad I could help.
A discord would be a good idea actually 🤔…
@@radnyx_games I meant a personal discord just to chat, but a server could be cool as well. Just trying to get to know other game devs :)
Oh lol yes I’m Radnyx#7251