For this one, I figured out each platform activated has its own value, and when that value is equal to *all* platforms on the screen, the door unlocks. So by setting the value to 12(all 11 platforms, and the floor), the door will unlock. So you walk over to the door, and quickly set the value to 12 to beat this level.
i was so pleased with myself for figuring it out without watching tutorials. although i did it differently than you. i triggered all platforms to be green after getting to the door.
I don't know what to do, because I'm trying to do this in one platform game. I manage to find X and Y coordinates but after I die, those addresses change, they are useless and I have to look for them again :/
Really really good! Could you also make a video on how to find the static addresses of the X and the Y coords? Because I tried that and it didn't work to find working pointers for them.
Hi! I am playing Fossil Fighters, a 3D game, on the emulator DeSmuME, and I want to be able to disable collision with walls. Would this kind of thing still work on a 3D game? I'm only asking here because everything I could find had nothing to do with any sort of "no clip" cheat.
What if it’s an online game and it detects that you are trying to hack. So tired to hack it but it only show my hacks on my screen and not in the server.
When that happens, it means that the server is verifying your movement (and usually quite a bit of other things) so you'll have to try finding workarounds that the developers didn't think of.
For this one, I figured out each platform activated has its own value, and when that value is equal to *all* platforms on the screen, the door unlocks.
So by setting the value to 12(all 11 platforms, and the floor), the door will unlock.
So you walk over to the door, and quickly set the value to 12 to beat this level.
i was so pleased with myself for figuring it out without watching tutorials. although i did it differently than you. i triggered all platforms to be green after getting to the door.
I don’t understand why did it work when you used AOB injection, but didn't work when you changed the line directly (from je to jmp)
I know its not that easy but you made it look easy!!!
I don't know what to do, because I'm trying to do this in one platform game. I manage to find X and Y coordinates but after I die, those addresses change, they are useless and I have to look for them again :/
th-cam.com/video/j9aBsM7KWso/w-d-xo.html
You should find the pointers for the and y coordinate values. They stay the same.
Really really good! Could you also make a video on how to find the static addresses of the X and the Y coords? Because I tried that and it didn't work to find working pointers for them.
Hi! I am playing Fossil Fighters, a 3D game, on the emulator DeSmuME, and I want to be able to disable collision with walls. Would this kind of thing still work on a 3D game? I'm only asking here because everything I could find had nothing to do with any sort of "no clip" cheat.
What if it’s an online game and it detects that you are trying to hack. So tired to hack it but it only show my hacks on my screen and not in the server.
When that happens, it means that the server is verifying your movement (and usually quite a bit of other things) so you'll have to try finding workarounds that the developers didn't think of.
for step 1, i lowered the targets health to 1 and just one shot it. in short, i do things the hard way
3d games?
Thanks!
This is not your video, this was stolen from Rake
holy sht copyrighted?
Hey l searched my username to see if anyone had it and apparently we have the same username what a small world