Yeah, the Dirge was cringe, I know. Although that Manaphy lead was genuinely terrifying, and Grimmsnarl was meant to actually check and weaken Armarouge. Also, if that failed, I was hoping for an Endure play against Munkidori since it had Mirror Herb to take advantage of it's Weakness Policy boost. Also, Munkidori was invested in a good amount of HP and Sp.Def to check and shut down Manaphy behind screens. If Tail Glow was used, then Munkidori just wins if I still had Mirror Herb at that point. Also those crits did matter as Archaludon did live that Expanding Force surprisngly, and Blastoise did live that Earthquake as well. Dirge was meant to check the Kyurem and Great Tusk after Tera since either it dies to Manaphy anyway, gets too weak against Great Tusk, and possibly gets set up against from Kyurem. Luckily, Haxorus's base speed of 97 just BARELY edges out Kyurem's base 95, and even that Scale Shot was risky due to that 10% chance to miss, but I wasn't going to bank on an Iron Head flinch. Still, interesting how Munkidori, Skeledirge and Haxorus each got two KO's each, so that's neat. Also, that Dirge had 44 Sp.Def evs with a Calm nature, with 240 HP (I use that HP threshold a LOT), 220 Defense to better take on Kyurem and Great Tusk, and 4 Sp.Attack as filler. Lastly, Munkidori had enough Speed to outspeed offensive Manaphy, since it could use the rest of that investment for bulk and to not get setup against with Taunt. That team is VERY difficult to defend against, so one slip up and it was over.
Oh, and Archaludon also has the same base Speed as Duraludon for some reason, so it's Speed is also 85. Considering Corviknight's Speed is 67, and most are specked to be minimum Speed for slow U-Turn's, Taunt would've still not done much against it. The Taunt play was also because if that Kyurem got even ONE speed boost, it was going to be much rougher to revenge kill it.
11:54 just a heads up, but unless something's changed or im remembering wrong, endure protects against multi-hit moves and moves from multiple pokemon on the turn its used. Could double check just to be sure, but it should keep u at 1hp even if youre getting hit at 1hp multiple times that turn.
I think endure wouldn't have failed against the haxorus because psychic terrain shouldn't block priority moves used on yourself i.e. Protect, endure...etc. i haven't tried it myself in scarlet and violet though so not 100% sure. Also, endure would definitely save you against multi hit moves like scale shot, surging strikes...etc THAT i know for sure.
I wish Taunt has a drawback that you'd increase the opponent's attacking move by 1.2x in the same turn. That way, people will have to be cautious in using the move. Is that a good idea?
Yeah, the Dirge was cringe, I know. Although that Manaphy lead was genuinely terrifying, and Grimmsnarl was meant to actually check and weaken Armarouge. Also, if that failed, I was hoping for an Endure play against Munkidori since it had Mirror Herb to take advantage of it's Weakness Policy boost. Also, Munkidori was invested in a good amount of HP and Sp.Def to check and shut down Manaphy behind screens. If Tail Glow was used, then Munkidori just wins if I still had Mirror Herb at that point. Also those crits did matter as Archaludon did live that Expanding Force surprisngly, and Blastoise did live that Earthquake as well. Dirge was meant to check the Kyurem and Great Tusk after Tera since either it dies to Manaphy anyway, gets too weak against Great Tusk, and possibly gets set up against from Kyurem. Luckily, Haxorus's base speed of 97 just BARELY edges out Kyurem's base 95, and even that Scale Shot was risky due to that 10% chance to miss, but I wasn't going to bank on an Iron Head flinch. Still, interesting how Munkidori, Skeledirge and Haxorus each got two KO's each, so that's neat. Also, that Dirge had 44 Sp.Def evs with a Calm nature, with 240 HP (I use that HP threshold a LOT), 220 Defense to better take on Kyurem and Great Tusk, and 4 Sp.Attack as filler. Lastly, Munkidori had enough Speed to outspeed offensive Manaphy, since it could use the rest of that investment for bulk and to not get setup against with Taunt. That team is VERY difficult to defend against, so one slip up and it was over.
Oh, and Archaludon also has the same base Speed as Duraludon for some reason, so it's Speed is also 85. Considering Corviknight's Speed is 67, and most are specked to be minimum Speed for slow U-Turn's, Taunt would've still not done much against it. The Taunt play was also because if that Kyurem got even ONE speed boost, it was going to be much rougher to revenge kill it.
That was the most satisfying eq crit ever lol
Lmal
The new titles are really cool and original, keep up the good work Jack 👍
Thanks, will do!
Favorite Fire-Type Pokémon- Chandelure or Ceruledge
Armarouge is such a nice Pokémon. To answer the question of the video, I think Pyroar is my favorite Fire-type Pokémon.
Good choice!
Armorouge🔥🔥🔥🔥🔥🔥🔥🔥
11:54 just a heads up, but unless something's changed or im remembering wrong, endure protects against multi-hit moves and moves from multiple pokemon on the turn its used. Could double check just to be sure, but it should keep u at 1hp even if youre getting hit at 1hp multiple times that turn.
Ahh interesting I had no idea 👀
weak armor is such a useless ability. moves that has multiple hits could easily kill these pokemon 😭
Qotd:Infernape
I think endure wouldn't have failed against the haxorus because psychic terrain shouldn't block priority moves used on yourself i.e. Protect, endure...etc. i haven't tried it myself in scarlet and violet though so not 100% sure. Also, endure would definitely save you against multi hit moves like scale shot, surging strikes...etc THAT i know for sure.
Probably, I'll remember for next time!
I wish Taunt has a drawback that you'd increase the opponent's attacking move by 1.2x in the same turn. That way, people will have to be cautious in using the move. Is that a good idea?
Could be good yeah
The title lmaoooo love it🔫🔫🔫
Lmao
Cody a very good battler
For sure
Release the Weavile Cut!!
The what
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@JustWeavile took 33 minutes to comment lol
okay?@@joeyfontaine1991