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With this huge grids where the bases are relatively far from the corners, the line of fire being limited to a 90° angle creates 2 relatively large "corridors" that are extremely hard to recover once lost.
Large balls do have a tendency to oscillate along one of the sides, so it could be that it gets stuck on one side and doesn't end up painting the whole map. Perhaps the victory condition should be changed to wait until lack of defeat is confirmed, with cases like this resulting in a draw.
i'm very glad to see that the bouncing mechanic is back. i didnt like marbles being removed when taking a hit from a bigger marble, or when two allied marbles fused their numbers. i think it makes the game much more interesting since there are more marbles on screen and even a small marble can be very useful. the music was also very cool. i'm not even mad that lime got plasmified by red when such a death-note sounding theme started playing at 6:05.
This is sort of like a simplified symbolic representation of the 2000 and 2016 US presidential election results, blue reached the requirements to be determined the victor before red, however red racked up the numbers to, in theory, hold the field and surpass blue's margin.
I absolutely love the way you utilize the momentum conservation. Lighter balls move faster after the collision with the bigger ones making them more effective in some scenarios.
If that was like the previous time (I think it was 1000x1000 instead of 500x500) it would have died several times because the base was a relatively big square, not a "pixel"
If you're confused about the numbers behind each player updating, they are unfortunately stuck! I missed this during recording. Sorry about that!
Ah, it's ok. I don't have time to watch those. 😜
Can you make that the size od marbles depends on an upgrade not on the number? I think it would be fun to watch
@@mimik80 That's an interesting idea, thank you!
With this huge grids where the bases are relatively far from the corners, the line of fire being limited to a 90° angle creates 2 relatively large "corridors" that are extremely hard to recover once lost.
at least you can call them...
*losers.*
Blue: Eliminates red.
That giant red ball: So you’ve chosen death.
Red: Releases a 7 338 151 Death Star
Blue: "ACTIVATE LUDICROUS SPEED!"
Blue cannon controller: "But sir, the shot's not ready for ludicrous speed"
Blue: "Just do it, you [expletive]"
8:27
th-cam.com/video/ygE01sOhzz0/w-d-xo.html
Blue won, but Red's giant ball lives on for eternity to tell it's story
History is writtenby winners!
Error 404: winner not found :P
Он живёт 7 с лишним миллионов пикселей😂😂😂
That's a hurting spoiler ;-; I haven't even watch all of the video
@@electroq2368 ok ; /
@@faultyfaulty6953 =.=
6:08 that red clutch right there
Same for Blue at the exact same time
I think red is actually the winner here, everyone died and red, given long enough would claim all the territory.
Large balls do have a tendency to oscillate along one of the sides, so it could be that it gets stuck on one side and doesn't end up painting the whole map.
Perhaps the victory condition should be changed to wait until lack of defeat is confirmed, with cases like this resulting in a draw.
The numbers confused the hell out of me at first, took me a sec to realize they were stuck.
Whoops! Thanks for noticing, sorry about that
3:30 give yellow some credit, blue would've been done for if he didn't save blue here
Blue avenge yellow but killed himself in the process
Lol that was such a twist ending
I think the real twist is where there is more blue on screen than red at the end...
Red: *shoots a 8M death star* there is no escape now, you're finished!
Blue: not if I take you down first!
Red's infiniball was its own undoing as it launched blue's shot towards itself
i'm very glad to see that the bouncing mechanic is back. i didnt like marbles being removed when taking a hit from a bigger marble, or when two allied marbles fused their numbers. i think it makes the game much more interesting since there are more marbles on screen and even a small marble can be very useful. the music was also very cool. i'm not even mad that lime got plasmified by red when such a death-note sounding theme started playing at 6:05.
Thanks for the feedback! Agreed, but I will continue to switch between them going forward, and try out other methods.
@@lostmarbles2d I actually liked the marbles combining like that. It really adds some dynamic into the mix.
So who won here? Blue was the last standing but only for a few seconds, and
Red had a bigger marble left over.
Blue hit red’s shooter first, so blue wins.
Blue was eliminated after red and all others were eliminated, so in this case, blue wins
It’s a diplomatic victory for red because the red ball didn’t die
This is sort of like a simplified symbolic representation of the 2000 and 2016 US presidential election results, blue reached the requirements to be determined the victor before red, however red racked up the numbers to, in theory, hold the field and surpass blue's margin.
Blue: I win
Red: not so fast
No one gonna talk about how yellow saved blues life
Any multiply or release video with a (spoilers) 7000000 ball is a good multiply or release video
I absolutely love the way you utilize the momentum conservation. Lighter balls move faster after the collision with the bigger ones making them more effective in some scenarios.
Green almost killed blue around 3:00 to 3:13
8:28 the blue circle just went out of bounds
Seems like red just really like shooting upwards
Hot air rises, and red is hot, so...
Would have been a great race if not for the fact that the stats won't update
blue " HEY I WON! .... wait why is it turning red?"
8:43 that giant ball of doom
3:31
Yellow just saved blue
7 million is among the largest I've ever seen
dang
lol blue may have won but red's giant ball was coming towards blue's base
9;22 thats the one red marble that was going back and forth while others died just like that
Oof everyone died,even the winner!
8:20 POV you have angert the now Fallen god
Nice video as always!
Thanks!
Yellow: dead
Green: attack!
Red and blue: attack yellow!
With large enough weapons, no one wins
Go Red!
I'm not quite sure I'd call that a victory. :P
Total destruction.
Ummm...
What the heck was that ending?
Red got a massive Death star, but lost because the Blue Moon destroyed Red's base first
Dues ex machina
that big red ball tho
Blue = cluth god
Clutch
What color is winner?
technically it's a draw but it's a tactical win for red because he still has a marble
SPOILER
Damnit, red! You were so close!
7:41 MAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAMAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
That's a big red moon
Thats not a moon it's a
Big ball...what thit you expect something else?
@@blankface9363 a floating moon ?
Hi
how did red get 7M+
The power of math
Who win?The ending is so weird.
Technically the last one to be alive, however I'm open to the idea of a review of the rules and regulations.
@@lostmarbles2d would you be open to calling it a draw between blue and red?
@@noticeme6412 yes, seems fair
I like how blue won even though they didn't had a good start
And also almost die many times
If that was like the previous time (I think it was 1000x1000 instead of 500x500) it would have died several times because the base was a relatively big square, not a "pixel"
No one wins!
Crystal generator