I love seeing videos like these. Stop Skeletons from Fighting and minime are some channels that are also oddly fascinated with making the GBA do things it wasn't meant to do, so I've seen a bunch of these before - and heck, I owned a few back in the day, just for the novelty of having a fully 3D racing game or Doom on the handheld. But man, they really are pretty impressive technical achievements - especially when you can adjust the playback speed here on youtube to 1.25x or faster and see them running at even just a slightly better frame rate. It was pretty cool how you showed off the frame buffer stuff here too; never seen that before. I've seen Smashing Drive Advance before, but I don't think I've ever heard that that was running on Raylight's Blue Roses. I remember seeing that running Resident Evil 2 on GBA for their tech demo back in the day, but honestly thought they never got to use it for an actual release, let alone the two shown here. Very cool; that was an impressive little engine. If you do another one of these, make sure to look up VD-Dev's Asterix & Obelisk XXL for the GBA - it's an incredible, if limited, 3D platformer for the handheld that uses a combination of sprites and polys to keep the frame rate high. Torus' myriad FPS on the thing, like Duke Nukem Advance, are also pretty damn good too.
For me, the GBA is kind of hidden in plain sight. Everyone's heard of it but most people totally underrate it's library rarely looking beyond the obvious 1st party titles and Pokemon. Way back when, I honestly had more fun on the GBA than I ever did on its contemporaneous home console brethren. It's a proper wee powerhouse!
In retrospect I wish I had kept mine. It was home to so many RPGs that haven’t seen sequels or even any lifesigns in years. Also a lot of 16-bit titles from the super famicom era made it to English speaking territories on the GBA that were never even considered on their original hardware because of being considered too niche.
@@Tailstraw_xD You know game reviews were a thing, and it wasn't like back in the 80's or early 90's when you had to rely on mags to do a review, there were plenty of places online where you could find out if a game was good or not.
You know, no one ever talks about the Wing Commander: Prophecy port. Basically a complete port of that game. It's very playable and pretty fun. They do some gymnastics with the controls but they manage to fit it all in and it's a stunning achievement.
have u guys seen the OpenLara tomb Raider game ? Wing Commander & Payback(i hate the camera) are well made 3D games.. but that new tomb Raider release just brings HUGE hopes for the system.
possibilities are immense. it manages mode7 perfectly with a smooth 60 frame/seconds. and some 3D titles are astonishing. i wish they'd continue to make more games.
7:58 A tip for Star X. The game has three cheat codes built-in (entered from the password screen) that make the game easier. GSBOOM gives you unlimited bombs, GSMAX gives you the most powerful weapon, and GSHARD gives you unlimited health.
If you do a follow up episode you should talk about Moto Racer Advance, it blows me away how smoothly this game runs on the system, and its really fun too.
I feel when it comes the gba 3D graphics, a lot if devs really ran before they could walk. If they pushed it slowly rather than ran with the "it's ps1 level 3D" they would have gauged the 3d capabilities of gba better.
The blocky wobbly graphics in 3D GBA games reminds me of the first rounds of 3D indie games made with engines like Game Maker, when it was a new feature and half the PCs in the world still couldn't render 3D ☺️ There's a weird charm to these super-early 3D environments
I didn't realize the GBA was only out for 3 years between GB Color and DS! Wow! That's really not a long period of time, considering the GBA was pretty successful sales-wise... I wonder what led them to move on so quickly?
If the Nintendo marketing department is to be believed, the DS wasn't intended as a replacement for the GBA. The two systems were supposed to coexist, with the DS being for less conventional games aimed at casual users, with the GBA being for the more typical video games.
As far i know, there's no FPU on the ARM7TDMI in the GBA, but with 32bit precision AND a real multiply instruction, it was good enough for doing 3D stuff.
@@dan_loup ARM cores are tiny, transistor wise. They don't take up much room on a microchip, so you can put other stuff on it. Sound, graphics, extra RAM, whatever. Or have a multicore with 8 cores on one chip. Even my quite cheap mobile phone has 8 CPU cores, 4 for "daytime", and 4 slower, extra-low-power ones, that do the background stuff when I'm not using it. No idea how you can spread the fairly simple operations of a mobile phone, across so many CPUs. And all dynamically, apparently. ARM cores are also good because it's an orthogonal design. Most of the instructions have optional modifications, and you can apply these options to just about every instruction, at least the ones that make sense.
@@greenaum I'm aware of it. It's also quite sweet in terms of programming it in assembler. Very few things to memorize and a sea of registers for all your fun.
I guess I'm the only one who doesn't have a problem with the lower framerate of those first two titles. It's done in such a way that the jerkiness looks more like a car bumping up and down. And I actually thought the first game looked better, due to much less pixel popping. The way you described it, those games are running at less than 10fps, and yet they look like they're running faster, more like 12-15fps. If the controls are responsive enough, that can work. I played Portal at such framerates.
This is so like making games on the Macintosh. You would stop the display update, spend a few frames to draw the next screen, unlock the display update, lock the display, repeat.
I'd love to see another video like this. There were a lot of games that pushed the gba's limits. Phalanx comes to mind with some overworld unique looking 3d sections, doom ii, duke nukem, maybe super monkey ball, golden sun with its proprietary and better sound engine, as well as roms like minecraft demake, a 3d game engine that runs IN the gba, etc
I've never seen the frame buffer explained before, very interesting. I would have prioritised frame rate, done whatever it took to maintain 20fps minimum. Blue roses stuff has a lot (relatively) on screen but it didn't even look that pleasing and runs unacceptably.
I find V-Rally 3 to be the most impressive 3D game on GBA because not only it does push out textured polygons but it does so at far more playable and enjoyable frame rates. Yes the car itself isn't 3D and maybe the scenery is also less complex than the urban backdrops of those other 3D games but higher framerate does a lot to make V Rally 3 more enjoyable to play. There's just something more impressive in my book in a developer that knows which limits NOT to push so as to not make their game unenjoyable to play.
Yeah, the GBA was a bit more powerful than people thought. I know we think of it as a fancy handheld SNES because of all the ports it got. But It was a bit better than that with a 32bit CPU at 16Mhz. So, it was essentially half a PS1 in your hand. Or an overclocked 3DO. It was about as basic as it got in terms of 3D gaming. We don't really give it much thought now because of how powerful our computers are but, back in the days, just getting 3D objects on a screen was very CPU intensive. While possible on weaker hardware (like Star Fox on the SNES with a custom chipset) we really don't remember 3D until the Playstation and Saturn came along with their 30ish Mhz CPU because that's essentially how powerful systems needed to be to give us a 3D game that was more fun than just a tech demo.
I had a review copy of star x back in the day (giant cart sticking out the back of the GBA), it was an impressive game but controlled badly, the crosshair moved way too jittery
Please, do more like 6:05!!! It's fascinating! I wouldn't mind you going back to games you already covered and giving this treatment :D I've done this same thing to some of my games for MS-DOS (to much of my shame, due to massive overdrawing)
Gekido Advance! Man, thank you so much for mentioning this game!!! :) Played the shit out of it on my original DS, back in 2006-2008. Great game, not perfect, however the quality of what is in there is excellent! It's also a very hard game, with just a handful of levels, but exciting and such an eye candy nevertheless.
For a GBA that is a very impressive 3D engine. If only the Need For Speed games had used it they could have been almost as good as their home system counterparts gameplay-wise.
Using 15fps animation also just looks more like how cartoons are animated "on the 2s" which would usually be 12-15 fps. Back when everything was handdrawn, it helped significantly cut down development time, and so was used in most animated TV shows, and even in many animated movies.
Really surprised StarX got shown off, but stuff like Wing Commander Prophecy which accurately copied the PC game got excluded. Or the V3D engine from V-Rally 3 on the starting end to a Croc like experience with Asterix & Obelix XXL got left out.
Big Mutha Truckers (yes that's the actual name lmao) looks great both on GBA and DS (which were close to the console versions), with the DS version even having a Dreamcast/Xbox stylized shading
Me watching the video: "Smashing drive framerate is low? No, I didn't notice it already! Looks fine to me .... oh wait, I'm watching the video at 2x speed."
I think it's unfair to compare a 2001 handheld system to even the PS Single. No one should expect something as good as PS2 graphics on a handheld with no 3D hardware renderer.
17:31 I am surprised the game Megaman and Bass wasn't on here as it's impressive with the GBA's audio power. Also the graphics for that game are a case of " impressively drawn, but needs wider display "
I would like to see another video about great GBA games that are 2D. With 3D games I think it actually highlights more so the GBA limitations rather than it's strengths.
GBA SP tribal (front lit, eyes, age, 0:00am gaming it is!) coming out of daddies box tomorrow. Yep, its a box, my box (even says mums and kids not allowed). Gekido ^^ never tried it, looks epic. Thank you. Honest, insightful, informative and intresting. Keep up the good work! Legend.
I remember how disappointedi was once i discovered that the snes could not do sprite scaling on it’s own and how it could not do everything atonce,and i still just don’t understand why nintendo didn’t implanted sprite scaling into their snes since memory was expensive back then unlike in those gba day’s lator on.
7:30 not anymore.. OpenLara even though is not complete yet(mansion, lv1, and lv2 fully playable), positioned itself no.1 ..boasting the best 3D graphics for GBA with little to no frame drop. the GBA will never stop to amaze me.
As long as the hardware will be much stronger to be 32 bit then the gba will be a handheld ps1 or basically the Nintendo playstation 1 portable or Nintendo Psp 1
Hmm... I think this would have better been named in the usual way about pushing a system beyond its limits. I don't think any of these games were particularly great looking.
Smash and Drive, Me: What's wrong with that? Street Racing Syndicate, Me: Oh this is just gratuitous and unnecessary… Apparently my inner 16 year old is better behaved than my inner 6 year old.
Funny I was thinking it exactly reminded me of the garbage graphics of the first Playstation. Massively jaggy and dithered with tons of texture warping. Oh wait, the GBA has less texture warping than the Playstation.
i don't think you understand what kind of optimisations these rasterisers went under to render real time 3d so well. If you ran those games on device and not on your massive emulator screen, it would look as good as ps1. This video annoyed me and I usually enjoy your videos.
'The worst ps1 game on the worst ps1 emulator'...what a trite comment, you realise these games aren't meant to be displayed so large yeah? And they look a lot better and seem to run faster?
Well, considering the size of the gba screen, it wouldn’t feel too far off from PS1.
That's true. They don't look too hot on TH-cam, but on the GBA they look fab.
I remember being super impressed with V-Rally 3 when that came out. It did feel like an early PS1 or late 3DO game.
I love seeing videos like these. Stop Skeletons from Fighting and minime are some channels that are also oddly fascinated with making the GBA do things it wasn't meant to do, so I've seen a bunch of these before - and heck, I owned a few back in the day, just for the novelty of having a fully 3D racing game or Doom on the handheld. But man, they really are pretty impressive technical achievements - especially when you can adjust the playback speed here on youtube to 1.25x or faster and see them running at even just a slightly better frame rate. It was pretty cool how you showed off the frame buffer stuff here too; never seen that before.
I've seen Smashing Drive Advance before, but I don't think I've ever heard that that was running on Raylight's Blue Roses. I remember seeing that running Resident Evil 2 on GBA for their tech demo back in the day, but honestly thought they never got to use it for an actual release, let alone the two shown here. Very cool; that was an impressive little engine.
If you do another one of these, make sure to look up VD-Dev's Asterix & Obelisk XXL for the GBA - it's an incredible, if limited, 3D platformer for the handheld that uses a combination of sprites and polys to keep the frame rate high. Torus' myriad FPS on the thing, like Duke Nukem Advance, are also pretty damn good too.
For me, the GBA is kind of hidden in plain sight. Everyone's heard of it but most people totally underrate it's library rarely looking beyond the obvious 1st party titles and Pokemon. Way back when, I honestly had more fun on the GBA than I ever did on its contemporaneous home console brethren. It's a proper wee powerhouse!
In retrospect I wish I had kept mine. It was home to so many RPGs that haven’t seen sequels or even any lifesigns in years. Also a lot of 16-bit titles from the super famicom era made it to English speaking territories on the GBA that were never even considered on their original hardware because of being considered too niche.
Yea, GBA has a tone of awesome games.
The GBA had a massive pile of shovelware games on it, not a lot of people are willing to swim in a sea of shit to find the occasional pearl
@@Tailstraw_xD So did the PS2. Doesn't stop half the internet gushing over it. :P
@@Tailstraw_xD You know game reviews were a thing, and it wasn't like back in the 80's or early 90's when you had to rely on mags to do a review, there were plenty of places online where you could find out if a game was good or not.
GBA Asterix game is pretty amazing from technical point of view.
You know, no one ever talks about the Wing Commander: Prophecy port. Basically a complete port of that game. It's very playable and pretty fun. They do some gymnastics with the controls but they manage to fit it all in and it's a stunning achievement.
I think Payback 1 on GBA is very underrated
It is 3D and advanced technology of GTA Advance
have u guys seen the OpenLara tomb Raider game ?
Wing Commander & Payback(i hate the camera) are well made 3D games..
but that new tomb Raider release just brings HUGE hopes for the system.
@@goatintuxedo2206 and quake...
The gba could do some great efforts in the right hands. The final game looked awesome
possibilities are immense.
it manages mode7 perfectly with a smooth 60 frame/seconds.
and some 3D titles are astonishing.
i wish they'd continue to make more games.
7:58 A tip for Star X. The game has three cheat codes built-in (entered from the password screen) that make the game easier. GSBOOM gives you unlimited bombs, GSMAX gives you the most powerful weapon, and GSHARD gives you unlimited health.
I'm always excited to see a Sharopolis upload. ALWAYS!
Thanks!
If you do a follow up episode you should talk about Moto Racer Advance, it blows me away how smoothly this game runs on the system, and its really fun too.
I feel when it comes the gba 3D graphics, a lot if devs really ran before they could walk. If they pushed it slowly rather than ran with the "it's ps1 level 3D" they would have gauged the 3d capabilities of gba better.
The blocky wobbly graphics in 3D GBA games reminds me of the first rounds of 3D indie games made with engines like Game Maker, when it was a new feature and half the PCs in the world still couldn't render 3D ☺️ There's a weird charm to these super-early 3D environments
I didn't realize the GBA was only out for 3 years between GB Color and DS! Wow! That's really not a long period of time, considering the GBA was pretty successful sales-wise... I wonder what led them to move on so quickly?
If the Nintendo marketing department is to be believed, the DS wasn't intended as a replacement for the GBA. The two systems were supposed to coexist, with the DS being for less conventional games aimed at casual users, with the GBA being for the more typical video games.
As far i know, there's no FPU on the ARM7TDMI in the GBA, but with 32bit precision AND a real multiply instruction, it was good enough for doing 3D stuff.
Ooops, I don't know where I read that. Looks like I got that wrong.
@@Sharopolis ARM is quite a mess because they want to make em small.
@@dan_loup ARM cores are tiny, transistor wise. They don't take up much room on a microchip, so you can put other stuff on it. Sound, graphics, extra RAM, whatever. Or have a multicore with 8 cores on one chip. Even my quite cheap mobile phone has 8 CPU cores, 4 for "daytime", and 4 slower, extra-low-power ones, that do the background stuff when I'm not using it. No idea how you can spread the fairly simple operations of a mobile phone, across so many CPUs. And all dynamically, apparently.
ARM cores are also good because it's an orthogonal design. Most of the instructions have optional modifications, and you can apply these options to just about every instruction, at least the ones that make sense.
@@greenaum I'm aware of it. It's also quite sweet in terms of programming it in assembler. Very few things to memorize and a sea of registers for all your fun.
@@greenaum It’s crazy to think how ARM has its origins on the BBC Micro…
I guess I'm the only one who doesn't have a problem with the lower framerate of those first two titles. It's done in such a way that the jerkiness looks more like a car bumping up and down. And I actually thought the first game looked better, due to much less pixel popping.
The way you described it, those games are running at less than 10fps, and yet they look like they're running faster, more like 12-15fps. If the controls are responsive enough, that can work. I played Portal at such framerates.
This is so like making games on the Macintosh. You would stop the display update, spend a few frames to draw the next screen, unlock the display update, lock the display, repeat.
Smashing Drive still impresses me to this day for the console
I'd love to see another video like this. There were a lot of games that pushed the gba's limits. Phalanx comes to mind with some overworld unique looking 3d sections, doom ii, duke nukem, maybe super monkey ball, golden sun with its proprietary and better sound engine, as well as roms like minecraft demake, a 3d game engine that runs IN the gba, etc
Hope you do a part 2 to this as Vrally is one of the best looking games on GBA and it's true 3D.
I've never seen the frame buffer explained before, very interesting. I would have prioritised frame rate, done whatever it took to maintain 20fps minimum. Blue roses stuff has a lot (relatively) on screen but it didn't even look that pleasing and runs unacceptably.
V-Rally 3 also has quite a lot of polygons but runs much more smoothly than the two games mentioned in the beginning. (If I remember correctly...)
You would like my recent GBA tech Demo! :)
I find V-Rally 3 to be the most impressive 3D game on GBA because not only it does push out textured polygons but it does so at far more playable and enjoyable frame rates. Yes the car itself isn't 3D and maybe the scenery is also less complex than the urban backdrops of those other 3D games but higher framerate does a lot to make V Rally 3 more enjoyable to play. There's just something more impressive in my book in a developer that knows which limits NOT to push so as to not make their game unenjoyable to play.
Never seen that boxing game before. It looks really good.
Yeah, the GBA was a bit more powerful than people thought. I know we think of it as a fancy handheld SNES because of all the ports it got. But It was a bit better than that with a 32bit CPU at 16Mhz. So, it was essentially half a PS1 in your hand. Or an overclocked 3DO. It was about as basic as it got in terms of 3D gaming. We don't really give it much thought now because of how powerful our computers are but, back in the days, just getting 3D objects on a screen was very CPU intensive. While possible on weaker hardware (like Star Fox on the SNES with a custom chipset) we really don't remember 3D until the Playstation and Saturn came along with their 30ish Mhz CPU because that's essentially how powerful systems needed to be to give us a 3D game that was more fun than just a tech demo.
"Or an overclocked 3DO." I want to see this now!
.if star fox 2 released on SNES things would be different.
Do a sequel to this one. There are a bunch more good titles that could go here. By that I mean, this was freaking awesome and I demand more.
I had a review copy of star x back in the day (giant cart sticking out the back of the GBA), it was an impressive game but controlled badly, the crosshair moved way too jittery
The 3D power of the Advance is somewhere between a SNES and a 3DO.
Please, do more like 6:05!!! It's fascinating!
I wouldn't mind you going back to games you already covered and giving this treatment :D
I've done this same thing to some of my games for MS-DOS (to much of my shame, due to massive overdrawing)
Thanks! It was fun to do.
Gekido Advance!
Man, thank you so much for mentioning this game!!! :) Played the shit out of it on my original DS, back in 2006-2008. Great game, not perfect, however the quality of what is in there is excellent!
It's also a very hard game, with just a handful of levels, but exciting and such an eye candy nevertheless.
For a GBA that is a very impressive 3D engine. If only the Need For Speed games had used it they could have been almost as good as their home system counterparts gameplay-wise.
It's not as good. I played it for an hour.
I have to say, I was a little disappointed that you didn't mention Lego Drome Racers or V-Rally 3.
damn never heard of that Gekido game, it looks gorgeous
Remember do not underestimate the power of PlaySt ... of Game Boy Advance ! 💪😎
P.S. Thanks for mentioning my name 😄
Using 15fps animation also just looks more like how cartoons are animated "on the 2s" which would usually be 12-15 fps. Back when everything was handdrawn, it helped significantly cut down development time, and so was used in most animated TV shows, and even in many animated movies.
Really surprised StarX got shown off, but stuff like Wing Commander Prophecy which accurately copied the PC game got excluded. Or the V3D engine from V-Rally 3 on the starting end to a Croc like experience with Asterix & Obelix XXL got left out.
I would love to see you breakdown the Neo Geo AES and the 2d games of the Sega Saturn!
Big Mutha Truckers (yes that's the actual name lmao) looks great both on GBA and DS (which were close to the console versions), with the DS version even having a Dreamcast/Xbox stylized shading
Me watching the video: "Smashing drive framerate is low? No, I didn't notice it already! Looks fine to me .... oh wait, I'm watching the video at 2x speed."
I enjoy your videos keep them coming
I think it's unfair to compare a 2001 handheld system to even the PS Single. No one should expect something as good as PS2 graphics on a handheld with no 3D hardware renderer.
17:31 I am surprised the game Megaman and Bass wasn't on here as it's impressive with the GBA's audio power. Also the graphics for that game are a case of " impressively drawn, but needs wider display "
I would like to see another video about great GBA games that are 2D. With 3D games I think it actually highlights more so the GBA limitations rather than it's strengths.
I remember to play crazy taxi I cannot understand the game but it's fun
No Driver? Asterix and Obelix? American Idol (It has oddly good voice work for a gba title)?
No Iridion 3D?
The boxing game would have given me motion sickness, I think.
17:47 You look like a poundland version of Stuart Ashens. Keep up the good work
Meanwhile in 2022 Tomb Raider on the GBA via OpenLara. Well sort of, it's not finished yet but you have the first 2 levels and Lara's Home working.
Damn I played the hell out of smashing drive on Xbox when I was little, I remember it having some insane visuals but overall nostalgic for me
This makes me want to buy a gameboy advance again
That boxing game looked amazing!
GBA SP tribal (front lit, eyes, age, 0:00am gaming it is!) coming out of daddies box tomorrow. Yep, its a box, my box (even says mums and kids not allowed).
Gekido ^^ never tried it, looks epic.
Thank you. Honest, insightful, informative and intresting. Keep up the good work! Legend.
3:47 for KANSEI DORIFTO (bizzarely spelled as "kensei" for some reason)
1:41 - The 3D looks better here than the Sega Saturn
I wonder how good the GBA was at 3D compared to something like the Jaguar, 3DO, and 32x?
Solid list!
Have you tried Dancing Sword, and Samurai Deeper Kyo? They are kind of like Gekido Advance.
Astrix XXL did push the consoles limits with being a 3D platformer.
12:50 beating up Cyberpunk's Panam lol
I remember how disappointedi was once i discovered that the snes could not do sprite scaling on it’s own and how it could not do everything atonce,and i still just don’t understand why nintendo didn’t implanted sprite scaling into their snes since memory was expensive back then unlike in those gba day’s lator on.
Gba was brilliant.
Felt like a bigger leap than the ds or even switch.,great though they are.
There was no floating point support on the GBA, cpu running at just over 16MHz, so not exactly speedy :). That 3D engine is exceptional!
I'm surprised ninendo did not opt for 25 mhz version of the gba cpu.
You mean the NEED FOR SPEED formula.
7:30
not anymore..
OpenLara even though is not complete yet(mansion, lv1, and lv2 fully playable), positioned itself no.1 ..boasting the best 3D graphics for GBA with little to no frame drop.
the GBA will never stop to amaze me.
The graphics on Smash Drive on GBA remind me of 3DO graphics!
14:50 What does Giovanni's Barack ambulance mean?
He used some nonsensical alternate meanings for GBA (I preferred the Greco-Belgian Alliance)
Thanks for the Video 👍
Greco-Belgian Alliance - I've only just got that 😁
Games That Push The Limits of the Purple fun slab advanced
The ARM7TDMI doesn't have floating point.
As long as the hardware will be much stronger to be 32 bit then the gba will be a handheld ps1 or basically the Nintendo playstation 1 portable or Nintendo Psp 1
Hmm... I think this would have better been named in the usual way about pushing a system beyond its limits. I don't think any of these games were particularly great looking.
Boi, did you jinx it on the price of that last game. LOL
Gba is gb mock 5 not 3 (1 dmg, 2 pocket, 3 light, 4 color. Then 5 gba)
Smash and Drive, Me: What's wrong with that?
Street Racing Syndicate, Me: Oh this is just gratuitous and unnecessary…
Apparently my inner 16 year old is better behaved than my inner 6 year old.
The game was actually called *Smashing* Drive
>no VD-Dev
[Derek SSFF disliked that]
So the gba is like a handheld jaguar or 3do
Sorry but it is managed to get the very first tomb raider game running on the GBA. Just look it up and you will know what I am talking about
cool show
No Asterix and obelisk?
That's NOT over the shoulder that is FIRST PERSON.Over the shoulder you would see your characters back.
STILL LOOKS BETTER THAN SWORD AND SHIELD
I love your accent.
Funny I was thinking it exactly reminded me of the garbage graphics of the first Playstation. Massively jaggy and dithered with tons of texture warping. Oh wait, the GBA has less texture warping than the Playstation.
A lot of Gekido's sprites are traced from SNK characters
Do the DS.
One day!
Smashing drive looks like it was made with microsoft 3d movie maker 😂😂
If you read all the comments, prove it! Reply!
I don’t really care, hi!
I usually do read all the comments, but in your case I'll make an exception.
Interesting video mate. May I recommend a green screen for your head shots. Your ghetto wallpaper makes it look like you're filming this in prison 😁
12:36
she's cheating.
she has extra padding inside that shirt.
Not a single example using hblank effects? Lame. Look at the Sonic Advance games, they knew how to use hblank well.
uau , is most beautifull. gba
game & watch gallery 4 is a limit-pushing game as it has 5 base games + 14 unlockable games
i don't think you understand what kind of optimisations these rasterisers went under to render real time 3d so well. If you ran those games on device and not on your massive emulator screen, it would look as good as ps1. This video annoyed me and I usually enjoy your videos.
'The worst ps1 game on the worst ps1 emulator'...what a trite comment, you realise these games aren't meant to be displayed so large yeah? And they look a lot better and seem to run faster?
CRONCH
is it Donald Trump in the audience at 12:09? 😂
Nope. It looks like garbage.
what? a handheld from 2000 cant run a ps5 quality game?
What? You think the gba will do ailen isolation?