Labrynth doesn't really have combos in the standard meaning of the word, the only relevant one is Cooclock + Stovie/Chandraglier (where you activate Cooclock, then Stovie to set Big Welcome, then Cooclock comes back on the field and you can activate Big Welcome right away to summon Lovely) which lets you destroy a card in the opponent's first turn. The rest is knowledge of card interaction, and the plays are made accordingly to what your opponent is doing. I suggest to start by playing around with the cards and getting a feel of how the deck plays, then if you have any more specific question feel free to ask!
@@manhduchoang2292 Yes you can run Eradicator, it's a strong card that I used to play in Labrynth when I picked up the deck. Now I don't play it anymore tho, because it's a trap that needs setup to be activated and it doesn't do anything unless my engine is already working. Furthermore, I almost never want to shotgun it because tributing my Lady or Lovely might put me on the back foot if the opponent doesn't have a lot of spells in their hand, and using it later in the turn isn't as impactful as the opponent will have probably already used some of their most powerful cards anyways. Lastly, the decks that it hurts the most (Purrely, Runick, Branded) have a lot of Quick-play spells, so they can just chain some of them and get some value anyways. It's surely a strong card that a lot of lists play, but I think that if you want to play an autowin trap card to search with Lady, Dimensional Prison is a better option (and I'm not even playing that anymore)
Uhmmmm, you should use your twitch channel and make streams even as a vtuber and show your yugioh skills to people, you play very well, think about it.....
I've been using the trap waifus since the deck dropped and my best result has been plat 3, how is the deck's grind game in general? Also, that last vs player missplayed badly not banishing lady with fenrir when he could
There is never a moment when he can banish Lady, since Fenrir only triggers on the next chain after a monster effect has been activated: I activate Big Welcome and summon Lady (no monster effects have been used so Fenrir doesn't trigger yet), then I trigger Chandraglier and Stovie in the GY but I also chain the effect of Chandraglier in hand to set Welcome. He only gets to trigger his Fenrir AFTER my chain has resolved, at which point I already have a set card on the field so he cannot target Lady at all. Aside from that play, Lab has a really good grind game as soon as you get access to Stovie or Chandraglier: they can set Big Welcome from the deck and they come back from the GY when you activate it so that you can set another one, and the cycle continues giving you advantage every turn
Im kinda new so I dont really understand but why do you have monsters in your extra deck like Garura, PSY-Framelord, Psychic End Punisher and Tri-Brigade Arms when you can`t even summon them?
Garura, Omega, N'tss and Bucephalus are just monsters that I can send directly from the Extra Deck to the GY with either Nadir Servant or Dogmatika Punishment to trigger their effects. Garura gives me a draw, N'tss destroys a card and Omega can recycle my cards or disrupt the opponent's GY. Bucephalus is used with Punishment, because if the opponent has a monster with a very high ATK you cannot send Garura directly (since Punishment needs to send a monster with higher ATK than the target and Garura only has 1500 ATK): Bucephalus, on the other hand, has an impressive 3500 ATK and when it goes to the GY it can send Garura to give me a draw anyways. Psychic End Punisher can theoretically be summoned with Lady/Lovely + Ash Blossom (I never summoned it, it can easily be cut from the Extra Deck)
I don't like Nibiru very much in Master Duel, there are too many decks around that don't play into it (Vanquish Soul, Labrynth, Purrely, Stun, etc. ). The decks that get hit by Nibiru the hardest are usually the ones which also suffer Maxx "C" the most, so I don't think playing Nibiru is necessary. I experimented with just 1 copy, but it didn't seem like it was contributing to much if anything at all, so I cut it for a 3rd Welcome Labrynth
Solid replays for a solid list. GGs. 💯
Thank you!
Respect for not playing Dimension Barrier and dealing with stuns
Lab is pretty good against stun so that's always a plus
u got any recommendations for combos or how to start with the deck?
Labrynth doesn't really have combos in the standard meaning of the word, the only relevant one is Cooclock + Stovie/Chandraglier (where you activate Cooclock, then Stovie to set Big Welcome, then Cooclock comes back on the field and you can activate Big Welcome right away to summon Lovely) which lets you destroy a card in the opponent's first turn. The rest is knowledge of card interaction, and the plays are made accordingly to what your opponent is doing. I suggest to start by playing around with the cards and getting a feel of how the deck plays, then if you have any more specific question feel free to ask!
A Virus card is possible ? Because im affraid about brick xD
@@manhduchoang2292 Yes you can run Eradicator, it's a strong card that I used to play in Labrynth when I picked up the deck. Now I don't play it anymore tho, because it's a trap that needs setup to be activated and it doesn't do anything unless my engine is already working. Furthermore, I almost never want to shotgun it because tributing my Lady or Lovely might put me on the back foot if the opponent doesn't have a lot of spells in their hand, and using it later in the turn isn't as impactful as the opponent will have probably already used some of their most powerful cards anyways. Lastly, the decks that it hurts the most (Purrely, Runick, Branded) have a lot of Quick-play spells, so they can just chain some of them and get some value anyways. It's surely a strong card that a lot of lists play, but I think that if you want to play an autowin trap card to search with Lady, Dimensional Prison is a better option (and I'm not even playing that anymore)
Do you think using virus is better than daruma?
Daruma is more generically useful in my opinion
Very good replays but even better the player, you won a fan of your channel.
Thanks for the kind words!
Do you have a twitch channel? Because I can't find the one you put on your TH-cam profile or is it that you don't use twitch anymore?
@@kelvinlinarez2471 i have Twitch but I haven't streamed anything in years
Uhmmmm, you should use your twitch channel and make streams even as a vtuber and show your yugioh skills to people, you play very well, think about it.....
@@kelvinlinarez2471 thanks, I will! Maybe when I get a bit more free time :)
I've been using the trap waifus since the deck dropped and my best result has been plat 3, how is the deck's grind game in general? Also, that last vs player missplayed badly not banishing lady with fenrir when he could
There is never a moment when he can banish Lady, since Fenrir only triggers on the next chain after a monster effect has been activated: I activate Big Welcome and summon Lady (no monster effects have been used so Fenrir doesn't trigger yet), then I trigger Chandraglier and Stovie in the GY but I also chain the effect of Chandraglier in hand to set Welcome. He only gets to trigger his Fenrir AFTER my chain has resolved, at which point I already have a set card on the field so he cannot target Lady at all.
Aside from that play, Lab has a really good grind game as soon as you get access to Stovie or Chandraglier: they can set Big Welcome from the deck and they come back from the GY when you activate it so that you can set another one, and the cycle continues giving you advantage every turn
Im kinda new so I dont really understand but why do you have monsters in your extra deck like Garura, PSY-Framelord, Psychic End Punisher and Tri-Brigade Arms when you can`t even summon them?
Garura, Omega, N'tss and Bucephalus are just monsters that I can send directly from the Extra Deck to the GY with either Nadir Servant or Dogmatika Punishment to trigger their effects. Garura gives me a draw, N'tss destroys a card and Omega can recycle my cards or disrupt the opponent's GY. Bucephalus is used with Punishment, because if the opponent has a monster with a very high ATK you cannot send Garura directly (since Punishment needs to send a monster with higher ATK than the target and Garura only has 1500 ATK): Bucephalus, on the other hand, has an impressive 3500 ATK and when it goes to the GY it can send Garura to give me a draw anyways. Psychic End Punisher can theoretically be summoned with Lady/Lovely + Ash Blossom (I never summoned it, it can easily be cut from the Extra Deck)
Why people soo lucky opwn big welcome labyrinth never get negate by ash. I always get negate 😂 lucky issue 😂
I get negated and lose to Ash all the time as well! I just don't show it here :)
no nibiru?
I don't like Nibiru very much in Master Duel, there are too many decks around that don't play into it (Vanquish Soul, Labrynth, Purrely, Stun, etc. ). The decks that get hit by Nibiru the hardest are usually the ones which also suffer Maxx "C" the most, so I don't think playing Nibiru is necessary. I experimented with just 1 copy, but it didn't seem like it was contributing to much if anything at all, so I cut it for a 3rd Welcome Labrynth