The issue with waylaid supplies and how I'd fix it.

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  • เผยแพร่เมื่อ 21 ธ.ค. 2024

ความคิดเห็น • 19

  • @spooky_zen
    @spooky_zen ปีที่แล้ว

    Glad they changed it, i gave up on playing the spec associated with the rune but now ill ill try grinding it agian

  • @YourNeighborhoodDweller
    @YourNeighborhoodDweller ปีที่แล้ว

    Can I ask how you got that interface of your player frame with health/mana like that and target player frame? I want just that :) The video is brilliant.

  • @ValryshaClips
    @ValryshaClips ปีที่แล้ว

    Being able to get an enhanced skinning knife, pick or a new herbalist spade or something which gave your node-swings a chance to have a small additional materials..or better yet put them onto specific professions. Blacksmiths could be able to sharpen your knife to extract more skins or something.

    • @DevTanks
      @DevTanks  ปีที่แล้ว +1

      This is exactly the kind of thing I was thinking of, would be cool if the buff on your skinning knife lasted 7 days or something so you could chose to get it buffed once a week by a BS or something.

  • @epicecky
    @epicecky ปีที่แล้ว

    hi devtanks, real quick question here
    how long does an inch cube of potato take to cook???

  • @theenemyline
    @theenemyline ปีที่แล้ว

    Love the idea of this faction being developed into a tradeskill focus, there must be a number of instances similar to the mining gold example at each level bracket across different professions which would keep this faction interesting further into the season.
    It's also been very encouraging how willing the developers have been to listen to player feedback and adjust as we go. While I think there's a risk of this being a bit of a slippery slope and Blizz being too reactionary they seem to have struck a good balance so far.

    • @DevTanks
      @DevTanks  ปีที่แล้ว +1

      Yeah I was very surprised they held the line with no jumping to changes too quickly, they seem to be very interested in keeping the classic atmosphere alive and not bending to everyone’s requests too fast but also addressing issues quickly like the Ashenvale Zerg Strat and hunter pets being overtuned.

  • @Hiebly
    @Hiebly ปีที่แล้ว

    Good video, enjoyed this talk although I personally do feel that making the crates non-unique would be a positive change.
    I love the gameplay loop of the crates and love that they create demand for certain crafted goods, as well as for raw materials that would otherwise face so much downward pressure in value and just end up as vendor trash. This is actually why I think they should be non-unique, because each crate deleted to make space for another one is a loss of demand for those materials. Outposts in more zones for a few more turn-in locations could be good too; perhaps the outposts would offer slightly worse rep/gold for the turn-ins than the capital cities.
    Really like your idea of developing this into a profession oriented faction with more recipes, crafting bags, etc. :)

  • @morthim
    @morthim ปีที่แล้ว

    i am a hobbiest game designer. i like seeing new game systems even when i dont play the games.
    the waylaid supplies design has purpose but i think it misses the mark a bit.
    what they were trying to do was get meaning for the stuff you make with professions. the optimal way to level professions has been solved and when you are grinding it up you often just batch craft and vendor. by having these mini quests for a rep they can get you to do 'quest' play instead of vendor the stuff, or at least that is the hope.
    what i think they need to do is massively rework the core of professions if they want to move from the minmaxed loadingscreen which is crafting. they need to have all professions have a bunch of rewards which players need to choose between. players need to be able to improve their power some, and need to have social options for the whole leveling period.
    lets take BS as an example profession. a personal thing they could get is a enchant on weapons which gives windfury, chain and flail. another thing would be boot spikes, reducing fall damage taken and reduces stun times and reduces knock back power (getting knocked in the air). in the middle of the range is something for weapons which gives bonus crit and chance of stun. so you have an early level item which is decent, i mid range item which is decent, and a level caped item which is decent. also you get wide spread relevence. the windfury thing would be liked by melee. the knockback reducer would be liked by tanks. and giving all weapons a chance to stun means that all casters have a reason to have a melee attack on a button. if you give them a cool pre-raid purple, then you reduce how great the raid gear is, and the profession is redundent. if you make the profession item better than the raid drop, you kinda reduce the amount of gear from the raid. but if you have a consumable which imparts an effect on a piece of gear then there is ongoing demand for the profession.
    if you just create a faction for an item and gold sink, you can reduce the amount of gold and items in the economy and reduce inflation and gold selling, but it isnt really fixing the underlying system.
    another deviation is to create concepts of the professions. for example i dont thing enchanting should be base stats, but instead enchants should give spells. giving plus health on a chest piece is okay but having it give either a shield or hot would give players more variety to their power. +10 hp is nearly nothing, but +3 hp per 5 for a minute can change whether you need to eat. reducing the out of combat down time improves fun. and a enchant which allows you to hasten a spell below some level is more fun by being more interactive than a spell power increase.
    but yeah, the professions are player story and it should have begining middle and end. you should have relevant crafts across the leveling range, and it would also be good to spice professions with quests and items which are like the stv book, requiring you to get all the pieces of a deck to unlock some new recipie. the profession should have enough interesting and quirky gear that someone may want it. having a level ten tailor robe with tons of spirit like 20+, would change the meta and people would potentially want those long term just like bags. giving engineering some items which are quirky and set in style could be also fun. traditionally BS were weapons makers, but you could have a weapon with permanent windfury on it- and with no abbility for further windfury effects. if you make it basicly a level 15 green with the one effect it goes up to blue in quality, and random people would play with it for variety.
    by making items with positives and negatives which create play style opportunities you create more variety. and the more fun and weird the better the variety. like would a caster take a weapon which is not a stat stick? would a warrior take a gimp suit from a leather worker, or dress in a tailored suit? is there an internal to the game game loop encouraging players to depend on one another? it is better to have players binding gear and causing gear to be for vendors, than to try sinking the gear for a rep.
    the rep would work if you have something like dailies which players opt into not from drops, and which has a spring effect. eg. you give players 3 quests a day and each rewards 100. and there is a special quest each day which you can spend 250 rep or currency and it gives a buff for some world effect. so you get the buff and it says 'scour the defias for clues of treason'. you go and kill lots of defias and something drops- a clue of treason- and you bring it back and get a piece of page for some profession abbility. if you get enough of them you can make a deck and you can trade them. so maybe it is for your profession maybe not.
    if you let people muligan sheets they dont want. which allows them to play solo, that is how you get the stuff out of the economy.

    • @jasonbourne7120
      @jasonbourne7120 ปีที่แล้ว

      yea i ain't reading all that chief save it for your thesis

  • @OBudful
    @OBudful ปีที่แล้ว

    For horde players it is really easy to become honored. U just need to kill a few hurans at camp taurajo, pick up ur box, 1min fly to TB, rinse and repeat. I literally did just that for an hour and a half before BFD and went from friendly to honored. So really I don’t understand what the problem was. I see a far bigger issue with having some essential runes locked behind a very tedious and annoying farm which is the one from ratchet… I understand why they made it this way, but it is not a good design. They should have made it less grindy and more interesting. For instance they could make it a drop from new world bosses who randomly spawns in contested zones like Wetlands or Hillsbrad . That would be fun. Grinding 60 gold to buy the comps from AH is not.

    • @DevTanks
      @DevTanks  ปีที่แล้ว

      I LOVE your idea of a low level world boss!

  • @czimbee
    @czimbee ปีที่แล้ว +1

    sont overthink this. we like grinding. only one thing must be change to enjoy this. waylaid boxes must be soulbound only, BUT not unique. unique is the real problem, not the grind....

    • @Average1212
      @Average1212 ปีที่แล้ว

      I agree with this, or add way more places to trade them in, like the crab boxes in ashenvale

  • @morningcoffeeARPG
    @morningcoffeeARPG ปีที่แล้ว +1

    Unpopular opinion, but waylaid supplies actually need to have their unique tag to add value to the game (as the system currently exists). If they were not unique, you would obtain enough supplies to easily get honored or higher just from turning in empty boxes and the meta would just become handing in empty supplies in most cases. By making them unique this forces players to feel the need to get maximum value from each crate which causes players to actually want to buy items that were otherwise vendor trash in previous iterations of classic wow.
    The idea that the boxes stimulate the economy in new ways is the only thing that makes the rep system or the waylaid supplies interesting at all, which is why they shouldn't just remove the unique tag without changing the system.

    • @DevTanks
      @DevTanks  ปีที่แล้ว

      Agree with this take. If they weren’t unique it’s also not a choice to focus on the rep.

  • @iSnipeJoe
    @iSnipeJoe ปีที่แล้ว

    The unique keyword is the only thing i wish they would get rid off