The best part of the video is how many times his supports saved him and how he still complains. It’s like he thinks that he would have 0 deaths with better supports
@@SecretlyStarscream I used to be an off tank dva main and the hardest thing I had to learn after swapping to support in ow2 was not to overhelp whoever was underperforming for whatever the reason may be. If they aren't staying in position that can 1 get me sent back to spawn with them, or by myself and 2 it isn't helping the team overall either. Resources shouldn't be wasted on saving one person almost every team fight. If they keep making the same mistake over and over again and you keep bailing them out everytime, they'll only continue to do it and will never learn from it. They learned a lot this game by not being bailed out of their mistakes. There's absolutely NO reason to drop beat bc one person pushed up too far and is out of position, beat is such a valuable ult. Atleast they only need to work on their positioning right now, that's one the easiest things to fix tbh.
These are the DPS players that make me pull my hair out as a support lol. I promise you, we want to heal you. Stop making it impossible with your positioning. 13 deaths vs 2-4 for the rest of your team is incredibly telling that it’s your positioning. You weren’t even getting hard focused or countered.
i will say as a widow main if we get dived we don't have too much time to think about where to go. towards supports would let you help, but sometimes i'll end up somewhere even farther just trying to get away as fast as possible. and sometimes grapple throws us to the wolves. but definitely not usually the support players fault.
@@Somtaaw7 it's not just DPS players trust me, I've been on bap and watched my other support run as far away as possible as they're panicking lol. I've had so many people just wander out of my immort field while being on critical and this is at high diamond 😂
As a support main, often another player will expect you to go out of position to save them. Once or twice is fine, I’ll take the risk but after a while you deprioritise their heals and focus on the other team mates. I guarantee this happened here.
I usually have to directly tell my supports not to do that (a brave and brainless mercy rez into the enemy team counts as well).They don't realize that by dying with me, they just choose to go from 4v5 (or 4v4) to 2v5 (or 2v4) and that's how the entire team gets rolled lol. So, support players, unfortunately, aren't automatically smarter than everyone else just by playing a positioning-heavy role. Nobody is lol.
20:10 I can't believe they actually said "to me it felt like I wasn't getting healed at all" THEY SHOULD'VE BEEN BACK IN SPAWN 10X OVER. Idk why this replay specifically is triggering me so bad but omg the absolute lack of awareness is staggering
This is a problem that tends to happen with long time players is that they learn heroes in a certain meta, then try to reapply those behaviors in a completely different meta or in different comps rather than adjusting their playstyle for each comp, EVERY time. It's easy to get stuck in that queue-loop and just try to throw yourself at the wall hoping for improvements, but forgetting one of the key important details, which is to think before you do. I think the the best to genuinely improve is to just stop perma queueing. After 2-3 games, take a 10 minute break. It can feel like a lot of time, especially after 1.) the thrill of a win, or 2.) the dissatisfaction of a loss. Both will tell you that playing another might lead to a better result. But it's in this moment you're in your worst mindset. So then a new game starts 2-3 mins later, and you just haven't given your brain enough time to process your mistakes. Take. Time.
@@bazzfromthebackground3696 because you have five potential elims you can get in a team fight, while a death, you can only have 1 or 2 per team fight (2 deaths are only possible in really long teamfights in metal lobbies or mercy rez)
I feel like it's somewhat doomed to begin with when they say the factors they value most in the damage role is final blows, and solo kills. There's more to this game than just raw eliminations, applying damage pressure to the right places at the right time is often more important Focusing so much on confirming kills yourself is not always the optimal play (and valuing solo kills and final blows suggests to me a selfish mindset in this team game...)
i feel like they tunnel visioned a lot (early game at least, i didnt finish the video yet). they saw the widow and just tried to 1v1 her so hard that they forgot about everything else and then died or something imo
oh that’s not even in your opinion i’m like 3 minutes in and that’s all i’ve seen. it was like a dam i gotta kill that widow bc they keep killing me and then they tried to dive on the back line instead as tracer since they weren’t hitting shots.
I was wondering if someone else saw it. Thats all i noticed. Like Emongg said they are going out of position because all they care about is getting the widow
With how aggressive this DPS played Widow and decent aim at points. Widow does not really fit their current playstyle. Cass on the other hand does. Think they could get better and climb if they start playing Cass instead of Widow. They don't like long range. They're more close to mid range player than long.
I am halfway through the video (where the player grapples into a Cassidy as Widowmaker) and Idk if you touch on this later but this player's problem is 100% that they don't know how to play against Sigma, and specifically around Sigma's shield. This is why they end up out of position: they try to get closer to get an angle that Sigma won't/can't block, and in some instances they try to get PAST the Sigma shield so that they can get a clean line of sight to enemy player's heads. You can see their brain shortcircuit every time Sigma places his barrier in their face. The player realizes they cannot shoot through the barrier so they move. Problem is, they move TOWARDS the enemy, instead of actually using the fact that Sigma is focusing his shield on them so much that it could actually be an advantage for their teammates; worse, they don't shoot the shield even once, which is of course not the best course of action as widowmaker, but if everyone on the team spared a couple of bullets every now and then to weaken the shield, the Sigma would 100% retrieve it and use it more safely. At that point, Widowmaker/Ashe would have the opportunity to get some long range kills without having to grapple into the enemy backline. As support main, I've started going Zen on maps where the enemy is likely to have a Sigma. First round, I keep my heals/discord up while I focus my damage on the Sigma shield. And if my teammates ask me to switch for whatever reason, I usually comply but warn them: "Now that I'm not on Zen anymore, the Sigma will have shield more often." I feel like when I do warn them of this change of pace, we generally do way better than if I'm not on Zen at all or if I switch without saying anything. I feel like dps mains sometimes get so focused on getting kills that they don't have the mental bandwidth to process what's exactly giving them a hard time (not blaming dps mains, when I'm dps it happens to me too). In my opinion, here the player wants to play long range characters, but his team doesn't kill Sigma shield and the player doesn't know how to handle that. So he blames heals instead.
One thing I noticed as well that always pisses me off when playing healer, is that some people rely heavily on the healer to just run in and heal them, you cannot just rely on the healer. If you’re low you need to back out of there, fall back there’s other people to do damage while they recover. They need to get somewhere safe and either find a med kit themself or get on a space that allows the healer to get to you. No healer is going to risk themselves to heal you. It’s one of those things where the healer isn’t gonna risk the lives of many just to save one, they should and will risk the life of one to save the lives of others. It sucks but it’s what happens when you play like that, whenever I play reaper I never expect any healer to follow me in, I even tell my friends when they’re healer “I’m gonna try flanking them and take out as much as possible, don’t follow me and risk yourself, I’ll just try to take down the tank and deal as much damage as possible and then try to fall out, don’t risk even risk yourself to revive me.”
emongg is too nice to say it but this player was 100% just tilted by the widow and wanted to diff her lol. the constant wide peaking, being dead center in the open, always targeting her first, etc. this is an ego problem more than anything, if they just respect the widow's sight lines they'll def do better
I'd say that an ego problem is the main problem for most players of team based games, even something like dota2. Somebody else is always the problem, not me. I missed a shot = I got unlucky, happens. My teammate missed a shot? Oh they're trash, should uninstall/swap to torb etc.
I'm glossing over the heal and death stuff because everyone's already said it.....yeah that's on you. But more importantly, you are peaking the same angle over and over again too many times. They have a widow, and if you're so obvious a LW is dinking you down you have overstayed your welcome. Find a new angle.
Positions are so key to the game that it has exponentially increased the value of my games. Win and lose, so long as Ik my position was good, I can work on other things like aim or cooldown usage or synergy.. I was soooo frustrated watching an Ashe play like Cass and Tracer thinking shes Rambo.... Widow on the other hand.... there is fear of not having enough APM so to circumvent that, you sacrifice position for more action.. trying to be the hero instead of just being a sniper. I never complain in my games if the widow is always far back, locking flanks and looking main. I'd fume if the widow is next to me and I'm Moira... As Moira, I should always come to your range to heal you, not you to me
@MidorixAsuka why do you disagree? My point is that as Moira, I can and probably should peel back towards Widow bc Fade is faster of a cooldown than Widow's escape. Plus, if Widow comes to me, she is sacrificing positioning for my healing/support. (Just using Moira as an example bc that's the support of this vod.) Normally I always check and come to Widow as support bc I need her to keep pressure on her angle as long as it not compromised.
@christopherlane6372 The problem is generally speaking you, as the support, shouldn't go out of position to save someone. Sometimes, you do have to. But just like the example you gave, if a Widow has been hit into crit because someone contested her sightline, then there's a chance that if they peek, they will die. So, if a ping from them occurs, it will really depend on where they are and where you are AND how the rest of your team is doing. General rule is don't put yourself out of position to save someone. Widows and Hanzos have some exceptions.. but like, a flanking Junkrat or Reaper... a lot of the time especially in lower ranks, they will go to Narnia to enjoy their most optimistic flank they've had in their life.. just to find them calling for help as soon as they engage or get spotted by the enemy within 1.5 seconds... ESPECIALLY IF I AM KIRI, if you are too at risk for me to save you because of your decision, you're just going to have to meet us again from spawn lol. Giving the enemy 2 free picks for point is usually devastating because that's a clear numbers advantage for the enemy team to take on. Instead, if it wasn't a trade, I'm going to prioritize heals based off of risk and role. Other support and tank are usually on top of the priority list regardless... unless they are also making some "interesting" decisions lol. (Also coming from a seasoned Geneticist ♡♡♡)
@MidorixAsuka you see, we're in agreement yet with my playstyle, I would rather the Widow ping who is agressing her, escape if she can and if she's safe, I'll close the gap. Yet if she's flanked by a Reaper or Sombra, as Moira, I'm not coming. If it's Junkrat... nah I'm good too. Yet my deal is that if I come to save you, I'm not healing you right away. We both eliminate the threat or you get to safety as I handle the threat.. yet you better come back to me ASAP. Again, open and accurate communication/planning can and will work. Yet most are afraid to try which is why it doesn't work in practice all the time.
@christopherlane6372 But that's the thing... you should be playing around your team and tank, not the other way around as a support. :/ The tank is honestly the most responsible for this, but everyone else needs to be aware of this. In metal ranks, playstyle does matter more than comp, BUT supports generally should just stay around their team in a safe position and in los as much as possible. I have a certain playstyle, too, I get it. However, it's a team game and therefore, a team effort. If everyone is constantly on different pages, synergy will never occur or will occur randomly instead of progressively. You as a support also should be able to make the decision of peeling, pocketing, or letting them die. You cannot save everyone, and a lot of the time, letting your teammates come back from spawn instead of potentially giving the enemy team 2 free picks is generally much more beneficial for your team. Also, yes, essentially, this does come down significantly to proper and appropriate communication, but you cannot expect dps or a tank to adjust to your support playstyle. It is almost always the other way around. And it's not really their job to..... :/
This person doesn't really need good advice and tips, they need dedicated coaching. It's not really about the positions they take being bad. They're bad, yes, but that is a symptom of an underlying lack of game fundamentals and understanding, which is the real issue to be tackled. As many players at this skill level, their default playstyle is to gravitate towards the generic entity that is "the enemy team". There isn't a big connection between predicting where fights will happen, or how to shape those fights before they even break out. This is a symptom that leads to ending up in the middle of the fight, in bad positions, always clumped up generically with their team, and the few times they actually do get value from positioning, it comes from pure coincidence rather than conscious effort and tactical thinking. How to fix this: First thing is the basic grasp of how to tactically funnel enemy players into crossfire. The easiest and most consistent way to do this, is to take off angles. With a hero like Tracer you prefer short off angles that benefit her range and mobility, and with a hero like Ashe you take wider off angles with more distance, which allows you to reposition should the enemy try to push you out. Basically, the off angle should be within your effective range, and distant enough to be an inconvenience for the enemy team to deal with you. If they then commit those resources to deal with you, you simply back off and take a different angle, or return to your prior angle if they leave you again entirely. The important part here, is that you set up your off angles not just relative to the enemy, but also relative to your team. You then let the enemy funnel into your team, so that they END UP in sight of your off angle. This creates a crossfire where they will struggle to push further, and end up at a resource disadvantage. If they try to do the same to you, you need to contest them and make it costly for them to do so. The idea of funneling them into your crossfire means that you're already set up on an angle that is hard to contest, which gives you time and overview of the team fight as it breaks out, and you can more comfortably adjust your positioning and timing. If the off angle you've chosen does not provide value once the fight is about to start, then you need to seek a better angle. Work on this simple step. And most importantly: Fight for your right to maintain your GOOD off angle. Don't fight for elims, fight for angles that allow you to conveniently pressure the enemy. The goal is not to kill them, the goal is to make it so consistently punishing for their resources and positioning, that elims will follow naturally without you even having to "carry". It's also called "simply doing your job on your role".
9:45 Too much damage yes, when a whole team of 5 is focused on one, i think noone will outheal anything I literally saw a video where a Rein got hard focused and still disappeared when getting healed by transcendence, juno ult, harmony orb and the juno fully pumping the Rein. There was no purples on him Grandpa still got vaporized. I dunno if ana nade+transcendence/orbit will save him though
The biggest possible fix here is to just take a moment before your actions to think. Don't get so in your own routines that you forget to think here. The aim isn't even bad, it's very trained, at this point it's within that range where it just needs veryyyyyy subtle adjustments before you'll start hitting more and more shots. To get there though, start by taking more time for EACH shot. And gradually build up to shooting quickly and being in DPS mode, then reposition to a safe position. Each time you switch back and forth, ACTUALLY THINK!!! Do something to remind yourself that if you calm down for even a couple of seconds, you'll start to do so much better. (also keep in mind it's only a video game, so just try to have fun ^^)
@2:16, what ever that wing looking thing is, during the game play, made me think the widow was aiming down the street, not at woofie. I had to go back and pause to see that it was part of the skin and not the gun. I was thinking how did he die from widow when she wasn't even looking at him. This now explains how this happens to me. Also unless you have to be so close, stay just out of range of the sigma left click. I feel this is what contribute to most of the deaths, either sigma finishes you, or turns you into a 1 shot from anyone else. Play the sniper to your advantage, even if you are missing shots, it will draw the sigs attention more frequently, creating openings for your team.
@@mentarium9741 Yeah, it just looked like she wasn't aiming the direction she was, with all the action going on. It good that it detours players from using the skin. I wonder if I'm the only one that thought this?
@@pud469 I thought this at first also but if you look at her legs, you can tell. But yeah her upper torso does kinda look like she is looking to the side.
Since her hitting a shot is inevitable, the enemy still has to respect a Widow's LoS if they aren't immediately jumping/diffing her. But yeah they will quickly realize when the Widow isn't very good. But as long as they are alive and have a sight line, they pose a threat that should be - and usually is - respected to some degree. Even bad widows hit shots occasionally. Especially if they are in better positions than this player had lol
100% this guys fault. You’re running widow versus a genji and sigma. Switch. Dying 13 times in ranked is no one’s fault but your own if you’re playing poorly against counters.
A sniper hero crying about getting healed? Wow, I'm so happy Rivals was released. Done with this game. Still love the content, though, keep it up, emongg.
People gotta understand overwatch is a game manufactured around coordination. Think that your a part of an elite special forces team in the military and not some guns blazing Rambo character in a movie despite the theme of the game.
Wow... This guy did not watch the replay before he sent it in... He was almost getting pocketed at some points like at 12:00 and still dying because he was running in the middle of the open, letting the whole team shooting at him. Sorry, but in what world should a support be able to outheal like 4 enemies shooting a dps? Just absolutely crazy hahaha
I’d say work on aim too if they’re going to play hitscan. I don’t think I’ve ever seen more missed shots. If they’ve been practicing for a long time and not progressing, tbh you can also just play reaper. 😅
DPS normally means damage per second and that is the best definition for a Pure damage dealer of course that depends on the hero widow or hanzo type characters normally is what i call damage per shot (DPS) but diffferent meaning
Not really means the same thing. DPS is usually used for statistics, while damage refers to a job. The Minigun has high DPS, but I wouldn’t call Heavy a DPS.
Remember, nobody owes you anything and nobody's obliged to heal you, shield you, peel for you etc. You're NOT the main character and the game doesn't revolve around you. The best you can do is to play to the best of your abilities instead of whining about your teammates, hero picks, how easy it is for others and difficult for you etc. At least 70% of the time you die because you get diffed/stay in the open or something like that. Have the balls to admit it instead of raging at others. And get better or play something else.
@@Iscoileachme Okay, okay. I'll give you grace... it just kind of came off as a bit too harsh because I feel like the op was genuinely concerned about possibly being at fault, which is half the reason they submitted the vod in the first place. Now, if they had a huge ego about it, then sure, be harsh. But I feel like this person truly has no idea if they were at fault or if they just didn't get enough peel.
@@MidorixAsuka yeah I get it. I gotta admit, I just got tilted from playing recently (and tired of all the flame I got from random teammates) and wanted to vent without saying any names, so it's not about the widow in the video specifically. I don't think the sumbitter has no right to make mistakes or learn from them, I'm just upset this is a rather typical teammate at my rank. I'm far from a good player myself, but once you've seen some in-game situations and know how they typically evolve, you can't unsee that and start thinking a bit negatively overall. I actually decided to take a short break from OW and play some strategy games solo so that I can only get frustrated at myself which is perfectly fine for me. I hope I made my point more clear. Again, no hate towards the submitter, it's just a fun watch for me. But also, it just happened to be a chance to speak out for me.
This gameplay demonstrates exactly why i wish skill heros like Widow, Hanzo and Tracer were bannded in these low tiers. The vast majoriy of players are HORRIBLE at them and end up throwing
@Mongo11b So... you want them to be horrible and still gain no knowledge on anything about their gameplay on a different hero they've never played. Great logic LMAO. So, how are you going to address the other, much more important issues of those said players... like positioning, listening for pings and enemy footsteps, staying in Los of your healers, general tracking and aim (and that changes a bit you're projectile/beam/hitscan), ult tracking/tracking ult economy, proper counters and countering, etc. If you expect all of this to magically happen just by barring heroes in those ranks, then you're better off playing tabletop DnD, babes
@MidorixAsuka every aspect of game sense you just listed can be learned on any hero. The difference is, in my experience if you're at least trading you're providing some sort of value to a team fight but if you're getting MAYBE one lucky pick per team fight on a hero like Widow or Hanzo and dying you're not proving any value at all. On a hero like Soldier or even McCree or Ashe you'll eventually get value out of your ult. Because again people have no game sense in the metal tiers.
@@Sacrifice117 almost. Against a character with a powerful primary (if hitting shots) and he needs approximately 3 shots on average to win the 1v1 (4 with LW dash CD up, unless headshot 2+ times)
@@kingofgrim4761 you're not going to convince me that giving up high ground to chase a lifeweaver and almost dying to the lifeweaver if your cassidy didnt help you is a good thing to do.
I'm sry this guy is dodo, BaD!!! Dumb. Getting a pick and dying, just straight up feeding! "How can I improve?" Are you damn serious? Stop feeding!!!! This guy is only aim NO BRAIN!
The best part of the video is how many times his supports saved him and how he still complains. It’s like he thinks that he would have 0 deaths with better supports
I mean he's not wrong... had one of the supports picked Lucio and built beat every 10 seconds they could have saved them.
On top of his aim being so bad it looks like he’s on controller
@@SecretlyStarscreamnah, there was no saving him
@@SecretlyStarscream I used to be an off tank dva main and the hardest thing I had to learn after swapping to support in ow2 was not to overhelp whoever was underperforming for whatever the reason may be. If they aren't staying in position that can 1 get me sent back to spawn with them, or by myself and 2 it isn't helping the team overall either. Resources shouldn't be wasted on saving one person almost every team fight. If they keep making the same mistake over and over again and you keep bailing them out everytime, they'll only continue to do it and will never learn from it. They learned a lot this game by not being bailed out of their mistakes. There's absolutely NO reason to drop beat bc one person pushed up too far and is out of position, beat is such a valuable ult. Atleast they only need to work on their positioning right now, that's one the easiest things to fix tbh.
To be fair the player said they were doubting themselves after seeing their death count.
These are the DPS players that make me pull my hair out as a support lol. I promise you, we want to heal you. Stop making it impossible with your positioning. 13 deaths vs 2-4 for the rest of your team is incredibly telling that it’s your positioning. You weren’t even getting hard focused or countered.
i will say as a widow main if we get dived we don't have too much time to think about where to go. towards supports would let you help, but sometimes i'll end up somewhere even farther just trying to get away as fast as possible. and sometimes grapple throws us to the wolves. but definitely not usually the support players fault.
There is something about DPS players that just make them run away from healers.
Is because at lower rank support alway play close to tank so if they get close to support they will die right away?
@@mentarium9741 no need to use the word 'we' as if EVERY widow main doesn't think about positions and escape routes
@@Somtaaw7 it's not just DPS players trust me, I've been on bap and watched my other support run as far away as possible as they're panicking lol. I've had so many people just wander out of my immort field while being on critical and this is at high diamond 😂
As a support main, often another player will expect you to go out of position to save them. Once or twice is fine, I’ll take the risk but after a while you deprioritise their heals and focus on the other team mates. I guarantee this happened here.
I usually have to directly tell my supports not to do that (a brave and brainless mercy rez into the enemy team counts as well).They don't realize that by dying with me, they just choose to go from 4v5 (or 4v4) to 2v5 (or 2v4) and that's how the entire team gets rolled lol. So, support players, unfortunately, aren't automatically smarter than everyone else just by playing a positioning-heavy role. Nobody is lol.
@@IscoileachmeI'm not sure where you saw anyone say support players are "automatically smarter" than anyone else? 😂
20:10 I can't believe they actually said "to me it felt like I wasn't getting healed at all" THEY SHOULD'VE BEEN BACK IN SPAWN 10X OVER. Idk why this replay specifically is triggering me so bad but omg the absolute lack of awareness is staggering
Lol yeah for like half the game you could hear the LW healing him
Typical stupid ass DPS that DEMAND IMPOSSIBLE HEALS So those idiots can Play in extrem Dangerous positions🤦🏾♂️
This is a problem that tends to happen with long time players is that they learn heroes in a certain meta, then try to reapply those behaviors in a completely different meta or in different comps rather than adjusting their playstyle for each comp, EVERY time. It's easy to get stuck in that queue-loop and just try to throw yourself at the wall hoping for improvements, but forgetting one of the key important details, which is to think before you do. I think the the best to genuinely improve is to just stop perma queueing. After 2-3 games, take a 10 minute break. It can feel like a lot of time, especially after 1.) the thrill of a win, or 2.) the dissatisfaction of a loss. Both will tell you that playing another might lead to a better result. But it's in this moment you're in your worst mindset. So then a new game starts 2-3 mins later, and you just haven't given your brain enough time to process your mistakes. Take. Time.
Im so excited to see a hazard spectating soon
bro im so disappointed I thought there would actually be 99 deaths
yea the sheer BAIT on this one
🤨
If someone actually managed to rack up 99 deaths in a single game then...damn
@@Antonio-ys5zdHey people can rack up 80+ elims. Why not 90+ deaths.
@@bazzfromthebackground3696 because you have five potential elims you can get in a team fight, while a death, you can only have 1 or 2 per team fight (2 deaths are only possible in really long teamfights in metal lobbies or mercy rez)
The amount of crap in Emongg's twitch chat would put me in therapy twice a week. Godly patience I can only dream of having.
Oh ik😭😭 Emongg is a saint istg
His and Jay's chat I just avoid. It's like people go there just to fight.
there's n way he blamed his supports
"Supports not healing him" No healing a Widow one-shot
Basically this video was "Alright guys imma grapple in, see y'all back in spawn"
I feel like it's somewhat doomed to begin with when they say the factors they value most in the damage role is final blows, and solo kills. There's more to this game than just raw eliminations, applying damage pressure to the right places at the right time is often more important
Focusing so much on confirming kills yourself is not always the optimal play (and valuing solo kills and final blows suggests to me a selfish mindset in this team game...)
A dps said support diff , when me and the other support had 12,000 heals and the dps was 9 - 14
Imagine thinking that ANY stat matters on games like this. Shits wild.
"It's my supports, but it might be me, _but IT'S DEFINITELY MY SUPPORTS!!!"_
i feel like they tunnel visioned a lot (early game at least, i didnt finish the video yet). they saw the widow and just tried to 1v1 her so hard that they forgot about everything else and then died or something imo
oh that’s not even in your opinion i’m like 3 minutes in and that’s all i’ve seen. it was like a dam i gotta kill that widow bc they keep killing me and then they tried to dive on the back line instead as tracer since they weren’t hitting shots.
The best part was when they tried to Widow duel through the enemy Sigma shield.
I was wondering if someone else saw it. Thats all i noticed. Like Emongg said they are going out of position because all they care about is getting the widow
With how aggressive this DPS played Widow and decent aim at points. Widow does not really fit their current playstyle. Cass on the other hand does. Think they could get better and climb if they start playing Cass instead of Widow. They don't like long range. They're more close to mid range player than long.
Even better Ashe. She is a medium range hitscan, she has an escape ability, and she hit like a truck if you can click on heads
@@Ravitas3 They tried to play Ashe though and it didnt go too well
I am halfway through the video (where the player grapples into a Cassidy as Widowmaker) and Idk if you touch on this later but this player's problem is 100% that they don't know how to play against Sigma, and specifically around Sigma's shield. This is why they end up out of position: they try to get closer to get an angle that Sigma won't/can't block, and in some instances they try to get PAST the Sigma shield so that they can get a clean line of sight to enemy player's heads.
You can see their brain shortcircuit every time Sigma places his barrier in their face. The player realizes they cannot shoot through the barrier so they move. Problem is, they move TOWARDS the enemy, instead of actually using the fact that Sigma is focusing his shield on them so much that it could actually be an advantage for their teammates; worse, they don't shoot the shield even once, which is of course not the best course of action as widowmaker, but if everyone on the team spared a couple of bullets every now and then to weaken the shield, the Sigma would 100% retrieve it and use it more safely. At that point, Widowmaker/Ashe would have the opportunity to get some long range kills without having to grapple into the enemy backline.
As support main, I've started going Zen on maps where the enemy is likely to have a Sigma. First round, I keep my heals/discord up while I focus my damage on the Sigma shield. And if my teammates ask me to switch for whatever reason, I usually comply but warn them: "Now that I'm not on Zen anymore, the Sigma will have shield more often." I feel like when I do warn them of this change of pace, we generally do way better than if I'm not on Zen at all or if I switch without saying anything.
I feel like dps mains sometimes get so focused on getting kills that they don't have the mental bandwidth to process what's exactly giving them a hard time (not blaming dps mains, when I'm dps it happens to me too). In my opinion, here the player wants to play long range characters, but his team doesn't kill Sigma shield and the player doesn't know how to handle that. So he blames heals instead.
One thing I noticed as well that always pisses me off when playing healer, is that some people rely heavily on the healer to just run in and heal them, you cannot just rely on the healer. If you’re low you need to back out of there, fall back there’s other people to do damage while they recover. They need to get somewhere safe and either find a med kit themself or get on a space that allows the healer to get to you. No healer is going to risk themselves to heal you. It’s one of those things where the healer isn’t gonna risk the lives of many just to save one, they should and will risk the life of one to save the lives of others. It sucks but it’s what happens when you play like that, whenever I play reaper I never expect any healer to follow me in, I even tell my friends when they’re healer “I’m gonna try flanking them and take out as much as possible, don’t follow me and risk yourself, I’ll just try to take down the tank and deal as much damage as possible and then try to fall out, don’t risk even risk yourself to revive me.”
0:01-3:30 he has a personal beef with using the mine
Edit: he apparently has beef with any non-mobility abilities
where did that genji even come from😭 1:04
The question we should ask is - how did he pass by McCree without being noticed seven seconds after the game started 💀💀
He climbed side of that building, it’s a classic on circuit royale
Alright SO!! That thumbnail tho omg... gave me a heart attack
It's called "clickbait". Welcome to TH-cam....
@@scorpinok3006 Welcome to me. I knew that -__- live a little
What about it scared you?
@@fisherman08123 I wasn't scared. I am sarcastic and exaggerating the truth of my feeling.
@christopherlane6372 ofc, but was it the number of deaths on the screen that surprised you. Or maybe tracers facial expressions?
emongg is too nice to say it but this player was 100% just tilted by the widow and wanted to diff her lol. the constant wide peaking, being dead center in the open, always targeting her first, etc. this is an ego problem more than anything, if they just respect the widow's sight lines they'll def do better
I'd say that an ego problem is the main problem for most players of team based games, even something like dota2. Somebody else is always the problem, not me. I missed a shot = I got unlucky, happens. My teammate missed a shot? Oh they're trash, should uninstall/swap to torb etc.
"I died once, my supports should uninstall" type beat.
I'm glossing over the heal and death stuff because everyone's already said it.....yeah that's on you. But more importantly, you are peaking the same angle over and over again too many times. They have a widow, and if you're so obvious a LW is dinking you down you have overstayed your welcome. Find a new angle.
Positions are so key to the game that it has exponentially increased the value of my games. Win and lose, so long as Ik my position was good, I can work on other things like aim or cooldown usage or synergy.. I was soooo frustrated watching an Ashe play like Cass and Tracer thinking shes Rambo.... Widow on the other hand.... there is fear of not having enough APM so to circumvent that, you sacrifice position for more action.. trying to be the hero instead of just being a sniper. I never complain in my games if the widow is always far back, locking flanks and looking main. I'd fume if the widow is next to me and I'm Moira... As Moira, I should always come to your range to heal you, not you to me
Don't agree with that last part honestly, but everything else is correct. :)
@MidorixAsuka why do you disagree? My point is that as Moira, I can and probably should peel back towards Widow bc Fade is faster of a cooldown than Widow's escape. Plus, if Widow comes to me, she is sacrificing positioning for my healing/support. (Just using Moira as an example bc that's the support of this vod.) Normally I always check and come to Widow as support bc I need her to keep pressure on her angle as long as it not compromised.
@christopherlane6372 The problem is generally speaking you, as the support, shouldn't go out of position to save someone. Sometimes, you do have to. But just like the example you gave, if a Widow has been hit into crit because someone contested her sightline, then there's a chance that if they peek, they will die. So, if a ping from them occurs, it will really depend on where they are and where you are AND how the rest of your team is doing.
General rule is don't put yourself out of position to save someone. Widows and Hanzos have some exceptions.. but like, a flanking Junkrat or Reaper... a lot of the time especially in lower ranks, they will go to Narnia to enjoy their most optimistic flank they've had in their life.. just to find them calling for help as soon as they engage or get spotted by the enemy within 1.5 seconds... ESPECIALLY IF I AM KIRI, if you are too at risk for me to save you because of your decision, you're just going to have to meet us again from spawn lol. Giving the enemy 2 free picks for point is usually devastating because that's a clear numbers advantage for the enemy team to take on. Instead, if it wasn't a trade, I'm going to prioritize heals based off of risk and role. Other support and tank are usually on top of the priority list regardless... unless they are also making some "interesting" decisions lol.
(Also coming from a seasoned Geneticist ♡♡♡)
@MidorixAsuka you see, we're in agreement yet with my playstyle, I would rather the Widow ping who is agressing her, escape if she can and if she's safe, I'll close the gap. Yet if she's flanked by a Reaper or Sombra, as Moira, I'm not coming. If it's Junkrat... nah I'm good too. Yet my deal is that if I come to save you, I'm not healing you right away. We both eliminate the threat or you get to safety as I handle the threat.. yet you better come back to me ASAP. Again, open and accurate communication/planning can and will work. Yet most are afraid to try which is why it doesn't work in practice all the time.
@christopherlane6372 But that's the thing... you should be playing around your team and tank, not the other way around as a support. :/ The tank is honestly the most responsible for this, but everyone else needs to be aware of this. In metal ranks, playstyle does matter more than comp, BUT supports generally should just stay around their team in a safe position and in los as much as possible. I have a certain playstyle, too, I get it. However, it's a team game and therefore, a team effort. If everyone is constantly on different pages, synergy will never occur or will occur randomly instead of progressively. You as a support also should be able to make the decision of peeling, pocketing, or letting them die. You cannot save everyone, and a lot of the time, letting your teammates come back from spawn instead of potentially giving the enemy team 2 free picks is generally much more beneficial for your team.
Also, yes, essentially, this does come down significantly to proper and appropriate communication, but you cannot expect dps or a tank to adjust to your support playstyle. It is almost always the other way around. And it's not really their job to..... :/
This person doesn't really need good advice and tips, they need dedicated coaching.
It's not really about the positions they take being bad. They're bad, yes, but that is a symptom of an underlying lack of game fundamentals and understanding, which is the real issue to be tackled.
As many players at this skill level, their default playstyle is to gravitate towards the generic entity that is "the enemy team". There isn't a big connection between predicting where fights will happen, or how to shape those fights before they even break out.
This is a symptom that leads to ending up in the middle of the fight, in bad positions, always clumped up generically with their team, and the few times they actually do get value from positioning, it comes from pure coincidence rather than conscious effort and tactical thinking.
How to fix this:
First thing is the basic grasp of how to tactically funnel enemy players into crossfire. The easiest and most consistent way to do this, is to take off angles. With a hero like Tracer you prefer short off angles that benefit her range and mobility, and with a hero like Ashe you take wider off angles with more distance, which allows you to reposition should the enemy try to push you out. Basically, the off angle should be within your effective range, and distant enough to be an inconvenience for the enemy team to deal with you. If they then commit those resources to deal with you, you simply back off and take a different angle, or return to your prior angle if they leave you again entirely.
The important part here, is that you set up your off angles not just relative to the enemy, but also relative to your team. You then let the enemy funnel into your team, so that they END UP in sight of your off angle. This creates a crossfire where they will struggle to push further, and end up at a resource disadvantage. If they try to do the same to you, you need to contest them and make it costly for them to do so.
The idea of funneling them into your crossfire means that you're already set up on an angle that is hard to contest, which gives you time and overview of the team fight as it breaks out, and you can more comfortably adjust your positioning and timing.
If the off angle you've chosen does not provide value once the fight is about to start, then you need to seek a better angle.
Work on this simple step. And most importantly: Fight for your right to maintain your GOOD off angle. Don't fight for elims, fight for angles that allow you to conveniently pressure the enemy. The goal is not to kill them, the goal is to make it so consistently punishing for their resources and positioning, that elims will follow naturally without you even having to "carry". It's also called "simply doing your job on your role".
yap yap
Holy yap omg😭 we get it
9:45 Too much damage
yes, when a whole team of 5 is focused on one, i think noone will outheal anything
I literally saw a video where a Rein got hard focused and still disappeared when getting healed by transcendence, juno ult, harmony orb and the juno fully pumping the Rein. There was no purples on him
Grandpa still got vaporized.
I dunno if ana nade+transcendence/orbit will save him though
The biggest possible fix here is to just take a moment before your actions to think. Don't get so in your own routines that you forget to think here. The aim isn't even bad, it's very trained, at this point it's within that range where it just needs veryyyyyy subtle adjustments before you'll start hitting more and more shots. To get there though, start by taking more time for EACH shot. And gradually build up to shooting quickly and being in DPS mode, then reposition to a safe position. Each time you switch back and forth, ACTUALLY THINK!!! Do something to remind yourself that if you calm down for even a couple of seconds, you'll start to do so much better. (also keep in mind it's only a video game, so just try to have fun ^^)
@2:16, what ever that wing looking thing is, during the game play, made me think the widow was aiming down the street, not at woofie. I had to go back and pause to see that it was part of the skin and not the gun. I was thinking how did he die from widow when she wasn't even looking at him. This now explains how this happens to me. Also unless you have to be so close, stay just out of range of the sigma left click. I feel this is what contribute to most of the deaths, either sigma finishes you, or turns you into a 1 shot from anyone else. Play the sniper to your advantage, even if you are missing shots, it will draw the sigs attention more frequently, creating openings for your team.
the wings are the higher tier mythic for widow. but most higher ranked players probably don't use them because it gives your peek timing away.
@@mentarium9741 Yeah, it just looked like she wasn't aiming the direction she was, with all the action going on. It good that it detours players from using the skin. I wonder if I'm the only one that thought this?
@@pud469 I thought this at first also but if you look at her legs, you can tell. But yeah her upper torso does kinda look like she is looking to the side.
That title is me playing DPS.
Him struggling to kill the dced LW is hilarious
9:30 baptise can help give them an extra shot.LMAO😅
From what I see, the problem started when you picked Widow...
Had a game a few days ago, everyone had about 6-8 deaths and 1 dps had 20….how?
ALRIGHT SO!!
Emongg how do you know if your submission got picked also do you post every replay that you spectate?
Ya but a widow that is “just missin their shots” has no util
Since her hitting a shot is inevitable, the enemy still has to respect a Widow's LoS if they aren't immediately jumping/diffing her. But yeah they will quickly realize when the Widow isn't very good. But as long as they are alive and have a sight line, they pose a threat that should be - and usually is - respected to some degree. Even bad widows hit shots occasionally. Especially if they are in better positions than this player had lol
there is NO way this guy's gold this is like silver 4 at best
you..... you have to put your crosshair on the enemies for the shots to hit..................
Meanwhile most hitscan heroes: shoot ppl behind a wall
the only way you can save these people as a support is pulling them on LW, but they'll just go back to their bad spot again lmao
100% this guys fault. You’re running widow versus a genji and sigma. Switch. Dying 13 times in ranked is no one’s fault but your own if you’re playing poorly against counters.
Its not even the counters they just played bad overall
1:31 that that that that😭😭
Vent's trolling is peak 😂
"It felt like I wasn't getting healed at all."
A sniper hero crying about getting healed? Wow, I'm so happy Rivals was released. Done with this game. Still love the content, though, keep it up, emongg.
People gotta understand overwatch is a game manufactured around coordination. Think that your a part of an elite special forces team in the military and not some guns blazing Rambo character in a movie despite the theme of the game.
I like the new thumbnail style!
Wow... This guy did not watch the replay before he sent it in... He was almost getting pocketed at some points like at 12:00 and still dying because he was running in the middle of the open, letting the whole team shooting at him. Sorry, but in what world should a support be able to outheal like 4 enemies shooting a dps? Just absolutely crazy hahaha
5:44 doesn't hit a single shot. I think its time to switch to being a mercy/moira main.
Bro what final blows and solo kills is he talking about? Lol
Alright So..
AnD DeY SaY
Widow has a low win rate in low ranks.
Widows in low ranks.
thats me on widow
A lil advice if you aim is as bad as this guy, you should switch for splash damage attacks xD or fulltime heal your team
I’d say work on aim too if they’re going to play hitscan. I don’t think I’ve ever seen more missed shots.
If they’ve been practicing for a long time and not progressing, tbh you can also just play reaper. 😅
W vid
Nah, man I was fucking silver and I know how to play better 😞 though I have reached gold at start of new season, and I'm climbing at good rate.
Alright SOOOO!!! Why is it called DPS and not damage?
"DPS" stands for "damage per second," so it means the same thing
DPS normally means damage per second and that is the best definition for a Pure damage dealer of course that depends on the hero widow or hanzo type characters normally is what i call damage per shot (DPS) but diffferent meaning
Not really means the same thing. DPS is usually used for statistics, while damage refers to a job. The Minigun has high DPS, but I wouldn’t call Heavy a DPS.
@@SnugWugs137I’d call him handsome
There’s not really any better abbreviation for damage, and saying a character is a “damage character” just sounds odd and wrong
Also can’t hit a shot. Bro, stop playing sniper if you can’t aim
Remember, nobody owes you anything and nobody's obliged to heal you, shield you, peel for you etc. You're NOT the main character and the game doesn't revolve around you. The best you can do is to play to the best of your abilities instead of whining about your teammates, hero picks, how easy it is for others and difficult for you etc.
At least 70% of the time you die because you get diffed/stay in the open or something like that. Have the balls to admit it instead of raging at others. And get better or play something else.
Terribly said comment lmao
@MidorixAsuka I learned English from video games, don't go too harsh on me.
@@Iscoileachme Okay, okay. I'll give you grace... it just kind of came off as a bit too harsh because I feel like the op was genuinely concerned about possibly being at fault, which is half the reason they submitted the vod in the first place. Now, if they had a huge ego about it, then sure, be harsh. But I feel like this person truly has no idea if they were at fault or if they just didn't get enough peel.
@@MidorixAsuka yeah I get it. I gotta admit, I just got tilted from playing recently (and tired of all the flame I got from random teammates) and wanted to vent without saying any names, so it's not about the widow in the video specifically. I don't think the sumbitter has no right to make mistakes or learn from them, I'm just upset this is a rather typical teammate at my rank. I'm far from a good player myself, but once you've seen some in-game situations and know how they typically evolve, you can't unsee that and start thinking a bit negatively overall.
I actually decided to take a short break from OW and play some strategy games solo so that I can only get frustrated at myself which is perfectly fine for me.
I hope I made my point more clear. Again, no hate towards the submitter, it's just a fun watch for me. But also, it just happened to be a chance to speak out for me.
Tbh a lot of people need to hear a lot of this😭😭
Yeah play widow with a big shield sigma
This gameplay demonstrates exactly why i wish skill heros like Widow, Hanzo and Tracer were bannded in these low tiers. The vast majoriy of players are HORRIBLE at them and end up throwing
That won't help anything lol.
@MidorixAsuka it would stop ruining lower tier games.
@Mongo11b So... you want them to be horrible and still gain no knowledge on anything about their gameplay on a different hero they've never played. Great logic LMAO. So, how are you going to address the other, much more important issues of those said players... like positioning, listening for pings and enemy footsteps, staying in Los of your healers, general tracking and aim (and that changes a bit you're projectile/beam/hitscan), ult tracking/tracking ult economy, proper counters and countering, etc. If you expect all of this to magically happen just by barring heroes in those ranks, then you're better off playing tabletop DnD, babes
@MidorixAsuka every aspect of game sense you just listed can be learned on any hero. The difference is, in my experience if you're at least trading you're providing some sort of value to a team fight but if you're getting MAYBE one lucky pick per team fight on a hero like Widow or Hanzo and dying you're not proving any value at all. On a hero like Soldier or even McCree or Ashe you'll eventually get value out of your ult. Because again people have no game sense in the metal tiers.
It won't do anything.
this guy dont even deserve to be in gold lmao
From experience having the most deaths normally means the enemy is going out of their way to kill you and youd always win those games going llike 8-22
* runs in point black with ash for literally no reason *
"yeah btw that was fine"
are you on crack bro?
After a won team fight it’s okay to play goofy to create picks as long as you’re careful.
@@kingofgrim4761 he almost died to a lifeweaver who was apparently playing the game from the moon.
@@Sacrifice117 almost. Against a character with a powerful primary (if hitting shots) and he needs approximately 3 shots on average to win the 1v1 (4 with LW dash CD up, unless headshot 2+ times)
@@kingofgrim4761 you're not going to convince me that giving up high ground to chase a lifeweaver and almost dying to the lifeweaver if your cassidy didnt help you is a good thing to do.
@Sacrifice117 the fight was already over, who cares?
I'm sry this guy is dodo, BaD!!! Dumb.
Getting a pick and dying, just straight up feeding!
"How can I improve?"
Are you damn serious? Stop feeding!!!!
This guy is only aim NO BRAIN!
Why do trash bronze widow players, like this kid, ALWAYS do that cringe snap shot?
people still watch overwatch content? crazy
You would be surprised how much longer I usually survive while lagged out versus actually playing! Its the secret weapon, I can sense it.