Got recommended your video on Moji's rework a couple of weeks ago, and it completely reignited my love for the game after a little over 2 years of a break. She feels EXCELLENT as a healer, and I'm loving everything about her. Speeding up your teammates into a mega deathball is so addicting!
yes, i find it weird how flank moji mains still are so salty about it even though their playstyle was given back to them with this. Only major caveat is the limited ammo on the spray which is deserved. A healer being able to shield and do 800 burst dmg is entering like S+ tier
discussion at the start is great, more mini collabs like this would be great for you and the channel. Content creators are virtually non-existent on this game so it feels refreshing to have a collab, makes it feel like the game is thriving a little more than it is.
Think you'll ever make a video explaining paladin's meta in of itself? I don't quite understand team composition beyond basic class roles. What's dive comp? Things like that
shes high a tier or mid s tier depending on the build and the talent used. The healing cards are too op. You can do dmg to her, she hides and comes back with full hp ready to shred you down.
Andrew can you try out this 3K health build with Tyra you start off with 2400 health then you max out the health card and you have 2650 health and add that with veteran and you have 3.1k health
When you overrate Moji: 1. Terrible Range:Her weapon lack the reach needed to effectively engage from a distance in terms of shooting and healing. 2. Poor Survivability and Mobility: Moji struggles to stay alive in fights and lacks the agility to escape dangerous situations. 3. Ineffective Solo Support:Moji is dependent on a double support composition and cannot effectively heal flying or diving characters. 4. No Effective Off-Support Playstyle:Moji cannot adopt an off-support role, limiting her flexibility in team compositions. 5. Healbot with Limited Combat Impact:She primarily functions as a healbot, only significantly contributing in fights when using her ultimate. 6. Inferior to Io's Moonlight: Her primary fire, which also serves as her healing ability, depletes faster and is less effective than Io's Moonlight. Both have similar healing regeneration mechanics. 7. Inconsistent Ammo Regeneration: Moji only has one card for regenerating ammo, which is conditional on ability use, unlike Io who has multiple and more reliable options.
I have to challenge you on several of those points. Her survivability is extremely high. With the health card, she has among the highest health in the support class. This compounds with her excellent self-healing from magic marks and her magic shield, which grants Moji a ton of regenerating shield health. With the right items, she can regularly achieve over 4k EHP, not counting her regeneration. She is an excellent solo support. Her healing numbers are ridiculously high with Spit Shine! Frankly, you must be playing a different game if you think her healing output is weak. Even if her off support playstyle is weak, she can still be the main support in a double support comp. Her primary fire definitely isn't inferior to moonlight, since it heals much faster than moonlight and also has a substantial area of effect that serves as a massive healing multiplier. Her main weakness is her range, but this can be mitigated with good positioning on most maps. A smart Moji with a smart team is disgustingly powerful right now.
@@AndrewChickenI didn't say her healing is weak; I said her ammo regeneration for her primary fire is weak specifically how slow it regenerates back to max. I believe she needs more ammo cards, either by reworking the ineffective ones or incorporating something into her base kit. This would allow her to both deal damage and heal without having to choose between the two. In exchange, her healing output could be slightly reduced. The reason I believe her survivability is terrible is due to her poor mobility, and she becomes ineffective when alone. She can't function well without a team and needs cover from teammates to heal reliably without constantly repositioning. While she is good, there are better options like Pip, Ying, and Damba. These three can be oppressive, provide impactful healing, have good ultimates, have strong survivability, have good sustain, and have good range. Moji, on the other hand, mainly offers impactful healing and utility.
Well hold on, you did say her healing is weak when you said "Ineffective Solo Support:Moji is dependent on a double support composition and cannot effectively heal flying or diving characters." With the raw healing stats she has, she certainly isn't an ineffective solo support, and while flying champions may be an issue at times, that doesn't mean she's totally ineffective. She's just comp dependent to the extent that she probably shouldn't be paired with Drogoz. I agree that some more ammo regen cards would be nice for the sake of playstyle variety, because depending on one card in every build stifles build diversity. I have to question your claim that she has poor mobility though, because she has Viktor's hustle and Jenos's astral travel except faster. It's not the best tactical mobility for dodging attacks, but it's still great sustained traversal that can get her in and out of sticky situations. I'd also argue she's not defenseless without her team because she still does very good dps for a support, has good sustain with magic shield, and can ult the target if she's desperate. The one place she falters is with self-healing, since she can't heal herself without marking another teammate who's nearby. I still think she has enough tools at her disposal to competently defend herself when needed. The three supports you mentioned are undeniably strong, but Moji still has a lot of what you praised them for. She has impactful healing, a good ultimate, strong survivability, and good sustain. She lacks on range, but makes up for it by being stronger in the raw healing department.
I started using the VSDC free editor over 7 years ago when I needed a free editor, and because I'm a creature of habit I still use it today (though the upgraded paid version). It's a quirky little editor for sure but I do like it, although it's dissimilar in many ways to a more popular video editor like Davinci.
She does heal a lot but damn she is a biggest healing bot than Seris. You literally just look at your allies all match and heal them, you cannot focus on doing any dmg. You keep saying Seris is bad because she is just a healing bot but praise Moji for it?🤔 such a boring play style she has
Everything he trashes Seris for, Moji has it in abundance. The only reason why he's overrating her is because of the AOE shield she has which has limited range and sometimes doesn't even activate on allies afterwards. Moji sucks even harder now than when she was a flank.
I agree on the healing bot/just looking at your team part. But she's not close to Seris in player experience. Managing marks, when to explode them, aiming, your healing resource meter and the shields gives you a lot to think about. On the other hand Seris is boredom incarnate, only requiring a button press. However is very unfortunate that most of her depth requires focusing your gameplay on only healing allies
Got recommended your video on Moji's rework a couple of weeks ago, and it completely reignited my love for the game after a little over 2 years of a break. She feels EXCELLENT as a healer, and I'm loving everything about her. Speeding up your teammates into a mega deathball is so addicting!
yes, i find it weird how flank moji mains still are so salty about it even though their playstyle was given back to them with this. Only major caveat is the limited ammo on the spray which is deserved. A healer being able to shield and do 800 burst dmg is entering like S+ tier
@@kiryukazuma7960flank Moji mains think flank Moji left lol. She still around but with a second class lol
What's crazy is that Moji is a better flank now than what she used to be
Inara's walls to separate you from the tanks were actually so good, never thought about it
Anyone else notice that your shields dont go onto your allies sometimes? Actually, often
Yeah, it has a line of sight requirement and short range. I don't think I used it as well as I should have in this video
16:00...My Favourit time of the day
discussion at the start is great, more mini collabs like this would be great for you and the channel. Content creators are virtually non-existent on this game so it feels refreshing to have a collab, makes it feel like the game is thriving a little more than it is.
Andrew please don't tell Evil Mojo that Moji Strong character.
Hah, nerfs incoming
Meanwhile Khan goes unchanged for another 2 years 😂
@@themorgue3836he only has one good talent and Lian’s Shield is viable
Me with wrecker Betty la bomba: very cute indeed.
Think you'll ever make a video explaining paladin's meta in of itself? I don't quite understand team composition beyond basic class roles. What's dive comp? Things like that
Seeing an enemy Moji scamper from your backline onto the point to give her team overtime gotta be the most goofy and frustrating thing ever lol
Whats with INARA'S Stone Staff being SOOO LOUD?? I thought I was the only one
oh no, mr paladins will nerf moji now 😭😭
That touch 👌😂
Love your videos!! Keep it up 👍
Moji is genuinely the best support in the game idgaf but Skye in S tier should be moved
shes high a tier or mid s tier depending on the build and the talent used. The healing cards are too op. You can do dmg to her, she hides and comes back with full hp ready to shred you down.
she gets kills probably because doesn she damage through allies too
Andrew can you try out this 3K health build with Tyra you start off with 2400 health then you max out the health card and you have 2650 health and add that with veteran and you have 3.1k health
i cant play the since two weeks now. need help. i just can't connect my count
MOJI IS A SUPPORT NOW HUH?? I GOT THIS RECOMMENDED RANDOMLY AND HAVENT SEEN PALADINS IN 2 YEARS SO YEAH
Great, now Evil Mojo is gonna nerf her into oblivion now that you've made this video
When you overrate Moji:
1. Terrible Range:Her weapon lack the reach needed to effectively engage from a distance in terms of shooting and healing.
2. Poor Survivability and Mobility: Moji struggles to stay alive in fights and lacks the agility to escape dangerous situations.
3. Ineffective Solo Support:Moji is dependent on a double support composition and cannot effectively heal flying or diving characters.
4. No Effective Off-Support Playstyle:Moji cannot adopt an off-support role, limiting her flexibility in team compositions.
5. Healbot with Limited Combat Impact:She primarily functions as a healbot, only significantly contributing in fights when using her ultimate.
6. Inferior to Io's Moonlight: Her primary fire, which also serves as her healing ability, depletes faster and is less effective than Io's Moonlight. Both have similar healing regeneration mechanics.
7. Inconsistent Ammo Regeneration: Moji only has one card for regenerating ammo, which is conditional on ability use, unlike Io who has multiple and more reliable options.
I have to challenge you on several of those points.
Her survivability is extremely high. With the health card, she has among the highest health in the support class. This compounds with her excellent self-healing from magic marks and her magic shield, which grants Moji a ton of regenerating shield health. With the right items, she can regularly achieve over 4k EHP, not counting her regeneration.
She is an excellent solo support. Her healing numbers are ridiculously high with Spit Shine! Frankly, you must be playing a different game if you think her healing output is weak.
Even if her off support playstyle is weak, she can still be the main support in a double support comp.
Her primary fire definitely isn't inferior to moonlight, since it heals much faster than moonlight and also has a substantial area of effect that serves as a massive healing multiplier.
Her main weakness is her range, but this can be mitigated with good positioning on most maps. A smart Moji with a smart team is disgustingly powerful right now.
@@AndrewChickenI didn't say her healing is weak; I said her ammo regeneration for her primary fire is weak specifically how slow it regenerates back to max. I believe she needs more ammo cards, either by reworking the ineffective ones or incorporating something into her base kit. This would allow her to both deal damage and heal without having to choose between the two. In exchange, her healing output could be slightly reduced.
The reason I believe her survivability is terrible is due to her poor mobility, and she becomes ineffective when alone. She can't function well without a team and needs cover from teammates to heal reliably without constantly repositioning.
While she is good, there are better options like Pip, Ying, and Damba. These three can be oppressive, provide impactful healing, have good ultimates, have strong survivability, have good sustain, and have good range. Moji, on the other hand, mainly offers impactful healing and utility.
Well hold on, you did say her healing is weak when you said "Ineffective Solo Support:Moji is dependent on a double support composition and cannot effectively heal flying or diving characters." With the raw healing stats she has, she certainly isn't an ineffective solo support, and while flying champions may be an issue at times, that doesn't mean she's totally ineffective. She's just comp dependent to the extent that she probably shouldn't be paired with Drogoz.
I agree that some more ammo regen cards would be nice for the sake of playstyle variety, because depending on one card in every build stifles build diversity.
I have to question your claim that she has poor mobility though, because she has Viktor's hustle and Jenos's astral travel except faster. It's not the best tactical mobility for dodging attacks, but it's still great sustained traversal that can get her in and out of sticky situations. I'd also argue she's not defenseless without her team because she still does very good dps for a support, has good sustain with magic shield, and can ult the target if she's desperate. The one place she falters is with self-healing, since she can't heal herself without marking another teammate who's nearby. I still think she has enough tools at her disposal to competently defend herself when needed.
The three supports you mentioned are undeniably strong, but Moji still has a lot of what you praised them for. She has impactful healing, a good ultimate, strong survivability, and good sustain. She lacks on range, but makes up for it by being stronger in the raw healing department.
Moji gets outhealed by the vast majority of healers besides Jenos and Corvus.
@@deadwalke9588 That's just blatantly incorrect
Hey Andrew can I ask what do you use to edit your content ?
I started using the VSDC free editor over 7 years ago when I needed a free editor, and because I'm a creature of habit I still use it today (though the upgraded paid version). It's a quirky little editor for sure but I do like it, although it's dissimilar in many ways to a more popular video editor like Davinci.
You look better with short hair
YarinRBGG is better casumi no cap
She does heal a lot but damn she is a biggest healing bot than Seris. You literally just look at your allies all match and heal them, you cannot focus on doing any dmg. You keep saying Seris is bad because she is just a healing bot but praise Moji for it?🤔 such a boring play style she has
Everything he trashes Seris for, Moji has it in abundance. The only reason why he's overrating her is because of the AOE shield she has which has limited range and sometimes doesn't even activate on allies afterwards. Moji sucks even harder now than when she was a flank.
I agree on the healing bot/just looking at your team part. But she's not close to Seris in player experience. Managing marks, when to explode them, aiming, your healing resource meter and the shields gives you a lot to think about. On the other hand Seris is boredom incarnate, only requiring a button press. However is very unfortunate that most of her depth requires focusing your gameplay on only healing allies