ความคิดเห็น •

  • @CaptainAstronaut
    @CaptainAstronaut หลายเดือนก่อน +257

    Those of you who play Dragon's Dogma 2: Please take my pawn out on adventures. She needs the experience lol
    Pawn ID: 6DF9 TI7G 4JXF

    • @aridollx
      @aridollx หลายเดือนก่อน +9

      ok daddy x

    • @caravaneerkhed
      @caravaneerkhed 29 วันที่ผ่านมา

      I’ll STOP by a rift and PICK HER UP… so you can get the information of the 70+ seekers tokens I’ve found

    • @NelidaUtuwatu
      @NelidaUtuwatu 17 วันที่ผ่านมา +1

      Oh hell yeah!

  • @feefington
    @feefington หลายเดือนก่อน +755

    I love how out of every game shown here youtube decided to see this as zelda 2

    • @tecanec9729
      @tecanec9729 หลายเดือนก่อน +31

      Wow! And it had like 4 seconds of screentime!
      Well, a lot of these games were Zelda, and they were fairly spread out throughout the video, which could be big factors for the algorithm/model to decide which game the video is about, which would narrow it down to just Zelda, Zelda II, Skyward Sword, and Breath of the Wild.
      Still, this is probably one of the funniest games it could've chosen. Okay, maybe Astral Chain would be funny, too, since the only clip shown is of MC throwing cans in a bin, but that wasn't even mentioned by name.

    • @romanallgeier4661
      @romanallgeier4661 หลายเดือนก่อน

      Bro’s a yappatron 🥱

    • @Mitsuraga
      @Mitsuraga 29 วันที่ผ่านมา +5

      Well, it *is* one of the best games mentioned in this video, so...

    • @thepancakemann
      @thepancakemann 14 วันที่ผ่านมา

      God I hate Zelda II

    • @dr.bright7804
      @dr.bright7804 13 วันที่ผ่านมา +8

      i’m one of like 6 people on earth that love zelda II and i’m absolutely celebrating this

  • @damianiscringe1082
    @damianiscringe1082 หลายเดือนก่อน +558

    A very good way to see how much a developer cares about your time is how long a door takes to open

    • @gigagogagagio
      @gigagogagagio หลายเดือนก่อน +34

      soulsborne doors:

    • @FingerLickinEvilToTheBone
      @FingerLickinEvilToTheBone หลายเดือนก่อน

      Slow doors are slay doors

    • @paperluigi6132
      @paperluigi6132 หลายเดือนก่อน +71

      Some games do that because that’s how the game loads new stuff. People complained about the big doors and narrow passageways in FFVII Remake, but those were necessary for technical reasons.

    • @damianiscringe1082
      @damianiscringe1082 หลายเดือนก่อน +16

      @@paperluigi6132 while yes thats true please look at how slow you open doors in souls borne games or bendy and the ink machine for example. At that point having a loading screen would be a smoother transition

    • @AdmiralTails
      @AdmiralTails หลายเดือนก่อน +36

      @@damianiscringe1082 To be fair, soulsbourne games don't really treat doors the same way as typical doors, with them being a one-time thing, placed in specific locations, made to take a bit for effect, and then they just stay open for the rest of the game.

  • @arandomidiot1593
    @arandomidiot1593 24 วันที่ผ่านมา +111

    I think the simultaneous best and worst pickup mechanic in any game is Minecraft. It's wonderful that no extra actions are needed to pick up something, up until your inventory is full of cobblestone and you presume you picked up that pumpkin but, in fact, did not, because your inventory was already full.

    • @yaricoo
      @yaricoo 22 วันที่ผ่านมา +7

      OMG yes lol

  • @CeliriaRose
    @CeliriaRose หลายเดือนก่อน +439

    Honestly this ties into two key lessons a lot of devs should learn.
    1. Enjoyment > Realism. It might be neat that you made that nice believable animation of the character picking something up and putting it in their bag, players might even think it’s neat with the attention to detail. But the more tines they have to do it the more annoying it will get. Unless that added inconvenience serves a purpose (like maybe picking up items is meant to be an active action so that in combat you need to get space before grabbing something off the ground) then it doesn’t need to be there.
    2. Stop and look at your game. Make a list of all the things the player does in that game in order of most common to least common. Now for the things towards the top that players will spend most of their time doing, take extra time and focus on anything that would be tedious or annoying in doing that and minimize it as much as possible. Small issues become big problems the more regularly a player is subjected to it.

    • @Im2lazy4thisCrit
      @Im2lazy4thisCrit 16 วันที่ผ่านมา +13

      I’ve been thinking about that first point for a long time, and what a good balance of it should look like. If a game is too realistic, than it’s less fun, on the other hand, if a game is really fun to play, people won’t care about how realistic it is. It’s more of a bonus than a necessity.

    • @elio7610
      @elio7610 16 วันที่ผ่านมา +6

      ​@@Im2lazy4thisCrit just think about what is annoying in real life, it will probably also be annoying in a game. anything that you need to repeat a lot will become boring, so making things quicker means less time on the boring stuff. it is also about expectation and what the player is playing the game for. a game that is all about mundane domestic chores can make mundane chores as tedious and realistic as possible without frustrating players because it is exactly what the players want from the game. if the game is about fighting then the realism should be focused on the fighting mechanics more than anything else, anything that slows you down from getting back into the fighting will probably be unwanted. if the game is fantastical with magic and monsters then maybe nothing should be realistic. something can be fun in one situation and be boring in another. what is and is not fun depends on the players and how you present it to them.

    • @liamnelson9691
      @liamnelson9691 14 วันที่ผ่านมา +6

      There are some exceptions like RDR2

    • @SearedBooks
      @SearedBooks 13 วันที่ผ่านมา +5

      I couldn't get through the opening to RDR2, tried twice. It's just tedious and the movement feels terrible due to over-animation.
      I hate doing anything with precision movement in GTAV for the same reason. Let me move where I want instead of requiring a 300 point turn. I can move better in real life, and I use a cane.

    • @spencersalerno6354
      @spencersalerno6354 6 วันที่ผ่านมา

      I always put enjoyment over realism in the D&D games I run. I cut maintenance, logistics and inventory management the heck out of there.

  • @woahitsfranco5286
    @woahitsfranco5286 หลายเดือนก่อน +710

    6:14 THIS IS FOUL 😭

    • @brownlocs
      @brownlocs หลายเดือนก่อน +77

      so outta pocket💀

    • @SketchHusk
      @SketchHusk หลายเดือนก่อน +73

      I am more "thrown" off that you can toss human beings anywhere in that game for places you cannot reach like its no problem.

    • @EternalGuardian07
      @EternalGuardian07 หลายเดือนก่อน +14

      I had to pause the video. I'm dying!

    • @blastmole299
      @blastmole299 หลายเดือนก่อน +26

      That? that is normal in Dragons Dogma universe, you can even play fetch with your pawn by tossing a rat or spider

    • @SketchHusk
      @SketchHusk หลายเดือนก่อน +4

      @@blastmole299 Good to know. Thanks.

  • @cerealbeforemilk3566
    @cerealbeforemilk3566 หลายเดือนก่อน +184

    That Zelda horse item dilema really hits home man, why do link gotta have such smally arms

    • @laughingfurry
      @laughingfurry 22 วันที่ผ่านมา +9

      Makes me wish there was something like the bug catcher net, and use that to scoop up items on horseback. One reason I don't always ride the horse.

  • @-_minttea_-5841
    @-_minttea_-5841 หลายเดือนก่อน +1694

    Saw the thumbnail and thought, "women?"

    • @-_minttea_-5841
      @-_minttea_-5841 หลายเดือนก่อน +160

      Jokingly of course lol

    • @QuiksilverX7
      @QuiksilverX7 หลายเดือนก่อน +40

      No need to apologize, you are correct

    • @tarumakela5075
      @tarumakela5075 หลายเดือนก่อน +259

      Look class! A gamergater has appeared 👆

    • @TheCrazyCrabMan
      @TheCrazyCrabMan หลายเดือนก่อน +16

      Unironically same 😭

    • @morimorizutto1907
      @morimorizutto1907 หลายเดือนก่อน +240

      @@QuiksilverX7dude I can smell you through the screen…

  • @KittyLitterYT
    @KittyLitterYT หลายเดือนก่อน +291

    While running, I slowed down to a complete stop and crouched on the ground in order to leave this comment

    • @superslimjim6483
      @superslimjim6483 23 ชั่วโมงที่ผ่านมา

      I'll tell your story.

  • @blakewashburn8463
    @blakewashburn8463 หลายเดือนก่อน +179

    you can turn off the pickup animation in zero dawn in the accessability menu

    • @llamatronian101
      @llamatronian101 18 วันที่ผ่านมา +51

      You can fucking what?! I want those hours of my life back please

    • @SomeoneYouDontKnowOfficial
      @SomeoneYouDontKnowOfficial 13 วันที่ผ่านมา +22

      THANK YOU! I just started playing it recently so this will save me all those precious hours that the above commenter lost

    • @Starman062
      @Starman062 13 วันที่ผ่านมา +3

      I figured that zero dawn would have this. Same thing with far cry primal. You can turn off the pickup animation in the settings.

    • @um8650
      @um8650 5 วันที่ผ่านมา

      This needs to be higher up

  • @mitwhitgaming7722
    @mitwhitgaming7722 หลายเดือนก่อน +373

    How else is Aloy gonna keep in shape? Fighting giant robots? pshhh.
    Pumpkin!

    • @masterace9543
      @masterace9543 หลายเดือนก่อน +24

      Gotta get those squat in those gluten ain't going to work themselves

    • @mack-attack-420
      @mack-attack-420 26 วันที่ผ่านมา +5

      This is a pretty gourd comment.

  • @Maidenless007
    @Maidenless007 หลายเดือนก่อน +186

    "That I wrote during a gas leak" 😂 Man is saving the best joke for the end credits. Hilarious as always. Pumpkin.

  • @Cassapphic
    @Cassapphic หลายเดือนก่อน +96

    The moment I saw what this video was about I KNEW it was gonna mention xenoblade 2 why is gathering items so slow that I could carve out a pumpkin in the meantime.

    • @arikaaa69
      @arikaaa69 หลายเดือนก่อน +3

      While the other game’s item pickups are nice and inoptrusive, I enjoy how it feels more deliberate in Xenoblade 2. I enjoy that system more when I’m actively looking for certain items, and picking them all up at once feels very satisfying. Item pickups feel much more random in all the other games, if I find a pumpkin it’s purely by chance, if I wanna find them in 2 I’ll know where to look.
      Then again I also enjoy classic monster hunter pickups and feel it’s fits well with the old MH experience. It makes for a nice break in-between the intense monster hunting action while enjoying the scenery. It’s slow and deliberate like the combat but absorbs me into the world rather than just into the combat. As important as I think this system is to the old MH experience, it wouldn’t mesh well with the faster gameplay of Rise which wants to push you towards the monster as fast as possible

    • @OxygenC2
      @OxygenC2 หลายเดือนก่อน +2

      Nah I prefer 2. If I was looking for an item it could just refresh the gathering point. In all the other games, if the chance of spawning was very low like Black Liver Beans in 1, you were screwed 😂😂😂

    • @TheRoboKitty
      @TheRoboKitty 23 วันที่ผ่านมา

      I was about to defend Xenoblade 2 but then I remembered it defeats itself:
      *If you have no item drop bonus skills, you walk up to the spot and gather the thing
      *If you do have bonus skills, you walk up, stop, listen to unstoppable voice quote, then pick up two things

    • @SomeAsian
      @SomeAsian 10 วันที่ผ่านมา +1

      @@TheRoboKitty FLORA SOOTHES AN ACHING SOUL

  • @itsNyroc
    @itsNyroc หลายเดือนก่อน +247

    6:14 Caught me so off guard💀

  • @condlaeirkrsrma7069
    @condlaeirkrsrma7069 หลายเดือนก่อน +128

    3:38 kiryu jumpscare

    • @pinksywedarnoc8017
      @pinksywedarnoc8017 หลายเดือนก่อน +4

      Nice pfp

    • @condlaeirkrsrma7069
      @condlaeirkrsrma7069 หลายเดือนก่อน

      @@pinksywedarnoc8017 burunyuuu

    • @gnomegguy69
      @gnomegguy69 หลายเดือนก่อน +17

      Maybe the real Yakuza was the items we picked up along the way

    • @daelium89
      @daelium89 หลายเดือนก่อน +3

      @@gnomegguy69Pocket Tissues

  • @wheaties8417
    @wheaties8417 หลายเดือนก่อน +19

    Fun fact: in Xenoblade 3 your item collection radius increases the more side quests you do for whatever reason

  • @Pedrouiuiu
    @Pedrouiuiu หลายเดือนก่อน +89

    FLORA HEALS AN ACHING SOUL

    • @KARLOSPCgame
      @KARLOSPCgame หลายเดือนก่อน +6

      IN MY EXPERIENCE

  • @ItzGFromMD
    @ItzGFromMD หลายเดือนก่อน +181

    I'm so glad those completely normal AC guys woke Astro out of his hibernation, the content has been nice lol

  • @birrock4
    @birrock4 หลายเดือนก่อน +116

    Playing Xenoblade 2 right after 1 is what made me rethink the entire item pickup grind, I don't wanna stop 5+ seconds every time I need to pick up a pumpkin, Rex, blue bobbles all the way
    I'm glad I wasn't the only one who began to realize ᗜˬᗜ

    • @Alban_Blade_Memer
      @Alban_Blade_Memer หลายเดือนก่อน +14

      I think xenoblade 3 did the best about item.
      You can take it in battle and you know what item you pick . Monster part, fruit, technology.
      What I would eventually appreciate with xenoblade 2 is that you can get multiple items from one spot and you can use blade for having more item depending on field skill.

    • @birrock4
      @birrock4 หลายเดือนก่อน +10

      @@Alban_Blade_Memer I haven't played 3 yet but from what I understand it's kind of a mix of both systems. And yeah, when I reached points where I had to grind specific drops the XC2 system shined with how easy it was to reset and multiply gathering spots

    • @Alban_Blade_Memer
      @Alban_Blade_Memer หลายเดือนก่อน +1

      @@birrock4 as for the character reacting it's xenoblade they don't shut their mouth.
      In xenoblade 3 you will have.
      I did find this or " is this like a rare thing " so of you think hearing "flora hills are eating souls " all over the place is over nope.

    • @dotdotmod
      @dotdotmod หลายเดือนก่อน +3

      *fumo noises*

    • @KARLOSPCgame
      @KARLOSPCgame หลายเดือนก่อน +10

      ​@@birrock4 good thing xenoblade 3 fixes the "grind this rare item"
      Apart from absorbing items when you run, each area have its "Hulk"/Bases where if you activate it you can trade money for the machine to throw a bunch of items from that specific area

  • @aTtsb
    @aTtsb หลายเดือนก่อน +66

    In ultrakill, you use skulls as keys, which you place on pedastals. In the middle of the game, you unlock a grappling hook that can grapple to enemies and objects.
    This means you can just grapple a skull or other item towards from halfway across the room if your aim is good.

    • @solsoups
      @solsoups หลายเดือนก่อน +7

      Based ultrakill reference

  • @beheeyemite
    @beheeyemite หลายเดือนก่อน +29

    i like how new pokemon games let u make ur pokemon do it.
    crouching animation bad, pokeball throwing animation that ends in a satisfying thwack good.

  • @SuspiciousTemmie
    @SuspiciousTemmie หลายเดือนก่อน +34

    0:33 The picture of just _women_ caught me so off guard lmao

  • @nerugiganon
    @nerugiganon หลายเดือนก่อน +42

    I remember when I started a fresh file of BOTW after a ton of playing MH Rise and being OFFENDED when I couldn't pick up stuff while on horseback. I was like RISE LET ME HARVEST SHIT WHILE I WAS RIDING MY DOG, WHAT IS THIS NOW NINTENDO

    • @paperluigi6132
      @paperluigi6132 หลายเดือนก่อน +1

      Problem there is that you’re comparing a game from 2021 to a game from 2017.

    • @nerugiganon
      @nerugiganon หลายเดือนก่อน +17

      @@paperluigi6132 couldn't pick up stuff on horseback in The Legend of Zelda: Tears of the Kingdom (2023) either, and they actually changed some item pickup mechanics between BOTW & TOTK (rupees now requiring a button press) so this was 100% an intentional design...

    • @starscotten
      @starscotten หลายเดือนก่อน +3

      ​@@nerugiganon The guaranteed end result of Nintendo (and any other company) NOT having competition.

    • @aureateseigneur5317
      @aureateseigneur5317 27 วันที่ผ่านมา +1

      ​​@@starscottenOr picking up items on horseback isn't the worth the time to develop in light of other content they could spend time on.
      Hell a lot of MH players hate that Rise let's you do that. The assumption that because you like something that automatically makes it the correct coice for everyone is why companies like Ubusoft are failing miserably while companies that do what they want like Fromsfotware and Nintendo keep making high quality banger content.
      When you try to please everyone you please no one.

    • @starscotten
      @starscotten 23 วันที่ผ่านมา +4

      @@aureateseigneur5317 and ALL that blind praise you just gave Nintendo, is the reason why they don't have to do it.

  • @a_terrible_person5277
    @a_terrible_person5277 หลายเดือนก่อน +54

    As much as I do like smooth pickups in games, I think slow pickups in certain gameplay types actually makes a lot of sense. For example, old Monster Hunter games had slow pickups and it felt intentional because it fit into the risk/reward of trying to do this slow gathering while a monster was possibly on your ass. The risk was worth it too, since in a lot of cases it was better resource management to bring basic items and then craft them into better items using stuff you find out in the field.
    The new games simplified this process and made it so easy that there's basically no risk to it at all anymore.

    • @peco595
      @peco595 20 วันที่ผ่านมา +11

      Old Monster Hunter treated the gathering and prep work as about as important as the actual hunting of monsters
      Whether that's good or bad is up to the individual, but I do think that more people would lean towards the bad. Having prep at all is fine, but some of the older titles did make it a fairly tedious process.
      On the other side of the coin though, a game like Rise is way to arcadey. It feels less like Monster Hunter and more like a generic action game, though there's more to that than just the very little prep time.

    • @firuis1
      @firuis1 17 วันที่ผ่านมา +3

      The modern gathering/item system does make it feel a bit pointless having all these gathering mechanics - max health potions are basically infinite at a certain point, feels a bit like they might as well just be automatically be part of your inventory.

    • @Professor_Utonium_
      @Professor_Utonium_ 14 วันที่ผ่านมา +2

      MH is probably the only example where the change to fast pickups was a mistake.

    • @lorenzoniccoli99ln
      @lorenzoniccoli99ln 11 ชั่วโมงที่ผ่านมา

      ​@@peco595amen, I'm glad to see someone else that isn't blinded by all the flashy moves and finds these mh titles soulless and unbalanced

  • @origamiSnow
    @origamiSnow 19 วันที่ผ่านมา +6

    in older Animal Crossing games, the pickup mechanic felt slow for a purpose. the point was to slow down and interact with the town while villagers occasionally interrupted you to tell you something stupid, or you'd notice a balloon floating by and you could wander off to shoot it down, or you'd find some rare bug to chase down. With the crafting in New Horizons, the pickup has more value, and the rest of the game puts you in the mindset to grind for more items so you can use what you've gathered to craft (don't even get me started on how you can only craft one item at a time). As excited as I was for the new crafting feature, I think it just made the game worse

    • @Starpotion
      @Starpotion 11 วันที่ผ่านมา +4

      It helps that in the older games the villagers had a lot more to say and there was just more to do in general. I don't mind a game that encourages you to take your time, but NH makes it seem like Nintendo was completely tone-deaf about the pacing of the game.

    • @lorenzoniccoli99ln
      @lorenzoniccoli99ln 11 ชั่วโมงที่ผ่านมา

      ​@@Starpotionexactly, the game seems way more catered towards decorators and builders; for us that care about immersion and variety it felt pretty soulless

  • @dadmitri4259
    @dadmitri4259 14 วันที่ผ่านมา +7

    Made me think of how Spelunky is an interesting case, where picking up and dropping items is a major gameplay mechanic; you have gold and passive items, which pick up automatically by running over them, but also there are many objects that you can only hold one in your hand at a time
    so crouching down to pick up items is actually really cool and fun. good pumpkin
    In dead cells and enter the gungeon, item pickups are fast and don't slow you down at all
    and money drops in those games magnetize towards you from any distance, which is great

    • @ballman2010
      @ballman2010 6 วันที่ผ่านมา

      Remember kids, always pick up some random piece of garbage before leaving a level. You never know when you'll need it to trigger a trap in the next one.

  • @Machination_24
    @Machination_24 หลายเดือนก่อน +37

    To be fair with Xenoblade 2 these collections points are way less common since you have many items concentrated at a single point, instead of having to walk through every single inch of the map just to grab that pumpkin that was on top of a rock.
    Still is more convenient for farming ig since you can sit at the same spot and keep digging for items.
    Then again I'd argue running around the map is more fitting for the game series known for having large explorable maps lol

    • @helmsplitterradientcy582
      @helmsplitterradientcy582 หลายเดือนก่อน +4

      I feel it was a necessary evil when in X it would take hours to find the item you need for a quest.

    • @ArceusShaymin
      @ArceusShaymin 22 วันที่ผ่านมา

      @@helmsplitterradientcy582 Just stop having quests that require items that can potentially take hours to find and that problem solves itself.

  • @jasonjasso666
    @jasonjasso666 หลายเดือนก่อน +83

    Minecraft and Terraria are probably the best when it comes to picking up items, from what I’ve played at least. Terraria goes a step beyond and list all the items you collect and its rarity by color without needing to check for it after the fact in your inventory.

    • @mouthwaterin
      @mouthwaterin หลายเดือนก่อน

      Pokemon sv is good too

    • @Markel_A
      @Markel_A หลายเดือนก่อน +14

      Normally I'd agree with you, but in Minecraft it becomes frustrating very quickly once your inventory becomes filled with garbage items that you don't want and the time you saved not having to pick up items manually just becomes you having to sort out your inventory and discard stuff.

    • @HolyShinta
      @HolyShinta หลายเดือนก่อน +9

      @@Markel_A Yeah the inventory is messed up and is in dire need of an overhaul. But the Picking Stuff Up mechanic itself is fine.

    • @gigagogagagio
      @gigagogagagio หลายเดือนก่อน +3

      ​@@Markel_A terraria has the same issue but significantly worse, there's over 5000 items and you can hold like, 30 individually

    • @lucember2
      @lucember2 หลายเดือนก่อน +1

      @@gigagogagagio The void bag really did help though

  • @ricardoludwig4787
    @ricardoludwig4787 หลายเดือนก่อน +18

    I like how Metroid does it, you stop when it's a key Item, but whenever it's just a refil you can just charge your beam and it floats over to you, it's great.
    But does every single missile pack have to count as a key Item? Samus will be in her pumpkin suit waiting for 15 minutes just to collect all of the missile packs when she should be killing chozo made abominations !

  • @S1ndle
    @S1ndle หลายเดือนก่อน +121

    babe wake up new Captain Astronaut just dropped

    • @Squirmychair
      @Squirmychair หลายเดือนก่อน +2

      Okay but I did actually just wake up and watching this is the first thing I did

    • @barrylemon
      @barrylemon 27 วันที่ผ่านมา +2

      Dropped? Time to pick it up

  • @SirBanana1992
    @SirBanana1992 หลายเดือนก่อน +26

    my favorite item pickup mechanic, more specifically chests, is Trails in the Sky, Trails from Zero and Trails to Azure. You open the chest, you get the item, you try to open again, you get a FUNNY JOKE!
    I have no idea what item I picked up tbh I just skipped the item chatbox to check the joke, I hope it wasn't a legendary weapon that I forgot to equip.

    • @Veeelinnn
      @Veeelinnn หลายเดือนก่อน +4

      Yesss I adore this feature in Trails! There was even a chest explaining why all the money from a precious game was gone (it costs money to put kids through school…)!

  • @FrnzFrdnnd
    @FrnzFrdnnd หลายเดือนก่อน +74

    6:14 BRO LMAOOO

  • @shadowdemonaer
    @shadowdemonaer 18 วันที่ผ่านมา +16

    Genshin Impact making me chase after chest items as they roll out of them down the steepest mountain known to man made me really love Wuthering Waves. The stuff goes straight to your inventory and it tells you in small font what you got. You can smash ores and the ore goes into your inventory. You kill bosses and monsters and their stuff goes in your inventory. Genshin has you check around for everything and it's awful. You lose stuff you went through the effort to fight for all the time.

  • @crimsonvale7337
    @crimsonvale7337 หลายเดือนก่อน +5

    Tbh, I do get your point here. It is indicative of other design choices being made, if the simple action of picking up pumpkins is not simple and fast.

  • @mx.e2176
    @mx.e2176 หลายเดือนก่อน +16

    This is why I love xenoblade 3, you have a magnetic radius to auto-pickup items in the world, and there’s even a way to expand that radius

    • @user-jn7rz9ew2l
      @user-jn7rz9ew2l หลายเดือนก่อน +2

      same with Xenoblade 2

  • @FerinitheBloodHusky
    @FerinitheBloodHusky 24 วันที่ผ่านมา +3

    i think a good middle ground for interactions is for there to be an animation to play on your character but without interrupting your control

  • @TyGuy9001
    @TyGuy9001 หลายเดือนก่อน +17

    Taking forever to grab a random pumpkin on the ground, so I can maybe use it and 5 others like it to make a pumpkin pie down the road (which like, game designers, how big is this fucking pie?!?!?) is really annoying. Just because you add more items into your game, doesn’t mean it’s more fun. So many games now are far too tedious with what they expect out of players. Also, I’m really happy to see all these new videos from you Space Tripod man. You’re cool and neat.

  • @brennardgamboa455
    @brennardgamboa455 11 วันที่ผ่านมา +1

    Dude, I'm so glad you made this video . I totally agree, and it's such a simple design choice. Sometimes I wonder if the people who make games play their own games . I don't need to see my character pick up every pumpkin

  • @Boris-ui8sk
    @Boris-ui8sk 29 วันที่ผ่านมา +3

    One game I love, that handles pick ups in a fun way, is Rayman legends. Around the levels there are lums that you can collect, but while most are yellow and have a value of 1, some are purple and have a value of 2. If you collect a purple lum, another neighboring lum turns purple, increasing its value.
    So you can play a little game where you strive to get lums in a specific order and as a reward you get double the lums from the same cluster. It can get tedious at times, but it's usually handled in a fun and unintrusive way.
    On a side note and I know this is shameless self-promotion, but I actually am planning on making a game myself with a similar mechanic. I am just starting to learn Godot and Blender, but if everything goes well, I could realize it.
    I still haven't decided on the name, but the current working title is Through the Haze.
    It's planned to be a collectathon 3D platformer inspired by both the 2D and 3D Rayman games, but with some influence from Spyro and classic Sonic (in reference to knuckles specifically.
    In the game you are a volunteer that enters through mysterious portals that have appeared in your city, that lead to alien planets. Your job is to collect items around a huge map with tons of alternate pathways and cryptic secrets.
    Think about it like this, if a 2D Mario level, that is linear with only a few secrets, is the standard for 2D platformers and 2D Sonic levels are a more open ended, chaotic version of these levels, Through the Haze's levels will be the open ended, chaotic equivalents of standard 3D levels in something like Mario 64 or the original Spyro.
    This is because in the game you actually visit the same levels multiple times (up to four is the number I have decided on currently) each visit having the level change slightly to keep things a fresh and every run having you take different pathway and discover new secrets, adding a bit of replayability.
    The biggest change would be enemies, intelligent and autonomous alien creatures that form an ecosystem of sorts, with predators, prey and so on. Some are just collectables, some are scared of the player and some are carnivores that would try to kill them.
    Every shift (a run of the levels) the enemies get harder - the first shift having only prey aliens or aliens that are only situationally dangerous and later shifts adding more and more predators and other threats, with the last shift introducing a some big apex predator or something that would act as a pseudo-boss of sorts.
    The whole game is basically a Frankenstein's monster of indie horror games like FNAF, Slenderman and a collectathon platformer with a bit of Rain World sprinkled in.
    Anyways the reason I'm bringing all this up is because I plan on having a mechanic where you small collectables on the map have super varients with double the value and when collected also collect all the other normal collectables around them for double the value. So you would say find a pile of these collectables on the ground and a super collectable among them. Carefully get the super collectable out of the middle of the pile and the whole pile explodes as you collect all the collectables at once for the double the value. Making collecting fun, slightly challenging and super satisfying.
    However as I said, the game definitely isn't coming out anytime soon. I just wanted to share and see what others have to say about it.

  • @ThePiachu
    @ThePiachu 14 วันที่ผ่านมา +1

    Funny thing about PacMan - picking up items DOES slow you down! Normally you are faster than the ghosts, but if you are collecting pallets, you actually get slower than them, so you have to strategize before committing to a long hallway of pickups!

  • @Jenna_Talia
    @Jenna_Talia 16 วันที่ผ่านมา +1

    FUCKING YES someone else is talking about this. You have no idea how overjoyed I was when I played ghost of tsushima and realized that not only can I pick up things immediately, I could also do it from horseback. Nothing's more grating than slow animations.

  • @Ninjujitsu
    @Ninjujitsu 16 วันที่ผ่านมา +2

    I actually had this on my big list of "things I like in games" list which I thought of after playing Xenoblade Chronicles 3 because they don't make you pick up SHIT in that game and I love it.

  • @mintykiwi
    @mintykiwi 14 วันที่ผ่านมา +1

    i love picking up items in stardew valley, once you blow the resource up or pull up the crop or kill the enemy the items literally come over to you and they go pop pop pop pop pop and it just makes the gameplay more fun

  • @zobirismage2813
    @zobirismage2813 หลายเดือนก่อน +17

    I love how in Sonic Adventure 2's treasure hunting levels you can just pick up the emerald shards and chaos drives from enemies cuz they're not that crazy. Paradoxically, I don't mind taking a second to marvel at the shovel claw in Pumpkin Hill because it's a really important item!

  • @metamayto
    @metamayto หลายเดือนก่อน +17

    The XC2 clip activated my fight or flight

  • @taekwonjoe1996
    @taekwonjoe1996 หลายเดือนก่อน +3

    Some people think "It's not a big deal, you'll get used to it after a while" but this. Shit. Adds. Up. If you spend a lot of time playing the game, and it takes 2 seconds to pick up an item, and you pick up a couple hundred items in a playthrough, that's a lot of time to squat down and pluck a plant. Even worse if you're going down into some area thinking "There might be something useful here" and it's just a common item or two, then you gotta go aaaallll the way back. Don't even get me started on "rare gathers".

  • @justascarecrow6988
    @justascarecrow6988 หลายเดือนก่อน +4

    I'm glad someone mentioned it.
    Litlle things like these stack up and make me close and forget games.
    Dragonball Legends lost me through a horrible UX.
    Every single quest, seperated into tabs on tabs takes at least 10 seconds of loading to be claimed.
    Now remember, there's several tabs you have to claim.
    Depending on how much you battle, you have walls of content to go through, claim, spend the gained resources and each time wait.
    On like 4 minutes of gameplay you gain 4 minutes of loading and navigation suffering, it's horrid.

  • @banbanthebandit4002
    @banbanthebandit4002 หลายเดือนก่อน +5

    Ok I completely agree that it’s really annoying to pick up items in Xenoblade 2 and like if the animations were just like twice as fast it’d be like the best Xenoblade game ever in mankind but like it is pretty satisfying getting like 16 little dings each time, makes my brain go “oh that’s a good, we did good we should do that again” even when I’m getting 10 copies of the same useless plant.

  • @RaeCharm
    @RaeCharm 21 วันที่ผ่านมา +2

    It’s the same way that the first few times I play a game, too many loading screens or small delays in gameplay or item management issues don’t bother me much. I tend to play games where you hit the story’s stride around 30 hours in, so I wait for the gameplay to pan out. But when it’s a cozy game or a grand JRPG or something open world with lots of exploration and replay value, I get burnt out. Even if I really like the game, I just get progressively more disincentivized to play it as I remember frustrating bits like this within an hour of launching. The more you invest in the game, the more tired you get of subtle issues.

  • @HealyHQ
    @HealyHQ 10 วันที่ผ่านมา +1

    I love how Monster Hunter World made picking up and crafting items so damn fast. Best QoL update to a series EVER.

  • @doubleflores8350
    @doubleflores8350 9 วันที่ผ่านมา +1

    0:33 I love How Lobo’s “pick it up” meme has gone. It really is great to see how successful Puss in boots.

  • @XDarkEcho
    @XDarkEcho 23 วันที่ผ่านมา +4

    I'm honestly surprised you didn't mention Red Dead Redemption 2 on this list. That game goes MAXIMUM realism on every little thing you do. Great for immersion, but I could see that over staying it's welcome real quick.

    • @yaricoo
      @yaricoo 22 วันที่ผ่านมา +1

      Yeah, that game is quintessential example of good game behind frustrating tedious mechanics.

  • @nervaaugustus7089
    @nervaaugustus7089 หลายเดือนก่อน +11

    Waiting to pick up something in Monster Hunter makes sense because they want to discourage you doing it mid-combat. Mining, gathering bones, and collecting account items is something you do when you *don't* have a monster breathing down your neck, so the gathering animation makes you weigh getting the item versus getting mauled by whatever monster is looking to enjoy a long pork dinner.
    That's why they specifically avoid stopping you while gathering stuff that's actually useful mid-fight - you can grab an herb or a mushroom or some honey as you run by to make potions, or a pile of monster crap to make a dung bomb to get a monster off your ass, or grab a flashbug to make into a Flash Bomb to blind a monster and get an advantage. Almost all the stuff you can gather to make combat consumables doesn't require you to stop, while the stuff that ain't useful mid-fight does.
    So, I'd argue that the stop-to-collect thing isn't bad design on the face of it. It's when it's not used intelligently that's the problem. Monster Hunter Rise? Handles it intelligently, to teach you what you should be grabbing mid-fight when you need it, and what stuff you should leave alone until there's no giant lizards breathing down your neck so as to not slow up the fight. Horizon just has a generic animation for almost every pickup because 'duuuhhhh, devs no think that far ahead.' That ain't fresh, pumpkin.

  • @megamillion5852
    @megamillion5852 หลายเดือนก่อน +33

    I swear that the item pickups in BotW/TotK aren't just mechanics, but poetry. It's so simple, but the way Link puts something into his pouch, with the little inventory notification - its soft gradient and neat structure so apparent - it's so comfortable, warming, and "authentic" in the sense that it's time to move on as quickly as you obtained it. I've never wanted to just keep collecting things like in those games.

  • @lurkinandstalkin
    @lurkinandstalkin หลายเดือนก่อน

    just wanted to say that this is one of my favorite youtube channels. the editing and the script are always phenomenal and I could watch this guy talk about anything. love the content 🎃

  • @capgorski
    @capgorski หลายเดือนก่อน +5

    two great things in life - pumpkin pie and captain astronaut videos

  • @meikaishi
    @meikaishi หลายเดือนก่อน +4

    I never felt so represented

  • @nimi_dahav
    @nimi_dahav หลายเดือนก่อน +6

    Unrelated to everything you just said but I love the use of the Live A Live remake OST in this video

  • @MrGBH
    @MrGBH 14 วันที่ผ่านมา +1

    Horizon: Forbidden West has an option to turn off pickup animations. You can just run over an item, and it's in your inventory.

  • @jarellkearney6083
    @jarellkearney6083 หลายเดือนก่อน +5

    Nah I get you, anytime I make pumpkin pie in minecraft, it hits

  • @jjhe3899
    @jjhe3899 16 วันที่ผ่านมา +1

    First time seeing Dragon's Dogma 2 footage... Now I want a cozy game where you can casually yeet the villagers xD. Yeah, I like going fast and keeping the flow/momentum, so that's why I like instantly picking up stuff in games too, even if some items are realistically heavy like (lots of) pumpkins.

  • @insertcreativename802
    @insertcreativename802 หลายเดือนก่อน +2

    Pumpkin
    Honestly I wouldn’t be surprised if the Skyward Sword thing was just a programming error that they forgot to patch out before release & never bothered to because they didn’t wanna look bad. Nintendo can be stupid, but I doubt they were that stupid.

  • @ArrancarAngel52
    @ArrancarAngel52 หลายเดือนก่อน

    Man, I love your videos! Always brings me laughs and joy!

  • @solarflarecj1067
    @solarflarecj1067 หลายเดือนก่อน +6

    Vood Gideo, that joke was insane lmfao

  • @Spenfen
    @Spenfen 20 วันที่ผ่านมา

    Great video, agreed on all fronts - one thing I'd add with the FF7 Remake/Rebirth thing is that when you *do* have to smash a crate, Cloud no longer slow walks while he puts his sword away - as soon as the slash animation is over he's immediately running at full speed, and it's SO much better than in Remake

  • @OneSadBoi
    @OneSadBoi หลายเดือนก่อน

    oooooh the bassline you played at the end this time was something sinister. I like

  • @SamuelWagnerSWagchi
    @SamuelWagnerSWagchi หลายเดือนก่อน

    Keep up the amazing work! You're easily one of my favorite TH-camrs!

  • @andrewroes7942
    @andrewroes7942 หลายเดือนก่อน +8

    im ngl i saw the thumbnail and was very scared this was gonna be some "WOKE IS RUINING GAMES!!!!!" thing but nah you real af for this

  • @JTChaoGamerAlt
    @JTChaoGamerAlt หลายเดือนก่อน +2

    Pumpkin, kick back, jump and around spin! and then you do it all over again, ninjago!

  • @Jamseth_Ingramious
    @Jamseth_Ingramious 16 วันที่ผ่านมา

    Meanwhile, John Eldenring is picking up items left and right while zooming around on his horse.

  • @SpringtimeBaboon
    @SpringtimeBaboon 16 วันที่ผ่านมา +1

    I hate how long some of the really mundane stuff in some games takes like picking up items or opening doors ;w;

  • @superbro6413
    @superbro6413 หลายเดือนก่อน

    Thank you for fixing the audio reverb stuff bro, the audio is now godlike, we are so back 🙏🙏🎃🎃

  • @kingrobotnik6950
    @kingrobotnik6950 16 วันที่ผ่านมา

    1:11 This makes me think, there’s a video about how hesitation is death. How the aspect of PAC-Man, Doom, Sekiro, and the vast majority of games that play on a certain aspect of life, when you hesitate, you fail. Showing courage in the face of adversity and rising to the challenge no matter how impossible can draw out strength and ability you never thought possible

  • @Peastable
    @Peastable หลายเดือนก่อน +2

    8:27 I don’t even care about Fire Emblem but every time I see that Colgate OC protagonist design it’s just as funny as the first time. I can’t believe that was the final design.

    • @RiruRana
      @RiruRana 16 วันที่ผ่านมา

      It really feels like a low-tier "OC don't steal" design to me

    • @thepancakemann
      @thepancakemann 14 วันที่ผ่านมา

      Getting back into Fire Emblem as a 30 year old after playing FE7 as a kid, it's been a wild ride.

  • @quadrodopollock
    @quadrodopollock 9 วันที่ผ่านมา +2

    1:29 someone didn't play Red Dead 2 lmao EVERYTHING on that game stops you on your tracks

  • @WhitePaintbrush
    @WhitePaintbrush 29 วันที่ผ่านมา

    Pumpkin!
    Also great stuff, honestly you’re one of the funniest youtubers i’ve come across

  • @just_a_hampa
    @just_a_hampa 28 วันที่ผ่านมา

    I absolutely agree. THOSE DARN PICKUP ANIMATIONS MAKE MEE ANGRYYYY

  • @roninrainier803
    @roninrainier803 หลายเดือนก่อน +1

    I personally think the one exception to this rule could be Hades (2).
    Hades has a lot of oomph in its combat, which also translates to other things like upgrading weapons or even collecting items.
    In Hades 2, you fish, mine, forage, or soothe Shades to collect their materials. Still, they're all really interactive, with fishing being the most interactive as it becomes a full-on minigame. Mining is just hitting the ore three times but it's still really satisfying and you can even do it in between combat if you really want to, the same goes for foraging.

  • @Realience
    @Realience 14 วันที่ผ่านมา +1

    Holy shit
    I hadn't realized it
    Ghost of Tsushima just lets you pick shit up without starting

  • @TheDrLeviathan
    @TheDrLeviathan 24 วันที่ผ่านมา

    The whole play an animation too often thing can mess up player movement in other ways, like you got your feet stuck in *pumpkins*. Both Mirror's Edge games have, like, 1500 animations for stuff (I'm pretty sure they bragged that number), and sometimes the animations all battle each other for dominance, causing you to fall off of rooftop after rooftop. Oh, and certain collectables have dedicated animations.

  • @ariartsy9220
    @ariartsy9220 17 วันที่ผ่านมา

    Considering having it so when you pick up an item in the game I'm working on, it plays an animation but you can keep moving without pause

  • @quirkyqwertyto1055
    @quirkyqwertyto1055 23 วันที่ผ่านมา +1

    Pumpkin. That bass cover at the end was pretty nice

  • @blazeman999999999999
    @blazeman999999999999 หลายเดือนก่อน +4

    Screw the buggy entrance/exit animation in FF7:Rebirth. It takes like 5 SECONDS, WHO THOUGHT THAT WAS A GOOD IDEA?!

  • @EriksBlue
    @EriksBlue 29 วันที่ผ่านมา

    Yeah I agree I was thinking about this when I was playing V rising

  • @thefactspherefromportal2740
    @thefactspherefromportal2740 29 วันที่ผ่านมา

    You never really think of this in games, because they just pick things up for you! Never realized how tedious it was harvesting pumpkins and fruit trees in Animal Crossing until I saw this.

  • @Phirestar
    @Phirestar 24 วันที่ผ่านมา

    I actually just noticed this yesterday, on a livestream, that Elden Ring doesn’t stop your character to pick up items like it did in all the previous games. It makes a lot of sense, especially when traversing a huge world like ER’s on horseback, and I imagine FromSoft probably wouldn’t have thought to make that change if they hadn’t done an open world game.

    • @Phirestar
      @Phirestar 24 วันที่ผ่านมา

      It also makes the tactic of, “Run through and aggro all the enemies while looting.”, much more viable too.

  • @danvzare6201
    @danvzare6201 14 วันที่ผ่านมา

    An adjacent pet peeve of mine, is when you have to hold a button it to perform an action. Whether it's picking up an item or opening a door, just let me press the button and be done with it! The only time I should have to hold the button in, is if it's something you might change your mind over, like confirming the deletion of your save.

  • @kennyruiz6128
    @kennyruiz6128 หลายเดือนก่อน

    Is it just me or every time a video from the captain ends I'm always left wanting more?? Keep doing what you do man, I love it

  • @ra1nyran
    @ra1nyran 14 วันที่ผ่านมา

    this is one reason why NieR: Automata is such a masterpiece. Outside of simply leveling up, you have plug-in chips and a VERY limited capacity. if you need a little extra, you can choose to sacrifice parts of your HUD! this works both ways, as you can also activate the “auto-collect” plug-in chip, which automatically vacuums items you get close to, even if you normally couldn’t (like if you’re riding an animal).

  • @cedenoa001
    @cedenoa001 29 วันที่ผ่านมา +1

    The fact he made a 10 minute video all about picking up items in video games, is actually kind of amazing. PUMPKIN!

  • @IcyXzavien
    @IcyXzavien 22 วันที่ผ่านมา +1

    6:14 I think has my favorite joke in the video.

  • @captainrocket9915
    @captainrocket9915 15 วันที่ผ่านมา

    I can’t think of a funny transition, so I’ll just say thanks for the eye-opening essay about pumpkins!

  • @nermalmovement
    @nermalmovement 9 วันที่ผ่านมา

    Celeste does something awesome, where it makes picking up strawberries an ordeal without slowing down the flow of the game. Your character grabs the item, but doesn’t actually collect it until you get to a safe spot. I think that’s a perfect balance of risk/reward in collecting an item without ruining the pacing. Pumpkin.

  • @thoughtfulfreespace
    @thoughtfulfreespace หลายเดือนก่อน

    Honestly a good point. If I had to stop every time in a game to pick up a pumpkin, I'd at least get annoyed and wonder why it wasn't quicker. Fun topic, thanks for the video.

  • @strangershero7207
    @strangershero7207 8 วันที่ผ่านมา

    So good and original i subscribed

  • @wolter6102
    @wolter6102 หลายเดือนก่อน +2

    2:35 I'm pretty sure there might be some logistic problem with the Horse and picking up items, it doesn't make much sense they'd simply remove that option arbitrarely. But yeah they also could have took a bit of extra effort to let you do that

  • @VGF80
    @VGF80 หลายเดือนก่อน

    We'll be ready when the final part for his XC2 video series comes out.

  • @zirkq
    @zirkq หลายเดือนก่อน

    I'm not sure but I think there was a setting in horizon to disable that pickup animation??

  • @ShockedTaiLung
    @ShockedTaiLung หลายเดือนก่อน +2

    Could not agree more

  • @ChaosPancakes
    @ChaosPancakes 15 วันที่ผ่านมา

    Something I like about Dark Souls games is that even if you loot items off of corpses, there’s a way to pick up an item and keep goin. You guard while picking it up. That does not make you stop to reach that one piece of grass on a random corpse in the middle of a poison swamp I don’t want to be in for long.