This was a great video, thank you for making it. I thought your workaround for the wireframe was clever, but I might have a tip to help you change the little display window to not be just wireframe if you so desire. If you right click the camera you can select pilot camera (careful because moving around will move your camera) you can then switch it from wireframe mode to lit using the tab at the upper left and when you exit the pilot camera mode your display view will be lit. At least this is true in the latest version of unreal.
Awesome call-out! I'll have to give this a try soon! Thanks for the tip! Plenty of other unreal engine content like this on the channel. Welcome to the community
I definitely have plans for expanding upon this in a future project. I want to figure out how to create a seemless follow camera for platforming projects! I’ll add a note for this into my Trello board and see what I can spin up in the future :)
I believe that since the blueprint actor would contain a camera component, you should be able to follow along with this, manipulating the component on your instanced blueprint rather than on a camera that we drag into the scene. If this doesn't solve it let me know and I can try and take a look into it to make a followup video in the future
@@KeltickGameDev I can't seem to be able to do that sadly. I darg the actor that contains the camera into the scene and it seems like that's why it won't let me use the camera component in the actor to be used as a seperate view screen
This is such a helpful informative video, thanks so much! :) I’m currently using an orthographic camera and trying to get my head around parallex(?) backgrounds- would this be something you would consider making a video on for this series? (Keep up the great work!)🫶❤️
I can add a note into my backlog! Currently my time is dedicated to pushing out a prototype for my first game, and making tutorials around the specific things I am learning as I make those strides! That being said, I will need a break eventually haha
hows does this not have more views... its well explained and theres so little resourses for 2d unreal stuff!!
Appreciate the kindness, I am glad you got value out of this video. I will see if I can spin up some more 2D content in the future :)
@@KeltickGameDev I'd love to see more 2D stuff. Thanks!
Thank you so much for making this! 😭💕
This was a great video, thank you for making it. I thought your workaround for the wireframe was clever, but I might have a tip to help you change the little display window to not be just wireframe if you so desire. If you right click the camera you can select pilot camera (careful because moving around will move your camera) you can then switch it from wireframe mode to lit using the tab at the upper left and when you exit the pilot camera mode your display view will be lit. At least this is true in the latest version of unreal.
Awesome call-out! I'll have to give this a try soon! Thanks for the tip!
Plenty of other unreal engine content like this on the channel. Welcome to the community
You got my attention. I'd really love it if you went more in-depth into making a 2D camera. I'm fine with C++ and/or blueprints
I definitely have plans for expanding upon this in a future project.
I want to figure out how to create a seemless follow camera for platforming projects!
I’ll add a note for this into my Trello board and see what I can spin up in the future :)
@@KeltickGameDev I can’t wait to see what you come up with
Thanks for the tutorial!
Hey my camera is in a blueprint actor is there a way to still add a manual camera view that way?
I believe that since the blueprint actor would contain a camera component, you should be able to follow along with this, manipulating the component on your instanced blueprint rather than on a camera that we drag into the scene. If this doesn't solve it let me know and I can try and take a look into it to make a followup video in the future
@@KeltickGameDev I can't seem to be able to do that sadly. I darg the actor that contains the camera into the scene and it seems like that's why it won't let me use the camera component in the actor to be used as a seperate view screen
This is such a helpful informative video, thanks so much! :)
I’m currently using an orthographic camera and trying to get my head around parallex(?) backgrounds- would this be something you would consider making a video on for this series? (Keep up the great work!)🫶❤️
I can add a note into my backlog! Currently my time is dedicated to pushing out a prototype for my first game, and making tutorials around the specific things I am learning as I make those strides!
That being said, I will need a break eventually haha
@@KeltickGameDev thank you! I’m excited to see more about your game! I’ve subscribed, thanks for the great tutorials! 🫶