How to make a CC4 (CC3+) body in iClone that matches a MetaHuman
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- เผยแพร่เมื่อ 30 ก.ค. 2024
- Here's quick and dirty method to make a CC4 body (CC3+) in iClone 8/Character Creator 4 that matches a MetaHuman. AND gives you an animatable face!!
You can use this method so that live link works much better.
Check out my new Live Link tutorial for details:
• How to livelink a CC4 ... - ภาพยนตร์และแอนิเมชัน
Super
Bravo !!! 👍 That is the solution 😁
big thank 🙏
hi, please make an example of how you can import a CC4 model into metahuman, animate a face and export it to iclone. I don't quite understand how to do this😢
Could you explain more what you’re trying to do? As far as importing a cc4 model into metahuman, you can use the “mesh to metahuman” workflow. So then your cc4 character will be inside unreal editor. Then what do you mean by “animate a face”? You can animate faces inside Unreal using Sequencer. And then you can export that animation back to iClone, yes. But it seems odd that you’d want to go back to iClone at that point. Can you explain what you’re trying to do?
Hi Toby,
Cool Tutorial, many Thanks.. Greetings Robert👍👍
Glad you liked it!
awesome , can you show us how to use cc4 or iclone cloth for metahuma
I'm making a game and I want to make 30+ npc characters. do you know if CC4 has an api i can use? thanks
sorry about posting this here. This was the quickest way I could think of to get a hold of you.
nice hack!!
can we just do it in blender?
cause it's easy to me rather than maya
Yes you can use any DCC :) you actually don’t need to export it. I will make an updated video soon.
And the tutorial was for??
Live link. Makes it easier.
@@virtualfilmer So are we supposed to use the modified character to livelink both body and face?
@starcle7566 yes - if you want to! It’s not 100% accurate but it’s a start. Otherwise you can use the official method, which involves a separate body and face.