Should definitely be ssf viable, the main focuses are crit/spell crit chance, physical spell damage and crit damage. On the Blood mage ascendancy tree bottom left we can raise the base crit chance of all spells to 15% so we can reach 100% crit chance with detonate dead, detonate dead does 20% of the corpse/minion's health as physical damage and we scale this with increased physical damage and then multiply with crit damage (Which for me is 410%) Use the minimum level gem 7 for detonate dead as the 20% physical damage doesn't scale with gem level so we keep our mana/hp cost to a minimum map clearing. Then max bonestorm for bossing getting + skill level is the wand, focus and amulet. I might just make a guide video if I beat the Arbiter of ash just cause it's easier haha
kek i been deleting phys dmg of spell items, well more reason to grind, thanks for the explanation it's better than a full guide, that means i will build my unique version of it even if shite
Congrats man feels good
What is the main things of this build, seems fun hope is ssf viable
Should definitely be ssf viable, the main focuses are crit/spell crit chance, physical spell damage and crit damage. On the Blood mage ascendancy tree bottom left we can raise the base crit chance of all spells to 15% so we can reach 100% crit chance with detonate dead, detonate dead does 20% of the corpse/minion's health as physical damage and we scale this with increased physical damage and then multiply with crit damage (Which for me is 410%) Use the minimum level gem 7 for detonate dead as the 20% physical damage doesn't scale with gem level so we keep our mana/hp cost to a minimum map clearing. Then max bonestorm for bossing getting + skill level is the wand, focus and amulet. I might just make a guide video if I beat the Arbiter of ash just cause it's easier haha
kek i been deleting phys dmg of spell items, well more reason to grind, thanks for the explanation it's better than a full guide, that means i will build my unique version of it even if shite