Great tutorial. I really really appreciate that you get to the point and move through the interface quickly. I don't typically like video tutorials because I can't stand the extraneous blathering that accompanies even the most simple tasks. Thanks for being excellent.
Nice tutorial, still think the gravity one is better (the video right after this) and btw can there be files for the shader graph linked in a reply or in the description since I don’t know how shader graphs work.
Amazing tutorial, I was wondering, how do I get the sun to emit light, or is there another way that I can get it to create a light effect on the planets?
Hi, thank your support! Emissive material don't emit light, to get light from the Sun I would do the following: 1) Put the Sun on a specific Layer 2) Add a Point Light to the Sun GameObject (as a child) 3) In the Point Light Settings, remove the Sun Layer from Culling Mask List That should do the trick.
@@coderious4568 Thank you for the video and this tip! I was actually struggling. Couldn't get the point light to light up anything.. until I bumped the intensity to 10e7
Wouldn't the bloom effect all objects not just the star in this case which I feel might be bad for the scene if you had other objects effected? Also could you do a tutorial on nebula clouds type shader too?
@@coderious4568 as far as I know, volumen affects to the camera, not to the objects. If the camera is inside the volume collider box, effects affect to every object.
@@Vrivon that's right, I think the correct answer is to use two cameras and layers. Haven't tried myself but here is a similar result with depth of field. forum.unity.com/threads/how-to-blur-specific-layers-only.555520/
i have this problem too, i can see in in Scene tab but cant see in Game tab to (in Run mode), i did all what did author, dont know why it not shown in Game mode ((
I had an issue where I hadn't saved the Shader (It was my first time using one. I flet really dum once I realized). Pressing CTRL+S is not enough. Keep an eye out for the * in the tab of the shader editor.
Nice video/tutorial. However, could you go through the menus a little faster? It really drags on. I find my self waiting microseconds for the next action
Great tutorial. I really really appreciate that you get to the point and move through the interface quickly. I don't typically like video tutorials because I can't stand the extraneous blathering that accompanies even the most simple tasks. Thanks for being excellent.
This gave a kick start to my project. I was searching for such help from past week and you were on point. Great!! Thanks!
This is dope, thx for the tutorial! making this physics presentation much easier o7
Managed to do it thanks to you, i made the basecolor intensity to -1 so you can see the flares moving on the surface, very beautiful, thumbs up!
Wow very straight to the point! Cool tutorial im definitely using this :D
Thank you soo much, it's still a great tuto even after two years ! greatly recommend
Excellent tutorial. Exactly what I needed. Thanks.
Thank you man for be quick and not those 30 min tutorial
in your video, the shader pokes out of the object a little fo more effect, however, mine just adds pokadots all over and none actually poke out
Make sure to also turn on PostProcessing in the URP settings as well if it doesn't work
Ty for telling
I chose 2 orange colors as you did but for some reasons my sun is blue ! pls help , I checked everything in the video . and also I cant access bloom
hey i cant see universal render pipe line when i try to add shader !! can u help me ..
A very useful updated tutorial, thanks!
Nice tutorial, still think the gravity one is better (the video right after this) and btw can there be files for the shader graph linked in a reply or in the description since I don’t know how shader graphs work.
Is there a tutorial for this just with the normal shader code. I dont understand these weird shader graphs.
Amazing tutorial, I was wondering, how do I get the sun to emit light, or is there another way that I can get it to create a light effect on the planets?
Hi, thank your support! Emissive material don't emit light, to get light from the Sun I would do the following:
1) Put the Sun on a specific Layer
2) Add a Point Light to the Sun GameObject (as a child)
3) In the Point Light Settings, remove the Sun Layer from Culling Mask List
That should do the trick.
@@coderious4568 Thank you for the video and this tip! I was actually struggling. Couldn't get the point light to light up anything.. until I bumped the intensity to 10e7
Thank you for making this video :D
my "main preview" window shows a blue globe vs what is presented
Make sure the post processing in the camera settings is turned on.
Awesome! Thank you
Is there a way to get rid of the distortion of the texture in the polar regions?
When I create a material it just makes it a bit darker, why is this?
Is post processing turned on in the camera settings?
@@coderious4568 it is, turns out i have smooth brain and didnt click save asset
Wouldn't the bloom effect all objects not just the star in this case which I feel might be bad for the scene if you had other objects effected? Also could you do a tutorial on nebula clouds type shader too?
That's actually a good point. To limit the Bloom effect to the star only, the post-processing could be contained inside a volume around the star.
@@coderious4568 as far as I know, volumen affects to the camera, not to the objects. If the camera is inside the volume collider box, effects affect to every object.
@@Vrivon that's right, I think the correct answer is to use two cameras and layers. Haven't tried myself but here is a similar result with depth of field. forum.unity.com/threads/how-to-blur-specific-layers-only.555520/
@@coderious4568there's no render pipeline in rendering
thank the lord, i was making a space game anyway. LMAO
I cant make it have explosions like you did. Mine dont rise up at all.
i have this problem too, i can see in in Scene tab but cant see in Game tab to (in Run mode), i did all what did author, dont know why it not shown in Game mode ((
I can only see the effect when the camera is near the star (around 6), is it possible to control it?
for some reason my global volume effect is not working. Any ideas why?
Have you turned on post-processing on the camera?
I had an issue where I hadn't saved the Shader (It was my first time using one. I flet really dum once I realized). Pressing CTRL+S is not enough. Keep an eye out for the * in the tab of the shader editor.
how did you do the skybox?
For those of you the bloom didnt work, select the UniversalRenderPipelineAsset_Renderer, and click the post processing enabled
Nice video/tutorial. However, could you go through the menus a little faster? It really drags on. I find my self waiting microseconds for the next action
haha i had the opposite reaction, he clicked so fast that i had to slow the video down
@@alejandroalonsosanchez2418 /s