Unity Tutorial - Make a STAR in Shader Graph

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  • เผยแพร่เมื่อ 23 ม.ค. 2025

ความคิดเห็น • 44

  • @willkennedy8192
    @willkennedy8192 2 ปีที่แล้ว +5

    Great tutorial. I really really appreciate that you get to the point and move through the interface quickly. I don't typically like video tutorials because I can't stand the extraneous blathering that accompanies even the most simple tasks. Thanks for being excellent.

  • @hemanths6066
    @hemanths6066 2 ปีที่แล้ว +1

    This gave a kick start to my project. I was searching for such help from past week and you were on point. Great!! Thanks!

  • @ZaneDragonBorn
    @ZaneDragonBorn 8 หลายเดือนก่อน +2

    This is dope, thx for the tutorial! making this physics presentation much easier o7

  • @tsvet5804
    @tsvet5804 3 ปีที่แล้ว +2

    Managed to do it thanks to you, i made the basecolor intensity to -1 so you can see the flares moving on the surface, very beautiful, thumbs up!

  • @bidotwo
    @bidotwo 2 ปีที่แล้ว +2

    Wow very straight to the point! Cool tutorial im definitely using this :D

  • @notmyrealname814
    @notmyrealname814 9 หลายเดือนก่อน

    Thank you soo much, it's still a great tuto even after two years ! greatly recommend

  • @lipsach
    @lipsach 2 ปีที่แล้ว +1

    Excellent tutorial. Exactly what I needed. Thanks.

  • @arsizhifenerprozhod
    @arsizhifenerprozhod 2 ปีที่แล้ว

    Thank you man for be quick and not those 30 min tutorial

  • @RamenNooNoos
    @RamenNooNoos 3 วันที่ผ่านมา

    in your video, the shader pokes out of the object a little fo more effect, however, mine just adds pokadots all over and none actually poke out

  • @bowl1858
    @bowl1858 3 ปีที่แล้ว +7

    Make sure to also turn on PostProcessing in the URP settings as well if it doesn't work

  • @pasharadmehr7584
    @pasharadmehr7584 2 ปีที่แล้ว +1

    I chose 2 orange colors as you did but for some reasons my sun is blue ! pls help , I checked everything in the video . and also I cant access bloom

  • @kachamsatwika4284
    @kachamsatwika4284 2 ปีที่แล้ว +1

    hey i cant see universal render pipe line when i try to add shader !! can u help me ..

  • @Hyzoka1
    @Hyzoka1 3 ปีที่แล้ว +1

    A very useful updated tutorial, thanks!

  • @PM74rake
    @PM74rake 2 หลายเดือนก่อน +1

    Nice tutorial, still think the gravity one is better (the video right after this) and btw can there be files for the shader graph linked in a reply or in the description since I don’t know how shader graphs work.

  • @AgentCryo
    @AgentCryo 3 หลายเดือนก่อน

    Is there a tutorial for this just with the normal shader code. I dont understand these weird shader graphs.

  • @ayushtokeria6965
    @ayushtokeria6965 7 หลายเดือนก่อน +1

    Amazing tutorial, I was wondering, how do I get the sun to emit light, or is there another way that I can get it to create a light effect on the planets?

    • @coderious4568
      @coderious4568  7 หลายเดือนก่อน +2

      Hi, thank your support! Emissive material don't emit light, to get light from the Sun I would do the following:
      1) Put the Sun on a specific Layer
      2) Add a Point Light to the Sun GameObject (as a child)
      3) In the Point Light Settings, remove the Sun Layer from Culling Mask List
      That should do the trick.

    • @geraldimhof2875
      @geraldimhof2875 6 หลายเดือนก่อน +1

      @@coderious4568 Thank you for the video and this tip! I was actually struggling. Couldn't get the point light to light up anything.. until I bumped the intensity to 10e7

  • @roxannafabiolastefaniuc3606
    @roxannafabiolastefaniuc3606 2 ปีที่แล้ว +1

    Thank you for making this video :D

  • @Ingo.Mclean
    @Ingo.Mclean 2 ปีที่แล้ว +1

    my "main preview" window shows a blue globe vs what is presented

    • @coderious4568
      @coderious4568  2 ปีที่แล้ว +1

      Make sure the post processing in the camera settings is turned on.

  • @architeuthisrex
    @architeuthisrex 3 หลายเดือนก่อน

    Awesome! Thank you

  • @paolorubenmastretta
    @paolorubenmastretta 3 ปีที่แล้ว +1

    Is there a way to get rid of the distortion of the texture in the polar regions?

  • @jackfreeman3993
    @jackfreeman3993 2 ปีที่แล้ว +2

    When I create a material it just makes it a bit darker, why is this?

    • @coderious4568
      @coderious4568  2 ปีที่แล้ว

      Is post processing turned on in the camera settings?

    • @jackfreeman3993
      @jackfreeman3993 2 ปีที่แล้ว +1

      @@coderious4568 it is, turns out i have smooth brain and didnt click save asset

  • @WelshGuitarDude
    @WelshGuitarDude 3 ปีที่แล้ว +6

    Wouldn't the bloom effect all objects not just the star in this case which I feel might be bad for the scene if you had other objects effected? Also could you do a tutorial on nebula clouds type shader too?

    • @coderious4568
      @coderious4568  3 ปีที่แล้ว +3

      That's actually a good point. To limit the Bloom effect to the star only, the post-processing could be contained inside a volume around the star.

    • @Vrivon
      @Vrivon 3 ปีที่แล้ว +4

      @@coderious4568 as far as I know, volumen affects to the camera, not to the objects. If the camera is inside the volume collider box, effects affect to every object.

    • @coderious4568
      @coderious4568  3 ปีที่แล้ว +1

      @@Vrivon that's right, I think the correct answer is to use two cameras and layers. Haven't tried myself but here is a similar result with depth of field. forum.unity.com/threads/how-to-blur-specific-layers-only.555520/

    • @ItsDoge131
      @ItsDoge131 ปีที่แล้ว +1

      ​@@coderious4568there's no render pipeline in rendering

    • @ruutjormun2262
      @ruutjormun2262 7 หลายเดือนก่อน

      thank the lord, i was making a space game anyway. LMAO

  • @Darkness2Maxrocko
    @Darkness2Maxrocko 2 ปีที่แล้ว +1

    I cant make it have explosions like you did. Mine dont rise up at all.

    • @soundtrends-888
      @soundtrends-888 2 ปีที่แล้ว

      i have this problem too, i can see in in Scene tab but cant see in Game tab to (in Run mode), i did all what did author, dont know why it not shown in Game mode ((

  • @EliHasson
    @EliHasson 2 ปีที่แล้ว

    I can only see the effect when the camera is near the star (around 6), is it possible to control it?

  • @havendewart
    @havendewart 2 ปีที่แล้ว +1

    for some reason my global volume effect is not working. Any ideas why?

    • @coderious4568
      @coderious4568  2 ปีที่แล้ว

      Have you turned on post-processing on the camera?

    • @rasmusravnfrost2700
      @rasmusravnfrost2700 2 ปีที่แล้ว

      I had an issue where I hadn't saved the Shader (It was my first time using one. I flet really dum once I realized). Pressing CTRL+S is not enough. Keep an eye out for the * in the tab of the shader editor.

  • @12345themadguy
    @12345themadguy 2 ปีที่แล้ว

    how did you do the skybox?

  • @EliHasson
    @EliHasson 2 ปีที่แล้ว

    For those of you the bloom didnt work, select the UniversalRenderPipelineAsset_Renderer, and click the post processing enabled

  • @robbrooks8692
    @robbrooks8692 ปีที่แล้ว +1

    Nice video/tutorial. However, could you go through the menus a little faster? It really drags on. I find my self waiting microseconds for the next action

    • @alejandroalonsosanchez2418
      @alejandroalonsosanchez2418 ปีที่แล้ว +1

      haha i had the opposite reaction, he clicked so fast that i had to slow the video down

    • @ruutjormun2262
      @ruutjormun2262 7 หลายเดือนก่อน

      @@alejandroalonsosanchez2418 /s