That kens face in the thumbnail for this video looks very cool. Like how he looked in the sf2 new challengers artwork head shot on the select menu back in the 90s.
Nice setups! I didn't know about these ones. Thank you sir. Also one thing to note, when you do safe jump setups against grapplers, just make sure you hold up if they CA. If you do not, they will grab you.
you can do the same oki setup from the beginning on run tatsu, and can do a safe jump with jumping lk after run dragonlash, and if they don't get up backwards it is also a cross up (both have more damage, dragonlash is good for a possible side switch and tatsu is good for massive wall carry)
No, you can jump safely after run tatsu combo ender, but jump attack will not connect. Run tatsu leaves you at +43 on KND, you need +42. That one frame is taken on opponent's wake-up animation where you cannot hit him
I've been trying to use this safe jump for a while after going into the lab and seeing what leaves Ken +42. My problem with it is either you are: 1. Not in the corner when you hit chin buster, in which case you're giving up doing run tatsu and taking them to the corner, and also if they back tech the safe jump doesn't really do much because the +11 at like max range doesn't give a lot 2. In the corner, in which case you're skipping the second hit of kinrai into DP, which means you're giving up 1200 damage to get a safe jump instead of +33 Oki, which doesn't seem worth it I love safe jumps, but it never seems worth it to use this one on Ken
You are right. Highest level optimal play probably wouldn't use chin buster much at all. But it's still good tech to know. This set up also works of crouch HP heavy jinrai no follow up.
@@rayvsthaworld i think youre missing the point. Theres no reason to use that as a corner combo. The extension of that combo adds another 1200 damage into pressure.
@@davidf9222 I get it, I'm just saying there could be moments where you could use it. Like after perfect parry because the damage difference won't be that much.
I dont think that safejump would work, as most people will backroll, and your attack will whiff since the bot is set to wake up normally. Not to mention why would you go into jinrai in midscreen instead of doing run tatsu for corner carry, and if you were to do it in the corner, you are cutting a ton of damage from your combo for a safejump.
JH can still reach back tech. All safe jumps not off a hard knock down can be back teched. Idk don't use it i guess 🤷I usually do it when I'm playing wake up on DP bots. Works often.
Yo about Zangief throws, Siberia Express, hellstab, headbutt, chop (M,M) and stomp ( M,M ). Could you make me a style. Do unique moves and EX moves reversal.
Hey man, it's a great guide thanks a lot ! Does Ken have others meaties mid screen ? ( other than the cancel run into MK) In case we want to mixup our setups a little bits.
The only other auto timed meaties mid screen, that I know of, is two forward dashes whenever you get run tatsu. Leaves you +4 so you can get stmp or throw meaty.
@@wassimsmati16 the low check is just to mix up the opponent, but you can hit confirm it into you light combos or tick throw. Plus it's safer on block since run overhead at best leaves you either 0 or -1 on block depending on how meaty it hits.
you can do chin buster into heavy jinrai whiff NO follow up. Then use Standing Heavy Punch as soon as you recover and it will auto hit meaty and give you +5 on normal hit. You will be too far to combo into MP so I alway DR right after to combo or if they block you DR into pressure. Sub for my upcoming vids for more tech!
yep claveaumich is correct. Its because the whiff jab sets up the timing rather than trying to feel it out and time it manually. Just make sure the whiff jab comes out as soon as you recover so its not delayed. This way oki is better timed.
Does it work in the corner? Because I don't see myself doing a safe jump setup after a chin buster when I can just take them into the corner with run Tatsu xd
Yes. It does. However it does not have the same reach, so if the opponent backtechs they will definitely escape. Otherwise everything still works the same.
This is the kind of content I have been looking for. Thanks for sharing how to play KEN as I main him and trying to learn him as well. Subscribed.
That's insane! Thanks for sharing the knowledge, man.
Love it will use it 🙏🔥 thank you
You da bomb for giving out this information. Thank you!
That kens face in the thumbnail for this video looks very cool. Like how he looked in the sf2 new challengers artwork head shot on the select menu back in the 90s.
i guess you know by now but in case you dont it comes from his presentation cinematic in world tour mode
Nice setups! I didn't know about these ones. Thank you sir. Also one thing to note, when you do safe jump setups against grapplers, just make sure you hold up if they CA. If you do not, they will grab you.
you can do the same oki setup from the beginning on run tatsu, and can do a safe jump with jumping lk after run dragonlash, and if they don't get up backwards it is also a cross up (both have more damage, dragonlash is good for a possible side switch and tatsu is good for massive wall carry)
No, you can jump safely after run tatsu combo ender, but jump attack will not connect. Run tatsu leaves you at +43 on KND, you need +42. That one frame is taken on opponent's wake-up animation where you cannot hit him
LETS GO! more ken content. Good shit dude!
Great tips. I find myself often hitting a midscreen jinrai and then not knowing how to continue pressure off of it
Happy to help!
This is very cool, thank
That's awesome! This is turning more and more in to a precise game of chess. Or poker. Or Street fighter I guess
Nice tech man. Thanks!
Nice find man! Ken mains rejoice
I've been trying to use this safe jump for a while after going into the lab and seeing what leaves Ken +42. My problem with it is either you are:
1. Not in the corner when you hit chin buster, in which case you're giving up doing run tatsu and taking them to the corner, and also if they back tech the safe jump doesn't really do much because the +11 at like max range doesn't give a lot
2. In the corner, in which case you're skipping the second hit of kinrai into DP, which means you're giving up 1200 damage to get a safe jump instead of +33 Oki, which doesn't seem worth it
I love safe jumps, but it never seems worth it to use this one on Ken
You are right. Highest level optimal play probably wouldn't use chin buster much at all. But it's still good tech to know. This set up also works of crouch HP heavy jinrai no follow up.
You should be doing heavy DP followup which is +27-28, where 2LP or 5LP depending on hit height will give you the perfect framekill for 5HP
You just need imagination what a trully legendary game
Very good find man
This is going into the Ken tech Catalog.
Dang this is so much easier to set up than ryu’s it’s kinda unfair lol
Its a nice safe jump but im failing to see a situation where you would end a confirmed chin buster into jinrai
Perfect parry maybe. You don't get good damage so you go for the setup.
@@rayvsthaworld what do you mean? Chinbuster into run tatsu corners your opponent and is arguably the best setup in the game.
@davidf9222 if the safe jump setup is also in the corner that's the best setup you can have.
@@rayvsthaworld i think youre missing the point. Theres no reason to use that as a corner combo. The extension of that combo adds another 1200 damage into pressure.
@@davidf9222 I get it, I'm just saying there could be moments where you could use it. Like after perfect parry because the damage difference won't be that much.
I subed off this video alone 😎
I dont think that safejump would work, as most people will backroll, and your attack will whiff since the bot is set to wake up normally. Not to mention why would you go into jinrai in midscreen instead of doing run tatsu for corner carry, and if you were to do it in the corner, you are cutting a ton of damage from your combo for a safejump.
JH can still reach back tech. All safe jumps not off a hard knock down can be back teched. Idk don't use it i guess 🤷I usually do it when I'm playing wake up on DP bots. Works often.
Thanks man this is gross and I love it :)
Yo about Zangief throws, Siberia Express, hellstab, headbutt, chop (M,M) and stomp ( M,M ). Could you make me a style. Do unique moves and EX moves reversal.
Hey man, it's a great guide thanks a lot ! Does Ken have others meaties mid screen ? ( other than the cancel run into MK) In case we want to mixup our setups a little bits.
The only other auto timed meaties mid screen, that I know of, is two forward dashes whenever you get run tatsu. Leaves you +4 so you can get stmp or throw meaty.
Also I forgot to mention that off of any run into overhead setup, you can just run cancel into a low, throw or delayed tech (if they dp) for a mixup
@@lucasdingli5991Wow thx man ! Can I combo with the run+low like with overhead ?
@@wassimsmati16 the low check is just to mix up the opponent, but you can hit confirm it into you light combos or tick throw. Plus it's safer on block since run overhead at best leaves you either 0 or -1 on block depending on how meaty it hits.
you can do chin buster into heavy jinrai whiff NO follow up. Then use Standing Heavy Punch as soon as you recover and it will auto hit meaty and give you +5 on normal hit. You will be too far to combo into MP so I alway DR right after to combo or if they block you DR into pressure. Sub for my upcoming vids for more tech!
Why do people always whiff a jab in oki setups ?
yep claveaumich is correct. Its because the whiff jab sets up the timing rather than trying to feel it out and time it manually. Just make sure the whiff jab comes out as soon as you recover so its not delayed. This way oki is better timed.
Ah makes sense now, thanks 😁😁
What if they grab?
The jumping heavy kick will still counter hit if they grab on wake up. That's what's so good about safe jump set ups. They are safe!
Does it work in the corner? Because I don't see myself doing a safe jump setup after a chin buster when I can just take them into the corner with run Tatsu xd
Yes it does. I like to do this at the end of a punish combo if my opponent is left with only a small amount of health left.
Is MP > HP > medium Jinrai safe from punishment?
I play on modern so I don’t have heavy kick but does J.HP still work or no?
Yes. It does. However it does not have the same reach, so if the opponent backtechs they will definitely escape. Otherwise everything still works the same.
This can be back tec'd right?
If they back tech you can still just reach them with jumping HK if your timing is right. You may whiff but you will still recover in time to be safe.
Jp bros, I don't feel so good
well that hardly seems fair xD
Seriously????
Works off of chin buster xx light tatsu as well, might give you more corner carry than this too