@@seatbeltpillows8844 the game has issues with gravity inside the ship. That’s why on the first attempt they got stuck to the wall. Easiest is thus to just eject instead of unbuckling.
@@DidierLoiseau Its less a problem than the sun just having a stronger gravitational pull than your ship, so you'll naturally fall towards the side of the shit that is facing the sun. If your ship was capable of not spinning, I don't think it would have this issue though
It's fascinating how we can swap the music between Interstellar and Outer Wilds, and it still works perfectly! It's an incredible compliment to Interstellar.
I actually managed too to get to the sun station manually! ...well kind of. I've crashed my ship against it and got destroyed, but I managed to get out of the seat in time, flew with my suit to the entrance and got the achievement. But hey, on my first try!
@@OverlordShanbo It's one of the sections of the game that developers' tried to simplify without making it too obvious. Revisiting the High Energy Lab and White Hole Station may help refresh your understanding as that where most of the details are found. Spoilers ... ... Each warp tower corresponds to an astral body indicated by their design, with the White Hole Station being exclusively linked to Brittle Hollow. When you stand on the black hole warp platforms you need to wait for the the corresponding astral body to orbit overhead the tower. This is the so called alignment. Being on the platform will trigger the warp sequence for the few seconds they are aligned. Your scout can also trigger the warp if it is on the platform. You can directly observe this alignment phenomenon by using the controls in the White Hole Station to rotate the structure and watching the alignment indicator next to the warp platform.
@@kaeox_ all correct with one minor exception. The Ashtwin warp itself for some reason seems to need to align with the Embertwin directly above. That is unless you travel inside, stop the rotating structure there with the corresponding warp platform on it and turn it on again which sets the angle for the warp to a new longitude.
@@MosethyothI believe it is addressed in the game that the two planets function as one astral body for the purpose of the warp. What do you mean that you can change the angle for the warp? I thought…(spoiler) that was just a clever hint that the tower is indeed on Ash Twin and to nudge players to figure out the sand puzzle instead of assuming it is broken.
The ashtwin project watching the hatchling fling themselves at the sun for the 203th time: -_- The ashtwin project when the hatcling fucking makes it on the 204th attempt: 0o0
Ist ashtwin project actually all about this kind of thing? I mean "lets launch probe again and again untill it will find the Eye" and "hatchling fly to the sun to board sun station again and again untill success" seems kinda same
This is unironically how i often go to the sun station. it took me untill after i beat the game to learn that i can take a teleporter there, and i can never remember where it is.
In my first play through I thought the sun station caused the supernova and did something like this. Wild experience you don't know how hard it is till you try it
Same man, that was actually the intention though! The Nomai wanted to cause the sun to go supernova with the sun station but they didn't have enough power to make it happen. Then the Interloper killed them all and the ash twin project kicked off when the sun naturally died. It's a great story that I still don't know a ton of but that bit was pretty clear to me haha.
I thought the Interloper itself who crashes into the sun causes the supernova. While I played I also expected an extreme puzzle to prevent the supernova where you had to use well timed warps between the stations as on many of them you could manipulate something. E.g. reroute the energy from Ember Twin, reposition the Blackhole Forge, reassemble the Probe Cannon and shoot a blackhole through the Sun Forge to prevent the Interloper from hitting the sun with a three-body-problem. Obviously this never was a thing but the pieces where all there and I was a bit disappointed because the the thought seemed sooo badass to me.
@@Mosethyoth God, that would be sick. It runs counter to the game's themes, which are themselves beautiful and compelling, but there is something about the idea of nailing the Perfect Loop(tm) that tickles my brain in all the right ways.
Watching your thrusters rapidly firing on all axises as you made every necessary splitsecond adjustment to your orbital velocity.... Magnificent! Im so proud.
@@StarpunkPrime That was the hardest bit honestly haha. I ended up lining the ship up so that when I stepped away from the console islt basically just fired me out the hatch hahaha Completely forgot about the eject function tbh
Genuinely, you guys know you can rotate your ship, so that the hatch is pointing down manually, without changing your orbit whatsoever, right? Having the ship point downwards is not that hard
Only once you've tried for yourself do you know... Getting in to solar orbit by the station? Managable. But catching up to the station? Thats a whole different Rocket-science!
You can lock an area in the middle of both buildings and the ship will stay in matched velocity. I think the pieces of brifge floating there in midspace are a clue for this.
This was very similar to my first attempt at getting to the sun station. But i unbuckled, and couldn't get back into the seat or anywhere else. Well, another attempt it is. If i got close first time, it should be easy. 972 attempts later, i managed it.
To those who haven't played this: due to the reduced scale of the solar system while maintaining "normal" gravity, this location has gravity shear probably impossible IRL anywhere except a black hole. It's challening to reach if you understand orbital mechaics, and close to impossible if not. Lots of fun.
Not as cool after watching someone do this without the ship. Like, launched with the jetpack from another planet, threw themself at the sun, and got in the station without the ship at all.
Have you landed on the sun station? There's no point rolling. The orbit is so close to the sun that the whole thing just spins super quick. It's just as easy to match speed but leave rotation well enough alone.
@@a_plastic_bag well, it isn't exactly easy to make "intuitive" controls when it comes to moving around in 3d space where there isn't such thing as "up" or "down".
It's not like it really helps to be fair. It's going so fast that you just keep spinning anyway. Your rotational orientation is fucked no matter what you do haha. Hardest part for me was getting out of the ship 😂
Friendly reminder to anyone trying to fly directly to the sun station: your cockpit has an ejection seat.
i bet this would throw you out of orbit though
@@seatbeltpillows8844 the game has issues with gravity inside the ship. That’s why on the first attempt they got stuck to the wall. Easiest is thus to just eject instead of unbuckling.
@@seatbeltpillows8844 aim towards the station so you smash into the station instead
IT DOES??
@@DidierLoiseau Its less a problem than the sun just having a stronger gravitational pull than your ship, so you'll naturally fall towards the side of the shit that is facing the sun.
If your ship was capable of not spinning, I don't think it would have this issue though
It's fascinating how we can swap the music between Interstellar and Outer Wilds, and it still works perfectly! It's an incredible compliment to Interstellar.
Nah you stole that joke man
Someone described OW as "Interstellar Meets Groundhog Day"
Feldspar would be proud.
"Your feather would be proud"
I actually managed too to get to the sun station manually!
...well kind of.
I've crashed my ship against it and got destroyed, but I managed to get out of the seat in time, flew with my suit to the entrance and got the achievement. But hey, on my first try!
Nicccce haha. I never managed to find the warp after. How the warping works is one thing I never managed to fully grasp in Outer Wilds haha
@@OverlordShanbooh the warp just need to align with the planet it's connected to
@@OverlordShanbo It's one of the sections of the game that developers' tried to simplify without making it too obvious. Revisiting the High Energy Lab and White Hole Station may help refresh your understanding as that where most of the details are found.
Spoilers
...
...
Each warp tower corresponds to an astral body indicated by their design, with the White Hole Station being exclusively linked to Brittle Hollow. When you stand on the black hole warp platforms you need to wait for the the corresponding astral body to orbit overhead the tower. This is the so called alignment. Being on the platform will trigger the warp sequence for the few seconds they are aligned. Your scout can also trigger the warp if it is on the platform.
You can directly observe this alignment phenomenon by using the controls in the White Hole Station to rotate the structure and watching the alignment indicator next to the warp platform.
@@kaeox_ all correct with one minor exception.
The Ashtwin warp itself for some reason seems to need to align with the Embertwin directly above.
That is unless you travel inside, stop the rotating structure there with the corresponding warp platform on it and turn it on again which sets the angle for the warp to a new longitude.
@@MosethyothI believe it is addressed in the game that the two planets function as one astral body for the purpose of the warp. What do you mean that you can change the angle for the warp? I thought…(spoiler)
that was just a clever hint that the tower is indeed on Ash Twin and to nudge players to figure out the sand puzzle instead of assuming it is broken.
The ashtwin project watching the hatchling fling themselves at the sun for the 203th time: -_-
The ashtwin project when the hatcling fucking makes it on the 204th attempt: 0o0
Ist ashtwin project actually all about this kind of thing? I mean "lets launch probe again and again untill it will find the Eye" and "hatchling fly to the sun to board sun station again and again untill success" seems kinda same
@@nocturnered281the Nomai jumped in black holes for fun, they would have absolutely kept pushing this tech to its theoretical limits
What is this weird face with only two eyes ?
Goddamn this joke is so unfunny
@@half.blightok? that’s kinda just a you issue.
This is unironically how i often go to the sun station. it took me untill after i beat the game to learn that i can take a teleporter there, and i can never remember where it is.
I never found the Sun Station Warp either and I stopped looking after I managed to hotshot into it haha.
theres one tower on ash twin where you have to go in from the back and get over the catci
@@IckStickO oh yeah. The sun shaped one.
@@Dothememey yeah, aren't there writings that say that warp towers are made to resemble the location they're leading to?
@@limonlx7182 Yeah there are texts in the high energy lab about how they are going to make the towers look like their warp destinations.
the infamous Feldspar final exam, well kinda. there's still going full speed dark bramble
CMON TARS!!! CMON TAAAARS!!!
Anytime I do something mildly difficult in a game I always imagine this scene 😂
Same 😂
“Hatchling! This is no time for caution!”
The process of learning how to manually dock on the sun station is amazing, I definitely recommend it. So worth it.
Definitely worth the achievement.
If you loved that, you should play Kerbal space program. There is also a lot of those orbital mechanics to learn.
In my first play through I thought the sun station caused the supernova and did something like this. Wild experience you don't know how hard it is till you try it
Same man, that was actually the intention though! The Nomai wanted to cause the sun to go supernova with the sun station but they didn't have enough power to make it happen.
Then the Interloper killed them all and the ash twin project kicked off when the sun naturally died. It's a great story that I still don't know a ton of but that bit was pretty clear to me haha.
I thought the game was all about stopping the sun station,
but the real ending was way batter
I thought the Interloper itself who crashes into the sun causes the supernova.
While I played I also expected an extreme puzzle to prevent the supernova where you had to use well timed warps between the stations as on many of them you could manipulate something.
E.g. reroute the energy from Ember Twin, reposition the Blackhole Forge, reassemble the Probe Cannon and shoot a blackhole through the Sun Forge to prevent the Interloper from hitting the sun with a three-body-problem.
Obviously this never was a thing but the pieces where all there and I was a bit disappointed because the the thought seemed sooo badass to me.
@@Mosethyoth God, that would be sick. It runs counter to the game's themes, which are themselves beautiful and compelling, but there is something about the idea of nailing the Perfect Loop(tm) that tickles my brain in all the right ways.
Well that was a whole freaking exprience. Good night in America I could feel that in my chest.
Watching your thrusters rapidly firing on all axises as you made every necessary splitsecond adjustment to your orbital velocity....
Magnificent! Im so proud.
THAT’S EXACTLY WHAT DOING THAT FEELS LIKE!!!
The amount of times I tried to do this and plummeted into the sun. Kudos on doing what I could not.
You know I play to much to be able to do this reliably
I remember 1/3 of my attempts were getting to the sun station, the other 2/3 were getting out of the ship once I was there.
Nice job dude!
when i first went to sun station i used the ejection button to actually leave my ship
I think i got it on my 2nd attempt i love that ship its probably the best space ship i have ever flown.
The most impressive part of this is being able to get out of your ship hatch.
@@StarpunkPrime That was the hardest bit honestly haha. I ended up lining the ship up so that when I stepped away from the console islt basically just fired me out the hatch hahaha
Completely forgot about the eject function tbh
Genuinely, you guys know you can rotate your ship, so that the hatch is pointing down manually, without changing your orbit whatsoever, right? Having the ship point downwards is not that hard
Only once you've tried for yourself do you know...
Getting in to solar orbit by the station? Managable.
But catching up to the station? Thats a whole different Rocket-science!
go towards the sun to go faster, go away from the sun to go slower
Time until firestation destruction by the sun: 3 seconds.
This is so freaking good 😂
and for our next trick!
Hell yeah! Its one of my favorite things to do outerwilds
You bloody legend! thanks for sharing this.
I did it faster, but it's not a challenge
You can lock an area in the middle of both buildings and the ship will stay in matched velocity. I think the pieces of brifge floating there in midspace are a clue for this.
I'm still proud to actually have landed the ship on the station
It only took me 4 tries to land but it was still really intense. I think I got a bit lucky.
This was very similar to my first attempt at getting to the sun station. But i unbuckled, and couldn't get back into the seat or anywhere else.
Well, another attempt it is. If i got close first time, it should be easy.
972 attempts later, i managed it.
Or yknow, you can go to Ash twin like a sane person
This shit is sick though
To those who haven't played this: due to the reduced scale of the solar system while maintaining "normal" gravity, this location has gravity shear probably impossible IRL anywhere except a black hole. It's challening to reach if you understand orbital mechaics, and close to impossible if not. Lots of fun.
It's easier to just eject the cabin.
I was far too invested in the outcome of these events. Felt genuine anticipation and exhilaration and relief.
For me it was "My God is The Sun" by Kings of the Stone age
Is that the name of the achievement??? It should be.
Holy shit
that was so intense!
Amateurs, i did it ON KEYBOARD AND MOUSE
Daam Games are getting to realistic now ez
Wow I tried for soooo long, never managed to do it. Noice
3 days i need it to
o7
What is that game. Looks amazing.
It's Outer Wilds. I consider it one of my favourite games now. If you're into sci fi and roguelike style games, you'll absolutely love it.
What game is it? I haven't seen it before.
It's Outer Wilds. A really addictive and unique exploration game. Especially if you're a fan of space sci fi.
@@OverlordShanbo Can vouch. Outer Wilds is an absolute masterpiece.
Did markiplier play this game.
вкусно доедать?
btw what's this game called?
Outer wilds
Game name?
Outer Wilds
Not as cool after watching someone do this without the ship. Like, launched with the jetpack from another planet, threw themself at the sun, and got in the station without the ship at all.
Why most players don't know how to roll the ship? hahaha
Have you landed on the sun station? There's no point rolling. The orbit is so close to the sun that the whole thing just spins super quick. It's just as easy to match speed but leave rotation well enough alone.
@@OverlordShanbo idk about you, but I prefer it when my up is pointing up.
To be fair the controls for it aren’t very intuitive
@@a_plastic_bag well, it isn't exactly easy to make "intuitive" controls when it comes to moving around in 3d space where there isn't such thing as "up" or "down".
@@limonlx7182 True, but I personally think Q and E would have been better choices.
Nice.. but next time without velocity match please
It's not like it really helps to be fair. It's going so fast that you just keep spinning anyway. Your rotational orientation is fucked no matter what you do haha. Hardest part for me was getting out of the ship 😂
eject can be nice, don't have to wrestle gravity... needs quick reactions not to plummet though!@@OverlordShanbo
I did it in 1'10 (without focus and match velocity)!
Spingravity mod makes it easier, let's the ship spin freely
Nice clip!! I did it faster of you want tips...
It’s done slowly to match the music
I spent 5 hours of tries before success 💀