HighNoon is a standardised airsoft competition, current modes include 1 versus 1, 2 versus 2 (Coming Soon) and Team versus Team (Coming Soon) Participants are allowed to use the following list of equipment: *Eye Protection or Full-face Protection *One Pistol *One to Three Magazines Knee Pads Elbow Pads Gloves One Backup Pistol One to Three Backup magazines Holster Battle belt Magazine pouches Dump Pouch Item(s) highlighted in * are mandatory equipment Participants must stay within the bounds during the competition Each participant may only equip one pistol during the competition Each participant may only carry three magazines during the competition Each magazine may only be loaded with 17 BBs The maximum allowed muzzle energy of participating pistols is 1 Joule (Rounded off to the second decimal place) (All pistols will be tested using 0.2g bbs and green gas provided by LandingZone) Participants may only use the single-shot function of their pistol during the competition Participating pistols must have a 14mm CCW outer thread or an 11mm CW inner thread Participating pistols must be equipped with a tracer united provided by LandingZoneHK Participants must use 0.2g BBs provided by LandingZoneHK Participants must use Green Gas provided by LandingZoneHK Participating pistols may be equipped with any modifications other than an extended stock, modifications that emit light, such as flashlights and lasers, may only be equipped but not be used during the competition Participants must hand their pistols over to the referee to ensure that the participating pistols are chamber empty and hammer down before the start of the competition. Participants may only carry up to two magazines on their body Participants must place their pistols and at least one magazine at the designated positions on both sides of the starting point of the field Participants must stand at the designated starting point before the start of the competition Participants must raise their hands up and put them behind their ears in a ready position before the start of the competition Participants must wait for the head referee's signal before moving The first to hit the/all member(s) of the opposing team wins If both sides are hit/traded at the same time, the round will be considered as a draw After or between each set/round: Participants must hand over guns to the deputy referee to ensure chamber empty and hammer down Participants may not reload or charge the magazines with gas All judgments are decided and announced by the head referee Competition rules: Blind firing is strictly prohibited, participants must see the target before firing Participants may not climb over or on top of the obstacles Participants may not move prematurely Participants must immediately call their Hits and yell 'Hit' after being hit Bingo/Surrender are allowed in this competition (subject to the opponent's failure to respond in time) Participants may not shoot at the opponent after the opponent called hit Participants may not use light-emitting devices such as flashlights and lasers Participants may not use full-auto mode Participants must ensure the pistol is chamber Empty and Hammer Down of the guns before and after the set/round Participants must follow the safety rules for the use of firearms during the competition *Failure to comply with the rules above will be considered as an offence* Participants may not commit more than one offence during the same competition (regardless of the same rule or different rules)* A warning will be given for the first offence Participants will automatically lose the competition after the second offence Timeout: If a problem/malfunction occurs with the participating pistol, magazine or participant during the game, the participant can request to replace it with the backup pistol, backup magazine(s) or backup player (only applicable to the team versus team mode) When replacing the magazines, the ammo count of each magazine will remain the same as before Participants may only request 1 timeout each game 1 vs 1 mode scoring system: There are a total of eight rounds in each game The first to reach four points wins the game The winner of each round will score one point (Both participants will score one point if the round results in a draw) If both participants score four points at the same time, the next match will be a sudden-death game If the last game still resulted in a draw, then the final winner is decided by the remaining BBs in the magazine, the participant with the most BBs will be the final winner. (If the player runs out of BBs during the competition, the participant will automatically lose the competition) In the case of any disputes, LandingZoneHK reserves the right of final decision.
HighNoon is a standardised airsoft competition, current modes include 1 versus 1, 2 versus 2 (Coming Soon) and Team versus Team (Coming Soon)
Participants are allowed to use the following list of equipment:
*Eye Protection or Full-face Protection
*One Pistol
*One to Three Magazines
Knee Pads
Elbow Pads
Gloves
One Backup Pistol
One to Three Backup magazines
Holster
Battle belt
Magazine pouches
Dump Pouch
Item(s) highlighted in * are mandatory equipment
Participants must stay within the bounds during the competition
Each participant may only equip one pistol during the competition
Each participant may only carry three magazines during the competition
Each magazine may only be loaded with 17 BBs
The maximum allowed muzzle energy of participating pistols is 1 Joule (Rounded off to the second decimal place) (All pistols will be tested using 0.2g bbs and green gas provided by LandingZone)
Participants may only use the single-shot function of their pistol during the competition
Participating pistols must have a 14mm CCW outer thread or an 11mm CW inner thread
Participating pistols must be equipped with a tracer united provided by LandingZoneHK
Participants must use 0.2g BBs provided by LandingZoneHK
Participants must use Green Gas provided by LandingZoneHK
Participating pistols may be equipped with any modifications other than an extended stock, modifications that emit light, such as flashlights and lasers, may only be equipped but not be used during the competition
Participants must hand their pistols over to the referee to ensure that the participating pistols are chamber empty and hammer down before the start of the competition.
Participants may only carry up to two magazines on their body
Participants must place their pistols and at least one magazine at the designated positions on both sides of the starting point of the field
Participants must stand at the designated starting point before the start of the competition
Participants must raise their hands up and put them behind their ears in a ready position before the start of the competition
Participants must wait for the head referee's signal before moving
The first to hit the/all member(s) of the opposing team wins
If both sides are hit/traded at the same time, the round will be considered as a draw
After or between each set/round:
Participants must hand over guns to the deputy referee to ensure chamber empty and hammer down
Participants may not reload or charge the magazines with gas
All judgments are decided and announced by the head referee
Competition rules:
Blind firing is strictly prohibited, participants must see the target before firing
Participants may not climb over or on top of the obstacles
Participants may not move prematurely
Participants must immediately call their Hits and yell 'Hit' after being hit
Bingo/Surrender are allowed in this competition (subject to the opponent's failure to respond in time)
Participants may not shoot at the opponent after the opponent called hit
Participants may not use light-emitting devices such as flashlights and lasers
Participants may not use full-auto mode
Participants must ensure the pistol is chamber Empty and Hammer Down of the guns before and after the set/round
Participants must follow the safety rules for the use of firearms during the competition
*Failure to comply with the rules above will be considered as an offence*
Participants may not commit more than one offence during the same competition (regardless of the same rule or different rules)*
A warning will be given for the first offence
Participants will automatically lose the competition after the second offence
Timeout:
If a problem/malfunction occurs with the participating pistol, magazine or participant during the game, the participant can request to replace it with the backup pistol, backup magazine(s) or backup player (only applicable to the team versus team mode)
When replacing the magazines, the ammo count of each magazine will remain the same as before
Participants may only request 1 timeout each game
1 vs 1 mode scoring system:
There are a total of eight rounds in each game
The first to reach four points wins the game
The winner of each round will score one point (Both participants will score one point if the round results in a draw)
If both participants score four points at the same time, the next match will be a sudden-death game
If the last game still resulted in a draw, then the final winner is decided by the remaining BBs in the magazine, the participant with the most BBs will be the final winner.
(If the player runs out of BBs during the competition, the participant will automatically lose the competition)
In the case of any disputes, LandingZoneHK reserves the right of final decision.
That was so cool! Definitely want to try this with some friends!!
Noti gang??
Thanks for the support
我想加入voc
我想加入voc