- Learn backend software development with Boot.dev! Click this link sponsr.is/bootdev_YongYea and use my code YONGYEA to get 25% off your first payment for boot.dev. That’s 25% off your first month or your first year, depending on the subscription you choose. - There is no doubt Concord was a massive flop for Sony and PlayStation, but $400 million is such an astronomically high budget figure for a game like Concord that I definitely would like more corroboration before fully believing in this report. Colin Moriarty seems pretty confident in it, other journalists have cast doubt on the figure going as far as calling it nonsense. Regardless, Concord was a big money sink that made $0 back after Sony shut the game down just 12 days after launch and refunded every purchased copy. PATREON: www.patreon.com/yongyea TWITTER: twitter.com/yongyea INSTAGRAM: instagram.com/yong_yea TIKTOK: www.tiktok.com/@yongyea TOP PATRONS [BIG BOSS] - Devon B [BOSS] - Gerardo Andrade - Michael Redmond - Phil [PRETTY LEGENDARY] - azalea
Doubt we will get any real answers but the idea of money laundering and it not being that important to Sony seems possible. Right now that money is more controversial in headlines then it is explained
I feel like this should ad have a disclaimer attached. My wife has been doing something similar and let me tell you... two years of job hunting and no-one wants to hire someone without a degree or prior job experience. It's a catch 22. My wife literally got trained by a lead dev for a large company and was "job ready" but the company said no - not without a college cert.
I saw a video showing the credits for the game were over an hour long. By comparison Baldur's gate 3 was 35 mins long and other AAA games have credits 10-20 minutes long. So that $400 million number seems plausible. I think it would make sense if Firewalk had spent over $200 million before Sony took over them and then Sony doubled down with their own $200 million after they didn't like the final product since Sony was pushing hard for this for some reason.
@@TheAntlionGuard That was bait whoever posted about that. It's got no real backing to the claim but it would of been cool if Sony was Smart enough to even think about that.
No new Jak & Daxter No new Days Gone No new Resistance No new Sly Cooper No new Killzone No new SOCOM No new Infamous No new Prototype No new Bloodbourne $400 million buckaroos down the crapper...
The game cost 400m and fails and zero profit while donating a topic that everybody else made profit off. I even got a meme out of this and if it goes viral like my meme about graphics in games it'll be good.
You underestimate the systemic issues that arise from wokeness completely taking over a studio. People think it’s a coincidence that Boeing planes started falling out of the sky just a few years after they published a report detailing the racial composition of every department and level of management and how many whites men they had fired to make room for MORE DIVERSITY. There is a direct connection to the belief system that opposes meritocracy outright as bad, and the decline in merit and quality in ANY industry. It is not hard to draw the connection.
It’s been proven that video was slowed down, and in actuality, it’s 36 minutes long. Still ridiculous for any game to have credits over half an hour long
@@00F it sorta makes sense in the case of stuff like GTA or MMOs since both of these take massive teams to produce (and in the case of FFXIV in particular, about one hour of the 1h40 minutes long credits for ARR are dedicated to naming the 1.0 players) Concord though? Heeeehh
Truly, there is no way this wasn't a front for money laundering of some sort. Maybe there was some truth in the game attempt, maybe there was an expectation to get some of the money back to mask it as a loss instead of a scheme, but then the game never sold anything and now the perceived truth is just obvious.
You're not far away from it It was a fundraised project from a company called ProbablyMonsters: ProbablyMonsters CEO's name is Harold Ryan, and no, we don't know how he is related to the Jim Ryan because the later never disclosed information about his relatives. Harold Ryan was the former Bungie CEO, he left after the Destiny release (the infamous 500 million dollars game scandal) and created the ProbablyMonsters that consisted from former Bungie employees. After Sony acquired Bungie, the current Bungie employees went on tour through Sony studios to audit the live service games in development (all 12 of them). After that several promising ones were closed due to negative feedback from said employees. At the same time they highly praised Concord that received additional funds after that. After the bad release of the Concord, ProbablyMonsters distanced themselves from the Firewalk studio, created the new studio and even received additional fund from investors. At the same time, Sony received all backlash from bad release and lost a ton of money. Also, Jim Ryan "left" the Sony which suspiciously enough coincided with Sony's internal investigation about inappropriate fund distribution.
@@anonx8822the devs had a really good deal on salaries and benefits I imagine, and strech that for 8 years, I mean it's not really close but you can see how
-$400 million -8 years in development -Still had to rush to get it done -Brought in so many people the credits are over an hour long -Didn't last 2 weeks Ladies and gentlemen, I give you: Mismanagement the Game.
Considering that Concord of all games is going to be part of that show on Amazon Prime called "Secret Level" says a LOT about just how much faith Sony had in this game.
That doesn't surprise me much. Corpo suits don't understand what people like about video games, the only know how to make poor imitations. In their eyes if the make a carbon copy of something people liked is a surefire way to make money.
Monopoly Go spent that money not on the game but on marketing for the game. It seems every $1 spent on marketing gives them more than $1 back in revenue.
@@wibu_berkata Way more then that, WAY MORE. I recall a episode of the Angry Joe Show, I want to say he said 1 BILLION but I might be thinking of a different game.
@@BUPMY1 Compare to Sony and general industry behaviour in the past? They figure people will pay it and it will make the numbers go up. Now, whether there's a reason those numbers Need to go up or if the owners/executives just want more money in their pockets is a seperate matter, but it's also somewhat irrelivant to the question, as they'd do it anyway if they figured they could get away with it.
If the PS5 Pro was at least $550, I'd believe that covering the flop. But not when the thing $700+, considering the damn stand & disk drive(which scalpers are now buying, because no one bought them prior)
That’s ridiculous, Sony knows most gamers aren’t gonna buy the Pro, their data on the PS4 Pro sales show that. No, Sony are just out of touch and think they can sell their audience anything.
HOW!? It's not an open world game, it's an arena shooter with small maps and no side quests in big cities! It's rumored that Elden Ring budget was 200 million, there's no way a game this small in scope could have a budget higher than that
@@the_furry_inside_your_walls639 how would I know? It's not like the studio's finances are public. But SBI tries to get their hands on any gaming ip lately and with such an astronimcal budget and character designs looking like they do, it's a legitimate possibility, that's all I'm saying.
I doubt that. With a development cycle this long and this bloated, I don't see it making its money back even if the characters were cool and sexy as hell.
dude the base ps5 is still 500, that makes no sense. MAYYBE if they dropped it to 3 or 400, but they left base at the same price and upgraded the pro, there's a price for upgrades
@@bradhaines3142 These console babies are unreal... Consoles are like injet printers. They're basically giving them away, so they lock you into their environment. Then you will spend even more money. How have you guys not figured this out already? The issue with the PS5Pro is that Microsoft isn't making a counter product, so now Sony doesn't have to give it away.
Black Myth: Wukong had a budget of $70 million throughout its six years of development. Sold 20 million copy in one month. Concord had a budget of $400 million (or $100 million?) throughtout its eight years of development. Sold 25k copy and fully refunded.
One game with made with passion,care,attention to detail and fun gameplay in a unique/hardly explore setting (Chinese Mythology/Sun Wukong) in a Single Player Game . Concord was a bland,repetitive,live service team shooter with in game purchases and frankly not a good roster of characters, it was a poor man's bootleg Apex Legends
I wouldn’t be surprised if that’s how much they spent on the studio+Development+Marketing, it’s an absurd amount but it’s believable. However I do not believe the cost of the development alone was $400M, that would make it one of the most expensive games ever made and it just doesn’t add up
They refunded everyone and pulled the game because they can write it off as a business loss and get back a large amount of the money as a tax write off. Though with such a high budget this may be a planned loss, also known as tax fraud.
@@Brave_Cross I say give J&D to Insomniac. Only way I'd be confident in a new game since Naughty Dog made it clear they don't want to work on the series anymore.
A Bloodbourne remaster with tiny graphical tweaks and a smooth 60+ framerate would be a lincense for Sony to print money, but no, let's go all-in on a Hero Shooter with atrocious characters and a price tag in an over saturated market that lost interest in new (key word: NEW) Hero Shooters about 5 years ago.
Sony wanted this to be their Star wars. Personally, I think this is karma for disregarding preservation and casting aside so many exclusives and mascots they had from back in the day. They have so many IPs that they can go back and blow the dust off of and revitalize. Oh well! 🏴☠️
It's not just the fact that the credits for Concord are so long that makes this figure actually believable, it's that if you actually read the credits a lot of the people involved with this game were consultants and analysts. Which are jobs that don't actually make the game better in any way but are paid an outrageous amount of money for some reason.
Yong is how I first learned of Concord's existence. It is just about the worst possible look when people are learning about your game from pundits who go, "yeah, Sony has this new game that's poised to flop so hard it's going to make the Borderlands movie look like Avatar (Cameron's, not Shyamalan's)," but "this game broke the world speedrun record for failing AND cost a zillion dollars" is indeed worse...
I work in a high school. A bunch of teenagers were talking about video games so I brought up how funny the failure of Concord was. None of them had heard of it. Admittedly I'd only heard about it through TH-cam too, but it's crazy how such a "big" game can have completely passed by the sort of guys who should be playing it.
@@fernandopacheco1795 400M sounds outrageously high for this project. As far as leaks go, its known that Sony fought against Insomniac spending 300M+ in Spider Man 2 (which is a estabilished IP guaranteed to bring profits).
C'mon Sony. $400 mil? Some of that money could have been used for a Bloodborne remake or remaster and gained more than Concord. Wasting money and time and money on some ol' bullshit. Wtf? 🤦
they had no choice but to refund people, the game sold less then 10000 copies. if they didnt refund, they would risk a lawsuit. i agree its very weird, imo they ruined it on purpose, it seems intentional
Omfg. Seems like the gaming industry has become a great place to launder money. There is no reality where 400 million buys a game this bad. Something illegal happened.
400 million plus whatever it cost to acquire Firewalk, which may well be around another 100 million. That kind of dosh could have made one game each for maybe five of their dead IPs. Like how does a new installment each for Killzone, Resistance, Motorstorm, Jak&Daxter and Syphon Filter sound? Or maybe Resistance, Wild Arms, Sly Cooper, Infamous and Ape Escape? How about Socom, Soul Reaver, The Getaway, Warhawk and Twisted Metal? Or....
I hope Sony suffers for this. For that kind of money we could have gotten a Jak and Daxter remake, Days Gone 2, Bloodborne on PC or PS5 upgrade, original God of War remake, INFAMOUS remake, etc. Foolishness.
@@badabingbing474 The game sold 7.3 million copies, so it didnt flop. It also came out the same year as God of War and Red Dead Redemption 2, so stiff competition. Days Gone also went overbudget due to delay, and on release had some technical issues (bugs, frame rate issues, etc) that led to critical reviews BUT it was a new IP, a sequel could have fixed the issues of the first game. The game had a lot going against it, and still got the bad end of the stick.
DUDE 1.2 million subscribers?! Just yesterday you were making these niche video essays on Death Stranding theory crafting. Congratulations man, your work ethic and success are incredible 🙏
I’m not sure if the 400 million is correct, but those animations definitely would have added to the price. Keep in mind they were gonna be released weekly, so they probably had at least 10-15 of them done already to get ahead of the curb.
if the $400 million price tag is true (and if the stories coming out of Firewalk are to be believed, I currently have no reason to doubt that figure), Concord isn't the most catastrophic failure in gaming; it's the most catastrophic failure _in the history of entertainment._ Even legendary bombs like Heaven's Gate (which singlehandedly 86'd an entire film genre) and the E.T. video game (which nearly took down an _entire industry)_ didn't come anywhere close to that kind of loss, even accounting for inflation. The mere fact that there are zero indications that Concord's nuclear meltdown has made other AAA publishers reconsider their stance on new live service games proves that an industry-wide crash in the near future isn't just likely; it's inevitable.
Staying optimistic and respectful is important at work, but you NEED constructive criticism(or even a wake-up call). I’m certain there were multiple people in that office who knew the character designs were shit, and they either kept their mouths shut or weren’t given the time of day. Crazy.
I know you're just regurgitating the information, but I have to give you credit for not misrepresenting anything. Some people dismiss Colin so readily that they don't even listen long enough to know what they're denying. The constant game of telephone online drives me crazy.
I want it to be 400 million just because it’s funny, but the fact it was supposedly a developer makes me suspicious. No one on the ground floor of anything rarely knows what the budgets and total expenditures are. That’s just my knee jerk reaction though.
Considering that they were setting up Concord to be a multi-platform franchise (i.e. comics, books, TV shows, movies), $400 million isn't that hard to believe. Especially if the rumors of the game being an unfinished mess a year before release were true and they spent $200 million outsourcing work to other studios to fix it.
Helldivers 2. 50-100 million budget over 8 years. Sold 15 million copies. Last weekend 85 000 people were playing. Concord= 400 million dollars over 8 years. Sold 25 000 units in just 1 week.
I don’t get how this cost 400m no way Sony actually planned to spend that much on it , it mustve been in dev hell for a few years or been rebooted and just got out of hand and no one at Sony was brave enough to pull the plug. Game publishers can be pretty dumb but I don’t believe a massive publisher like Sony would spend 400m on a new IP intentionally. Either way if this is true it’s easily the biggest disaster in video game history and Sony are lucky they already generate so much revenue because this mistake is big enough to make a lot of well known publishers go under. If Ubisoft did this they’d be finished
It is one of those situations where it does seem both believable and unbelievable at the same time. I could see there being a “high investment” in Concord, but $400 million” seems like it can’t be real. Like what was said, we need to wait to see if there’s some validation to this, but god help is if further investigation confirms this as truth.
This whole story is reminding me of Drake of the 99 Dragons on the Xbox (bet yall didn’t expect to hear that name again lol). The publisher behind Drake was really pushing for Drake to become this iconic series that would spawn more video games as well as comics and a tv show. They were blinding themselves with these dreams of grandeur and game dev comments about bugs and ways to improve the game were completely ignored. Sony and Firewalk should’ve did some research on Drake of the 99 Dragons development, it could’ve saved them $400 million
Nah there has to be some kinda money laundering thing behind this all. 400 million on something that looked terrible, had no marketing, and died faster than a house fly is fucking ridiculous
the worst part is those clowns get a tax writeoff. There should honestly be some kind of law against that. It's idiotic they can flop a game this hard and then get a tax writeoff
i work in game dev, and i agree we need more sources to corroborate the 400m figure. HOWEVER, i would not at all be surprised to see it costing that much.These investors will just throw money at these kinds of projects because if it is a hit it wont matter how much they threw at it. all they need is one. And likely what happened is you have someone at the company who's a REALLY good salesperson when it comes to talking to the investors, and they showed them just enough game to convince them to give more money.
I'm still kinda sceptical of it being 400 million to develop this game. Even if it was mismanaged horribly I can't see why Sony would invest that much in this game and then barely market the game at all outside of one appearance in a state of play just months before the launch.
They can always write that off on their taxes like it was nothing! And best of all, the laws are such that if this write off covers all their taxes this year, it rolls forward as many years as necessary! Hooray!
It legit makes me furious that companies can do write offs like this. If I lose value on my car or my house I get jack shit. Tax laws babying companies but crushing regular folk is one of the biggest injustices in this world.
"A billion dollar IP, akin to StarWars". That's something you can't force. That's lightning in a bottle. Reminds me of CliffyB with Lawbreakers, wanting to make "another million $ IP" . Both Concord and Lawbreakers lacked one critical thing that is essential for that: Memorable characters that ppl can relate to, and not ones that look like hitting randomize in a character creator.
the fans have been asking myself included for old IPs to be revived, but good job sony those “400 million” that were used to develop a game that was DOA could’ve gone to revive the games that fans have been asking for.
even if it's 250 or 300k. Remember. Avatar 2 cost almost 500k. They had to create new tech to film under water, new tech for CGI and so on. Then you have concord where in the best case cost half of Avatar 2 or almost as much as the movie (in the worst case)..... Let that sink in. Like so many said. We could have had a new Sly game, a new Medievil, etc...
I know people are not factoring in the price of Sony buying the studio but if we take that and give reasonable numbers for how production went before and after Firewalk was acquired along with Sony buying the studio then I can see the total being close to 400 mil.
"400 million dollars? Money well spent." - TF2 Scout Also there just aren't enough KEKWs in the world to express my reaction at the fact Sony was gonna make Concord and its ugly pink-haired cyan-furred elf girl into their flagship IP. 🤣🤣🤣
So the reason for PS5 Pro cost so much is because Sony lost their $400 million investment in Concord and because the game wasn't received well, Sony saw that their entire live service roster looking just as grim as Concord if not worse.
I've watched a lot of your videos YongYea. Always find them entertaining and informative. But that moment where you questioned "Monopoly Go????" being a part of the most expensive games produced list had me in stitches.
@@DevilishmanThe but its a lasy Overwatch clone. They could have just taken the Overwatch files and change some 0 and 1 and call it a new game. It would have cost much much less and couldnt have been worse.
@@zennozangetsu1164 thats how bootlegs work. And bootlegs usualy make some money. Concord lost 400 000 000. Soo the worst chinese bootleg game is still better than Concord.
@@alfasilverblade That is not how bootlegs work, you cannot just copy and past game code without access to the source code which these devs do not have
The $400 million sounds possible on the bases that Sony collaborated with an upcoming Amazon show for an episode revolving exclusively Concord, no other Sony IP is reported to have it's own episode.
@@alfgwahigain5544 I ain't saying I believe it, but after working in a hospital for a decade, I know to never underestimate how much money administration can waste.
@@alfgwahigain5544these consultant companies have video of their conferences and they admit (paraphrasing here) that they scare them (devs) into getting what they want. Its Not crazy to believe that 😂
@@alfgwahigain5544 I agree, other game studios put more in their games and did not have a budget more than 10 millions at most. Even in these days economy with a small team you can do more in just 3 years this game i doubt it took 8 years to make this game or the 400 million budget it took to make.
If SONY was already gonna shell $400m for new IP, they should’ve just bought Metal Gear from Konami with that money. 🙄 It’s not like Kojima’s already their asset, huh?
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- There is no doubt Concord was a massive flop for Sony and PlayStation, but $400 million is such an astronomically high budget figure for a game like Concord that I definitely would like more corroboration before fully believing in this report. Colin Moriarty seems pretty confident in it, other journalists have cast doubt on the figure going as far as calling it nonsense. Regardless, Concord was a big money sink that made $0 back after Sony shut the game down just 12 days after launch and refunded every purchased copy.
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I heard that Ghost of Tsushima was around 7 times lower price, around “60 million” to make that game and look how outstanding that game came to be.
Colin Moriarty? As in the owner of Morairty's Saloon in Fallout 3? No freaking way.
Doubt we will get any real answers but the idea of money laundering and it not being that important to Sony seems possible.
Right now that money is more controversial in headlines then it is explained
I feel like this should ad have a disclaimer attached. My wife has been doing something similar and let me tell you... two years of job hunting and no-one wants to hire someone without a degree or prior job experience. It's a catch 22. My wife literally got trained by a lead dev for a large company and was "job ready" but the company said no - not without a college cert.
I saw a video showing the credits for the game were over an hour long. By comparison Baldur's gate 3 was 35 mins long and other AAA games have credits 10-20 minutes long. So that $400 million number seems plausible. I think it would make sense if Firewalk had spent over $200 million before Sony took over them and then Sony doubled down with their own $200 million after they didn't like the final product since Sony was pushing hard for this for some reason.
With $400 million, Sony could've revived multiple franchises in their graveyard of IPs which they reminded everyone about with Astro Bot
They directly cancelled an Infamous and Prototype crossover game to make Concord instead
@@TheAntlionGuard That was bait whoever posted about that. It's got no real backing to the claim but it would of been cool if Sony was Smart enough to even think about that.
*Cries with sly cooper, Jake and daxter, daxter, killzone, and so many more* EXACTLY!!!!
Absolutely. We could have gotten a Sly Cooper 5, Ape escape 4, and/or a gravity rush 3 with that money.
@@TheAntlionGuard AHAHAHAHAHAHAHAHAHAHA, You can't make this shit up. I swear Corporations are in a race to self destruction.
No new Jak & Daxter
No new Days Gone
No new Resistance
No new Sly Cooper
No new Killzone
No new SOCOM
No new Infamous
No new Prototype
No new Bloodbourne
$400 million buckaroos down the crapper...
Yeah any of those would justify buying a PS5.
I was wondering why the toilets were plugged, I just assumed they were full of crap.
Thank you, be here all video
No new crash bandicoot
No new ape escape
No new Little Big planet
No gravity rush
A million IP's they could have resurrected. Instead they made a gold plated toilet brush.
It's funny to see how all the media talking about how this game flopped is making more revenue than SONY made from the game, LOL.
@sharpester7277 It is sad? IDK how could it be considering the disaster was evident since the open beta, even before that xD
Asmongold said this on one of his videos, that he's made more than Sony did.
And it's also more entertaining than the game itself
The game cost 400m and fails and zero profit while donating a topic that everybody else made profit off. I even got a meme out of this and if it goes viral like my meme about graphics in games it'll be good.
You could sell a booger for a penny and make more money than sony made from this game. They are 399 million in the hole
Its not a Triple "A" Flop, Its a Quintiple "A" Flop
Ah, the ubisoft effect. Where the number of A's reflects the crapness of the game
Quadruple A... You just know anyone claiming to have made such a game has a maaaaassive ego.
more like Quintiple F's
A Spasmotica level fiasco [see the movie Elizabethtown to understand]
@@lawrencexviiikittens5994we dont pay respect to the bottom of bottommost trash
It's money laundering. It has to be.
No one can unintentionally fuck up this badly on this astronomical scale.
100%
Never underestimate stupidity. Cruise ships have sunk this kind of money. Also named "Concord," incidentally.
You underestimate stupidity.
You underestimate the systemic issues that arise from wokeness completely taking over a studio.
People think it’s a coincidence that Boeing planes started falling out of the sky just a few years after they published a report detailing the racial composition of every department and level of management and how many whites men they had fired to make room for MORE DIVERSITY.
There is a direct connection to the belief system that opposes meritocracy outright as bad, and the decline in merit and quality in ANY industry.
It is not hard to draw the connection.
or a tax write off
The 1 hour long credits of Concord is the most unintentionally hilarious thing out there
It’s been proven that video was slowed down, and in actuality, it’s 36 minutes long. Still ridiculous for any game to have credits over half an hour long
@@00F it sorta makes sense in the case of stuff like GTA or MMOs since both of these take massive teams to produce (and in the case of FFXIV in particular, about one hour of the 1h40 minutes long credits for ARR are dedicated to naming the 1.0 players)
Concord though? Heeeehh
@@00F you forget it had buttons you press to set off fireworks and congratulate the devs
@@toomanyaccounts Yeah that was truly pathetic
Damn. They really thought they struck gold to stroke that kind of ego. But that's the echochamber
That ugly game wasn’t worth 400 mill someone was stuffing their pockets with that money
Truly, there is no way this wasn't a front for money laundering of some sort. Maybe there was some truth in the game attempt, maybe there was an expectation to get some of the money back to mask it as a loss instead of a scheme, but then the game never sold anything and now the perceived truth is just obvious.
You're not far away from it
It was a fundraised project from a company called ProbablyMonsters:
ProbablyMonsters CEO's name is Harold Ryan, and no, we don't know how he is related to the Jim Ryan because the later never disclosed information about his relatives. Harold Ryan was the former Bungie CEO, he left after the Destiny release (the infamous 500 million dollars game scandal) and created the ProbablyMonsters that consisted from former Bungie employees. After Sony acquired Bungie, the current Bungie employees went on tour through Sony studios to audit the live service games in development (all 12 of them). After that several promising ones were closed due to negative feedback from said employees. At the same time they highly praised Concord that received additional funds after that. After the bad release of the Concord, ProbablyMonsters distanced themselves from the Firewalk studio, created the new studio and even received additional fund from investors. At the same time, Sony received all backlash from bad release and lost a ton of money. Also, Jim Ryan "left" the Sony which suspiciously enough coincided with Sony's internal investigation about inappropriate fund distribution.
Fr fr
@@anonx8822the devs had a really good deal on salaries and benefits I imagine, and strech that for 8 years, I mean it's not really close but you can see how
@@maluwritter5030 No. If the reported number is 400 million, Sony is trying to get it as a tax write-off.
-$400 million
-8 years in development
-Still had to rush to get it done
-Brought in so many people the credits are over an hour long
-Didn't last 2 weeks
Ladies and gentlemen, I give you: Mismanagement the Game.
Naw they just made it for the new "modern audience" all 690 of them lol
Considering that Concord of all games is going to be part of that show on Amazon Prime called "Secret Level" says a LOT about just how much faith Sony had in this game.
They thought it was going to be a Star Wars style multimedia franchise LOL
@@grantkeller4634and it is but in a bad way that only current starwars can be lol. Worse even.
@@grantkeller4634I don’t know how you create character designs that garbage. It makes apex legend look like masterpiece art
@@piratekingluffy376 that’s what happens when you’re caught up in a company where you can’t ever tell anybody “no, that’s actually an awful design”
That doesn't surprise me much. Corpo suits don't understand what people like about video games, the only know how to make poor imitations. In their eyes if the make a carbon copy of something people liked is a surefire way to make money.
Money laundering front. That makes more sense than thinking this is the result of 8 years and 400 million dollars. Yikes 😬
Do you even know what money laundering is?
yong's tone change when reading "monopoly go" is priceless.
Monopoly Go spent that money not on the game but on marketing for the game. It seems every $1 spent on marketing gives them more than $1 back in revenue.
Marketing: $500m, total $500m
@@Frankabluas monopoly go player their micro transactions is atrocious and I bet they already make more than 500 mil
@@wibu_berkata Way more then that, WAY MORE. I recall a episode of the Angry Joe Show, I want to say he said 1 BILLION but I might be thinking of a different game.
@@wibu_berkata Hasbro & Scopely reported Monopoly Go had made over $3B as of Q2 2024. And still going. They absolutely made that money back LOL
It cost 400m and made back 30 bucks. Huge win for Sony!
It’s no wonder why Sony are in desperation mode. They need the PS five pro to succeed hence the $700 to make up that $400 million void.
Those are Gamestop level returns
@@kevingame3198I don’t think that’s true
@@badlandschugsnumber1fan123 Explain the recent increase in controller prices?😮
@@BUPMY1 Compare to Sony and general industry behaviour in the past?
They figure people will pay it and it will make the numbers go up.
Now, whether there's a reason those numbers Need to go up or if the owners/executives just want more money in their pockets is a seperate matter, but it's also somewhat irrelivant to the question, as they'd do it anyway if they figured they could get away with it.
Some are saying that everyone who's buying the PS5 pro are paying the concord tax to offset the flop.
If the PS5 Pro was at least $550, I'd believe that covering the flop. But not when the thing $700+, considering the damn stand & disk drive(which scalpers are now buying, because no one bought them prior)
That’s ridiculous, Sony knows most gamers aren’t gonna buy the Pro, their data on the PS4 Pro sales show that. No, Sony are just out of touch and think they can sell their audience anything.
@@Walt_Xander94 learn to articulate what you want to say bro, because this doesn’t make sense in more way than one.
@@xblowsmokex
HOW!? It's not an open world game, it's an arena shooter with small maps and no side quests in big cities! It's rumored that Elden Ring budget was 200 million, there's no way a game this small in scope could have a budget higher than that
Probably 300m went to sweet baby inc for "consulting" or so, lol.
@@the_furry_inside_your_walls639 looking at the character roster I'm not so sure about that...
@@justalex4214 Was SBI even involved, or are you just *one of those* people who use their name as a buzzword?
@@the_furry_inside_your_walls639 oh look a furry coming to argue nonsense
@@the_furry_inside_your_walls639 how would I know? It's not like the studio's finances are public. But SBI tries to get their hands on any gaming ip lately and with such an astronimcal budget and character designs looking like they do, it's a legitimate possibility, that's all I'm saying.
400 million dollars could have been saved with a single person going "these are the worst character designs in gaming history".
for real 😂
My new favourite genre of video has been watching Graphic designers react to these salt and water character designs.
"Tune out the white noise of this extreme right bigot commenter"
... see it wouldn't changed anything.
Somehow for some horrifyingly ironic reason, THEY MADE RECOLORED SONIC OCS LOOK BETTER….. Let that sink in…
I doubt that. With a development cycle this long and this bloated, I don't see it making its money back even if the characters were cool and sexy as hell.
That 400 million could've bought us six Ghost of Tsushima games. Cripes.
Or 4 up to 8 helldiver games...
Sony thought Concord was worth $400 million...
Makes you wonder what other slop they invested in, with hundreds of millions of dollars.
The PS5 Pro being $700 makes sense. It's $500 with a $200 Concord tax.
dude the base ps5 is still 500, that makes no sense. MAYYBE if they dropped it to 3 or 400, but they left base at the same price and upgraded the pro, there's a price for upgrades
@bradhaines3142
I do not know if you are joking or not 😂.
@@bradhaines3142 These console babies are unreal... Consoles are like injet printers. They're basically giving them away, so they lock you into their environment. Then you will spend even more money. How have you guys not figured this out already?
The issue with the PS5Pro is that Microsoft isn't making a counter product, so now Sony doesn't have to give it away.
@@jamesbyrd3740 Fuck the AAA industry as a whole. Both the console manufacturers and the publishers.
@@bradhaines3142right. Sure was an upgrade removing the disc drive lmao
Black Myth: Wukong had a budget of $70 million throughout its six years of development. Sold 20 million copy in one month.
Concord had a budget of $400 million (or $100 million?) throughtout its eight years of development. Sold 25k copy and fully refunded.
What you trying to say? 😮
One game with made with passion,care,attention to detail and fun gameplay in a unique/hardly explore setting (Chinese Mythology/Sun Wukong) in a Single Player Game .
Concord was a bland,repetitive,live service team shooter with in game purchases and frankly not a good roster of characters, it was a poor man's bootleg Apex Legends
Don't worry, the media will spin it so the money laundering will be covered.
Black Myth made back its budget double the amount.
@@razgriz1ne1ne48pretty much this year has been a really good year for Indie studios.
Sony shouldve brought Concord to Gamestop so they could AT LEAST get in store credit.
I wouldn’t be surprised if that’s how much they spent on the studio+Development+Marketing, it’s an absurd amount but it’s believable.
However I do not believe the cost of the development alone was $400M, that would make it one of the most expensive games ever made and it just doesn’t add up
They refunded everyone and pulled the game because they can write it off as a business loss and get back a large amount of the money as a tax write off. Though with such a high budget this may be a planned loss, also known as tax fraud.
This is literally Mars Needs Moms but for video games, never seen a game company loose this much money...
With the success of Astro Bot, imagine if that 400 million went to another IP revival like Jak and Daxter, Sly Cooper, Ape Escape, or Parappa
400 million would cover new games for all of those plus probably a few morw
Sly Cooper, my beloved.
I feel like the only way Jak and Daxter would come back would be as a reboot, which would have me concerned.
@@Brave_Cross I say give J&D to Insomniac. Only way I'd be confident in a new game since Naughty Dog made it clear they don't want to work on the series anymore.
Or Twisted Metal
This whole thing's got to be a money laundering scheme because there is no way in hell that game cost 400 mil.
Or at least a tax write-off.
This. Follow the money and i'm sure something fishy will come up
Black rock
The elections are around the corner...Democrats NEED an extra $300 Million in Black Budget Money to get the Gears Oiled.
Proof or stand down. Develoging games of this magnitude (trah or no) costs money. Deal with it.
A Bloodborne port was too much for Sony apparently...
A Bloodbourne remaster with tiny graphical tweaks and a smooth 60+ framerate would be a lincense for Sony to print money, but no, let's go all-in on a Hero Shooter with atrocious characters and a price tag in an over saturated market that lost interest in new (key word: NEW) Hero Shooters about 5 years ago.
The real story is, "HOW IS MONOPOLY GO THAT HIGH ON THE LIST"!!!?
All in the marketing, which kinda makes sense for a mobile game. It's still hilarious tho 😅
@@r3drose685 Yea, I had to look that up! That’s wild. Funny seeing it among all those other games though lol!
"$500 million on marketing and user acquisition."
Source: gamespot
But didn't they make 2 billion since its launch?
@@Leandra001 oh yea they made a killing! Just didn’t think their budget (all in marketing mostly) was that high.
Sony wanted this to be their Star wars. Personally, I think this is karma for disregarding preservation and casting aside so many exclusives and mascots they had from back in the day. They have so many IPs that they can go back and blow the dust off of and revitalize. Oh well! 🏴☠️
This became the largest Concorde crash. The aircraft crash only costed around 125 million EUR.
Japan launched a space telescope a few years ago that blew up a month later and it literally wasted less money than this
You could buy a small fleet of fighter jets for what this game cost. What a giant bucket of shit.
Most of the money went to the CEOs of the studio that needed their $5 million per year salary. Times that by 8 years.
Concord. The news about it are way more entertaining that the game itself. That's an achievement.
It's not just the fact that the credits for Concord are so long that makes this figure actually believable, it's that if you actually read the credits a lot of the people involved with this game were consultants and analysts. Which are jobs that don't actually make the game better in any way but are paid an outrageous amount of money for some reason.
Yeah as soon as I realized the credit were that long, it made sense.
So...a long money laundering project basically
I think what's sad is that people talking about Concord made more money than the game.
Yong is how I first learned of Concord's existence.
It is just about the worst possible look when people are learning about your game from pundits who go, "yeah, Sony has this new game that's poised to flop so hard it's going to make the Borderlands movie look like Avatar (Cameron's, not Shyamalan's)," but "this game broke the world speedrun record for failing AND cost a zillion dollars" is indeed worse...
I work in a high school. A bunch of teenagers were talking about video games so I brought up how funny the failure of Concord was. None of them had heard of it.
Admittedly I'd only heard about it through TH-cam too, but it's crazy how such a "big" game can have completely passed by the sort of guys who should be playing it.
This claim is already being disputed, but even if they spent half of this amount it would still be too much for a game like this.
The journalist disputing Collin's report are doing it out of spite to him.
Even if the game only cost $4m to make, that's still too much.
@@fernandopacheco1795 400M sounds outrageously high for this project. As far as leaks go, its known that Sony fought against Insomniac spending 300M+ in Spider Man 2 (which is a estabilished IP guaranteed to bring profits).
@@fernandopacheco1795Collins is a known grifter and an open disgrace to video game journalism hope that helps !
@@ShrimpKrillingSpreethat word means nothing anymore
Sounds like embezzlement to me. No way that final product actually cost $400 million to produce.
Thank you Concord for making me feel better about my money management.
Well you should give Sony some advice in money management. While you at it, you can teach an investment class too. Good Luck 👍
Occam's Razor says there are too many cooks working on this expensive soup, what went wrong?
C'mon Sony. $400 mil? Some of that money could have been used for a Bloodborne remake or remaster and gained more than Concord. Wasting money and time and money on some ol' bullshit. Wtf? 🤦
$400,000,000 to develop and publish a piece of shit game and they were totally fine refunding everyone. There's something very weird about that.
they had no choice but to refund people, the game sold less then 10000 copies. if they didnt refund, they would risk a lawsuit. i agree its very weird, imo they ruined it on purpose, it seems intentional
they know the political landscape is changing, some people have so much money that 400 million means nothing to them
I'm with you brother. Definitely smelling like some money laundering type shii. And cause it was a huge flop, everyone's focus will be on that.
@@sechabatheletsane9784probably better to kill the game and call it a loss for some tax cuts than maintain a game nobody plays
@@societys true enough. I guess I shouldn't say they were fine with refunding everyone as opposed to being obligated to.
Omfg.
Seems like the gaming industry has become a great place to launder money. There is no reality where 400 million buys a game this bad. Something illegal happened.
I really, really miss the old days of gaming. PS3 XBOX 360 era. The state of gaming these days is just plain sad to see.
Yeah but back then 360 was more popular than ps3 bc multiplayer days of halo gears of war and modern warfare trilogy
Greed and now politics have smeared the industry more this year.
Spoken like someone who hasn't gotten into the indie scene.
@@kevingame3198PS3 outsold the 360. Microsoft has never won a console generation.
@@kevingame3198yeah anything that’s cheaper and lower quality usually attracts more people
400 million to a game that looks like an low budget indie game. Cocaine is mighty expensive.
Concord's end credits are an hour long, let that sink in. The bloat is unreal.
400 million plus whatever it cost to acquire Firewalk, which may well be around another 100 million. That kind of dosh could have made one game each for maybe five of their dead IPs. Like how does a new installment each for Killzone, Resistance, Motorstorm, Jak&Daxter and Syphon Filter sound? Or maybe Resistance, Wild Arms, Sly Cooper, Infamous and Ape Escape? How about Socom, Soul Reaver, The Getaway, Warhawk and Twisted Metal? Or....
Oh, but Sony won't greenlight Bend Studio to make Days Gone 2... 😒
I hope Sony suffers for this. For that kind of money we could have gotten a Jak and Daxter remake, Days Gone 2, Bloodborne on PC or PS5 upgrade, original God of War remake, INFAMOUS remake, etc.
Foolishness.
Days Gone didn't make sony sales expectations when it released
@@badabingbing474 The game sold 7.3 million copies, so it didnt flop. It also came out the same year as God of War and Red Dead Redemption 2, so stiff competition.
Days Gone also went overbudget due to delay, and on release had some technical issues (bugs, frame rate issues, etc) that led to critical reviews BUT it was a new IP, a sequel could have fixed the issues of the first game.
The game had a lot going against it, and still got the bad end of the stick.
@@123LORDOFHELLIt also had review troubles because West Coast critics found Deacon “too manly.”
legit dont know how anyone put a dollar into a "hero shooter with a price tag", how did this get funded at all?
Blackrock
DUDE
1.2 million subscribers?!
Just yesterday you were making these niche video essays on Death Stranding theory crafting. Congratulations man, your work ethic and success are incredible 🙏
fuck i actualy laughed when i heard that they planned to be a massive franchise like starwars
"Monopoly Go...? I'm sure there's a story there...."
You have no idea.... the HORRORS.
I’m not sure if the 400 million is correct, but those animations definitely would have added to the price. Keep in mind they were gonna be released weekly, so they probably had at least 10-15 of them done already to get ahead of the curb.
if the $400 million price tag is true (and if the stories coming out of Firewalk are to be believed, I currently have no reason to doubt that figure), Concord isn't the most catastrophic failure in gaming; it's the most catastrophic failure _in the history of entertainment._ Even legendary bombs like Heaven's Gate (which singlehandedly 86'd an entire film genre) and the E.T. video game (which nearly took down an _entire industry)_ didn't come anywhere close to that kind of loss, even accounting for inflation. The mere fact that there are zero indications that Concord's nuclear meltdown has made other AAA publishers reconsider their stance on new live service games proves that an industry-wide crash in the near future isn't just likely; it's inevitable.
I definitely think the 400mil is fake there’s just no way investors and Sony had that much faith in it lol 😂
Staying optimistic and respectful is important at work, but you NEED constructive criticism(or even a wake-up call). I’m certain there were multiple people in that office who knew the character designs were shit, and they either kept their mouths shut or weren’t given the time of day. Crazy.
I know you're just regurgitating the information, but I have to give you credit for not misrepresenting anything. Some people dismiss Colin so readily that they don't even listen long enough to know what they're denying. The constant game of telephone online drives me crazy.
Okay, Yong's confusion at Monopoly Go was absolutely hilarious.
I want it to be 400 million just because it’s funny, but the fact it was supposedly a developer makes me suspicious. No one on the ground floor of anything rarely knows what the budgets and total expenditures are. That’s just my knee jerk reaction though.
Considering that they were setting up Concord to be a multi-platform franchise (i.e. comics, books, TV shows, movies), $400 million isn't that hard to believe. Especially if the rumors of the game being an unfinished mess a year before release were true and they spent $200 million outsourcing work to other studios to fix it.
They called it "Concord" but it was just Project "Albatross".
Helldivers 2. 50-100 million budget over 8 years. Sold 15 million copies. Last weekend 85 000 people were playing.
Concord= 400 million dollars over 8 years. Sold 25 000 units in just 1 week.
$400 million? What were you thinking Sony? Shame on you for your poor decision making.
I don’t get how this cost 400m no way Sony actually planned to spend that much on it , it mustve been in dev hell for a few years or been rebooted and just got out of hand and no one at Sony was brave enough to pull the plug. Game publishers can be pretty dumb but I don’t believe a massive publisher like Sony would spend 400m on a new IP intentionally. Either way if this is true it’s easily the biggest disaster in video game history and Sony are lucky they already generate so much revenue because this mistake is big enough to make a lot of well known publishers go under. If Ubisoft did this they’d be finished
It is one of those situations where it does seem both believable and unbelievable at the same time. I could see there being a “high investment” in Concord, but $400 million” seems like it can’t be real.
Like what was said, we need to wait to see if there’s some validation to this, but god help is if further investigation confirms this as truth.
400 million dollar game earning less revenue than an underperforming lemonade stand... I hope the other live service games share this fate.
This whole story is reminding me of Drake of the 99 Dragons on the Xbox (bet yall didn’t expect to hear that name again lol). The publisher behind Drake was really pushing for Drake to become this iconic series that would spawn more video games as well as comics and a tv show. They were blinding themselves with these dreams of grandeur and game dev comments about bugs and ways to improve the game were completely ignored. Sony and Firewalk should’ve did some research on Drake of the 99 Dragons development, it could’ve saved them $400 million
Nah there has to be some kinda money laundering thing behind this all. 400 million on something that looked terrible, had no marketing, and died faster than a house fly is fucking ridiculous
Im just waiting for the Concord documentary to come out on Netflix. You know its gonna happen eventually.
the worst part is those clowns get a tax writeoff.
There should honestly be some kind of law against that. It's idiotic they can flop a game this hard and then get a tax writeoff
i work in game dev, and i agree we need more sources to corroborate the 400m figure. HOWEVER, i would not at all be surprised to see it costing that much.These investors will just throw money at these kinds of projects because if it is a hit it wont matter how much they threw at it. all they need is one. And likely what happened is you have someone at the company who's a REALLY good salesperson when it comes to talking to the investors, and they showed them just enough game to convince them to give more money.
It took 8 years to make so I believe it. That is a long time to fund a full working studio.
Not to mention the outsourcing the nearly 2000 people in the credits....
@@bobtom1495 So true! The credits go on FOREVER
"there is no way it cost $400m"
judging by how long the credit scene is, it's possible.
I'm still kinda sceptical of it being 400 million to develop this game. Even if it was mismanaged horribly I can't see why Sony would invest that much in this game and then barely market the game at all outside of one appearance in a state of play just months before the launch.
Concord's end credits sections contain more unique names than its maximum concurrent players count.
That really telling huh.
Concord flopped so bad that I didn't even hear of the game until it flopped
Same.
I seriously think some people pocketed some of the 400 mil. No way the game can be THAT expensive
They can always write that off on their taxes like it was nothing! And best of all, the laws are such that if this write off covers all their taxes this year, it rolls forward as many years as necessary! Hooray!
It legit makes me furious that companies can do write offs like this. If I lose value on my car or my house I get jack shit. Tax laws babying companies but crushing regular folk is one of the biggest injustices in this world.
@@BanditToolsYea that sucks.
"A billion dollar IP, akin to StarWars". That's something you can't force. That's lightning in a bottle. Reminds me of CliffyB with Lawbreakers, wanting to make "another million $ IP" . Both Concord and Lawbreakers lacked one critical thing that is essential for that: Memorable characters that ppl can relate to, and not ones that look like hitting randomize in a character creator.
"The number is so unbelievable that you should wait. "
Proceeds to make a video about it
the fans have been asking myself included for old IPs to be revived, but good job sony those “400 million” that were used to develop a game that was DOA could’ve gone to revive the games that fans have been asking for.
This is why the PS5 Pro is so expensive. Had to make money back somewhere
even if it's 250 or 300k. Remember. Avatar 2 cost almost 500k. They had to create new tech to film under water, new tech for CGI and so on.
Then you have concord where in the best case cost half of Avatar 2 or almost as much as the movie (in the worst case)..... Let that sink in.
Like so many said. We could have had a new Sly game, a new Medievil, etc...
The biggest shocker in this video, was that monopoly go had a budget of $500 million
I know people are not factoring in the price of Sony buying the studio but if we take that and give reasonable numbers for how production went before and after Firewalk was acquired along with Sony buying the studio then I can see the total being close to 400 mil.
"400 million dollars? Money well spent." - TF2 Scout
Also there just aren't enough KEKWs in the world to express my reaction at the fact Sony was gonna make Concord and its ugly pink-haired cyan-furred elf girl into their flagship IP. 🤣🤣🤣
I hope they will make a single player game from Concord!
They spent SO much money on it!
They should get SOMETHING!😥
Bro we could have had 3 more Bloodbornes and another Armored Core.
Chris Tucker, probably: "400 million dollars! What game you think you making, The Elder Scrolls V: PS5 Remaster?!"
So the reason for PS5 Pro cost so much is because Sony lost their $400 million investment in Concord and because the game wasn't received well, Sony saw that their entire live service roster looking just as grim as Concord if not worse.
I've watched a lot of your videos YongYea. Always find them entertaining and informative. But that moment where you questioned "Monopoly Go????" being a part of the most expensive games produced list had me in stitches.
It cost 1 million and they kept the 399 million to themselves
Concord wasn't DOA. It was a freaking stillbirth.
How did it cost 400 000 000? It didnt even have a single player story mode.
8 years of development. Don't underestimate how much time costs. Still a waste though.
@@DevilishmanThe but its a lasy Overwatch clone. They could have just taken the Overwatch files and change some 0 and 1 and call it a new game. It would have cost much much less and couldnt have been worse.
@@alfasilverblade that's not how game dev works
@@zennozangetsu1164 thats how bootlegs work. And bootlegs usualy make some money. Concord lost 400 000 000. Soo the worst chinese bootleg game is still better than Concord.
@@alfasilverblade That is not how bootlegs work, you cannot just copy and past game code without access to the source code which these devs do not have
The $400 million sounds possible on the bases that Sony collaborated with an upcoming Amazon show for an episode revolving exclusively Concord, no other Sony IP is reported to have it's own episode.
Studio rent, CEOs, maintaining servers, the Sony acquisition, dev salarys, time delays, last minute marketing, etc -- corporate expenses be like that
Not to mention "DEI consultants" for every interaction and word of dialogue.
@@ninjaswordtothehead You can't possibly believe this nonsense.
@@alfgwahigain5544 I ain't saying I believe it, but after working in a hospital for a decade, I know to never underestimate how much money administration can waste.
@@alfgwahigain5544these consultant companies have video of their conferences and they admit (paraphrasing here) that they scare them (devs) into getting what they want. Its Not crazy to believe that 😂
@@alfgwahigain5544 I agree, other game studios put more in their games and did not have a budget more than 10 millions at most.
Even in these days economy with a small team you can do more in just 3 years this game i doubt it took 8 years to make this game or the 400 million budget it took to make.
So this is the reason why the PS5 pro cost 700usd without a stand and disc drive 😭😭😭
money laundering done right.
If SONY was already gonna shell $400m for new IP, they should’ve just bought Metal Gear from Konami with that money. 🙄 It’s not like Kojima’s already their asset, huh?
Ironically, if *Concord* were to go back online tomorrow, many would buy it just to see how bad it is/was.
Probably not enough and not for long enough to make it worth it for Sony to keep the game up, which costs money.
No they wouldn't....
I know I would!
That's what they thought when they re released morbius, didn't work out for them.
Hell no they wouldn't lol.