THANK YOU SO MUCH this was such an simple and straightforward tutorial for what I wanted to do and I couldn't find anything else that explained this correctly.
Thanks for such a really easy to follow tutorial! Exactly what I was looking for, so many others just don't work. Got it working nicely in my project now, thank you!
Dude you just saved my entire end of semester project for uni- None of the checkpoint/respawn systems I could find worked but THIS worked perfectly as a respawn and move from stage to stage system. Thank you, o wise random internet stranger
Very helpful tutorial, much appreciated. I did it, of course it works fine, great tutorial. I know I'm a bit late, and I might find the answer before I get a response, but I'm trying to make a system in which some entrances are exclusive to some exits right, as this tutorial does, but I am also trying to include it so that some exits of levels lead to a random entrance in another level. I tried just having multiple starts with the same name, but it just consistently chooses the first start in order. Any way I could implement this? I'm thinking of having some random number teleTag that would lead to some numbered start, I think I'll do that for now, unless someone has a better solution. Thank you for a great tutorial though, works great!
You need a drawing or something bro because it's difficult to visualize what points have the name especially when what you're saying isn't happening on screen yet.
unreal is plagued with tutorials that are either very low quality, or simplified to the point where you cant actually use the systems. this wasnt one of those, thank you.
wow awesome you are back in make videos, but i'm still hoping for a continuation for the life simulation video, like a serie to show how to make ai too and others stuffs, i really loved that other video and is really the only video i found so far for this type of game and i really trying to make a life simulation game and really looking for tuts to help with that. any chances for this to happens???
how would you do the thing where everytime you pass the door you land in the same level but something changes likke doors are opend new animations triggers etc?
Weird Issue where even with the correct formatting it remains to say that it is unable to locate a player start position, no idea why though, nvm figured it, accidentally overwrote the "find player start" and even though I didn't touch it, it screwed it up lol
Great video. I've got my portal on the main map working to 3 separate maps, but cannot get the portals on those 3 maps to return player to main map. Any idea on why that may be?
Hard to say without looking at your actual file but I would say make sure your tele tags and teleportation tags are matching. Could also be that you're not saving the name of the tag in the game instance since it's working at first but not when trying to go back to the main level. The game instance is what carries the data from level to level.
@@ElusivePandaGames Thanks for the quick reply. I missed the part where I needed a separate player spawn in my main map from each of the separate destinations (as well as matching the tags). Quality content!
I did everything you did, twice, but it still reopens the map through the wrong player start. Can you please help me? I am stuck on my school project. Do you have a discord I can contact? Thank you.
@@TrojanLube69 for some reason it works for me when i play with 2 players. i can be in separate levels. im a noob idk if it only works bc its in the editor and not
I was able to implement this system flawlessly into a simulation game I’m making, but I wanted to not have the loading be automatic. The system I had in place before for pressing E to load into a level worked… but i couldn’t get it to load into a specific location like this. Is there a way I can get some support for this specific issue I’m having ?
If this will help anyone in the future, mine didnt work until I checked that in the 'World Settings", "Game Mode Override" matched my game mode title in each map, also "Default Pawn Class" set to my character.
You mean in game you moved the block in the level then went to a different level and came back to that original level and the block was reset? If so you need to save the blocks location. The way I save variables across levels is by using a game instance. If you don't save the data it will always reset.
my master spawn point is set as none on both things and i still spawn at a different point, help? edit: now it ONLY spawns at the main spawn point even though all i did was look at stuff FINAL EDIT: i didn't connect a condition to the branch in third person
Apologies for the bad audio. I was too close to my mic. 😅
I can't tell you how long I have been trying to find a solution for my game. Thank you!
Audio is fine, thank you. Everyone else out there seems to only know how to move the starting point at which is compleatly useless
Just to make sure im not misunderstood, this video was perfect for exactly what i needed. Thanks!!
THANK YOU SO MUCH this was such an simple and straightforward tutorial for what I wanted to do and I couldn't find anything else that explained this correctly.
Thanks for such a really easy to follow tutorial! Exactly what I was looking for, so many others just don't work. Got it working nicely in my project now, thank you!
Thank you so much. I spent a lot of time researching how to implement it. Thank you for your teaching. I wish you happiness and success.
Good video as always! This was a bit complicated for me, but it seems like a smart way to do it
Reach out to me on Discord if you need help! My link is in the description.
Dude you just saved my entire end of semester project for uni- None of the checkpoint/respawn systems I could find worked but THIS worked perfectly as a respawn and move from stage to stage system. Thank you, o wise random internet stranger
This took me years to figure out. I searched everywhere for a solution and never found one.
@@ElusivePandaGames Well thank you for having the exact issue I'm having then lol
This was an awesome idea. I'm adding this video to my notes for later when my game is ready. Love it. Thank you so much.
Man, thank you so much for this video, I was struggling to find a way to do this and you showcased it so well here. Sub!
Very helpful tutorial, much appreciated. I did it, of course it works fine, great tutorial. I know I'm a bit late, and I might find the answer before I get a response, but I'm trying to make a system in which some entrances are exclusive to some exits right, as this tutorial does, but I am also trying to include it so that some exits of levels lead to a random entrance in another level. I tried just having multiple starts with the same name, but it just consistently chooses the first start in order. Any way I could implement this? I'm thinking of having some random number teleTag that would lead to some numbered start, I think I'll do that for now, unless someone has a better solution. Thank you for a great tutorial though, works great!
Thank you so much! It was a necessary feature for me, but it works perfectly as I explained it! Thank you from Korea!
Awesome! Thanks so much!
Good tutorial, it’s unbelievable how convoluted UE5 makes simple concepts
You need a drawing or something bro because it's difficult to visualize what points have the name especially when what you're saying isn't happening on screen yet.
Thanks for tutorial, it helped much.
this video just ended an existential crisis, thank you
Hi! Great tutorial! If I wanted to add a loading screen, where in the blueprint would I put it? I'm having some difficulty figuring that out :)
unreal is plagued with tutorials that are either very low quality, or simplified to the point where you cant actually use the systems. this wasnt one of those, thank you.
wow awesome you are back in make videos, but i'm still hoping for a continuation for the life simulation video, like a serie to show how to make ai too and others stuffs, i really loved that other video and is really the only video i found so far for this type of game and i really trying to make a life simulation game and really looking for tuts to help with that.
any chances for this to happens???
how would you do the thing where everytime you pass the door you land in the same level but something changes likke doors are opend new animations triggers etc?
how do we can travel between level landscapes multiple positions along the map?
Nice video, thanks :)
Weird Issue where even with the correct formatting it remains to say that it is unable to locate a player start position, no idea why though, nvm figured it, accidentally overwrote the "find player start" and even though I didn't touch it, it screwed it up lol
this is genius. thank you
amazing video thank you so much
Great video. I've got my portal on the main map working to 3 separate maps, but cannot get the portals on those 3 maps to return player to main map. Any idea on why that may be?
Hard to say without looking at your actual file but I would say make sure your tele tags and teleportation tags are matching. Could also be that you're not saving the name of the tag in the game instance since it's working at first but not when trying to go back to the main level. The game instance is what carries the data from level to level.
@@ElusivePandaGames Thanks for the quick reply. I missed the part where I needed a separate player spawn in my main map from each of the separate destinations (as well as matching the tags). Quality content!
I did everything you did, twice, but it still reopens the map through the wrong player start. Can you please help me? I am stuck on my school project. Do you have a discord I can contact? Thank you.
Level streaming works for multiplayer. But what about this method? Will it work for multiplayer
no, unless the server is the one changing the level and not the player. it will change it for all players.
@@TrojanLube69 for some reason it works for me when i play with 2 players. i can be in separate levels. im a noob idk if it only works bc its in the editor and not
I was able to implement this system flawlessly into a simulation game I’m making, but I wanted to not have the loading be automatic. The system I had in place before for pressing E to load into a level worked… but i couldn’t get it to load into a specific location like this. Is there a way I can get some support for this specific issue I’m having ?
I want to use this system but I want the player to have to interact to load into the level
if I have multiple levels with villages and I want to set the time of day/night how can I do it? I hope to receive a response
Depends on how you integrated your day/night cycle. You need to create a variable for the time of day and update that variable on level open.
If this will help anyone in the future, mine didnt work until I checked that in the 'World Settings", "Game Mode Override" matched my game mode title in each map, also "Default Pawn Class" set to my character.
Thank you very much. This did indeed help me out. Thanks for the unknown amount of time saved!!
@@BunkBeazy Glad to help! 😊
Does anyone know why, when I go through it, it resets the previous level, so if I moved a block it would be reset? If so is there a solution?
You mean in game you moved the block in the level then went to a different level and came back to that original level and the block was reset? If so you need to save the blocks location. The way I save variables across levels is by using a game instance. If you don't save the data it will always reset.
I’ll try it thank!
Thanks a lot
Life saver!
my master spawn point is set as none on both things and i still spawn at a different point, help? edit: now it ONLY spawns at the main spawn point even though all i did was look at stuff FINAL EDIT: i didn't connect a condition to the branch in third person
Great
Perfekt!!!!