THANK YOU SO MUCH this was such an simple and straightforward tutorial for what I wanted to do and I couldn't find anything else that explained this correctly.
You need a drawing or something bro because it's difficult to visualize what points have the name especially when what you're saying isn't happening on screen yet.
Thanks for such a really easy to follow tutorial! Exactly what I was looking for, so many others just don't work. Got it working nicely in my project now, thank you!
Dude you just saved my entire end of semester project for uni- None of the checkpoint/respawn systems I could find worked but THIS worked perfectly as a respawn and move from stage to stage system. Thank you, o wise random internet stranger
unreal is plagued with tutorials that are either very low quality, or simplified to the point where you cant actually use the systems. this wasnt one of those, thank you.
@@TrojanLube69 for some reason it works for me when i play with 2 players. i can be in separate levels. im a noob idk if it only works bc its in the editor and not
If this will help anyone in the future, mine didnt work until I checked that in the 'World Settings", "Game Mode Override" matched my game mode title in each map, also "Default Pawn Class" set to my character.
wow awesome you are back in make videos, but i'm still hoping for a continuation for the life simulation video, like a serie to show how to make ai too and others stuffs, i really loved that other video and is really the only video i found so far for this type of game and i really trying to make a life simulation game and really looking for tuts to help with that. any chances for this to happens???
Weird Issue where even with the correct formatting it remains to say that it is unable to locate a player start position, no idea why though, nvm figured it, accidentally overwrote the "find player start" and even though I didn't touch it, it screwed it up lol
my master spawn point is set as none on both things and i still spawn at a different point, help? edit: now it ONLY spawns at the main spawn point even though all i did was look at stuff FINAL EDIT: i didn't connect a condition to the branch in third person
Great video. I've got my portal on the main map working to 3 separate maps, but cannot get the portals on those 3 maps to return player to main map. Any idea on why that may be?
Hard to say without looking at your actual file but I would say make sure your tele tags and teleportation tags are matching. Could also be that you're not saving the name of the tag in the game instance since it's working at first but not when trying to go back to the main level. The game instance is what carries the data from level to level.
@@ElusivePandaGames Thanks for the quick reply. I missed the part where I needed a separate player spawn in my main map from each of the separate destinations (as well as matching the tags). Quality content!
how would you do the thing where everytime you pass the door you land in the same level but something changes likke doors are opend new animations triggers etc?
I did everything you did, twice, but it still reopens the map through the wrong player start. Can you please help me? I am stuck on my school project. Do you have a discord I can contact? Thank you.
I was able to implement this system flawlessly into a simulation game I’m making, but I wanted to not have the loading be automatic. The system I had in place before for pressing E to load into a level worked… but i couldn’t get it to load into a specific location like this. Is there a way I can get some support for this specific issue I’m having ?
You mean in game you moved the block in the level then went to a different level and came back to that original level and the block was reset? If so you need to save the blocks location. The way I save variables across levels is by using a game instance. If you don't save the data it will always reset.
Apologies for the bad audio. I was too close to my mic. 😅
I can't tell you how long I have been trying to find a solution for my game. Thank you!
Audio is fine, thank you. Everyone else out there seems to only know how to move the starting point at which is compleatly useless
Just to make sure im not misunderstood, this video was perfect for exactly what i needed. Thanks!!
THANK YOU SO MUCH this was such an simple and straightforward tutorial for what I wanted to do and I couldn't find anything else that explained this correctly.
You need a drawing or something bro because it's difficult to visualize what points have the name especially when what you're saying isn't happening on screen yet.
Thanks for such a really easy to follow tutorial! Exactly what I was looking for, so many others just don't work. Got it working nicely in my project now, thank you!
Thank you so much. I spent a lot of time researching how to implement it. Thank you for your teaching. I wish you happiness and success.
This was an awesome idea. I'm adding this video to my notes for later when my game is ready. Love it. Thank you so much.
Good video as always! This was a bit complicated for me, but it seems like a smart way to do it
Reach out to me on Discord if you need help! My link is in the description.
Man, thank you so much for this video, I was struggling to find a way to do this and you showcased it so well here. Sub!
Dude you just saved my entire end of semester project for uni- None of the checkpoint/respawn systems I could find worked but THIS worked perfectly as a respawn and move from stage to stage system. Thank you, o wise random internet stranger
This took me years to figure out. I searched everywhere for a solution and never found one.
@@ElusivePandaGames Well thank you for having the exact issue I'm having then lol
Good tutorial, it’s unbelievable how convoluted UE5 makes simple concepts
unreal is plagued with tutorials that are either very low quality, or simplified to the point where you cant actually use the systems. this wasnt one of those, thank you.
Thank you so much! It was a necessary feature for me, but it works perfectly as I explained it! Thank you from Korea!
this video just ended an existential crisis, thank you
Awesome! Thanks so much!
Nice video, thanks :)
this is genius. thank you
Hi! Great tutorial! If I wanted to add a loading screen, where in the blueprint would I put it? I'm having some difficulty figuring that out :)
amazing video thank you so much
Life saver!
Thanks a lot
Level streaming works for multiplayer. But what about this method? Will it work for multiplayer
no, unless the server is the one changing the level and not the player. it will change it for all players.
@@TrojanLube69 for some reason it works for me when i play with 2 players. i can be in separate levels. im a noob idk if it only works bc its in the editor and not
If this will help anyone in the future, mine didnt work until I checked that in the 'World Settings", "Game Mode Override" matched my game mode title in each map, also "Default Pawn Class" set to my character.
Thank you very much. This did indeed help me out. Thanks for the unknown amount of time saved!!
@@BunkBeazy Glad to help! 😊
wow awesome you are back in make videos, but i'm still hoping for a continuation for the life simulation video, like a serie to show how to make ai too and others stuffs, i really loved that other video and is really the only video i found so far for this type of game and i really trying to make a life simulation game and really looking for tuts to help with that.
any chances for this to happens???
Weird Issue where even with the correct formatting it remains to say that it is unable to locate a player start position, no idea why though, nvm figured it, accidentally overwrote the "find player start" and even though I didn't touch it, it screwed it up lol
my master spawn point is set as none on both things and i still spawn at a different point, help? edit: now it ONLY spawns at the main spawn point even though all i did was look at stuff FINAL EDIT: i didn't connect a condition to the branch in third person
Great
how do we can travel between level landscapes multiple positions along the map?
Great video. I've got my portal on the main map working to 3 separate maps, but cannot get the portals on those 3 maps to return player to main map. Any idea on why that may be?
Hard to say without looking at your actual file but I would say make sure your tele tags and teleportation tags are matching. Could also be that you're not saving the name of the tag in the game instance since it's working at first but not when trying to go back to the main level. The game instance is what carries the data from level to level.
@@ElusivePandaGames Thanks for the quick reply. I missed the part where I needed a separate player spawn in my main map from each of the separate destinations (as well as matching the tags). Quality content!
how would you do the thing where everytime you pass the door you land in the same level but something changes likke doors are opend new animations triggers etc?
I did everything you did, twice, but it still reopens the map through the wrong player start. Can you please help me? I am stuck on my school project. Do you have a discord I can contact? Thank you.
I was able to implement this system flawlessly into a simulation game I’m making, but I wanted to not have the loading be automatic. The system I had in place before for pressing E to load into a level worked… but i couldn’t get it to load into a specific location like this. Is there a way I can get some support for this specific issue I’m having ?
I want to use this system but I want the player to have to interact to load into the level
Perfekt!!!!
if I have multiple levels with villages and I want to set the time of day/night how can I do it? I hope to receive a response
Depends on how you integrated your day/night cycle. You need to create a variable for the time of day and update that variable on level open.
Does anyone know why, when I go through it, it resets the previous level, so if I moved a block it would be reset? If so is there a solution?
You mean in game you moved the block in the level then went to a different level and came back to that original level and the block was reset? If so you need to save the blocks location. The way I save variables across levels is by using a game instance. If you don't save the data it will always reset.
I’ll try it thank!