SO TRUE DPS MEANS DMG PER SEC WHICH MEANT IT DOES LES WHEN CHARGING FIRST With charge u can get highest dmg in one hit but still just atk twice for more dmg
For slingshot, i think it's better to *NOT* use charges, since it takes a whole turn to do that, and just doing two attacks does higher damage. (btw, you could probably replace the charges with some free ices)
Slingshot with free ice used to be op, as each individual shot dealt pretty much 1 extra damage, effectively doubling the damage output, though it was patched. However, on low chance enemies, it still is good as the ice effect is enabled by each shot, making the chance multiplied by the slingshot's damage output
This is NOT DPS this is actually DPH (damage per hit/attack), while yes some people say DPS that is completely misleading and incorrect as DPS can really only be guranteed if a game has a character that has a specific amount of time before its next attack (TBA or time between attacks) and in block tales TBA is never precise, it depends on number of enemies or what ability they use. The term DPS can better be used in a game like TDS (Tower Defense Simulator)
Tips for Superball -First unequip the 3 charges and instead, use line bounce. It can hit multiple enemies and if you compare those two here is the result: Let ball dmg be 4.... so first with 3 charges is (4+3)x1 and with line bounce is (4+4)xNumber of enemies -what to do with the 3 extra space? you can make use of it by equipping a summoner card ( preferably cruel king )
@@brilhocaseiro.3519ok lets do the math, so ball damage with all damage boosting cards excluding power rush is 5, halved is 2, as the game rounds down, meaning charge makes it... 4. Honestly they should allow us to equip 5 copies 😐
I would recommend for the builds since they all have power rush to bring sacrifice. If your bad at dodging some attacks or don’t want to worry about dying that often you should bring 3 charge defenses and defense+. Sacrifice will only be usable for power rush when you have 10 hp at the max. I would recommend sp saver for the charge defenses but you don’t have to. Power rush shouldn’t be used if you are either doing hard mode and/or double pain
@@ArchAngelIsProknight is from the roadtown shop power rush is from in the cards shop in bizville and free ice is in pit 20, from banished knight shop in telamon's manor or atributless (no flying or spike) chapter 1 enemies and bosses
I wanna warn than charge is useless on solo For example: with charge, you can do an 6 DP attack than takes 2 turns but wihout, you can do 2 attacks with 4 damage each in 2 turns It only works for linebounce or RL
But the means of this video is, what’s the highest DPS, and clearly it is NOT the BEST dps you can do with a weapon, there’s a tons of different options.
@@mysteife1983 "show you some of the best builds" at the beginning of the video, and "thats all the best weapons for this video" at the end this is a big contradiction between this comment and in the video, so genuinely, please explain, since you're advertising it as "the best builds" for these weapons when they're not.
The build is bad, it's way better to just attack with slingshot multiple times instead of wasting turns on power ups that only slightly increase damage
not using the charge up because it's kinda of a waste of damage for slingshot As I can attack twice (if alone) it's double the damage with ante up that's even more damage and just speed running most of the bosses with the knight card it's about 14 damage per two turns which is kinda nice
I play block tales a lot myself, I'd say that for the launcher and ball, you should charge, while for the sword and slingshot, you should not charge and just go for two turns of damage.
Slingshot is the best single target weapon for damage + it can work with enemies that have a shield-1 if u have in the team someone with rocket which is the best weapon for AOE or clearing low health enemies. So there's no point in running baller or sword when slingshot does more single target damage and rocket is significantly a better AOE cuz can run also support since it requires a very small amount of cards to do a rocket build
Tbh I've never bothered and never will bother with rocket launcher or slingshot. They aren't bad but just in prefer either raw non gimmicky damage that the sword provides with just power stab and the occasional charge up. And if I'm playing healer the ball is just unparalleled in use, fireball, ice ball, cannon ball, are the only ball cards I run as a healer. Since it's more useful buffing or healing teammates, and occasionally burning enemies weak to fire, or freezing troublesome enemies. Only rarely will I be like last alive and then fire ball is like, my best friend since it's just free 5 dmg basically a non buffed power stab that's like insanely easy to hit.
I am late a bit guys, but here is a Prime Slingshot Build: Knight,Ante Up,SP Saver,Power Shot,Happy SP(×3),Free Poison(×3),Deep Focus(×2),Feel Fine,Power Rush. Requires minimum of 27BP. Best is with a 30HP-10(+5)SP-30(-3 cuz of SP+)BP.
My build with rocket is probably unconventional but rocket will always do a minimum of one damage. So I have three cures a revive three hp stealers and two sp stealers. So that I can just slowly over time kill the enemy.
Tried the DPH thing with my slingshot, ante up, power rush, charge 3, free ice 3, and a dynamite first attack The result was a whopping 16 DMG. Would have halved Cruel King in one attack.
As a baller main, I have knowledge that you can stack the damage even more if you use 3 ice balls due to the freeze damage, meaning you can do up 9 to 10 damage with a single attack if freezing fails
if you can avoid using charge if you already deal 3 damage or more a turn (if its for linebounce, 3 damage per enemy), it just wastes a turn (example: if you do 3 damage with the sword, then charging just wastes a turn and makes you do the same amount of damage but with wasting 3 SP that could been easily avoided if you did not just use charge)
well, for the sling build, it wouldn't work out for me considering i'm usually a solo player and i'm good at aiming launcher, which i use to lower the def of some enemies like Hatred, i would actually equip the other cards except for knight, which becomes a downgrade if you don't have any other convenient and consistent source of defense decreasing and is NOT an item
maxing out single hit damage isnt the same as maxing out dps or potential damage currently, 3 charges isnt worth wasting a turn over instead of just attacking twice. when they add 5 charges, it would be worth doing for baller/launcher, but as of now, its not, unless you have a support player who does less than 3 damage. free poison/free fire (when free fire becomes farmable) is DEFINITELY worth setting up (for single target damage), because of 2 damage 11 turn dot just for 2 turns of set up
Wouldn’t call it a build Just a high damage option Also for even more damage use green pepper and red pepper if it doesn’t kill plus a free poison and softener And also apple pie
Since special ball moves (Fireball, Snowball, ect.) use 2 SP when not stacked... SP Saver + SP Drain. (and baller) Now you can spam fireball, and other stuff! Boy I sure do hope that combo doesn't get nerfed :)
try out my build(knight) Ante up Knight Sp saver Happy sp(3x) Power rush Charge 3x Power stab And also do a dynamite or hyperball ground pound first strike for +2 dmg Result:13 DMG
Pro tip for slingshot mains : Since we using Anti Up, it's almost impossible for 100% charge. Using auto clicker would be really helpful and faster. Pro tip 2 : The main slingshot having 5 damage. With Anti Up, 3 charges and knight cards would make a whopping 10 damage. Which is not it's full potential. Combining power rush effect, free ice withdrew and power shot gaining 12 damage and can damage enemy with SHIELD. All of this would make a total of 16 BP, which is a lot but making it the top 1 best build. Edit : So many peoples attacks me in the reply😕
Charge isnt really a good card anymore, its only good if it out dps your base attack, and with damage boosting cards and upgrades, all weapons will deal over 4 or more damage. Since you can only equip 3 copies now, its not good aside from linebounce, which was nerfed
i think charge is only really good for support builds to do some extra damage or for people with launcher or linebounce to do a little more splash damage and maybe for piercing armor as a support build player i sometimes combine 3 charges + sp saver to do a little more damage or just have some fun with big numbers but i can usually deal with armor with launcher which costs 0 BP (unless its a helmet bandit?????)
lets say ur sword (power stab)deals 7 damage, adding 3 charges to it makes it 10, but using charge costs 3 more sp and your just better off doing another power stab, doing 14 damage in 2 turns instead of 10. But if you're only using it to see the highest DPS, I mean it's ok I guess
the ball and slingshot are bad against defense so its pretty good for those and charge chould support there in a support build (ur still correct tho ngl)
Can someone tell me why charge is useful? You use a turn to add 3 damage when you could have just done damage 2 turns in a row. Am i dumb, or is using a turn to get a 3 damage buff bad when you could have just done 5 damage 2 turns in a row?
I see many people getting lots amount of hp since the release of chapter 3. I tried not doing the same, and I did even better than them. Let me explain : the amount of hp you have does not matter when you know how to dodge your enemy’s attacks. This is why I invested heavily in BP and SP. I still gave myself some hp to work with though. Like, 15, I think. So for all the people who struggle with the game, don’t get a comically large amount of hp… *get good.*
I think that's how I got the "True DPS" achievement! It's Awesome if you know how to survive like that. Probably better just for farming if you're more of a casual player tho
¡ you dont need the free ice to get 11 damage it works without the free ice just need knight,Ante up,power stab,power rush and have the power rush effect that combo deals 12 damage without the power rush effect it will be 11 damage
LESTGO MYTEIFE (pls sub to him, yall seeing and liking it without subscribing is kinda not cool)
thank you!!! les gooooooo
@@mysteife1983i dont think u should use charge up cards for the swords build its kinda pointless cuz ur missing out on some damage in solo
Do you have 100 hp like the old terry?
@@Anomal_09 Its the highest dmg, not the BEST dmg, if it were to be the best, then I would have done more damage alone with charge.
@@mysteife1983 pls stop playing blakc tales 24/7 i know its fire but pls😭
As slingshot main i like harassing enemies even if they are dead
Real
real
Extra fun with every attack fx card
I agree.
the multiple hits just feel good lmao
as a launcher mainer, possibly the top launcher user, we are grateful for you to actually include the launcher.
lol, I hope I made your build better or just the same really.
Tbh I don't thing 3 charge up on launcher has a big effects besides the splash dmg.
@@lega6162 You got my point! I only used charge for the splash dmg, really good setup imo
@@lega6162+ power rush and ante up :3
im a kaboomer bulder too!!
these combos actually work extremely well! tysm!
No problem!
"great card, linebounce" aged like milk
it got really nerfed bad coincidence
Makes me have to switch my main maybe I loved linebounce was so useful
@@4beesTV Linebounce is still good.
@@CalamariGirl doesn’t feel as good I could get a solid 9 damage with it if I did it correctly now only around 5
@@mysteife1983 in fact a such a great card that had to be nerfed
Do note that you dont need ti use charge cuz you can just attack twice for more
YES, I hate it when build recommendations always put charge even though it's a waste of sp and less damage overall. Just attack twice.
SO TRUE DPS MEANS DMG PER SEC WHICH MEANT IT DOES LES WHEN CHARGING FIRST
With charge u can get highest dmg in one hit but still just atk twice for more dmg
@@aidenlee2574 pretty sure for true dps you need charge but for general use charge isn't good unless summoner build
@@RCTGamerz forgot a comma
It sucks
0:26 superball
1:00 sword
1:40 rocket
2:05 slingshot
Thank you for adding these timestamps to help newer people!
@@mysteife1983Agreed!
@@mysteife1983how much BP is required to epuip all the cards needed for sword build?
What I don't understand is why reload and attack to do 8 damage instead of 7, when you can attack twice without reloading, doing 14
@@Skullda1HANDLEknight and ante up costs 9, both abilities are 2, and whatever else costs what it costs
For slingshot, i think it's better to *NOT* use charges, since it takes a whole turn to do that, and just doing two attacks does higher damage.
(btw, you could probably replace the charges with some free ices)
Slingshot with free ice used to be op, as each individual shot dealt pretty much 1 extra damage, effectively doubling the damage output, though it was patched. However, on low chance enemies, it still is good as the ice effect is enabled by each shot, making the chance multiplied by the slingshot's damage output
1:41 why not terry build????
Reason to main ball:abilities go brrr
Sword:killing spree
Launcher:wants to be terry
Slingshot:pewpewpewpewpew
Slingshot:holy shit that's a unholy amount if damage per turn
so I’m terry from dollar store and *pewpewpewpewpew*
Launcher deals good damage
@@anonymous5186yeah with hyperball, baller and ante up, it turns it into a crowd control weapon rather than support
This is NOT DPS this is actually DPH (damage per hit/attack), while yes some people say DPS that is completely misleading and incorrect as DPS can really only be guranteed if a game has a character that has a specific amount of time before its next attack (TBA or time between attacks) and in block tales TBA is never precise, it depends on number of enemies or what ability they use.
The term DPS can better be used in a game like TDS (Tower Defense Simulator)
"erm actually🤓"
Wouldn't DPT (damage per turn) work for this
Yes I made this term up, no one else uses this as far as imknow
@Arockettt DPT and DPH are the same, so yea it would work
yapper 🤓
@@MicroWaffle485 atleast i yap about something informative
Tips for Superball
-First unequip the 3 charges and instead, use line bounce. It can hit multiple enemies and if you compare those two here is the result: Let ball dmg be 4.... so first with 3 charges is (4+3)x1 and with line bounce is (4+4)xNumber of enemies
-what to do with the 3 extra space? you can make use of it by equipping a summoner card ( preferably cruel king )
Line bounce halves your damage bro..
@@IdioticZarkyNo?
@@Evaldo-rv8qw the devs nerfed line bounce unfortunaly
With the extra 3 space, use sp saver
@@brilhocaseiro.3519ok lets do the math, so ball damage with all damage boosting cards excluding power rush is 5, halved is 2, as the game rounds down, meaning charge makes it... 4. Honestly they should allow us to equip 5 copies 😐
I would recommend for the builds since they all have power rush to bring sacrifice. If your bad at dodging some attacks or don’t want to worry about dying that often you should bring 3 charge defenses and defense+. Sacrifice will only be usable for power rush when you have 10 hp at the max. I would recommend sp saver for the charge defenses but you don’t have to. Power rush shouldn’t be used if you are either doing hard mode and/or double pain
I appreciate your help!
Oh and also this is for 30 bp
good video bro!!!
Thanks I appreciate it!
Dps means damage per second
So i suggest calling the damage: Damage
Just wanted to let that out, nice work on the video!
@@Erased_UnityXDX Thanks appreciate it, mistake by me.
@@mysteife1983yo bro where do I get, knight, power rush and free ice…?
@@ArchAngelIsPro u get knight from the snow shop for crossroads outside, i forgor the rest
For Blocktales, it stands for Damage per section
@@ArchAngelIsProknight is from the roadtown shop
power rush is from in the cards shop in bizville
and free ice is in pit 20, from banished knight shop in telamon's manor or atributless (no flying or spike) chapter 1 enemies and bosses
Comatose is heavily underrated... I love my double comatose
Slingshot is basically a boss killer now lol.
Yah
I'm quite a baller person, since it has many abilities that a sword can't do, and the fact this video is here I'm so happy for it :)
I'm pretty sure tossing a snowball or comatose (x2) is more effective than any other build in the game. I truly love the mage class...
Triple stacked snowball not being mentioned is criminal (it does 1 extra damage compared to power stab / slingshot)
Does the stack of freeze damage apply to bosses
@Bot1Ethan it works on every single enemy except for cruel king and hatred, which are immune to freezing
Superball
---------
Superball Current Damage: 3
------------------------
Charge + 3 Damage
Power Rush + 1 Damage
Baller + 1 Damage
All Damage Combine: 7
-------------------
Iron Sword
----------
Iron Sword Current Damage: 3
-------------------------
Power Stab + 2 Damage
Charge + 3 Damage
Free ice + 1 Damage
Aute Up + 1 Damage
Power Rush + 1 Damage
Knight + 1 Damage
All Damage Combine: 12
------------------
Rocket Launcher
---------------
Rocket Launcher Current Damage: 3
------------------------------
Aute Up + 1 Damage
Baller + 1 Damage
Charge + 3 Damage
Power Rush + 1 Damage
All Damage Combine: 9
------------------
Slingshot
---------
Slingshot Current Damage: 5
Aute Up + 1 Damage
Knight + 1 Damage
Power Rush + 1 Damage
Charge + 3 Damage
Power Shot + 2 Damage
All Damage Combine: 10
------------------
Hey, a detail of slingshot you left out!
If I recall correctly, equipping sword moves increases its damage.
Only knight does
I wanna warn than charge is useless on solo
For example: with charge, you can do an 6 DP attack than takes 2 turns but wihout, you can do 2 attacks with 4 damage each in 2 turns
It only works for linebounce or RL
That would be my point
But the means of this video is, what’s the highest DPS, and clearly it is NOT the BEST dps you can do with a weapon, there’s a tons of different options.
@@mysteife1983 "show you some of the best builds" at the beginning of the video, and "thats all the best weapons for this video" at the end
this is a big contradiction between this comment and in the video, so genuinely, please explain, since you're advertising it as "the best builds" for these weapons when they're not.
@@WizardCraft-ox4pe didnt I put some of the best??
@@mysteife1983 0:22 and 2:56 are the clips im referring to.
2:05 what is the song called here, I M U S T K N O W. also great vid it helped a lot with chapter 3!
It’s going down now
DISTARBING THE PEACE 🔥🔥🗣️🗣️ LOOK INTO MY EYES 🔥🔥🔥🗣️🗣️🗣️🗣️
the name is DISURBING THE PEACE
As a slingshot main, I appreaciate the help you gave me on making my build better
The build is bad, it's way better to just attack with slingshot multiple times instead of wasting turns on power ups that only slightly increase damage
u could use more then one snowball or free ice for even more damage
Good video now I need to find those 3 charges and waste another 2 hour to explode enemies
Charge is bad
not using the charge up because it's kinda of a waste of damage for slingshot
As I can attack twice (if alone) it's double the damage with ante up that's even more damage and just speed running most of the bosses with the knight card it's about 14 damage per two turns which is kinda nice
I play block tales a lot myself, I'd say that for the launcher and ball, you should charge, while for the sword and slingshot, you should not charge and just go for two turns of damage.
Otherwise it works really well.
Actually, charge isn't good on launcher if it deals 3+ damage at base, and linebounce nerf made it useless, making charge also useless on ball
Slingshot is the best single target weapon for damage + it can work with enemies that have a shield-1 if u have in the team someone with rocket which is the best weapon for AOE or clearing low health enemies. So there's no point in running baller or sword when slingshot does more single target damage and rocket is significantly a better AOE cuz can run also support since it requires a very small amount of cards to do a rocket build
you could also get friends to put on some of the statuses or burn or use softener, item buffs and summons for even more damage
W vid! underrated youtuber!
Thanks
Tbh I've never bothered and never will bother with rocket launcher or slingshot.
They aren't bad but just in prefer either raw non gimmicky damage that the sword provides with just power stab and the occasional charge up.
And if I'm playing healer the ball is just unparalleled in use, fireball, ice ball, cannon ball, are the only ball cards I run as a healer. Since it's more useful buffing or healing teammates, and occasionally burning enemies weak to fire, or freezing troublesome enemies. Only rarely will I be like last alive and then fire ball is like, my best friend since it's just free 5 dmg basically a non buffed power stab that's like insanely easy to hit.
Don't charge sword on yourself
As a Baller and a slinger, I approve of these builds.
Thanks!
They suck
I am late a bit guys, but here is a Prime Slingshot Build: Knight,Ante Up,SP Saver,Power Shot,Happy SP(×3),Free Poison(×3),Deep Focus(×2),Feel Fine,Power Rush. Requires minimum of 27BP. Best is with a 30HP-10(+5)SP-30(-3 cuz of SP+)BP.
Happy sp is kinda bad after the nerf
I want them to add a card for slingshot that hits armoured enemies so my slingshot regen build will be insane
Pro intro frfr
My build with rocket is probably unconventional but rocket will always do a minimum of one damage. So I have three cures a revive three hp stealers and two sp stealers. So that I can just slowly over time kill the enemy.
As a launcher main and already uses the build in he vid, I approve
1:06 I have a similar build, but I used 2 free poisons instead of free ice (and I don’t use ante up because I’m bad)
cool
You'll master ante up soon though :3
should I use five poisons or three free ice?
@@groovybumposopher44 use poison , literally venomshank with more
ante up hitbox is goofy af half the gime its legit inside the timing window and it still doesn't hit
I used ante up at ball and with you strikes 1st charge it deals 8 damage,9 cuz power rush and 10 cuz hyperball
you didn't know that
I play as defense. I got +2 defense, I use rock boots as my main weapon, and venomshank for damage. I got 45 health
I use to be a Sword main but now I’m a rocket launcher main and that build is OP
11 dmg with slingshot is craaazy AND it costs only 4 sp
1:11 or you could just attack 3 separate times for more damage...
Here's my build (note: fusion build can be fuse with other build)
• *knight build*
- knight (4bp)
- ante up(5bp)
- sword toss(1bp)
- power stab(1bp)
- powerrush (1bp)
- sp saver(3bp)
Total: 14bp
• *baller build 1(main build, line bouncer)*
- baller(4bp)
- line bounce(1bp)
- powerrush(1bp)
- cannonball(2bp)
- sp saver
Total: 11bp
- fireballs(2bp per card)
- ante up(5bp)
Total: 18bp(with 1 fireballs)
(First continue it)
(Here's part 2 of build)
• *Baller build 2(I could say it'a a debuff build) *
- cannonball(2 bp)
- softener(1 bp)
- sp saver(3 bp)
Total: 6bp
- daze(1bp)
- shrink(1bp)
- frozen ball(1bp)
Total: 9bp
• *Slingshot build*
- slingshot card(free)
- knight(4bp)
- powerrush(1bp)
- powershot(2bp)
- sp saver(3bp)
Total 10bp
• *rocket launcher build(justice for rocket real)*
- rocket launcher card(free)
- baller(4bp)
- powerrush(1bp)
- ante up(5bp)
Total: 10 bp
[More later ig, i gtg. Maybe you can comment/reply if you wanna get more build]
good build, the sword build is more like dmg, ball is like an all round
@mysteife1983 updated build
How do you get that win animation with the leg up?
It’s the orange anim!
also for a knight build, to hit flying enemies you have to find the sword toss card (near a homeless guy in )
Tried the DPH thing with my slingshot, ante up, power rush, charge 3, free ice 3, and a dynamite first attack
The result was a whopping 16 DMG. Would have halved Cruel King in one attack.
Yo got a question i want to be a sword build but how do I beat the flying enemies my ball slot we'll be gone?
Use dynamite or rocket boots use SP saver so you won’t waste a lot of SP
Or use sword toss
As a baller main, I have knowledge that you can stack the damage even more if you use 3 ice balls due to the freeze damage, meaning you can do up 9 to 10 damage with a single attack if freezing fails
if you can avoid using charge if you already deal 3 damage or more a turn (if its for linebounce, 3 damage per enemy), it just wastes a turn (example: if you do 3 damage with the sword, then charging just wastes a turn and makes you do the same amount of damage but with wasting 3 SP that could been easily avoided if you did not just use charge)
You can do 10 DMG with baller if using linebounce and the correct cards, but what you said is a really good combo too.
well, for the sling build, it wouldn't work out for me considering i'm usually a solo player and i'm good at aiming launcher, which i use to lower the def of some enemies like Hatred, i would actually equip the other cards except for knight, which becomes a downgrade if you don't have any other convenient and consistent source of defense decreasing and is NOT an item
Don't forgot about dynamite buff to DMG it's a plus two with the build I can deal 15
What about the dynamite first strike- it gives you 2+ more damage and you can add on to that with charge
To be honest, using buffs for a turn isn't worth it at all as you do more damage by just attacking them and just kill them before they hit you
maxing out single hit damage isnt the same as maxing out dps or potential damage
currently, 3 charges isnt worth wasting a turn over instead of just attacking twice. when they add 5 charges, it would be worth doing for baller/launcher, but as of now, its not, unless you have a support player who does less than 3 damage.
free poison/free fire (when free fire becomes farmable) is DEFINITELY worth setting up (for single target damage), because of 2 damage 11 turn dot just for 2 turns of set up
cool avatar
Thanks!
As a slingshot main, you should try using free poison or free fire since it lasts 3 turns.
Oh ok thanks for the help
Charge is unecessary since attacking again would result in more damage (for sword at least).
you honestly deserve more then 249 subscribers I'm +1
in superball i use baller, fireball 3x, charge 3x, cannonball and ante up
New sub.
Wouldn’t call it a build
Just a high damage option
Also for even more damage use green pepper and red pepper if it doesn’t kill plus a free poison and softener
And also apple pie
Disturbing the peace works with this game so well
Oh, and what are the best weapons to use?
For me its sword, or rocket (slingshot you can call another friend for support with slingshot)
Thanks bro! 😘
GOT to see a summoner build
Sadly summon cards dont work in a stackable way. There can’t be multiple summoned allies at once. It’s one per battle
I use to be one before the call cruel king card got a nerf. Now my boy cruel king can’t even carry me throughout the pit 😭
Line bounce got nerfed to the ground 😔
Since special ball moves (Fireball, Snowball, ect.) use 2 SP when not stacked...
SP Saver + SP Drain. (and baller)
Now you can spam fireball, and other stuff!
Boy I sure do hope that combo doesn't get nerfed :)
try out my build(knight)
Ante up
Knight
Sp saver
Happy sp(3x)
Power rush
Charge 3x
Power stab
And also do a dynamite or hyperball ground pound first strike for +2 dmg
Result:13 DMG
You should make a vid on how to get them
I was going to make a hard mode video, ill maybe do it.
as a knight main... i... can't hit anything with Ante Up.
don't forget first strikes
I did it without first strikes I just didn’t want to use first strikes
My favorite weapon is the bazooka beacause i love big bazookas 😏
DISTURBING THE PEACE
Pls reply does launcher chargex3 do x3 splash dmg or just single target
Pro tip for slingshot mains : Since we using Anti Up, it's almost impossible for 100% charge. Using auto clicker would be really helpful and faster.
Pro tip 2 : The main slingshot having 5 damage. With Anti Up, 3 charges and knight cards would make a whopping 10 damage. Which is not it's full potential. Combining power rush effect, free ice withdrew and power shot gaining 12 damage and can damage enemy with SHIELD. All of this would make a total of 16 BP, which is a lot but making it the top 1 best build.
Edit : So many peoples attacks me in the reply😕
You don't need it if your on mobile(just tap with Multiple Fingers)
if you know how to jitterclick it's very easy but takes some effort so autoclicker is still better
Just use your mouse and keyboard click and press the soacebar
Yea
"Pro tip 1" Skill issue
Spam space and jitterclick. I get it every time
Charge isnt really a good card anymore, its only good if it out dps your base attack, and with damage boosting cards and upgrades, all weapons will deal over 4 or more damage. Since you can only equip 3 copies now, its not good aside from linebounce, which was nerfed
Im only counting solo though, as a support in multiplayer, its not bad, especially if youre using cards that reduce damage
i think charge is only really good for support builds to do some extra damage or for people with launcher or linebounce to do a little more splash damage and maybe for piercing armor
as a support build player i sometimes combine 3 charges + sp saver to do a little more damage or just have some fun with big numbers but i can usually deal with armor with launcher which costs 0 BP (unless its a helmet bandit?????)
Absolutely correct, It’s because I wanna see the HIGHEST not the best DPS I can do, sorry if I complicated the video.
lets say ur sword (power stab)deals 7 damage, adding 3 charges to it makes it 10, but using charge costs 3 more sp and your just better off doing another power stab, doing 14 damage in 2 turns instead of 10. But if you're only using it to see the highest DPS, I mean it's ok I guess
also if ur using linebounce, not using charge is still better (unless ur linebounce deals 2 dmg)
I never use power rush because i always heal in low hp
Bart eimpson
Do you guys have any good suggestions for videos, (tried doing hard mode, but its too dry)
Try adding chapters for the next tip/guide video
Beat every pit floor with gusto
How do u get power shot
There is a knight in the manor, go to the left and you will find him
You can get 12 damage without ante up with sword basically just use dynamite
Dynamite gives +2 first strike atk boost instead of the normal +1
As a launcher player
I love u
Thanks!
Player used Overcharge!
Player used Hyperstab/Overfire/Missile/Bullet!
*Tree Golem received mortal damage!*
*Tree Golem lost the battle…*
why charge when two attacks deal more total damage?
i will never be convinced that charge is a good card at all.
the ball and slingshot are bad against defense so its pretty good for those and charge chould support there in a support build
(ur still correct tho ngl)
@@Cog_workz charge would be cool if it didn't take up a turn but cost more SP
What is the music used in the beginning of the video?
Omega five Fortress
Can someone tell me why charge is useful? You use a turn to add 3 damage when you could have just done damage 2 turns in a row.
Am i dumb, or is using a turn to get a 3 damage buff bad when you could have just done 5 damage 2 turns in a row?
Its to see the HIGHEST DMG, not the BEST DMG with charge
@mysteife1983 Ok, but i see a lot of videos where they use charge in their builds, and I don't get it. Thanks for answering :)
@@ZLB_oscar No problem!
well i am here to tell that dps mean damage per second not per hit
Yeah yeah, I didnt try to think of any other words, so I just added DPS, sorry if it misunderstood you.
what the uck im def switching to a knight main
You should try using timestamps in your next video!
WHERE DO YIU GUYS FIND 3 CHARGE CARDS
I've searched everywhere and have no clue what the song at the intro is, could you PLEASE tell me
omega five - the glacial fortress
Ad a sword main, I don't use ante up because I have a skill issue
I see many people getting lots amount of hp since the release of chapter 3. I tried not doing the same, and I did even better than them.
Let me explain : the amount of hp you have does not matter when you know how to dodge your enemy’s attacks. This is why I invested heavily in BP and SP. I still gave myself some hp to work with though. Like, 15, I think. So for all the people who struggle with the game, don’t get a comically large amount of hp…
*get good.*
I preferably use 10 HP no hard mode cards, when I use hard mode I tend to use 20-25 hp, because the large massive dmg that bosses can do is insane.
Sword build wuth ante up and knight and dynamite buff and 3 free ice and 3 charge would be op 🤑🤑🤑
@@TacoBloxE great combo!
I think that's how I got the "True DPS" achievement! It's Awesome if you know how to survive like that. Probably better just for farming if you're more of a casual player tho
Dont forgot our legend1!1! APPLE PIE 🥧🥧🥧🥧🥧🥧🥧🥧🥧🥧🥧🥧🥧🥧🥧🥧🥧🥧
Tbh charge is kinda useless unless your using line bounce
you can just use line bounce twice so charge is even more useless XD
With the baller build you can add ante up to do 8 damage
¡ you dont need the free ice to get 11 damage it works without the free ice just need knight,Ante up,power stab,power rush and have the power rush effect that combo deals 12 damage without the power rush effect it will be 11 damage
Why not use focus with sword