As a hunting horn main I really love the new horn but only thing I hate is not having multiple songs on horns. I feel like just only having 3 songs limits what horns you will use. I miss having those horns in world where they had like 5 or 6 songs you could play
This build set does massive damage, Allows me to mobilise the monster in 3 different ways! Heals myself and everyone in the party so we never have to use heal potions, Or faint. And improves everyone's attack power! And never have to worry about roars! Throw in some palicoes, To provide even some more status, traps and Buffs. And any monster doesn't stand a chance! Lots of opportunities to deal lots of punishing damage!!!!!!!! Using the rampage hunting horn! Attack boost level 7 Critical eye level 4 Weakness Exploit level 3 So I get up to 70% affinity! But wait there's more!!! I also have stamina thief level 3 Slugger level 3 And of course Horn meister I all so made it a paralysis So I can do great damage, Stun, exhaust and paralyse Monsters! But wait there's still more! I use the healing melodies so I have Health recovery L Health regeneration Earplugs L And then use the switch skill beat a resonance, To get attack up! Using the beat of residents also amplifies your healing abilities, 2 heels for the price of one! Equipment Zinogre helm s + 1 stamina thief jewel Nargacuga mail s + 2 stamina thief Anjanath vamvraces s + Horn meister Rathalos coil s + Attacked jewel Ingot greaves s + Jewel of your choosing, Some good suggestions are speed Sharpening or flinch free Talisman with Weakness exploit level 2 + A level 2, Slot for a slugger jewel!
Thanks for the suggestion ! I used your build as an inspiration to mzke my own, I think its a little more optimized: Kaiser crown Azure age Haori Rathalos vambraces S Anjanath coil S Ingot greaves S Talisman: WEX 2, slugger 2, slots: 3-1-1
As an old HH main, my main problem with the new one isn't even the songs, it's how they changed the regular moveset. It didn't used to have locked-in followup attacks besides second recitals, now you do and almost all of the attacks that are in the followup are either a forward moving vertical swing, or a multi-swing animation that locks you in place. Not having the old A button swing or X+A backswing available on-demand removes your best, fastest angled attacks, which also helped on positioning. Now positioning matters a lot less because you can't be picky about the angles you hit from, you'll be more direct and more committed usually. Especially pushes that with magnificent trio, infernal melody, and earthshaker all being long animation super moves, you're gearing towards hitting those, not an A -> Superpound -> A -> Superpound loop, ended with a backswing.
I feel like the combos for songs is something I actually miss from world. Having to queue songs wasn't great for healing, however it was great for feeling like i'm doing something. I think one of my issues with horn in it's current state is that once i've played my songs I kinda don't know what to do. I realize I can effectively do anything after that but there's satisfaction lost at not being able to blast a monster in the face with an encored triple heal L. The recitals from world were clunky and forced you to stand still but damn they felt good to hit with.
Never played world but in MH generations you got extra buffs for hitting monsters and if you combo your songs right your performance did a ton of damage. I agree that this version, while easier, is a bit more boring and much less viable for solo play.
@@kinilas Before rise released I was hoping this was what they were going to do with the new iteration and speed of the horn. Having a doubled up heal or a lengthened sonic barrier for actually playing it like a weapon wouldve been great. The hope now is that whatever new switch skill we get in sunbreak will give us some of that back.
Context: hunting horn main through MHGU and world and icebourne. I was quite apprehensive about the new hunting horn, as it felt like the complexity had been greatly reduced. I was worried that the songs only having one level, the removal of rehearsals, and the overall simplification would ruin the play style that I loved. I am about 115 hours into rise and am now starting to play with the horn again, as I did not touch it for the vast majority of my playtime. It is very different! I love that people are getting into it and that it is more approachable, but the pieces I loved are not there any more. It is like getting used to a new weapon, which isn’t a bad thing, but it is not quite what I expected. The move patterns and rotations are lovely, the adept I frames with self improvement are a direct port from GU which I love. The infernal melody and magnificent trio are great new mechanics. The weapon is awesome right now! Conclusion: the weapon may be the best it has ever been, and very approachable to new players, however, I do not know that it will be as enjoyable to me with the dramatic changes. I hope we get the ability as a secondary switch skill type in ruse ultimate to play it like the old horn from icebourne. Hope that gives some perspective!
im on the same board as you. Imo WorldBorne HH is the best iteration of the weapon ever(Moveset Wise), while new HH is easier for new players it simply doesnt pull me like old HH did. I recently rewatched a speedrun on Fatty done by Deus and it made me realize how much more i preferred old HH, from the overall feel of when the hits connected to the more complex songs and recital/encore moves AND THE FLOURISH, GOD I MISS THE FLOURISH. So yea i really really REALLY hope they make it to where we can have the GU song system back because imo that system is the best version of the song system, once you got really good at HH you could easily keep songs up by basically playing extremely aggressive and because of how fast paced Rise is the double note system would be perfect to keep up with the tempo of the game.
HH in Rise feels so different that it could be consider a new weapon entirely. It's like comparing lance and gunlance. They share some similarities but plays very differently. I'll admit Rise HH and pre-Rise HH have more similarities than lance and gunlance tho.
I'll be real, I'll never play it. As you said, it's missing the core elements that drew me to the weapon anyway. They should have made improvements to the combos and old system, not completely change it.
I started using HH in MHFU and even though it felt a bit clunky to use at first I stuck with it. I took a break from monster hunter and went straight to GU and the changes made to the weapon felt great, you played the notes with each attack instead and had to combine the right attacks to make up the song to play it at the perfect time with the correct performance. Having a song queued up and timing a side performance as the monster dashes towards you only sidestep it in dance while simultaneously bashing it in the face and getting a knockout and activating attack up was the greatest feeling I got from classic HH. Or anticipating a tail swipe and doing a back encore to just barely avoid the tip of the tail while hitting it at the same time and reactivating wind negated. You constantly had to keep an eye on your damage and the buffs active not only for you, but for your teammates. Getting the notes into muscle memory and smacking monsters around in performances while keeping the buffs active was the bread and butter for me. World made it even better by letting you queue up multiple songs. The only downside was when you spawned at camp or every time or carted, you'd have to routinely take 10 or so seconds rebuffing yourself before getting back into the action. I'm rather disappointed with the changes they've made to it in Rise. I found myself mashing the same buttons to get to magnificent trio and obliterating anything I came into contact with, there wasn't even any buff management because they were always active at all times anyway. It's like I was playing with a flashier hammer shaped like one of those toy violins that you'd press a button and it played a distorted twinkle twinkle little star. Not even echo mode fixes it since you still have magnificent trio anyway. It's a shame. There's not really much thought or depth to efficiently play with the weapon anymore. Other than that loving the tutorials, keep them coming! Shout out from the Azores
I’m still of the opinion they took a little too much from the HH. However, I’m having fun with it and that’s what matters. I fell in love with HH because I had to think about my songs. What the note patterns were and figuring out how and when to use them. The horn currently might have combos but I personally don’t think they’re incredibly deep. They usually amount to the same 4-5 button rotation being the most efficient. I do agree there’s a lot of unneeded hate towards the current horn. It’s loads of fun to play. I just wish they hadn’t gone SO far with simplifying the weapon. 10/10 guide for those who are just starting this version of the HH.
Rise's Hunting Horn plays fine, but I still prefer the way it worked in some prior iterations. It's like the devs took out with pin point accuarcy the exact elements that made choosing and learning specific horns the most interesting and rewarding to me.
I agree, but I still think there's depth to be had in creating different builds for each hunting horn and the smaller song list can sometimes make picking the right horn a little harder
I'm the exact opposite lmao, always wanted to be able to play songs without revolving my whole combo game around them, and loved the aggro horn playstyle a lot more than the pure support
I don't think they mentioned it in the video. But a key thing about "melody mode: echo" is you can play multiple songs at once! This means you can play a healing song, alongside sonic barrier, or if using the Magia charm - two different healing songs at once.
Or you could just press 3 difference notes in any order and play magnificent trio to activate everything at once. There really isn't much reason to use echo mode unless you want to spam recovery or sonic barrier
@@Rendo64 Magnificent trio is a longer commitment, plus the sound waves are really useful for hitzone ignoring damage. Plus Slide Beat performs all your current notes in Echo Mode. Honestly they both have their uses. Youre spamming songs in both modes, if you think about it.
I been playing HH since 3u, and I'm honestly a huge fan of the rework. As "complex" as it got in iceborne, I actually felt the changes impacted it negatively- optimal play was corner-horning your buffs to start, then hilt stab-horn spin on repeat. They actually made something so effective that you were disincentivized from using your other note moves. But I always loved HH for not having much of an "optimal" combo. It was just "use the best ones for hitting the head." As for problems I have with the new horn, I think overhead smash is actually pretty weak compared to how it used to be for it's time commitment, and I wish you could combo into the backswing instead of just starting with it. Played HH forever and I still feel the weapon is still very fun and good. I miss dial-a-comboing *more* songs, but im happy that there aren't horns with completely useless songs anymore. Worth it.
I do agree hilt stab spin-to-win is too good and can feel disincentivize. However you don't always have the opening to use that attack. Sometimes you do have to rebuff even there is an opening to do hilt stab attack (though with Horn Maestro lvl 2 you don't have to recite that often, perhaps keeping HM to lvl 1 only would encourage other combo?) I personally much prefer HH in Iceborne than HH in Rise. The drastic HH change in Rise feels like a character in a TV show who used to behaves pretty much the same throughout the whole series. Then a new director took over the show and rewrote the character. Suddenly the character had a personality change that doesnt align with his past. Perhaps the HH in Rise is what the devs want to achieve when they were designing this weapon in the 2nd generation
@@test_workshops that's valid, I liked the horn in worldborne too- but I did feel that power had drifted away from recitals, and playing buffs mid-combat with things like song-stocking (which I still liked, but follow me here) which lead to people learning dial-a-combo sequences to queue up a horn's entire list of buffs- often away from a monster, where it was safer to do so- and then going back to trying to hilt-stab horn spin. Ironically, this actually kind of brought horn back to its 2nd gen roots in a way, where you entered recital mode and just played, separate from fighting- something I don't think they meant to fall back into. Of course, if you're good with the weapon you could play again for upkeep mid-combat... but if you were the best, you'd again, never need to. Or at the least, you'd get a horn that only had one song worth playing. It was the design conflict they'd been working to get away from. I love old hunting horn, but I do see why it was changed, and I think it was for the most part a pretty successful redesign. I think moving horn spin to a build up gauge, and making it buff with infernal melody was a perfect idea to stop spamming and keep the move feeling special. I think removing the note color system allows them to make horns more individualized, you don't end up with any horns having completely worthless song lists and not having attack up isn't an immediate death sentence for a horn either. I think the changes were good in order to make horns as a group a lot less arcane, though I really miss backwards recital, and I believe it would be good to have a bit more to think about. Maybe performance mode dodging, using more echo mode melodies on the monster's head, or doing the magnificent trio on the monster could increase the infernal melody gauge faster. I think there's a lot more room to grow the weapon out now,, and I think that was needed, even if I loved the old one too. Ultimately, it's something I'm looking forward to seeing them iterate on, instead of looking back.
Nothing will be the same as landing those old big recital hits, but this new more agressive HH just feels great for this game. Id like for there to be switcj skills that enanlethe old recitals, but I would be lying if I said Im missing them atm.
I’m new to MH and came into the game thinking I was going to be a Long Sword or Dual blades main ...NOPE after a week of playing I fell in love with the HH
great video! Two interactions to add: A) You can infernal melody after sliding beat and B) Inernal Melody also gives you hyperarmor. A is pretty major I find as it gets you to infernal *MUCH* quickef
It's a completely different weapon, with a completely different playing style. I loved the old hunting horn attacking to build up my songs and then playing them at the right moment to just smack a monster in the face with a giant hit, and then head back into it. Encore in World and IB was great for it letting me then just follow up that initial smack with an even more powerful one. Rise's HH is a much faster weapon, with it's "big attacks" being similarly faster, but weaker, attacks. I hope they keep some things like Earthshaker, since that's just stupidly cool looking, but I'd rather have my original HH flow back, please. If Rise really is the future of hunting horn, I'm just going to stick with Sword and Shield.
Your weapon guides are my absolute favorite. Rise is my first game in the franchise and I love the way you teach each weapon, and the way you do timestamps, somehow I have a way easier time following your tutorials than honestly any other youtuber. I don't know if you plan on eventually covering every weapon, but I'll take what I can get!
just so everyone knows, any melody that isnt a buff, like heals and sonic wave can be queued twice on the echo mode and you will get double output, this is another advantage of the echo mode that wasnt mentioned, so you can release double heals which works well for some support builds
The perform - A - perform - A loop is amazing for dps, filling the gauge ( as perform fills it MUCH faster than other attacks ), and positioning, as you can angle the A smash with input in any direction. It's the bread and butter filler combo.
Rise is the first Monster Hunter game I tried playing. And I hated most of the weapons I tried in the demo, I hated the combat, everything felt clunky, it was honestly yours and gaijin's story for me. But something kept nagging at me and I wanted to try it again. That's when I discovered the hunting horn. HH was a game changer for me, it made everything click into place. That's when the WoW raider in me decided to do obscene amounts of research - I know you had some WoW raiding experience, so you'll get this part lol. And as someone who likes to play more niche things in WoW, figuring out the little details about the horn just made me like it more. If it wasn't for the HH I wouldn't have 100+ hours in Rise already.
Welcome Brother. Im the opposite, im just getting into WoW, got to 60, started my covenant stuff and my pc died for like 3 montjs.its back up and running and I havent renewed yet, but i will.
Best part of Hunting Horn for me was lining up different notes for the songs I needed during the monster combos and playing it it right in their face and knowing they couldn't do anything about it. It's not my fault that I wanted to share with them the song of my people and their head always seemed to be in the way of my Hunting Horn. Still a fun weapon but I do not like not being able to match up notes with what the monster is doing to keep my songs up while sharing with the monster the greatest musical performance of their lifetime. Also Fatalis HH in HMW:IB is evil, made me have to do hundreds of hours of Safi just to get 12 more Hunting Horns built that can do close to that kind of damage. It is nice that they made recitals quicker and more damaging when averaged over time but they removed my favorite aspect of the weapon to do so. Now to wait for it to come out on PC since I want to play it with mouse and keyboard.
ive been playing HH since Portable3rd,4U,Gen. tbh in the demo i was kinda put off with how performance mode was set up and was afraid we wont get back the old moveset but with echo and how fast all the animations move now i can really dish out the damage and KO/Stun monsters really fast,rework just basically made what was a hyper aggressive weapon in the old days into more hyper agressive, you really can go unga bunga with it or be technical as well, it just easy but has so much depth as well
Been HH main since 3u and honestly with each iteration of monster hunter they've built upon it and how it works. Now when it comes to rise they pretty much just turned it into something new. It's noticeably easier to use, still fun but less music and requires less thought. Honestly I like it but it's just not what I want.
I respect your opinion, this is just as a fellow HH main: Less music? I play echo mode and thats basically hit, song, hit, song, hit, song etc. Unless im packing status or element, i play more songs in this game than in past games. I guess its all a matter of perspective.
@@an3582 I agree that songs are being played far more frequently on hh now but the fact that the reason behind that is due to the buffs no longer lasting as long as they used to. Not to mention the fact that you don't have to think about it since playing all the songs is part of most combos meaning you don't really have to think about it. Also it's just three songs, played over and over again, now that's pretty much always been the case since only a few songs generally matter on each horn but you did have options. I respect your opinion as well, thanks for respecting mine the thing is it's still just a simplified hh meant to be more fun for the general monhun player and I miss my old horn.. still is nice how easy it is to play music now.
As someone who has done about 250 hunts with the HH so far, I personally prefer melodic slap, you can press X+A again to cancel that last hit from it to go into the double spin, you can also press A to get a red note from the last hit. The forward A and double spin both let you change the direction you are facing mid combo, which makes them both a great follow up to quick turn around back slam (QTABS) Infernal melody can be used after slide beat as well, meaning if you get the opening cuz the monster just got KO'D paralyzed or what ever and you don't have magnificent trio ready, you could slide beat to do it instead. Finally, I'll just say what my favorite combo is, forward A, X, X+A, X+A. My second favorite being the same thing, just starting with QTABS and then using the forward A for tun myself around so my next attacks are facing the monsters head, or whatever I'm aiming to hit.
Played Horn since Freedom Unite, it's not the same weapon at all in Rise. I'm not against all the changes, but most. But my biggest issue with the weapon, is the fact that people who prefer the old style, do not have the choice of playing it that way. Yes, echo mode exists, no, it is not like old horn. I mained hunting horn because I liked buffing the party, and the heavy hits. It was also a difficult weapon, and I am a person who finds enjoyment from trying to improve as much as I can. In rise, the buffs exist, but you aren't playing them, it might as well just be a 24/7 aura because you aren't actually going out of your way to buff. Along with that, horns only having 3 songs absolutely nerfs the versatility, which was one of my favorite things about the buffs. The weapon also has heavy hits, however it's hard to say that they are still there as much in Rise as they were in World. You're swinging this giant club around so fast and the hits feel weak, it's honestly disappointing. I'm happy more people are getting into the weapon, but I'm not happy that so many people dismissed such a fun weapon because it had a high-ish skill floor (which I disagree with), and act like HH players upset with the changes don't have a reason to not be upset that their favorite weapon doesn't exist anymore in this title. There is no reason they shouldn't have given us the choice to play in both styles, be it switch skills, or a making Rise horn a new weapon type.
Thanks for the info. I just started after playing mhw forever and tried the horn right away. Man was I lost, but your videos got me through mhw so I figured I'd see if you had it covered for rise. Your explanation was thorough as usual and great appreciated. I think this could be my favorite weapon like in mhw.
I would like to add a good tip for the Melodic Slap, you can cut part of the animation by rolling OR using A button right after the X+A. You will do a side slap attack called Kick Up and its really good to change your combo, stop the animation early with a good attack or even get back to the X+A.
Just got this game on PC! Thank you for making this guide, it's been an amazing resource for getting past the stage of blindly spamming buttons and hoping I'm doing good damage. I'm looking forward to checking out the rest of your content!
I've been wanting to get into hunting horn since freedom unite but never have the mind to remember songs so I always just felt like it was a fancy hammer. Rise might be the mh to finally get the horn to click. Thank you for the guide!
Echo mode is great with healing songs as you can load all 3 songs of horn play them all in one chord then do magnificent trio getting doudle heals as that will be load up as well thus it allows for a much more free form play style where you attack and play notes in a fun way that's different from Perfom where playing the notes twice is required to really keep the buffs up with trio just being a damage bonus but that's how I see it (note this primarily noticible from 0 notes played but doesn't really matter once you get going XD)
The best performance combo I’ve come up with is playing one of each note and playing trio to get the buffs. You don’t need to go much further for most monsters. I have zero down time using this method on my buffs. XA, A, X, Trio is the most common combo I use and it works on just about all the monsters save a select few that require more mixup.
I picked up hh in world and dropped it a little later before iceborne because I was more interested in cb, I picked it back up very late in iceborne and I regret not playing it more, after watching some videos on attack angles and positioning with the weapon I finally understood it and loved it, I got my first solo clear on fatalis after a bunch of tries with many different weapons, but with the hh I felt in control and knew that it was the right weapon for me. In rise I felt like it was much faster but at the same time clunkier when it came to dodging attacks and positioning with it and the reach was just shy of hitting the monsters, the solution was evade extender and my time has never been better with the weapon and I fell in love with it all over again.
Thanks for another great video. I never grasped the HH in previous titles. However in MHR and Sunbreak I have used it throughout. I have forged every rarity !0 horn and currently I am increasing my AR in the endgame.
Just finished the weapon overview video and as a gunner main who played a bit of HH in world, I am thinking about being a HH main for Rise because of you.
Yeah, I am torn with Melody Mode/Echo. I like Performance to have the buff appear faster, but in Echo, Magnificent Trio is easier to launch and use perform to deal additional String.
I think this is a great first step in re-creating the hunting Horn. I think a next step would be for the hunting horn pros is create a song ballad system, where in order to perhaps get other buffs, a hunter will need to play a longer sequence of notes while already have all 4 songs played and the horn at its full power state. Example of the combo: Zr, x, x, x+a, x+Zr, x+a, a, and finally Zr, performing this combo while having all buffs and horn maxed power plays a ballad that gives you one or two more team buffs like all minds eye and all razor sharp for 25 seconds. Hunting horn can gain a lot form a long combo system.
Hunting Horn can effectively play out like a fighting game moveset, with simple moves giving simple buffs while still providing damage, but with longer combos providing even greater buffs if you commit to it.
I'm a new player coming into the series with Rise, and I love the Hunting Horn so far. Used it on a second side file... Now I've put in more time to the side file than the original file... I absolutely love the flow of the weapon, but there's some stuff that I've heard in the comments from series vets that I'd definitely like to see with the Hunting Horn, mainly longer combos, and ways to stack greater effects. I've always gravitated towards the support/technical classes in games, and HH seems like the weapon for me.
I'm surprised you didn't mention that you can hit x, x, a, x, a, x, a, etc. It's a good infinite to use if the monster is down and you don't have any wirebugs left. It may not be the strongest combo but it is fun.
Honestly as someone who's used HH since 3U, I love how similar Rise is to Adept style in GU (if you don't know what I mean go give it a try). Some people will miss the recitles and the repeat melodies but if I'm honest I'm not bothered by the removal of them as when you hit G rank that animation left you wide open to being flinched or knocked out of your combos completely leaving it an extremely rare weapon to see in G rank and I'm so glad that's changed. HH does so much better as a aggressive weapon and these changes have allowed it to shine more as such! Sure, people have valid complaints as well against my points...but frankly I honestly think HH is better than it's ever been and it finally is up to the same standard of battle flow of the other weapons and bringing back it's ablity to be a aggressive attacker is glorious, the animations for it are simply wowser! (Sorry but getting knocked out of an animation to play notes and then loosing them is the bane of playing the weapon that shouldn't be a issue to start with. If you enjoyed it or could negate it more power to you but many players never picked up the HH late game due to this. If the animation was shorter, didn't stop attack flow or I frames kicked in early in the animation it wouldn't have been an issue, but due to those things it was a hindrance in harder hunts. I should know as this was always my problem with it late game as it was so easy to accidentally get carted)
7:50 This is not the reason people call it a button masher, you could combo anything into anything in World too. This is actually a very interesting aspect of the weapon. People call it a button masher because you don't have to think about your melodies and buffs. You don't have to plan ahead and deliberately line up notes, you can just keep whacking the monster with whatever attack you want, then spam your spin and that's it. I'm not opposed to making the weapon more accessible, it was just too complex sometimes. But it hurts a little bit seeing the weapon go from one of the most complex weapons to basically a hammer with a shallow buffing mechanic.
Rurikhan you can cancel out of Melodic's closing animation sooner with an A attack or by just rolling. It actually ends up being slightly faster than a Overhead.
This comment is for both Newcomers and Veterans. (MHF2 Veteran here) For the Newcomers just know if your having a hard time understanding it, just appreciate you didnt play the old hunting horns lol, this is still an excellent weapon to master. Vet players I understand how some of yall feel about them technically changing the weapon. I use to love having to remember all the music by heart for each hunting horn, thats what definitely made it fun and committed to being a HH player, A diferent horn for each situation.
I started playing MH 4U and switched “main” between games, but the horn always interested me. When world came around I finally took the leap and never looked back. I’m loving the new horn. And since you basically have the old style, you can have your cake and eat it too. You can absolutely be a “corner Horner” if that is what you like to do. It’s the best it’s ever been! In world I was always happy when once in a blue moon you managed to meet a fellow DOOTER in a hunt, it felt like you instantly bonded. In rise I feel like I see one every 10-15 quests at least! I have yet too join a random quest with 2 or 3 other horn user. When i do i will sens friend requests to all of them. =D I’m so happy more hunters have found the best weapon for hunting monsters 😉. Keep on DOOTING and smack those monsties around!. Happy Hunting!
I started with Hunting Horn as my first weapon in Tri, and I think the changes in Rise are a massive improvement. Yes the less total songs sucks, but nothing about the new mechanics prevents those extra songs from being added and just auto playing like the ones in Rise do. The only thing I don't like in the base horn skillset is the removal of side input attacks and the quick poke, but again, nothing about the new iteration would prevent those from being incorporated. Something nice about the new systems is that there's a trade off between the optimal attack loop (left swing, right swing, repeat) and the building of songs. Performance Echo leaves a lot to be desired since multiple of the same song won't stack and it doesn't add any speed over just double tapping attacks with Recital. I'm not sure what could be done to improve it since fundamentally it has the same problems as the old version of horn since that's what it's emulating.
The complexity of old hunting horn made it a bit difficult for me to understand the fundamentals of how the weapon plays. Having played the entirety of Rise with hunting horn, I've gone back and actually had an easier time playing hunting horn in Iceborne. I have a better understanding of which skills are useful, which songs should be prioritized, and which attacks hit hardest.
It is DEFINITELY EASIER to get into, and DEFINITELY easier to dish out the pain. My issue is more objective. As a veteran HH main, it felt like when I joined a quest the other hunters KNEW and took for granted that I would doot at a high level. And this is because the HH wasn't as popular as it is now; therefore if a person joined a hunt with any horn you knew for the most part that if the hh main isn't passive, then this hunter has spent time perfecting the art supporting the team while buffing the team on the monster's head. Today's HH mains will never know the pain of attempting a qtab only to fudge it into a super-pound until you developed your touch. It feels like the ease takes away from the skill a little. So now, I literally have to learn all over again. I wasn't this awkward when I first started world so I'm gonna get better but its a little weird yall.
I agree with you Rurikhan, The new Horn is way better, no question. I always loved the Idea and the weapon itself but I never used it before or very very rarely, because there was just too much to remember. Now it is one of my most used weapons.
I just finally got into Rise and watched this to see general opinions on the HH and in my opinion, I'd rather use the hammer tbh I've been a solo player for all of World and Iceborne, and been using the IG and HH (with CB as a handicap when shit got tough) throughout all of it (picked up hunting horn as a secondary around world's high rank). While I was drawn to the hammer initially, hunting horn with its melody variety felt great, the notebuilding was incredible and what actually sold me was that the weapon actually had 3 unique songs per iteration and different variants (zinogre and shara ishvalda HHs sound incredible for example) and that part along with the iceborne changes (spinning note and bubble) was what actually compelled me to use it as a main. Rise just imo made the HH kinda meh, melodies are simplified, yeah, but what actually gets me is that they are just notes instead of full mini songs, and that we are kinda too mobile and breakdancy, and the vibe shifted from a performer to just bashing the monster's head in with a fast club. This, combined with the wirebug skills on the hammer being goated as fuck and fitting right in just compelled me to switch to the hammer instead and I've been having a blast. I feel somewhat nostalgic, but tbh these two iterations are so different I don't want to use the HH anytime soon.
I love the current hunting horn, it's super fun. And if I'm ever in the mood for old hunting horn I also have GU on the switch. In my opinion, old horn is more about trying to finding the combo to get the song you want, then finding the opening to play it. New horn is more free form combos and getting the songs you want with out having to plan out a few days in advanced. Also because of the way songs work, it incentives people to be more aggressive in how they play hunting horn, old horn can also be played like that, but the way it was designed corner horning seems viable to many people. And this is also why I love GU hunting horn. Double notes are the ultimate incentive to not be a corner horn with old horn.
I love Teostra’s horn with echo mode since you can easily do 1 hit from each note and then ZR to get all your buffs out quick and keep everyone healed and buffed up on defense and damage .
I was a hunting horn main in MHW iceborne and now that rise is coming to consoles on saturday im looking at these guides trying to pick myself a weapon to play with, looking forward to playing some hunting horn again, queuing songs in world took me off the effective attacks in those situations sometimes when i saw the buffs running out. I hope its a bit better in rise
Imagine not having to charge the phials with your charge blade, or charging your shield, or charging your sword. Everything would be done for you automatically as you hit the monster. Sucks right? Oh and overcharging? Don't worry that's gone entirely. "But it's easier to pick up and play and it feels so much better" you hear them say. Well this is what happened to the Hunting Horn
Another combo thing you can do with kick up that you didn’t mention is you can repeat multi-crush into kick up on repeat, after doing a kick up press X for multi crush then A again for kick up, rinse and repeat
I can see both arguments about the hunting horn, but I personally like it as it’s much more first timer friendly to be effective in positively effecting your hunter and your team.
I do very much miss one of the old mechanics: where if you had the same song queued multiple times, it would give you increased effect & duration. Taking that mechanic away from Echo mode leaves a pretty bitter taste in my mouth 💔 But I'm absolutely enamored with pretty much *ALL* of the other changes 🤩 Be excellent to each other and party on, doots 🤘
I started maining hunting horn since 3U and I've been playing that ever since then. I must say that as much as I like the new moveset and noticed the power gain, I still miss the old way of playing it. Some old combos don't exist anymore in the way that some follow up attacks were replaced with new moves. And those new moves, even though they attack more are less efficient at placing attacks where I want them to hit. With the old hunting horn I would be very accurate hitting the head no matter how high or mobile it is, there always would be a choice you could make in the combo to swing it right in the monster's face. I switched back to hammer as main because of it but I'm trying to master all the weapons so I'll be coming back to it pretty soon
It's still good. I've been a hunting horn main every single game and I don't like the new direction it is heading however I still feel it won't be as popular as other weapons even if they dumb down the songs etc. IMHO they should be making it more complicated. To some degree you can spam ok and get away with it but of course it is better to know what you are doing. On another note 🎵 The new attack animations are really cool though haha 😂
I am super excited for Rise coming to the Xbox and I was all set on being a LBG main…………until this video. The Horn looks so stylish now. I was pretty adept with the Horn in World but I always felt the moves were so dull looking. These look incredible compared to World.
To deal massive damage with earth shaker you have to hit the head and well its a supper slow move so you will get hit or roared out of the move so I don't mind switching it ofcoyrs the most optimal thing to do is if the horn doesn't have attack use the bead if it has attack use earthshaker
From my understanding of Earthshaker, the shockwave after the first hit always hit the weakest spot on the monster. Even if you hit a bad hitzone like their wings the second hit will always damage the weakest hitzone. On most monsters that's usually the head which results in it doing a ton of KO damage. Also, a little after the initial hit of Earthshaker your hunter is given hyper armor so you can be a bit aggressive with this move so long as you don't mind -a lot of- some chip damage.
People just like to feel special. So when they are seeing loads of people playing the weapon that made them feel unique. I have just played one mission on tue demo and wow I loved the hunting horn. So much so I think I'm going to buy the game tmoz.
i dont think people say it s a button masher because anything can be comboed into anything, a more obvious thing would be the melody you need to play compared to the old ones : two same color melody that auto activates instead of 2 to 4 notes melody that need to be performed after you lined them up
Wish more people played this weapon. Personally only use it when I get bored with my mains but will main it in parties since no one else usually does lol
Hello! I've been playing Monster Hunter since third generation (and have since gone back to Freedom Unite) and Hunting Horn has been a long favorite for me throughout the franchise. Honestly I feel that the peak of Hunting Horn was in MHWorld not Iceborne, namely due to the addition of Echo notes. That said, Rise remastered echo notes beautifully in the form of Infernal Melody. Overall, there is a lot of good or sensible changes in Rise, but the only change to Horn that I cannot forgive is that they gutted the colored note/song system. (I'm giving Magnificent Trio a pass so that Horn can stay competitive with other updated weapons in Rise and make the weapon more accessible.) For reference, I use Overhead Smash, Echo Mode, & Bead as I don't enjoy the feel of Earthbreaker. 🤷 That said the ease/speed in which songs are now played, especially with the I-frames of performance mode, it feels like an homage to Hunting Horn for a faster paced beat-em-up end of the genera, such as Dauntless, instead of the Monster Hunter (TM) Hunting Horn, if I'm being honest. (No shade at Dauntless btw, still a fun game, just a different style of monster hunting game. Gun-Hammer ftw.)
Was a hunting horn main for most of the games but put it away in rise rather quick, now focusing in lance gunlance and charge blade. Its easy to get in to and also really easy to master, if you know what to do. So easy actually, that i got bored too quick and will probably not pick it up again for the near future. It feels more like oversized dual blades now, playstyle wise; thats just not for me. Nice that more people get to enjoy it being more approachable now and I’m really happy that so many people have a blast using it, it just is not something I have any fun using anymore.
HH main, I like how easy it is to use now. But also because it's so easy it gets kind of boring quick. So at least it forces me to play with my other favorites like the gunlance and SnS
I was a HH main in world/ice born and although I like the new horn and some of its changes, I do feel like the weapon’s skill ceiling has been lowered quite drastically. Plus we lost an entire HH play style due to the wire bugs that was more based around sound waves (which is also how I loved to play HH so biased for sure). The changes are nice though in some sense. I like that HHs that don’t have attack up are viable here thanks to the bead. I like the new performance style play especially on horns with recovery options. I have mixed feelings. Overall, I don’t like the new horn as much.
I definitely prefer the older HH, the new style isn't a button mash weapon by any means but it's too forgiving for it's own good at this point. Although I'm a bit biased because I always liked the more niche aspect of using a HH
Iceborne has had my favorite horn so far. Rise has been fun (I have only used horn and have cleared rise), but it feels too simple now. The weapon is faster and heal horns are better for it, but there are no encores or longer chains to play with while you fight.
I feel like the draw attack thing is great,if it was in previous games. But seeing as how melodies are now as basic as can be it's pretty hard to *ruin* your score. I mean,unless I'm missing something the second switch skill literally shortens them to one note,which makes it pretty hard to ruin. at worst they're 2 notes so you might have to play one extra. But at the end of the day the trio attack just plays them all so that takes a lot of the worry of trying to play specific songs out.
I didn’t think that the Hunting Horn in MHW was hard to pick up or get the hang of, though to master the hunting horn did take skill and understanding of the songs. I liked the hunting horn a lot in MHW. I haven’t played Rise a lot yet so I haven’t used the hunting horn yet. I usually start with Long Sword and then hammer and then hunting horn. I use the other weapons just to get the hang of things. Long Sword I’ve always seemed to be able to get good with really easy.
As a hunting horn main I really love the new horn but only thing I hate is not having multiple songs on horns. I feel like just only having 3 songs limits what horns you will use. I miss having those horns in world where they had like 5 or 6 songs you could play
Something you didn't cover: you can do an Infernal Melody after a Slide Beat
Jack Black taught us the glory of hunting horn Rurikhan taught us how to use it
Well said!
Saxaboom vid is my favorite mh meme vid
I look at that clip almost once a month.
This build set does massive damage, Allows me to mobilise the monster in 3 different ways! Heals myself and everyone in the party so we never have to use heal potions, Or faint. And improves everyone's attack power! And never have to worry about roars! Throw in some palicoes, To provide even some more status, traps and Buffs. And any monster doesn't stand a chance! Lots of opportunities to deal lots of punishing damage!!!!!!!!
Using the rampage hunting horn!
Attack boost level 7
Critical eye level 4
Weakness Exploit level 3
So I get up to 70% affinity!
But wait there's more!!!
I also have
stamina thief level 3
Slugger level 3
And of course Horn meister
I all so made it a paralysis
So I can do great damage, Stun, exhaust and paralyse Monsters!
But wait there's still more!
I use the healing melodies so I have
Health recovery L
Health regeneration
Earplugs L
And then use the switch skill beat a resonance, To get attack up!
Using the beat of residents also amplifies your healing abilities, 2 heels for the price of one!
Equipment
Zinogre helm s + 1 stamina thief jewel
Nargacuga mail s + 2 stamina thief
Anjanath vamvraces s + Horn meister
Rathalos coil s + Attacked jewel
Ingot greaves s + Jewel of your choosing, Some good suggestions are speed Sharpening or flinch free
Talisman with Weakness exploit level 2 + A level 2, Slot for a slugger jewel!
Thanks for the suggestion ! I used your build as an inspiration to mzke my own, I think its a little more optimized:
Kaiser crown
Azure age Haori
Rathalos vambraces S
Anjanath coil S
Ingot greaves S
Talisman: WEX 2, slugger 2, slots: 3-1-1
Tbh i wish they had kept the old recital mechanic as a switch skill with complex and possibly stronger melodies
As an old HH main, my main problem with the new one isn't even the songs, it's how they changed the regular moveset. It didn't used to have locked-in followup attacks besides second recitals, now you do and almost all of the attacks that are in the followup are either a forward moving vertical swing, or a multi-swing animation that locks you in place. Not having the old A button swing or X+A backswing available on-demand removes your best, fastest angled attacks, which also helped on positioning. Now positioning matters a lot less because you can't be picky about the angles you hit from, you'll be more direct and more committed usually. Especially pushes that with magnificent trio, infernal melody, and earthshaker all being long animation super moves, you're gearing towards hitting those, not an A -> Superpound -> A -> Superpound loop, ended with a backswing.
I feel like the combos for songs is something I actually miss from world. Having to queue songs wasn't great for healing, however it was great for feeling like i'm doing something. I think one of my issues with horn in it's current state is that once i've played my songs I kinda don't know what to do. I realize I can effectively do anything after that but there's satisfaction lost at not being able to blast a monster in the face with an encored triple heal L. The recitals from world were clunky and forced you to stand still but damn they felt good to hit with.
Never played world but in MH generations you got extra buffs for hitting monsters and if you combo your songs right your performance did a ton of damage. I agree that this version, while easier, is a bit more boring and much less viable for solo play.
@@kinilas Before rise released I was hoping this was what they were going to do with the new iteration and speed of the horn. Having a doubled up heal or a lengthened sonic barrier for actually playing it like a weapon wouldve been great. The hope now is that whatever new switch skill we get in sunbreak will give us some of that back.
Context: hunting horn main through MHGU and world and icebourne.
I was quite apprehensive about the new hunting horn, as it felt like the complexity had been greatly reduced. I was worried that the songs only having one level, the removal of rehearsals, and the overall simplification would ruin the play style that I loved.
I am about 115 hours into rise and am now starting to play with the horn again, as I did not touch it for the vast majority of my playtime. It is very different! I love that people are getting into it and that it is more approachable, but the pieces I loved are not there any more. It is like getting used to a new weapon, which isn’t a bad thing, but it is not quite what I expected. The move patterns and rotations are lovely, the adept I frames with self improvement are a direct port from GU which I love. The infernal melody and magnificent trio are great new mechanics. The weapon is awesome right now!
Conclusion: the weapon may be the best it has ever been, and very approachable to new players, however, I do not know that it will be as enjoyable to me with the dramatic changes. I hope we get the ability as a secondary switch skill type in ruse ultimate to play it like the old horn from icebourne.
Hope that gives some perspective!
im on the same board as you. Imo WorldBorne HH is the best iteration of the weapon ever(Moveset Wise), while new HH is easier for new players it simply doesnt pull me like old HH did. I recently rewatched a speedrun on Fatty done by Deus and it made me realize how much more i preferred old HH, from the overall feel of when the hits connected to the more complex songs and recital/encore moves AND THE FLOURISH, GOD I MISS THE FLOURISH. So yea i really really REALLY hope they make it to where we can have the GU song system back because imo that system is the best version of the song system, once you got really good at HH you could easily keep songs up by basically playing extremely aggressive and because of how fast paced Rise is the double note system would be perfect to keep up with the tempo of the game.
@@CloudWind0643 they are, but it is still fun to doot in 4U. HH was very underrated. lmao
agreed.
HH in Rise feels so different that it could be consider a new weapon entirely. It's like comparing lance and gunlance. They share some similarities but plays very differently. I'll admit Rise HH and pre-Rise HH have more similarities than lance and gunlance tho.
I'll be real, I'll never play it. As you said, it's missing the core elements that drew me to the weapon anyway. They should have made improvements to the combos and old system, not completely change it.
Keep in mind Melodic Slap can be cancelled or shortened by following up with another attack, it's not as slow as it looks
You can pretty much combo any move in the middle of the animation to cancel it, or just mash roll to jump out
I started using HH in MHFU and even though it felt a bit clunky to use at first I stuck with it. I took a break from monster hunter and went straight to GU and the changes made to the weapon felt great, you played the notes with each attack instead and had to combine the right attacks to make up the song to play it at the perfect time with the correct performance. Having a song queued up and timing a side performance as the monster dashes towards you only sidestep it in dance while simultaneously bashing it in the face and getting a knockout and activating attack up was the greatest feeling I got from classic HH. Or anticipating a tail swipe and doing a back encore to just barely avoid the tip of the tail while hitting it at the same time and reactivating wind negated. You constantly had to keep an eye on your damage and the buffs active not only for you, but for your teammates. Getting the notes into muscle memory and smacking monsters around in performances while keeping the buffs active was the bread and butter for me.
World made it even better by letting you queue up multiple songs. The only downside was when you spawned at camp or every time or carted, you'd have to routinely take 10 or so seconds rebuffing yourself before getting back into the action.
I'm rather disappointed with the changes they've made to it in Rise. I found myself mashing the same buttons to get to magnificent trio and obliterating anything I came into contact with, there wasn't even any buff management because they were always active at all times anyway. It's like I was playing with a flashier hammer shaped like one of those toy violins that you'd press a button and it played a distorted twinkle twinkle little star. Not even echo mode fixes it since you still have magnificent trio anyway.
It's a shame. There's not really much thought or depth to efficiently play with the weapon anymore.
Other than that loving the tutorials, keep them coming!
Shout out from the Azores
I’m still of the opinion they took a little too much from the HH. However, I’m having fun with it and that’s what matters.
I fell in love with HH because I had to think about my songs. What the note patterns were and figuring out how and when to use them.
The horn currently might have combos but I personally don’t think they’re incredibly deep. They usually amount to the same 4-5 button rotation being the most efficient.
I do agree there’s a lot of unneeded hate towards the current horn. It’s loads of fun to play. I just wish they hadn’t gone SO far with simplifying the weapon.
10/10 guide for those who are just starting this version of the HH.
Rise's Hunting Horn plays fine, but I still prefer the way it worked in some prior iterations. It's like the devs took out with pin point accuarcy the exact elements that made choosing and learning specific horns the most interesting and rewarding to me.
I agree, but I still think there's depth to be had in creating different builds for each hunting horn and the smaller song list can sometimes make picking the right horn a little harder
I agree.
I'm the exact opposite lmao, always wanted to be able to play songs without revolving my whole combo game around them, and loved the aggro horn playstyle a lot more than the pure support
@@funeralflxwers old horn was always aggro? only people who were playing the weapon wrong were support
Or the most intimidating for most players. That's why it's very rare to see HH players and in Rise they're less rare
I don't think they mentioned it in the video. But a key thing about "melody mode: echo" is you can play multiple songs at once! This means you can play a healing song, alongside sonic barrier, or if using the Magia charm - two different healing songs at once.
Or you could just press 3 difference notes in any order and play magnificent trio to activate everything at once. There really isn't much reason to use echo mode unless you want to spam recovery or sonic barrier
@@Rendo64 Magnificent trio only activates the songs if you finish the long animation. The opening for it is only consistently open in low rank.
@@Rendo64 Didn't you just repeat the reason they gave for using it?
@@Rendo64 Magnificent trio is a longer commitment, plus the sound waves are really useful for hitzone ignoring damage. Plus Slide Beat performs all your current notes in Echo Mode. Honestly they both have their uses. Youre spamming songs in both modes, if you think about it.
I been playing HH since 3u, and I'm honestly a huge fan of the rework. As "complex" as it got in iceborne, I actually felt the changes impacted it negatively- optimal play was corner-horning your buffs to start, then hilt stab-horn spin on repeat. They actually made something so effective that you were disincentivized from using your other note moves. But I always loved HH for not having much of an "optimal" combo. It was just "use the best ones for hitting the head." As for problems I have with the new horn, I think overhead smash is actually pretty weak compared to how it used to be for it's time commitment, and I wish you could combo into the backswing instead of just starting with it. Played HH forever and I still feel the weapon is still very fun and good. I miss dial-a-comboing *more* songs, but im happy that there aren't horns with completely useless songs anymore. Worth it.
I do agree hilt stab spin-to-win is too good and can feel disincentivize. However you don't always have the opening to use that attack. Sometimes you do have to rebuff even there is an opening to do hilt stab attack (though with Horn Maestro lvl 2 you don't have to recite that often, perhaps keeping HM to lvl 1 only would encourage other combo?)
I personally much prefer HH in Iceborne than HH in Rise. The drastic HH change in Rise feels like a character in a TV show who used to behaves pretty much the same throughout the whole series. Then a new director took over the show and rewrote the character. Suddenly the character had a personality change that doesnt align with his past. Perhaps the HH in Rise is what the devs want to achieve when they were designing this weapon in the 2nd generation
@@test_workshops that's valid, I liked the horn in worldborne too- but I did feel that power had drifted away from recitals, and playing buffs mid-combat with things like song-stocking (which I still liked, but follow me here) which lead to people learning dial-a-combo sequences to queue up a horn's entire list of buffs- often away from a monster, where it was safer to do so- and then going back to trying to hilt-stab horn spin. Ironically, this actually kind of brought horn back to its 2nd gen roots in a way, where you entered recital mode and just played, separate from fighting- something I don't think they meant to fall back into.
Of course, if you're good with the weapon you could play again for upkeep mid-combat... but if you were the best, you'd again, never need to. Or at the least, you'd get a horn that only had one song worth playing. It was the design conflict they'd been working to get away from.
I love old hunting horn, but I do see why it was changed, and I think it was for the most part a pretty successful redesign. I think moving horn spin to a build up gauge, and making it buff with infernal melody was a perfect idea to stop spamming and keep the move feeling special. I think removing the note color system allows them to make horns more individualized, you don't end up with any horns having completely worthless song lists and not having attack up isn't an immediate death sentence for a horn either.
I think the changes were good in order to make horns as a group a lot less arcane, though I really miss backwards recital, and I believe it would be good to have a bit more to think about. Maybe performance mode dodging, using more echo mode melodies on the monster's head, or doing the magnificent trio on the monster could increase the infernal melody gauge faster.
I think there's a lot more room to grow the weapon out now,, and I think that was needed, even if I loved the old one too. Ultimately, it's something I'm looking forward to seeing them iterate on, instead of looking back.
Nothing will be the same as landing those old big recital hits, but this new more agressive HH just feels great for this game. Id like for there to be switcj skills that enanlethe old recitals, but I would be lying if I said Im missing them atm.
I’m new to MH and came into the game thinking I was going to be a Long Sword or Dual blades main ...NOPE after a week of playing I fell in love with the HH
The song
Elemental boost, also boosts status on any weapon.
Did this with the pukei horn, it seems to be +10% to elem/status
great video! Two interactions to add: A) You can infernal melody after sliding beat and B) Inernal Melody also gives you hyperarmor. A is pretty major I find as it gets you to infernal *MUCH* quickef
I can't wait for the day the long sword guide drops😍. I bet Rurikhan is looking forward that too
lmao
Lol I bet his long sword video will be the shortest of all his videos lol
His long sword tutorial video will be don’t use long sword
@@rockjohnson774 too late been using LS since FU
"Shields up iron breakers, today I have for you the ultimate guide for the long sword. Don't play it.". I think that sums it up. 🤣
It's a completely different weapon, with a completely different playing style. I loved the old hunting horn attacking to build up my songs and then playing them at the right moment to just smack a monster in the face with a giant hit, and then head back into it. Encore in World and IB was great for it letting me then just follow up that initial smack with an even more powerful one. Rise's HH is a much faster weapon, with it's "big attacks" being similarly faster, but weaker, attacks.
I hope they keep some things like Earthshaker, since that's just stupidly cool looking, but I'd rather have my original HH flow back, please. If Rise really is the future of hunting horn, I'm just going to stick with Sword and Shield.
Your weapon guides are my absolute favorite. Rise is my first game in the franchise and I love the way you teach each weapon, and the way you do timestamps, somehow I have a way easier time following your tutorials than honestly any other youtuber. I don't know if you plan on eventually covering every weapon, but I'll take what I can get!
I have 135 hunts with hunting horn and there’s several things in here I had no idea about 🥳 thank you Ruri!
just so everyone knows, any melody that isnt a buff, like heals and sonic wave can be queued twice on the echo mode and you will get double output, this is another advantage of the echo mode that wasnt mentioned, so you can release double heals which works well for some support builds
The perform - A - perform - A loop is amazing for dps, filling the gauge ( as perform fills it MUCH faster than other attacks ), and positioning, as you can angle the A smash with input in any direction. It's the bread and butter filler combo.
Rise is the first Monster Hunter game I tried playing. And I hated most of the weapons I tried in the demo, I hated the combat, everything felt clunky, it was honestly yours and gaijin's story for me. But something kept nagging at me and I wanted to try it again. That's when I discovered the hunting horn. HH was a game changer for me, it made everything click into place. That's when the WoW raider in me decided to do obscene amounts of research - I know you had some WoW raiding experience, so you'll get this part lol. And as someone who likes to play more niche things in WoW, figuring out the little details about the horn just made me like it more. If it wasn't for the HH I wouldn't have 100+ hours in Rise already.
Welcome Brother. Im the opposite, im just getting into WoW, got to 60, started my covenant stuff and my pc died for like 3 montjs.its back up and running and I havent renewed yet, but i will.
Best part of Hunting Horn for me was lining up different notes for the songs I needed during the monster combos and playing it it right in their face and knowing they couldn't do anything about it. It's not my fault that I wanted to share with them the song of my people and their head always seemed to be in the way of my Hunting Horn. Still a fun weapon but I do not like not being able to match up notes with what the monster is doing to keep my songs up while sharing with the monster the greatest musical performance of their lifetime. Also Fatalis HH in HMW:IB is evil, made me have to do hundreds of hours of Safi just to get 12 more Hunting Horns built that can do close to that kind of damage. It is nice that they made recitals quicker and more damaging when averaged over time but they removed my favorite aspect of the weapon to do so. Now to wait for it to come out on PC since I want to play it with mouse and keyboard.
ive been playing HH since Portable3rd,4U,Gen. tbh in the demo i was kinda put off with how performance mode was set up and was afraid we wont get back the old moveset but with echo and how fast all the animations move now i can really dish out the damage and KO/Stun monsters really fast,rework just basically made what was a hyper aggressive weapon in the old days into more hyper agressive, you really can go unga bunga with it or be technical as well, it just easy but has so much depth as well
In what world was hunting horn hyper agressive?
@@seethingwalnut2628 obviously you were never an HH main
Give it up for the segmented timestamps!! drop them likes!!
Been HH main since 3u and honestly with each iteration of monster hunter they've built upon it and how it works. Now when it comes to rise they pretty much just turned it into something new. It's noticeably easier to use, still fun but less music and requires less thought. Honestly I like it but it's just not what I want.
I respect your opinion, this is just as a fellow HH main: Less music? I play echo mode and thats basically hit, song, hit, song, hit, song etc. Unless im packing status or element, i play more songs in this game than in past games. I guess its all a matter of perspective.
@@an3582 I agree that songs are being played far more frequently on hh now but the fact that the reason behind that is due to the buffs no longer lasting as long as they used to. Not to mention the fact that you don't have to think about it since playing all the songs is part of most combos meaning you don't really have to think about it. Also it's just three songs, played over and over again, now that's pretty much always been the case since only a few songs generally matter on each horn but you did have options. I respect your opinion as well, thanks for respecting mine the thing is it's still just a simplified hh meant to be more fun for the general monhun player and I miss my old horn.. still is nice how easy it is to play music now.
As someone who has done about 250 hunts with the HH so far, I personally prefer melodic slap, you can press X+A again to cancel that last hit from it to go into the double spin, you can also press A to get a red note from the last hit.
The forward A and double spin both let you change the direction you are facing mid combo, which makes them both a great follow up to quick turn around back slam (QTABS)
Infernal melody can be used after slide beat as well, meaning if you get the opening cuz the monster just got KO'D paralyzed or what ever and you don't have magnificent trio ready, you could slide beat to do it instead.
Finally, I'll just say what my favorite combo is, forward A, X, X+A, X+A. My second favorite being the same thing, just starting with QTABS and then using the forward A for tun myself around so my next attacks are facing the monsters head, or whatever I'm aiming to hit.
I switch it out depending on my mood. sometimes I just want to smash heads.
Played Horn since Freedom Unite, it's not the same weapon at all in Rise.
I'm not against all the changes, but most. But my biggest issue with the weapon, is the fact that people who prefer the old style, do not have the choice of playing it that way. Yes, echo mode exists, no, it is not like old horn.
I mained hunting horn because I liked buffing the party, and the heavy hits. It was also a difficult weapon, and I am a person who finds enjoyment from trying to improve as much as I can. In rise, the buffs exist, but you aren't playing them, it might as well just be a 24/7 aura because you aren't actually going out of your way to buff. Along with that, horns only having 3 songs absolutely nerfs the versatility, which was one of my favorite things about the buffs. The weapon also has heavy hits, however it's hard to say that they are still there as much in Rise as they were in World. You're swinging this giant club around so fast and the hits feel weak, it's honestly disappointing. I'm happy more people are getting into the weapon, but I'm not happy that so many people dismissed such a fun weapon because it had a high-ish skill floor (which I disagree with), and act like HH players upset with the changes don't have a reason to not be upset that their favorite weapon doesn't exist anymore in this title. There is no reason they shouldn't have given us the choice to play in both styles, be it switch skills, or a making Rise horn a new weapon type.
I've missed Ruri since MH World, so great to be back with an awesome MH. Keep up the great work Ruri!!
Thanks for the info. I just started after playing mhw forever and tried the horn right away. Man was I lost, but your videos got me through mhw so I figured I'd see if you had it covered for rise. Your explanation was thorough as usual and great appreciated. I think this could be my favorite weapon like in mhw.
I would like to add a good tip for the Melodic Slap, you can cut part of the animation by rolling OR using A button right after the X+A. You will do a side slap attack called Kick Up and its really good to change your combo, stop the animation early with a good attack or even get back to the X+A.
Just got this game on PC! Thank you for making this guide, it's been an amazing resource for getting past the stage of blindly spamming buttons and hoping I'm doing good damage. I'm looking forward to checking out the rest of your content!
Same, Same. New here. Great guide.
I'm way late to this but as a HH main from World, I absolutely LOVE this new way to play.
I've been wanting to get into hunting horn since freedom unite but never have the mind to remember songs so I always just felt like it was a fancy hammer. Rise might be the mh to finally get the horn to click. Thank you for the guide!
You forgot to mention than Infernal Melody can be used after Slide Beat, not only after Magnificent Trio. :D
I just miss playing that sweet sweet chin music... I miss playing a 4 note song and getting that big ko into an encode for big number go brrrrr
Thanks for clarifying the kick up. I couldn’t figure out how
I prefer echo by far since I can focus on attacking and since I have my Zr+x moves I never run out of buffs
Echo mode is great with healing songs as you can load all 3 songs of horn play them all in one chord then do magnificent trio getting doudle heals as that will be load up as well thus it allows for a much more free form play style where you attack and play notes in a fun way that's different from Perfom where playing the notes twice is required to really keep the buffs up with trio just being a damage bonus but that's how I see it (note this primarily noticible from 0 notes played but doesn't really matter once you get going XD)
The best performance combo I’ve come up with is playing one of each note and playing trio to get the buffs. You don’t need to go much further for most monsters. I have zero down time using this method on my buffs. XA, A, X, Trio is the most common combo I use and it works on just about all the monsters save a select few that require more mixup.
Amen, brother.
I picked up hh in world and dropped it a little later before iceborne because I was more interested in cb, I picked it back up very late in iceborne and I regret not playing it more, after watching some videos on attack angles and positioning with the weapon I finally understood it and loved it, I got my first solo clear on fatalis after a bunch of tries with many different weapons, but with the hh I felt in control and knew that it was the right weapon for me. In rise I felt like it was much faster but at the same time clunkier when it came to dodging attacks and positioning with it and the reach was just shy of hitting the monsters, the solution was evade extender and my time has never been better with the weapon and I fell in love with it all over again.
Thanks for another great video. I never grasped the HH in previous titles. However in MHR and Sunbreak I have used it throughout. I have forged every rarity !0 horn and currently I am increasing my AR in the endgame.
Just finished the weapon overview video and as a gunner main who played a bit of HH in world, I am thinking about being a HH main for Rise because of you.
Thank you for making this guide! You made it perfectly in time for me lol cuz I just picked up HH today haha :) thank you so much!
Yeah, I am torn with Melody Mode/Echo.
I like Performance to have the buff appear faster, but in Echo, Magnificent Trio is easier to launch and use perform to deal additional String.
I think this is a great first step in re-creating the hunting Horn. I think a next step would be for the hunting horn pros is create a song ballad system, where in order to perhaps get other buffs, a hunter will need to play a longer sequence of notes while already have all 4 songs played and the horn at its full power state. Example of the combo: Zr, x, x, x+a, x+Zr, x+a, a, and finally Zr, performing this combo while having all buffs and horn maxed power plays a ballad that gives you one or two more team buffs like all minds eye and all razor sharp for 25 seconds. Hunting horn can gain a lot form a long combo system.
Hunting Horn can effectively play out like a fighting game moveset, with simple moves giving simple buffs while still providing damage, but with longer combos providing even greater buffs if you commit to it.
Bead of resonance's atk up Stacks with infernal melody's atk up.
I'm a new player coming into the series with Rise, and I love the Hunting Horn so far. Used it on a second side file... Now I've put in more time to the side file than the original file...
I absolutely love the flow of the weapon, but there's some stuff that I've heard in the comments from series vets that I'd definitely like to see with the Hunting Horn, mainly longer combos, and ways to stack greater effects. I've always gravitated towards the support/technical classes in games, and HH seems like the weapon for me.
I'm surprised you didn't mention that you can hit x, x, a, x, a, x, a, etc. It's a good infinite to use if the monster is down and you don't have any wirebugs left. It may not be the strongest combo but it is fun.
Hunting Horn and Charge Blade main for many years. Wouldn’t have it any other way. DOOT DOOT!
Honestly as someone who's used HH since 3U, I love how similar Rise is to Adept style in GU (if you don't know what I mean go give it a try). Some people will miss the recitles and the repeat melodies but if I'm honest I'm not bothered by the removal of them as when you hit G rank that animation left you wide open to being flinched or knocked out of your combos completely leaving it an extremely rare weapon to see in G rank and I'm so glad that's changed. HH does so much better as a aggressive weapon and these changes have allowed it to shine more as such!
Sure, people have valid complaints as well against my points...but frankly I honestly think HH is better than it's ever been and it finally is up to the same standard of battle flow of the other weapons and bringing back it's ablity to be a aggressive attacker is glorious, the animations for it are simply wowser!
(Sorry but getting knocked out of an animation to play notes and then loosing them is the bane of playing the weapon that shouldn't be a issue to start with. If you enjoyed it or could negate it more power to you but many players never picked up the HH late game due to this. If the animation was shorter, didn't stop attack flow or I frames kicked in early in the animation it wouldn't have been an issue, but due to those things it was a hindrance in harder hunts. I should know as this was always my problem with it late game as it was so easy to accidentally get carted)
7:50
This is not the reason people call it a button masher, you could combo anything into anything in World too. This is actually a very interesting aspect of the weapon.
People call it a button masher because you don't have to think about your melodies and buffs. You don't have to plan ahead and deliberately line up notes, you can just keep whacking the monster with whatever attack you want, then spam your spin and that's it.
I'm not opposed to making the weapon more accessible, it was just too complex sometimes. But it hurts a little bit seeing the weapon go from one of the most complex weapons to basically a hammer with a shallow buffing mechanic.
Rurikhan you can cancel out of Melodic's closing animation sooner with an A attack or by just rolling. It actually ends up being slightly faster than a Overhead.
This comment is for both Newcomers and Veterans. (MHF2 Veteran here)
For the Newcomers just know if your having a hard time understanding it, just appreciate you didnt play the old hunting horns lol, this is still an excellent weapon to master.
Vet players I understand how some of yall feel about them technically changing the weapon. I use to love having to remember all the music by heart for each hunting horn, thats what definitely made it fun and committed to being a HH player, A diferent horn for each situation.
I started playing MH 4U and switched “main” between games, but the horn always interested me. When world came around I finally took the leap and never looked back. I’m loving the new horn. And since you basically have the old style, you can have your cake and eat it too. You can absolutely be a “corner Horner” if that is what you like to do. It’s the best it’s ever been! In world I was always happy when once in a blue moon you managed to meet a fellow DOOTER in a hunt, it felt like you instantly bonded. In rise I feel like I see one every 10-15 quests at least! I have yet too join a random quest with 2 or 3 other horn user. When i do i will sens friend requests to all of them. =D I’m so happy more hunters have found the best weapon for hunting monsters 😉. Keep on DOOTING and smack those monsties around!. Happy Hunting!
I started with Hunting Horn as my first weapon in Tri, and I think the changes in Rise are a massive improvement. Yes the less total songs sucks, but nothing about the new mechanics prevents those extra songs from being added and just auto playing like the ones in Rise do.
The only thing I don't like in the base horn skillset is the removal of side input attacks and the quick poke, but again, nothing about the new iteration would prevent those from being incorporated.
Something nice about the new systems is that there's a trade off between the optimal attack loop (left swing, right swing, repeat) and the building of songs.
Performance Echo leaves a lot to be desired since multiple of the same song won't stack and it doesn't add any speed over just double tapping attacks with Recital. I'm not sure what could be done to improve it since fundamentally it has the same problems as the old version of horn since that's what it's emulating.
Exactly the detailed breakdown I need, thank you so much!
Echo Mode is my favorite HH ever. I like performance too, it does have its use, but I like ZRing to blast my buffs/heals/Sonic Waves.
The complexity of old hunting horn made it a bit difficult for me to understand the fundamentals of how the weapon plays. Having played the entirety of Rise with hunting horn, I've gone back and actually had an easier time playing hunting horn in Iceborne. I have a better understanding of which skills are useful, which songs should be prioritized, and which attacks hit hardest.
I think they pit echo mode in game to try to be closer to old HH style
PSA: Sonic Wave can trip other party members.
Now long sword knows what it feels like
I’m guessing they won’t get tripped if they have flinch free equipped?
They won't but who honestly uses that, not long swords thats who
If you can dodge a dragon dog’s mouth kamehamaha, you can dodge a doot 🤷♂️
Even better. 😈
You make my favorite tutorials
It is DEFINITELY EASIER to get into, and DEFINITELY easier to dish out the pain. My issue is more objective. As a veteran HH main, it felt like when I joined a quest the other hunters KNEW and took for granted that I would doot at a high level. And this is because the HH wasn't as popular as it is now; therefore if a person joined a hunt with any horn you knew for the most part that if the hh main isn't passive, then this hunter has spent time perfecting the art supporting the team while buffing the team on the monster's head. Today's HH mains will never know the pain of attempting a qtab only to fudge it into a super-pound until you developed your touch.
It feels like the ease takes away from the skill a little. So now, I literally have to learn all over again. I wasn't this awkward when I first started world so I'm gonna get better but its a little weird yall.
Wow What an amazing guide for beginners! Thanks so much
I agree with you Rurikhan, The new Horn is way better, no question. I always loved the Idea and the weapon itself but I never used it before or very very rarely, because there was just too much to remember. Now it is one of my most used weapons.
I just finally got into Rise and watched this to see general opinions on the HH and in my opinion, I'd rather use the hammer tbh
I've been a solo player for all of World and Iceborne, and been using the IG and HH (with CB as a handicap when shit got tough) throughout all of it (picked up hunting horn as a secondary around world's high rank). While I was drawn to the hammer initially, hunting horn with its melody variety felt great, the notebuilding was incredible and what actually sold me was that the weapon actually had 3 unique songs per iteration and different variants (zinogre and shara ishvalda HHs sound incredible for example) and that part along with the iceborne changes (spinning note and bubble) was what actually compelled me to use it as a main.
Rise just imo made the HH kinda meh, melodies are simplified, yeah, but what actually gets me is that they are just notes instead of full mini songs, and that we are kinda too mobile and breakdancy, and the vibe shifted from a performer to just bashing the monster's head in with a fast club. This, combined with the wirebug skills on the hammer being goated as fuck and fitting right in just compelled me to switch to the hammer instead and I've been having a blast. I feel somewhat nostalgic, but tbh these two iterations are so different I don't want to use the HH anytime soon.
I love the current hunting horn, it's super fun. And if I'm ever in the mood for old hunting horn I also have GU on the switch. In my opinion, old horn is more about trying to finding the combo to get the song you want, then finding the opening to play it. New horn is more free form combos and getting the songs you want with out having to plan out a few days in advanced. Also because of the way songs work, it incentives people to be more aggressive in how they play hunting horn, old horn can also be played like that, but the way it was designed corner horning seems viable to many people. And this is also why I love GU hunting horn. Double notes are the ultimate incentive to not be a corner horn with old horn.
I love Teostra’s horn with echo mode since you can easily do 1 hit from each note and then ZR to get all your buffs out quick and keep everyone healed and buffed up on defense and damage .
I was a hunting horn main in MHW iceborne and now that rise is coming to consoles on saturday im looking at these guides trying to pick myself a weapon to play with, looking forward to playing some hunting horn again, queuing songs in world took me off the effective attacks in those situations sometimes when i saw the buffs running out. I hope its a bit better in rise
Imagine not having to charge the phials with your charge blade, or charging your shield, or charging your sword. Everything would be done for you automatically as you hit the monster. Sucks right? Oh and overcharging? Don't worry that's gone entirely. "But it's easier to pick up and play and it feels so much better" you hear them say.
Well this is what happened to the Hunting Horn
FACTS
Love watching these guides! Would love to see you make a bow one
Another combo thing you can do with kick up that you didn’t mention is you can repeat multi-crush into kick up on repeat, after doing a kick up press X for multi crush then A again for kick up, rinse and repeat
Best tutorials for new players!
I can honestly say I love the new hunting horn
I just found out that if yoy use the great wetfish that you get from meowsanaries, it'll sharpen with one scrape.
You can also get them from fishing spots in each zone, which is really good for if you're grinding in Expeditions.
I can see both arguments about the hunting horn, but I personally like it as it’s much more first timer friendly to be effective in positively effecting your hunter and your team.
I do very much miss one of the old mechanics: where if you had the same song queued multiple times, it would give you increased effect & duration.
Taking that mechanic away from Echo mode leaves a pretty bitter taste in my mouth 💔
But I'm absolutely enamored with pretty much *ALL* of the other changes 🤩
Be excellent to each other and party on, doots 🤘
I started maining hunting horn since 3U and I've been playing that ever since then.
I must say that as much as I like the new moveset and noticed the power gain, I still miss the old way of playing it.
Some old combos don't exist anymore in the way that some follow up attacks were replaced with new moves.
And those new moves, even though they attack more are less efficient at placing attacks where I want them to hit.
With the old hunting horn I would be very accurate hitting the head no matter how high or mobile it is, there always would be a choice you could make in the combo to swing it right in the monster's face.
I switched back to hammer as main because of it but I'm trying to master all the weapons so I'll be coming back to it pretty soon
It's still good. I've been a hunting horn main every single game and I don't like the new direction it is heading however I still feel it won't be as popular as other weapons even if they dumb down the songs etc. IMHO they should be making it more complicated. To some degree you can spam ok and get away with it but of course it is better to know what you are doing. On another note 🎵 The new attack animations are really cool though haha 😂
I am super excited for Rise coming to the Xbox and I was all set on being a LBG main…………until this video.
The Horn looks so stylish now. I was pretty adept with the Horn in World but I always felt the moves were so dull looking. These look incredible compared to World.
To deal massive damage with earth shaker you have to hit the head and well its a supper slow move so you will get hit or roared out of the move so I don't mind switching it ofcoyrs the most optimal thing to do is if the horn doesn't have attack use the bead if it has attack use earthshaker
The "crush" move is the best to reposition yourself
From my understanding of Earthshaker, the shockwave after the first hit always hit the weakest spot on the monster. Even if you hit a bad hitzone like their wings the second hit will always damage the weakest hitzone. On most monsters that's usually the head which results in it doing a ton of KO damage. Also, a little after the initial hit of Earthshaker your hunter is given hyper armor so you can be a bit aggressive with this move so long as you don't mind -a lot of- some chip damage.
People just like to feel special. So when they are seeing loads of people playing the weapon that made them feel unique. I have just played one mission on tue demo and wow I loved the hunting horn. So much so I think I'm going to buy the game tmoz.
It's not the same weapon at all gameplay wise. Very different from getting mad over people hopping on the hh train bc they like the new version
i dont think people say it s a button masher because anything can be comboed into anything, a more obvious thing would be the melody you need to play compared to the old ones : two same color melody that auto activates instead of 2 to 4 notes melody that need to be performed after you lined them up
Wish more people played this weapon. Personally only use it when I get bored with my mains but will main it in parties since no one else usually does lol
Any weapon is a mindless buttonmasher if you intend to play it poorly
Hello! I've been playing Monster Hunter since third generation (and have since gone back to Freedom Unite) and Hunting Horn has been a long favorite for me throughout the franchise. Honestly I feel that the peak of Hunting Horn was in MHWorld not Iceborne, namely due to the addition of Echo notes. That said, Rise remastered echo notes beautifully in the form of Infernal Melody.
Overall, there is a lot of good or sensible changes in Rise, but the only change to Horn that I cannot forgive is that they gutted the colored note/song system. (I'm giving Magnificent Trio a pass so that Horn can stay competitive with other updated weapons in Rise and make the weapon more accessible.)
For reference, I use Overhead Smash, Echo Mode, & Bead as I don't enjoy the feel of Earthbreaker. 🤷
That said the ease/speed in which songs are now played, especially with the I-frames of performance mode, it feels like an homage to Hunting Horn for a faster paced beat-em-up end of the genera, such as Dauntless, instead of the Monster Hunter (TM) Hunting Horn, if I'm being honest. (No shade at Dauntless btw, still a fun game, just a different style of monster hunting game. Gun-Hammer ftw.)
I love the Hunting Horn
Was a hunting horn main for most of the games but put it away in rise rather quick, now focusing in lance gunlance and charge blade. Its easy to get in to and also really easy to master, if you know what to do. So easy actually, that i got bored too quick and will probably not pick it up again for the near future. It feels more like oversized dual blades now, playstyle wise; thats just not for me. Nice that more people get to enjoy it being more approachable now and I’m really happy that so many people have a blast using it, it just is not something I have any fun using anymore.
HH main, I like how easy it is to use now. But also because it's so easy it gets kind of boring quick. So at least it forces me to play with my other favorites like the gunlance and SnS
I didn't like the hunting horn in World, but it looks a lot more enjoyable now. Might actually try it out. Thanks.
Just saw the Melodic Slap for the 1st time and instantly notice it's the start up animation for the Invigorate Hunter Art from GU
A lot of the basic moveset is made up of old encore animations too, I like that touch.
Awesome guide…as always 👍😎👍
I was a HH main in world/ice born and although I like the new horn and some of its changes, I do feel like the weapon’s skill ceiling has been lowered quite drastically. Plus we lost an entire HH play style due to the wire bugs that was more based around sound waves (which is also how I loved to play HH so biased for sure).
The changes are nice though in some sense. I like that HHs that don’t have attack up are viable here thanks to the bead. I like the new performance style play especially on horns with recovery options. I have mixed feelings. Overall, I don’t like the new horn as much.
I definitely prefer the older HH, the new style isn't a button mash weapon by any means but it's too forgiving for it's own good at this point. Although I'm a bit biased because I always liked the more niche aspect of using a HH
Iceborne has had my favorite horn so far. Rise has been fun (I have only used horn and have cleared rise), but it feels too simple now. The weapon is faster and heal horns are better for it, but there are no encores or longer chains to play with while you fight.
I feel like the draw attack thing is great,if it was in previous games. But seeing as how melodies are now as basic as can be it's pretty hard to *ruin* your score. I mean,unless I'm missing something the second switch skill literally shortens them to one note,which makes it pretty hard to ruin. at worst they're 2 notes so you might have to play one extra. But at the end of the day the trio attack just plays them all so that takes a lot of the worry of trying to play specific songs out.
I didn’t think that the Hunting Horn in MHW was hard to pick up or get the hang of, though to master the hunting horn did take skill and understanding of the songs. I liked the hunting horn a lot in MHW. I haven’t played Rise a lot yet so I haven’t used the hunting horn yet. I usually start with Long Sword and then hammer and then hunting horn. I use the other weapons just to get the hang of things. Long Sword I’ve always seemed to be able to get good with really easy.