How to use mesh paint editing tool in UE5 (Tutorial)

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  • เผยแพร่เมื่อ 19 ม.ค. 2025

ความคิดเห็น • 86

  • @UEJacob
    @UEJacob 8 หลายเดือนก่อน +26

    It is saying 'Current Material Blending setup doesn't support more than 3 material instances.'

  • @DirkTeucher
    @DirkTeucher 2 ปีที่แล้ว +13

    1:39 - That was an awesome tip, I had no idea you could do that so quickly ... thanks.

  • @НастяАнисимова-з5я
    @НастяАнисимова-з5я 2 ปีที่แล้ว +5

    Perfect tutorial. Short, easy and understadable!

  • @buffalosoldier-br1mi
    @buffalosoldier-br1mi ปีที่แล้ว +2

    is there any way to use simple colors? with out using the mixer

  • @lukeskywalker1657
    @lukeskywalker1657 2 ปีที่แล้ว +4

    How to implement tessellation on the 3 blend material? So I have all 3 tessellation maps? Otherwise it looks very flat

    • @ModernZen
      @ModernZen 2 ปีที่แล้ว

      Tessellation is depreciated in UE5, in favor of nanite.

  • @ResBlix
    @ResBlix ปีที่แล้ว +2

    I get this popup saying current blend setup does not support more than 3 materials even if im only using 3, 2, or 1 it says it

    • @ynfra
      @ynfra ปีที่แล้ว +2

      Me too and if I try do do it manualy it doesnt take my texture, even tho it needs "Texture"

  • @aureliena3984
    @aureliena3984 ปีที่แล้ว +1

    hi, i don't understand why but it keeps giving me a default material as secondary material ( like a white pavement or something )

  • @wolfenix4576
    @wolfenix4576 11 หลายเดือนก่อน

    Does the tutorial apply for road mesh used on spline system, or do we have to convert spline to static mesh?

  • @kraassou7020
    @kraassou7020 ปีที่แล้ว

    Cool! LoneWolf!🐺🐺

  • @watchandproduce
    @watchandproduce ปีที่แล้ว

    Agree. Perfect tutorial.

  • @맛집전문가
    @맛집전문가 ปีที่แล้ว

    I need this material for landscape. Landscape material is such a headache 😂

  • @sauravbhagat4150
    @sauravbhagat4150 ปีที่แล้ว

    Mine just isnt working, this is a simple step process and I have used it earlier but it is just not workig for me rn.

  • @YOGESHKUMAR-ry1fz
    @YOGESHKUMAR-ry1fz 2 ปีที่แล้ว +3

    thats really cool but how do we displace the blend material where we paint

    • @lonewolf_studio
      @lonewolf_studio  2 ปีที่แล้ว

      Sad part is that you can’t use this method with displacement :(

    • @YOGESHKUMAR-ry1fz
      @YOGESHKUMAR-ry1fz 2 ปีที่แล้ว

      @@lonewolf_studio is there any solution where we can have displacement and as well as blend material too

    • @peterallely5417
      @peterallely5417 2 ปีที่แล้ว

      @@YOGESHKUMAR-ry1fz I think the Unreal devs aren’t finished implementing displacement as a whole, in a future release (surely the final shipping version of UE5) they will have displacement working again. But until then in these preview versions of UE5 we’ll probably have to compromise and do a lot of hacky workarounds.

    • @johnromine6914
      @johnromine6914 2 ปีที่แล้ว +5

      @@peterallely5417 here from the future, UE5 is released and sadly no tesselation.

  • @buster5661
    @buster5661 ปีที่แล้ว

    would you recommend this method for leaves and pine needles?

  • @coapa_760
    @coapa_760 ปีที่แล้ว

    does it only work on planes? i wonder if you can paint on landscapes or quixel megascans

  • @flaptez5201
    @flaptez5201 2 ปีที่แล้ว +1

    how do we apply this to a landscape?

  • @CyberLightStudio
    @CyberLightStudio 2 ปีที่แล้ว

    OH MY!!!!! Thanks a lot!🤩

  • @thanhlam_05z
    @thanhlam_05z 2 ปีที่แล้ว +1

    Thank you soooo much sir!!!

  • @sadekdhaoui9381
    @sadekdhaoui9381 2 ปีที่แล้ว

    nice explaining plz continue

  • @-youssefmobarak
    @-youssefmobarak 2 ปีที่แล้ว

    Thanks so much for this😊…..do you know how to add displacement to each material on the same plane?

  • @wolfiedgr8t
    @wolfiedgr8t 2 ปีที่แล้ว

    Wow, excellent thanks 👍

  • @giulianos.1117
    @giulianos.1117 2 ปีที่แล้ว

    Fantastic tutorial thank you!

  • @martingurasvili4091
    @martingurasvili4091 2 ปีที่แล้ว

    Does anyone have the same issue - where the green brush doesn't show up - when I drag it just moves the camera - I'm currently using unreal engine 5.0.1 latest version - I have tried to reset settings to default and show all layers in the viewport - still nothing

    • @lonewolf_studio
      @lonewolf_studio  2 ปีที่แล้ว

      Hello Martin! The problems you are facing are because of the new version. I am sad to tell you that the new version has so many problems. I already made a new video talking about this issue.

    • @HaydenHancock0
      @HaydenHancock0 2 ปีที่แล้ว

      I had this issue when attempting to use this method on a landscape. Created a mesh instead and the green brush showed up. However, it doesn't seem to be painting between the different materials (5.1.0-23058290+++UE5+Release-5.1).

  • @markhunter5594
    @markhunter5594 2 ปีที่แล้ว +1

    I noticed when you convert to nanite you loose the blended material it reverts back to plain wall and when you go to paint again it doesn't work can we get an updated version for nanite painting? 😁as Nanite seems to be the future

    • @lonewolf_studio
      @lonewolf_studio  2 ปีที่แล้ว +1

      It doesn’t work with Nanite! That is why I didn’t convert it in this video😕

    • @markhunter5594
      @markhunter5594 2 ปีที่แล้ว

      @@lonewolf_studio ok so what about do one on baking textures after making them in poly so you can just drop it on after converting to nanite?

    • @dreamz2134
      @dreamz2134 2 ปีที่แล้ว +1

      @@markhunter5594 to do something like that you'll want to be painting your mesh in a different software like Mixer or Substance

  • @Belarus9000
    @Belarus9000 10 หลายเดือนก่อน

    Current Material Blending setup doesn't support more than 3 material instances.

  • @Lagdroid
    @Lagdroid 2 ปีที่แล้ว

    worked great at first but then it randomly stopped doing anything for no reason?

  • @faxin-studio
    @faxin-studio 10 หลายเดือนก่อน

    i dont know megascan has this blend function

  • @GaradrielS
    @GaradrielS ปีที่แล้ว

    This does not work for me at all. When trying to paint, on any channel, nothing happens. The Blend Material is set correctly, with 3 MIs. The mesh I am trying to paint is a simple cube. The texture from one channel appeared but I cannot, for the love of God, paint the other 2. I am lost here.

    • @lonewolf_studio
      @lonewolf_studio  ปีที่แล้ว

      Did you swap the vertex painting? As I did in the video.

    • @GaradrielS
      @GaradrielS ปีที่แล้ว

      @@lonewolf_studio yep

  • @lenstobrush7266
    @lenstobrush7266 2 ปีที่แล้ว +1

    Does this not work as well with lower sub divisions because that’s a massive amount of geometry we could be adding to our scenes. What’s the shader complexity look like after you have blended a few layers together. Also how well does this method work with RVT? Sorry to ask loads of questions but as an artist these are the constraints we have to face.

    • @lonewolf_studio
      @lonewolf_studio  2 ปีที่แล้ว +3

      Of course it works but you have to remember that less geometry means less quality.
      And for the RVT it is hood with nanites and all to blend together.

  • @pedrorivera1892
    @pedrorivera1892 2 ปีที่แล้ว

    GREAT!

  • @mikev2066
    @mikev2066 2 ปีที่แล้ว

    Thank you for your video! I am searching something similarly, but cant find..... I use the Car configurator project from UE Marketplace, it has an AUDI model and scene. And I want to paint on its side. What I want to do is one color, but the car is striped with lines, and between every line - the reflection properties are diffrent. Somewhere its more glossy, somewhere its more metallic...Can you please give an advice how to do it? Thank you! :)

  • @realyoyoweb
    @realyoyoweb 2 ปีที่แล้ว

    But... this isn't working with custom materials right ?

    • @lonewolf_studio
      @lonewolf_studio  2 ปีที่แล้ว

      If you’re using Early Access it works fine. But the new Unreal Engine 5 versions don’t work sadly along with displacements.

    • @realyoyoweb
      @realyoyoweb 2 ปีที่แล้ว

      @@lonewolf_studio I made my own blended material combining 3 textures and their normal maps with lerps !
      Then I paint the corresponding vertex color channel. It work like a charm

    • @lonewolf_studio
      @lonewolf_studio  2 ปีที่แล้ว

      @@realyoyoweb yes that is a different way for sure

  • @ianay
    @ianay ปีที่แล้ว

    This doesnt work for me in 5.0,5.2 or 5.3.

    • @lonewolf_studio
      @lonewolf_studio  ปีที่แล้ว +1

      This tutorial was early access ue5. Sadly doesn’t work anymore. Check my updated tutorials

  • @TheArtrobi
    @TheArtrobi 2 ปีที่แล้ว

    are you painting on top of a nanite mesh?

    • @lonewolf_studio
      @lonewolf_studio  2 ปีที่แล้ว

      No Nanite here!

    • @ModernZen
      @ModernZen 2 ปีที่แล้ว

      Nanite doesn't seem to support vertex painting - the whole thing with nanite is that it removes vertexes based on distance, so having the color data sitting on that would cause flickering (which makes me sad, but there are other ways to accomplish the task with nanite, just gotta look for them and target your searches at nanite-based options).

  • @graphics40
    @graphics40 ปีที่แล้ว

    It doesnt work for me ue5. 1

  • @lukeskywalker1657
    @lukeskywalker1657 2 ปีที่แล้ว

    How to implement tessellation to this?

    • @lonewolf_studio
      @lonewolf_studio  2 ปีที่แล้ว

      Check this link for Tessellation: th-cam.com/video/NI_npzlfoCc/w-d-xo.html
      But remember that you can’t do both!

  • @F1exe
    @F1exe ปีที่แล้ว

    It was a good tutorial, but just not worked IDK what version ar you maybe 5.0 prewiew or something, but in 5.1 it's not work!

  • @LEVRONE_MARYLAND_MUSCLEMACHINE
    @LEVRONE_MARYLAND_MUSCLEMACHINE ปีที่แล้ว

    thanks!

  • @古道兮峰
    @古道兮峰 2 ปีที่แล้ว

    nice!

  • @alexcristofani
    @alexcristofani 2 ปีที่แล้ว

    I don't know why, but mine doesn't work well, and I follow the steps correctly and tried more than 3 times, But thanks anyway.

    • @lonewolf_studio
      @lonewolf_studio  2 ปีที่แล้ว

      Hello Alex! Which version of Unreal are you using? 5.01?

    • @alexcristofani
      @alexcristofani 2 ปีที่แล้ว

      @@lonewolf_studio Yes, the most recently.

    • @lonewolf_studio
      @lonewolf_studio  2 ปีที่แล้ว

      @@alexcristofani That is why! Sadly the new version has lots of bugs and this is one of them. This method only works on UE5 Early Access. It is really sad that the newest version has more bugs.

    • @alexcristofani
      @alexcristofani 2 ปีที่แล้ว

      @@lonewolf_studio I get it, I hope they fix it in the next version. Thanks so much for your support. People like you that provide information for others are special :).
      Have a good one!

    • @lonewolf_studio
      @lonewolf_studio  2 ปีที่แล้ว

      @@alexcristofani Thank You Alex! You are most welcome :)

  • @SebastianBarra-px6ds
    @SebastianBarra-px6ds 9 หลายเดือนก่อน +1

    in 5.4 I can't do this :(

  • @theslayer9164
    @theslayer9164 2 ปีที่แล้ว +2

    Great Video however i feel like Painting like this is UNREAL ENGINE 5 is a big set back, I think they need to create and easier and faster way. Maybe have some painting logic where you can just select any material to paint with out going through the extra steps.

    • @lonewolf_studio
      @lonewolf_studio  2 ปีที่แล้ว +1

      That is a good idea! But that doesn’t stop here. There is a lot they need to fix…

    • @theslayer9164
      @theslayer9164 2 ปีที่แล้ว +2

      @@lonewolf_studio Yea for an engine that can handle light and millions of objects at once.... its funny you cant just paint a material

  • @pandathemadone
    @pandathemadone 6 หลายเดือนก่อน

    Yeah.. didn't work, thanks anyway. "Current Material Blending setup doesn't support more than 3 material instances."

  • @illimitable
    @illimitable ปีที่แล้ว

    didnt work for me mate thanks anyway

  • @oKyza
    @oKyza 2 ปีที่แล้ว

    how do you apply this to landscapes

    • @lonewolf_studio
      @lonewolf_studio  2 ปีที่แล้ว +1

      This method doesn’t work for landscape. Surely I will check it out.

    • @MedicAthlete24W
      @MedicAthlete24W ปีที่แล้ว

      You have to use landscape material nodes and the paint option for landscapes