I understand this topic has been talked about a ton on TH-cam. I just recently replayed Starfield and I wanted to give my thoughts on it. As I played it, I felt the lack of that Bethesda magic I remember from Skyrim and Oblivion, and it blew my mind that Bethesda missed the mark this badly. I’m sorry if everyone has seen a video like this before, I just wanted to give my thoughts on it!
Read the end credits for the game and you will see the problem. Skyrim was made by a team of about 150 people at Bethesda. Starfield was farmed out to to about 27 different studios. I think Bethesda only made that dumb paid mod store while non-BGS studios made the game. I played through Starfield twice because I thought I was missing something. Nope, it is a bad game. A ship builder with side quests. It isn't even worthy of the "Mature 17+" rating. The followers all act like they belong at the Vatican or were hand selected by Mother Teresa. No profanity like Skyrim or shackles attached to the headboard of beds. No "ride or die" followers like Lydia and Serana. If in Skyrim your character marries Lydia and you use her as a follower. She has great dialogue lines. Travelling she will say things like, "My love. Are we going to meet up for... combat training later". You know she doesn't mean combat training. You go around the Rieklings the first time and she say, "I don't know whether to pet it or kill it.". Starfield is a watered down, "T For Teen" game. I actually Googled, Sweet Baby Inc., Starfield and saw a Reddit post that said Bethesda is Sweet Baby on their own.
7:25 Do we? Games like Skyrim are more then a decade old. Are the people that made Skyrim even still part of Bethesda? Because its the people that worked there that made the games, not the corporate entity Bethesda.
I think Starfield is beyond saving. The fundamentals are broken. The main storyline sucks, the characters suck, the immersion elements are entirely gone, the quests are railroaded, and the multiverse mechanic renders everything pointless. The engine is also generally not suited to the job; not even because of the loading screens - but the POI system sucks on a technical level, the procgen algorithm sucks, the limited explorable area sucks, and the fact that planets are effectively large 2D sprites with shaders because they never considered players might try to actually land on them from space? These are all things they cannot fix. It's never going to have a redemption arc like Cyberpunk 2077 got.
Yep. I didn't like FO4, never even played it until 2020 pandemic, then I downloaded zillion mods, edited it for weeks, and eventually it was a surprisingly great experience. Unfortunately, Starfield can't be fixed even with mods, too many flaws on basic level...
News flash cyberpunk is still a buggy mess and starfield actually has a lot of fun content in it, I know a lot of people who prefer starfield over cyberpunk cause it gives you more options and things to do. Also news flash no mans sky is still in a worse of state than starfield and barely has anything to explore the poi are 15 singular rooms with math puzzles the planets are one giant biome with 6 animals and 3 types of robot enemies stretched across 18 quintrillion places. Also what poi does cyberpunk even have most of the city is rather empty its just roads? You don't really find anything unless your doing a main quest off the hidden path its very flat in a sense.
@@leafstormblaze9449 I'm not quite sure how one person manages to be so wrong so thoroughly, yet you managed to do it, doubled down, then tripled down. You quite literally don't know what you are talking about. GJ.
@@leafstormblaze9449I agree with almost nothing you said here. There are well over 200 side missions in CP that take you to every possible location on the map, and much of that content is arguably more fun than the main storyline. Most of the side content is rolled out…..you have to complete missions for more to unlock. The map isn’t just covered in “?”. If you complete them all, you will have been everywhere, and seen everything. Some missions are basic smash & grabs, while some are stealth & rescue, but some are 5 mission sequences with a complex storyline, characters, and decisions to be made. Sometimes I would get confused about what was side content, and what was main content, because I was equally invested in both. Its not the best open world ever IMO, but it is awfully good, and flows seamlessly between urban financial district, to urban decay, to suburban ghetto, to rural industry.
It's even a great game, dude. Have hundreds of hours spent in in it. It's literally the only game I play since it came out. OK, I don't play much in the last time. But when I play, I play Starfield.
Because people keep living in the delusion that if they are too harsh Bethesda might stop all together. But right now, criticism falls on deaf ears, Howard doesn’t care, Emil doesn’t care.
directly after that i said “these are things that should be present in any video game” after saying it was polished and had serviceable mechanics. the point is that BGS games are known to be extremely buggy and broken at times, and Starfield had less of that
Sorry but I disagree with the game being fine. It is a mess of mechanics that often barely or don't interact at all. The ship builder is cool, but many of the parts don't add anything. Why have a brig? It does nothing. Many ships can't even be taken and sold. Outposts are a half backed waste of time. The skill trees are a mess. Stealth is almost completely worthless. The planets are randomized spaces of worthless content. The weapon variety is so incredibly limited. Flying the ship is cool for a few times but at least for me it got boring flying around in a kids pool version of space. There are all these different parts that don't fit togheter at all. It feels like bethesda was working on multiple types of games and then smashed them all togheter. The planetary conditions do basically nothing and the items to heal them are so abundant they never really matter. It feels like a scrapped survival part that was never fleshed out or got abandoned half way theough. The ship builder would be cool if we spent any significant time in space and had more parts. Then they cut that almost entirely and this is what remained. Outposts in fallout 4 were interesting because you were forced to build around or with existing structures and limitations and that fit well with the setting. Here it feels way worse, the linking of outposts is really annoying and there is basically no reason for it. You can't grow your outposts and feel like you build a proper settlement, the perks needed are scattered all over the skill trees and the resources you get out of them can be easily bought from vendors instead. It's not as if money was ever hard to come buy in bethesda games. As I said it feels like every system has the inkling of a good idea but every one of them falls short and they never considered how these systems interact. They are afraid to force people to engage with certain mechanics they might not like and that is why they all don't matter. Don't like the ship combat or customization? Don't worry you barely have to engage with it. Don't like outposts? You can get everything from them through traders. Oh you want to do every faction questline? You'll never be locked out and they won't influence each other. Oh you want to join the crimson fleet? Sure no problem, it won't make you the most wanted man in the galaxy that has half the settled systems or 1 of the 2 major governments as your enemy. It' such a waste. It's also the most boring universe of any of their games. Only humans and the most interesting creature is stupid worms that evolve into slaughter maschines and nobody ever made a dna analysis or something. No alien species to interact with or play as. None of the style of fallout with all the cobbled togheter weaponry armour and aesthetic. The best part is space cowboys which isn't even that interesting or creative. It just doesn't feel like the creativity is there anymore. They just think they need to go bigger and that's all that matters. They had that with daggerfall and it got boring really quickly and now they went back to that.
@@LukasJampen I agree with all of what you’re saying. When I say the game is “fine”, i’m mostly saying that it’s operational, it’s functional, and if you’re looking for a base level good time there might be something to be had there. But the lack of all of the things you mentioned is the reason why the game didn’t work out. Nothing was fleshed out enough, nothing was given that sense of wonder and magic. It’s crazy that in a game that’s advertised as a massive universe to explore, they missed the mark this badly
I think mods are the problem. They expect everyone to mod every aspect of the game so they didn’t even bother making it good. They gave us something bland expecting modders to create the fun.
@@-carpet- Which sucks because it will take years similar to the Beyond Skyrim Mod Series to fill up those empty boring Planets. Modders are suppose to improve on what's already there, do all the work for the Studio.
7:31 It is beyond saving now. They had their redemption chance with Shattered space, and they blew it. Phantom Liberty showed us how flawed game with potential can rebound with great DLC. But the only lesson Shattered Space took from PL was its pricetag...
@@Nivoleth They are, but to be fair, Bethesda DLCs were also great at times, mostly the big ones like Dragonborn. And Far Harbor is one of my favourite pieces of DLC content there is for Bethesda games and in general. But Shattered Space is abysmal. I did not even bought it when I heard it has about half of any quantifiable content FH (or Nuka World) had, and costs ten bucks more.
Only the DLC for the cyberbug took three years, and for the split space a year, it is unrealistic to expect update 2.0 in such a time, as for such a game it will take time and the release of not only the developers, but also the community. As the scale of the work is similar to the star citizen, a parallel can be easily drawn, but the citizen has not yet been released. And even if we compare the scale of the work with cyberpunk, then there was almost no need to do it, so for about two years. I am only afraid that the developers will burn out and abandon this promising IP, in which it is possible to implement, in principle, an ideal space game, the dream of many space games, which has come a little closer, and precisely in the single local segment.
For me it was the fact that the game wanted me to spend lots of time and money on a ship that was basically a glorified loading screen. The ship design aspects of the game was the main draw for me and its a fucking loading screen. No
The only way to "Fix" Starfield is to pretty much start over, you can reuse the engine and assets to make the process smoother, then rework space exploration, make locations modular with loads of build pieces for the AI procedural generation to work with. New story, new characters, new and reworked mechanics. And yes you can still work wit the engine. Gut the planet exploration, just "scan" The planet from orbit and it should fin and or generate location where you can just land next to them and explore. Loot, fight. Quest. Next would ne reworking the space exploration, to make it work in the engine you would have to make it like it is in Mass Effect, you get a separate screen that you can access on your ship where it pulls out and you see your ship far away on a scaled solar system and then move from location to location, using scanner's to find and locate those, once you get to one you enter and get a loading screen where it would put you in third or first person of your ship like it does now and you explore and or fight in that location. And once you're done you enter FTL, a short loading screen and your back on the solar system map screen. And at any point in either of the two scenarios you can pull in and explore your ship, only in one case you would see the outside space and in the other the visual affects of what ever FTL you may be using going around the ship.
I knew the game was in trouble when i thought to myself “there’s no way 1,000 of those planets will have a big map the size of Skyrim” which made me realize the exploration is gonna suffer because not everything can be crammed in one small play area & when the game released my fears were true
Nailed it. It was so much fun reading in all Elite: Dangerous and No Man's Sky forums and Facebook groups that Starfield would blow all of them out of the water, and that it would be the best thing since sliced bread. And now? No Man's Sky is one of the best (if not THE best) Science-Fiction Survival games with updates all the time, while Elite: Dangerous (which is now 10 years old already) just broke its kind of "hiatus" and finally got some well-needed substantial updates, and it looks like the next ones will be even better (I cannot wait to colonize my own system - or systems? 😃 ).
@@yellowfellow7246 I just allowed myself to believe that they had learned from their recent past. They’ve been on a downward spiral, and they seemed to understand that Starfield was very important for their future and I assumed they’d do whatever they could to make sure it was a success
@@IgorRocktI agree with the elite, but NMS, are you serious? It has exactly the same problems as Starfield, it's not far behind and even worse, it can't be modified, space feels like a cheap decoration, even with their vaunted update. I hope they fixed the movement of stars over immobile planets.
All the hype monkeys and nostalgia victims wanting to recapture the magic of first days of playing Skyrim fell hard for Bethesda's marketing con w Starfield
i’m going to remain cautiously optimistic because BGS has to know that they can’t afford to mess up Elder Scrolls 6 after how long they’ve made us wait. If they miss on it, that’ll be the end of them for sure
@@NivolethThere will definitely be no comeback and that is a fact. If they somehow mess up there bread and butter that is the The Elder Scrolls franchise. Then nothing coming afterwards will matter.
Of the few criticisms I'd have of Starfield, loading screens wouldn't even make the list. I'll never understand why it's such a huge issue for people, in a 250 hour playthrough I can't recall ever being frustrated by a loading screen. I'm not saying your criticism is not valid, and you're entitled to that opinion of course. Maybe it's my generation, my first gaming rig was a Commodore 16 (google that and you'll guess my age), so loading times in games I play today are a flash of lightning compared to what I grew up with. The loading screens in Starfield did not break my immersion for one second. Is it a great game, no. Is it better than lot of crap released in the last few years, absolutely.
In general I agree with you, but from what I hear about WHERE they are located it becomes clear they are a design problem, there is no point making a spaceport wedged between 2 load screens if the spaceport themselves are unremarkable and unchanging, especially if they also include overplayed cutscenes which might as well cover up any load screens.
@@attrage7545 I really do think the loudest critics of Starfield are the younger or more inexperienced gamers. Anyone complaining about anything tech related (from loading screens to glitches) simply hasn't been around very long. Then everyone talks about seamless planetary landings and always brings up No Man's Sky. Strangely, these people also bring up the lack of diversity of point of interests in Starfield. Have they even played No Man's Sky? I love that game too but the repetitive nature of that game makes Starfield look closer to a game like The Witcher 3 in terms of diverse POI's.
@@Themanthatisi I am not quite that old! But in the 90s PC gaming was a nightmare from a technical standpoint. I saw a video not too long ago of someone complaining about a game and saying it was unplayable because the FPS was in the 30s.
@@BaNgInHeAdS I definitely agree, FPS has only been a problem for me like once to the point of unplayability... And it was due to load on an incomplete system I was refurbishing.
Problem being they didn't see they failed with Starfield and claimed its their best work so far Problem fixing 101 start by being aware there is an issue BGS hasn't recognized anything truly wrong with Starfield outside being a new IP that went out of scope, going as far as saying Shattered Space was too "GENEROUS" for us and they should have locked the buggy behind it They're no longer out of touch, they changed dimension and galaxy to boot While the community can easily point everything wrong with it -Launch day NMS level of planet exploration -Cursed gun design that visually wouldn't even function -Horrendous NPC design -Story to sleep on -Borderline no agency -Ultra basic combat with bullet sponge slider for difficult encounters -About 4-6 building/dungeons repeated as POI across the entire game -Stereotyped companion with little story behind them -Game fundamentally going outside anything BGS is known for in all their previous titles They haven't improved on about anything but regressed everywhere else as the Shattered DLC has shown
I agree after playing Starfield thru several times and Shatter Space once and never again compared to all the previous games. Another problem I have with Starfield is why in the "hey" did they make a game to play all the quests and have NG+ to lose everything acquired and built to start over and do it all again? The only things you get are more powers I rarely used, artifacts, different Constellation characters, new armor and a ship each time.. Wish I had spent my $106.00 on something else.
The people that made the games you love have retired or been pushed out of the industry. Those guys were nerds that grew up reading classic fantasy literature and playing tabletop RPGs. The people making modern games grew up scrolling Tumblr and playing Candy Crush. They are that studio in name only. That magic will come back around eventually, but it will be several years.
Sadly you've hit the nail on the head - this was one of the few I bought at launch, and a sting that will ensure I don't do that again. Where they really do fall down is in support - I had constant crashes to desktop, gave multiple reports did a load of testing and they could not even be bothered to reply, so I just gave up, much as they had - they rely on the fans to fix everything, its just not good enough, which seems to be their standard in every area.
When you say, it disappointed you all, that is implying you are thinking everyone is having the same opinion that you do when there are people who think otherwise
@@williamblake8560 whether you enjoyed the game or not, i feel like it’s a fact that the game wasn’t what they advertised and promised. therefore, it’s a disappointment as a whole. that doesn’t mean nobody liked it. i even enjoyed it for what it was. i was just disappointed, it didn’t live up to the expectations
@Nivoleth Oh I understand that you in particular felt it was a disappointment, but the way you put it out there generalized that the entire public felt the same way when at the end, this is just your opinion. It was a mixed critical reception but it was financially successful. Now if it flopped both critical and commercially, then yes it would be as a whole a disappointment. But it just your opinion on how you feel the game is which you have a right state, but you also have to keep in mind that you don't speak for every gamer out there as well.
@@williamblake8560 it’s really just the title of the video for the sake of TH-cam honestly. I feel like in the video i gave the game credit where it was due, while giving my own personal criticism of it
I loved Starfield and have hundreds of hours in it. I remain a fan of the game no matter how many videos pop up talking about the game being a failure or a disappointment. That being said, I understand the disappointment from others, I'm still glad they got to make something different even if it doesn't hit the way it should in every aspect of the game.
I like it because it has a firefly/expanse feel to it. As far as a space game. It's really on point with what's out there as far as strange life and barren planets. Unfortunately, it's almost too realistic in that regard. The space travel from planet to planet is fairly accurate in regard to trying to reach planets flying through space. It can be done, but it would be as grueling a slog as a real trip to the outer planets. It's lore makes perfect sense. Humans destroyed their own planet to colonize others and in doing so, realized what they lost. The starborn are people trying to warn the player that there is a cycle of destruction because of human curiosity and prevent or encourage the player to do the same. I choose to like it it for what it is instead of hating it for what it's not.
I forced myself to play most of the main quest in this game, gotta get my money's worth. There are some good things, but unlike Skyrim or Fallout I don't feel the need to keep playing. Personally I wish they would have just gone with either Fallout or Skyrim in space. Instead, they go realism which really limits a lot. Outter Worlds did what they should have did. Oh well, not much else to say.
I think a bunch of grown people are mad they didn't get they same feeling from starfield as they remember from from skyrim. Bethesda makes good games for teenagers. Not adults.
If some one told me 20 years ago , when Oblivion came out , that after 20 years Betheda Games is going to be one of the worst company out there , with ancient graphics and technology , and robotic animations , with loading screen every where , I would not believe
Space RPG is very difficult to get right! RPGs are mostly based on scripted elements. You play a role. Your role sets a tone that can't be broken. A game with a broken tone is a broken game. Space, on the other hand, is everything. Literally, everything is in space. So, to have a space RPG, you need to get seriously creative with your limitations. StarLancer comes into mind. That was an awesome game at the time. Your environment was small, but it was explained away by you being in the military and having to follow explicit orders to the letter. This is how they got away with fishbowl maps in space. Freelancer, the successor, had no such limitation, but they still managed to sell the openness of space by having simple but engaging open maps. There were no map barriers, but if you strayed too far, the maps became completely empty. You were compelled to stay near points of interest. There were stealth and combat elements in nebulas and asteroid fields that kept you busy with minimal focus on the story. There were interesting maps that offered unique challenges. One map offered infinite diamonds by shooting asteroids, but the sun was eating your ship the longer you stuck around. Other maps had storms in it that offered excellent stealth but you didn't have shields and everyone became a glass cannon etc. Personality made you forget the game's limitations. Despite all of this, it would still be considered a grindy space shooter with minimal ship customization by today's standards anyway. Starfield failed to innovate and that's why it failed our expectations. It couldn't hide its map swapping like No Man's Sky and it failed to create a good sense of freedom when out in space like Freelancer. The fishbowl space maps are unforgivable today! They completely destroy the sense of journey your space ship is for! Fast travel loading screens were considered lazy in space games even 20 years ago! Space can be effectively simulated by procedural game mechanics but it has it's pitfalls as well with repetition. Procedural generation is difficult to get right especially by a studio who's strengths were always in custom map design. So, they failed to inject that Bethesda charm there as well. There were too many problems and it all added up into one big mess.
@robdom91 you're forgetting that starfield did multiple biomes per planet it superceded no man's sky (a arcadey game). There were no problems in starfield, just fake complaints by jealous sony playstation users. Those of us old enough to remember Starflight, finally found a genre of game after so many decades. None of us worried about the loading screnes. Only those with mental problems, those being unable to have patience complained about the loading screen. Go take a photo. The game was designed in specific way for a specific era of pc tech to bring about optimal overall style & experience.
@@UmmerFarooq-wx4yo I haven't played Starfield but I feel my problems are NOT fake. The game is overly demanding. I will not buy a new SSD with huge storage space just so I could run a 70 euro game that has game mechanics that were superseded 20 years ago! I'm old and I've been spoiled. That's my problem. When I play a space game, I want to FEEL like I'm going on a journey to far away places. Based on the reviews and let's play footage, the game does not satisfy my criteria. It has all the problems I hate about No Man's Sky too, namely the repetitive building blocks. It's poorly optimized and has glitches that are hard to glance over. They allow you to customize your spaceship to the level like in Spore, but they won't let you seamlessly explore the universe with it. Distance is a currency in space games! The longer you travel, the more each battle is worth to you as you don't want to get blown up before you reach your destination with your cargo! They added a rover that gets stuck on the procedurally generated rocks and even if it doesn't it still allows you to discover the map barriers more easily. They added a gun you can't fire! Starfield has mixed reviews but it would require several hundreds of dollars for me to upgrade my rig to be able to run. All the while I have superior games I can play right now on my current setup. This is my main problem, otherwise I swear I would have given it a try just to see what all the talk is about. I'm used to better Bethesda games. I was looking forward to this one. Maybe I'll revisit it in a decade when I inevitably upgrade my PC.
I want to disagree on your expectations. They said 1000 planets and they said from the start that the planets will be empty. Most of them. So expecting to find something on them is your expectation being beyond what was promised, and not necessarily a fault from BGS. Also NMS is still boring and it is still a mile wide and an inch deep, because the gameplay is still the same that it was at launch. The difference is that they added more things to do... But the game loop is exactly the same as it was at launch: land, collect resources, recharge your ship engine, jump to another planet. The difference is that now you go to another planet because there may be something else to see or do, but the planet itself didn't change, is still boring and a variation in color of the other quintillion planets they generate and see elsewhere. Plants and fauna is still the same variants you will end up seeing somewhere else. Scanning is the same, mining is the same. You still recharge your ship tank and then jump to another planet or system... Over and over again. Skyrim is different because it is one map connected together. If we could fly all over the place without interruption it would be a different story. If you play the handmade missions there are plenty of missions that feel like Skyrim. The cities sucks? Yes. Loading screens? Yes, they are bad. The main story sucks? Yes. The broken down map on planets? That is bad. These are the things that really make this game "average".
I can tell if the game is gonna be good or bad just by the gameplay before release. I knew this game was gonna be disappointing because it was the first Bethesda game they never showed a live demo for. The procedurally generated planets were major red flag. I think what most people were hoping for was maybe three or four giant handcrafted landscapes to explore. And the story and characters don’t redeem it in anyway.
Starfield is mid. That being said, I truly think most of the hate it receives are from skyrim fanboys mad that Bethesda made this game instead of giving them skyrim 2.0, a game they have been waiting on since 2011. Another segment of Bethesda fans were cool with the idea of a skyrim in space, but that's not Starfield, hence the disappointment leading to hate. I swear skyrim fans are emotionally attached to that game. Like a friend from childhood. That Bethesda is long gone.
Nah, starfield is just "disappointly" mid. Like, you want to like it and it just keeps letting you down, spitting in your face or just bore you. It's like a toxic relationship. I've spent 90h with it , and while it's never really "bad" being painfully mid is so much worse. It lacks inspiration, spirit, a soul. This game feels empty. NPCs, Quests, Systems - nothing really shines.
Thanks a lot. Now I don't have to explain why I am disappointed with Starfield. No, not disappointed but deeply frustrated. I feel exactly the same as you describe. My expectations towards Starfield was as being promised a Cadillac but received a Lada. As you say Starfield is not attempted bad and have a few good moments but I have to say I was completely disoriented after having played approx. 200 hours. I couldn't believe it and played another 300 hours before I finally gave up. And, well, it was as if the world just ended. I was in deep thoughts and a very distant and bad mood for a couple of weeks after realising how bad Starfield was. I felt...cheated!
When I learnt they were usung the Creation Engine I knew it was gonna be a suckfest (says the guy who's played over 200 hours). I'm shocked they managed to get vehicles
@@TheFlightsimNerd i’m not a big youtuber man, i just replayed starfield and wanted to talk about it. i’m sorry if you’ve seen similar videos, i just like making videos about topics i’m interested in at the time!
The ponies are intent on brainwashing the gaming community. But Starfield already made it's first year $600m expected revenue, it made $650m. They can cry, their repeated fake talking points failed.
Here are my (loading screen) thoughts on (loading screen) why Starfield (loading screen) was a (loading screen) huge disappointment (loading screen) to me. Todd said this (loading screen) was an open world (loading screen) game, yet (loading screen) it just doesn't (loading screen) feel like it (loading screen), and I can't (loading screen) quite put my (loading srcreen) finger on why...
Firstly, there's no exploration like in previous bethesda titles-- and maybe this is just me, but the Nasapunk aesthetic didn't do it for me. Additionally... I would've loved more options than just being human. I wanted an open world bethesda in space where I could actually be a non-human, and see what that would be like. In all the sci-fi/space games I've played, we're always relegated to being human. Mass Effect, quite a fw of the star wars titles, although many like the mmos do allow more races... For a company that says we can make our character who WE want, they sure do love giving us only human in a universe with many other options-- why cant I be a ghoul in FO, or a Synth, or... anything else? Not like they couldn't make it work.
@@You-Know-Youre-Right it’s more about the tangible lack of “Bethesda Magic” for me. I recently replayed Starfield and just wanted to make a video giving my thoughts!
I played Morrowind in the day, Oblivion, Skyrim, and ... I just didn't bother with Starfield, and I couldn't tell you why. I love Bethesda games. I love Fantasy and Sci Fi. On paper that seems like the perfect fit. But, for whatever reason it just didn't pique my interest.
You don't love scifi. Those who love fantasy can't love scifi. These are two opposites. Especially when it comes to space scifi rpg the kind with 100 local star systems like that of Starflight. Hand crafted planets. Hand crafted deposits and biomes.
@@UmmerFarooq-wx4yo Can't I? Damn, I didn't get the memo on that one. Looks like I'll have to change some of my favourite movies. Which do I ditch, Lord of the Rings or Blade Runner? Does this mean I can never play Mass Effect again, or do I write off Witcher 3? If I want to watch Excalibur, does that mean I can't watch 2001 again? Which fool imposed these arbitrary and nonsensical category limits!?!?
there is a big and vibrant community especially in the modding scene thats running on full cylinder, so "disappointed us all" is completely incorrect. But hey, anything for the bait/engagement farming.
To be honest, No Mans Sky doesn't have much to offer exploration-wise either. Most of it is similar to Starfield, in that there's a lot of repetitive cut-and-paste POIs. Hopefully AI in the future can create unique experiences when using procedural generation. But I feel you hit the nail on the head in regard to being disappointed with Starfield.
You can be "disappointed" all you want and you are entitled to your opinion, HOWEVER, you do NOT speak for everyone and you most certainly do not speak for me. I absolutely love Starfield. I'm currently a level 200 and a level 20 Starborn with 1000 hours invested and I adore the game.
Bethesda can't keep up with today's standards. Previously, this would have been a possible legendary game. Anyway, Bethesda doesn't reflect what the players really want. I don't listen to constructive criticism and above all Bethesda has become a company that has lost its passion for creation. Now it seems they only have a passion for easy money.
Bought this, put about 30 hours into it, and quit after it got inane and boring. I never beat it, and I never will. Not interested. That was $60 wasted on slop.
everything sucks, nothing will ever get better or even be good ever again. this is being done to you on purpose. If you're a fan of disney starwars, you're still asleep, and you ARE THE PROBLEM
The start ins this game is sooo boring and old school (dialogs, progression). The item handling is really bad for 2024. You don’t really know what ist trash and what is crafting material. You can not easily select all trash for selling… the gun fights have no impact feels like shooting with water pistols. I try it each year, but I was disappointed this year. I only liked the environment but the world feels empty and boring compared with Star Wars Outlaws - outlaws is fun because of Nix and good written characters.
Has no one ever played starlink battle for atlas if u have thats the kind of universe size wise starfield needed Everyone always brings up no mans sky as if it was the first game to have planet to space traversal... There is a lot wrong with starfield still play it because of the mods but its the most boringest space game ive ever played Who tf builds 1 city for 1 planet ridiculous i expected grand theft auto or at least bully, batman arkham like sized cities maybe even witcher 3 novigrad sized every planet u go to others are already there...
Bethesda are long dead, at least for me anyway, Fallout 4 in 2015 was the beginning of the end Bethesda are too big and have monopolized heavily as a studio and publisher, and now it's all owned by daddy MS
Oblivion was the start of the downfall. Then Fallout 3 released and I believed again. Then they let Obsidian make New Vegas and it went back to shit. Skyrim was awful, and Fallout 4 no longer had role-playing. Bethesda is resting on their laurels at this point.
It may not have had the intended outcome for sure, but where people see failure, I see opportunity. Coach talk I know, but I mean it, the game is a huge and very empty sandbox with several systems half baked onto it, this is a dream for modders and Minecraft like minded players. And the most important in my opinion, they asked the community for help to keep the development of Starfield through their mod support and the new Creations system. Potential is still huge, it is not like the game is going anywhere, or that anyone is trying the same thing, there are nearly no competitors. We'll see of course, god knows the future, but my take, game will be the ultimate Star Wars, Mass Effect, and the ultimate space RPG in a few years, as all these overhauls and additions in a game with a good technical base and open development tools is inexorable.
@@caiooca5793 i think modders can absolutely utilize the framework of the game to make something amazing. looking at how modders capitalized on Skyrim’s sandbox (which was much more well-done than Starfield’s), i can only imagine the awesome things they can bring to Starfield It just stinks that console players or people who buy the game for the game itself aren’t going to get to experience the game that Bethesda promised
I'm one of those who wasn't disappointed with Starfield, so the title of this video is perhaps a bit of a stretch. In fact, Starfield was the game that finally made me stop playing Skyrim. But let's get to what really matters! Right at the beginning of this video, you say you have over 10,000 hours put into Skyrim. That's a big claim! Do you mind demonstrating it by making a video where you show your Steam timer for Skyrim? And by the way, I have about 1130 hours in Starfield and 4450 hours in Skyrim LE (plus 300 hours in Skyrim SE) and I can prove it.
Speak for yourself. Starfield did not disappoint us all. It disappointed YOU. I love the game, just got done playing for 5 hours straight high af. It's a whole vibe.
@@mememaster9703 Then keep scrolling. Played again this evening with the upgraded milky way mod, and darker space mod with another spliff...it's a beautiful game.
I didn't get disappointed. I watched the Starfiueld Direct and got what I expected. Starield isn't Skyrim or Fallout... It is technically related to these FRanchises, due to Creation Engine and Bethesda's game philosophy. But it's also far more different from Skyrim or Fallout 4 than those games differ from each other. The compromises that have been made might hurt some people... but that'S only the case if you expected a new fallout or TES game. Let Starfeild let be Starfield... it's different. There is no game like Starfield at the moment... this mix of RPG and simulated space doesn't exist so far. You either have space sims or space RPGs with a small number of very limited locations. In Starfield you have more hand-crafted content than any other game. Starfield's base game is just the beginning and Shattered Space is only a demo on how to create static, unique landscapes and locations in the game and the community is co-creating the evolvement of the game through creations, paid and free. It doesn't have the 'Bethesda magic' of Obliviopn and Skyrim, because it isn't a TES game. 'TES magic was the right term and 'Fallout magic'. Starfield has 'Starfield magic'. I play TES gamers since Morrowind and every time a new game releases it differs heavily from the predecessors and people cry and whine and bitch around. Stzarfield is so different from the other 2 franchises, that all people who can't find a new Skyrim or Fallout 4 teamed up with all the people who bitched about Fallout 4 and Skyrim and those who bitched about Oblivion and Fallout 3 and those who bitched about Morrowind and suddenly they were the overwhelming majority onlöine and developed a collective Starfioeld Derangement Syndrome... On Facebook thousands of people stay in the Starfield Facebook groups only to hate on the game... for more than an entire year (!). You can see in the reviews on Steam that the mostly incoherent and partially self-contradicting hate-reviews came in in waves... and if you compare it with the Starfield News in 2023... they followed positive Starfield news... sales figures, awards and nominations for awards, gamepass numbers, player count... after every positive news a new hate-wave rushed through Steam and fan groups. The haters got really aggressive against everybody who liked the game. And the TH-camrs pandered to the online mob. This was really the most massive online hate-train against a game I had ever seen until this point. While it couldn't stop the game to become very successful in terms of sales it damaged heavily the long-term engagement and the growth of a stable fan-community around the game. However... the game is still modded heavily and therefore also played. Despite the creations platform, it's also on place 11 on nexus mods based on number of mods and 12 or 13 in number of downloads. So the hate-train didn'tz achieve its goal in the end... no 2 in sales on Steam in 2023, no 3 in revenue on Steam in 2023, most-played single-player RPG in 2023, most downloaded game in gamepass of 2023, 2 user-voted awards, over a dozen nominations, 13 million players in 2023, Player Peak on Steam despite launch in Gamepass: some 330,000. Itwas the most successful new gaming IP in 2023
@NeverUseAnApostrophe Naw, everything people say about Starfield is literally the exact same things they have said about every Bethesda game post Morrowind. Oblivion Skyrim Fallout 3 Fallout 4 Starfield All the games are incredibly similar. If anyone expected anything else from this developer then shame on that person.
@ i feel you lol. i don’t watch videos often, and this was genuinely just my own thoughts about the game after replaying it. It wasn’t my intent to regurgitate points that other people are making, but it seems like this sentiment about Starfield is pretty common
@@Nivoleth wait so you played the game and didn’t like it then saw people make money off disliking it then decided to replay the game to nitpick what you disliked the most but didn’t watch any videos with the same exact premise that’s hard to believe lol.
@ my channel isn’t monetized, i don’t make money off of the videos. not sure why you’re being such a prick, honestly, but thank you for your input lmfao
Bethesda is a lazy greedy company reliant on its modding community to improve and finish its games i have zero expectations for elder scrolls 6 because I'm not a fool also I'm picking most mods won't be free when they finally release it and in regards to the empty waste of space they released that will never be a great game its fundamentally floored
I understand this topic has been talked about a ton on TH-cam. I just recently replayed Starfield and I wanted to give my thoughts on it. As I played it, I felt the lack of that Bethesda magic I remember from Skyrim and Oblivion, and it blew my mind that Bethesda missed the mark this badly. I’m sorry if everyone has seen a video like this before, I just wanted to give my thoughts on it!
Read the end credits for the game and you will see the problem. Skyrim was made by a team of about 150 people at Bethesda. Starfield was farmed out to to about 27 different studios. I think Bethesda only made that dumb paid mod store while non-BGS studios made the game.
I played through Starfield twice because I thought I was missing something. Nope, it is a bad game. A ship builder with side quests. It isn't even worthy of the "Mature 17+" rating. The followers all act like they belong at the Vatican or were hand selected by Mother Teresa. No profanity like Skyrim or shackles attached to the headboard of beds. No "ride or die" followers like Lydia and Serana.
If in Skyrim your character marries Lydia and you use her as a follower. She has great dialogue lines. Travelling she will say things like, "My love. Are we going to meet up for... combat training later". You know she doesn't mean combat training. You go around the Rieklings the first time and she say, "I don't know whether to pet it or kill it.".
Starfield is a watered down, "T For Teen" game. I actually Googled, Sweet Baby Inc., Starfield and saw a Reddit post that said Bethesda is Sweet Baby on their own.
7:25
Do we? Games like Skyrim are more then a decade old. Are the people that made Skyrim even still part of Bethesda? Because its the people that worked there that made the games, not the corporate entity Bethesda.
@@MMT399561 i have to hold onto hope and optimism because if Elder Scrolls 6 is bad, i will be so upset 😭
@@Nivoleth I mean I get it, I love Elder Scrolls myself...but cope carefully, just in case.
@@MMT399561 i’m coping carefully, but if we wait 14 years for this game to be an uninspired mess i will be inconsolable
We just have to check the Skyrim's credits and compare with recent games
I think Starfield is beyond saving. The fundamentals are broken. The main storyline sucks, the characters suck, the immersion elements are entirely gone, the quests are railroaded, and the multiverse mechanic renders everything pointless. The engine is also generally not suited to the job; not even because of the loading screens - but the POI system sucks on a technical level, the procgen algorithm sucks, the limited explorable area sucks, and the fact that planets are effectively large 2D sprites with shaders because they never considered players might try to actually land on them from space?
These are all things they cannot fix. It's never going to have a redemption arc like Cyberpunk 2077 got.
@@dissident1337 unfortunately, i think you’re right. it’s pretty sad
Yep. I didn't like FO4, never even played it until 2020 pandemic, then I downloaded zillion mods, edited it for weeks, and eventually it was a surprisingly great experience. Unfortunately, Starfield can't be fixed even with mods, too many flaws on basic level...
News flash cyberpunk is still a buggy mess and starfield actually has a lot of fun content in it, I know a lot of people who prefer starfield over cyberpunk cause it gives you more options and things to do.
Also news flash no mans sky is still in a worse of state than starfield and barely has anything to explore the poi are 15 singular rooms with math puzzles the planets are one giant biome with 6 animals and 3 types of robot enemies stretched across 18 quintrillion places.
Also what poi does cyberpunk even have most of the city is rather empty its just roads? You don't really find anything unless your doing a main quest off the hidden path its very flat in a sense.
@@leafstormblaze9449 I'm not quite sure how one person manages to be so wrong so thoroughly, yet you managed to do it, doubled down, then tripled down. You quite literally don't know what you are talking about. GJ.
@@leafstormblaze9449I agree with almost nothing you said here. There are well over 200 side missions in CP that take you to every possible location on the map, and much of that content is arguably more fun than the main storyline. Most of the side content is rolled out…..you have to complete missions for more to unlock. The map isn’t just covered in “?”. If you complete them all, you will have been everywhere, and seen everything. Some missions are basic smash & grabs, while some are stealth & rescue, but some are 5 mission sequences with a complex storyline, characters, and decisions to be made. Sometimes I would get confused about what was side content, and what was main content, because I was equally invested in both. Its not the best open world ever IMO, but it is awfully good, and flows seamlessly between urban financial district, to urban decay, to suburban ghetto, to rural industry.
“It’s a good game.” Is a dramatic overstatement.
It would have been mid 10 years ago
Sarah Morgan didn't like that.
@@GrimGalore *Constellation
It's even a great game, dude. Have hundreds of hours spent in in it. It's literally the only game I play since it came out. OK, I don't play much in the last time. But when I play, I play Starfield.
I think it’s a great game!
"polished for Bethesda standards" why do we keep treating the multimillion dollar developer company like an indie studio?
Trillion dollar company now since they're owned by Microsoft.
It's kind of like people are describing a special needs classroom of students who all get medals just for showing up
Starfield is the game Bethesda fans deserved
Because people keep living in the delusion that if they are too harsh Bethesda might stop all together.
But right now, criticism falls on deaf ears, Howard doesn’t care, Emil doesn’t care.
directly after that i said “these are things that should be present in any video game” after saying it was polished and had serviceable mechanics. the point is that BGS games are known to be extremely buggy and broken at times, and Starfield had less of that
Sorry but I disagree with the game being fine. It is a mess of mechanics that often barely or don't interact at all. The ship builder is cool, but many of the parts don't add anything. Why have a brig? It does nothing. Many ships can't even be taken and sold. Outposts are a half backed waste of time. The skill trees are a mess. Stealth is almost completely worthless. The planets are randomized spaces of worthless content. The weapon variety is so incredibly limited. Flying the ship is cool for a few times but at least for me it got boring flying around in a kids pool version of space.
There are all these different parts that don't fit togheter at all. It feels like bethesda was working on multiple types of games and then smashed them all togheter. The planetary conditions do basically nothing and the items to heal them are so abundant they never really matter. It feels like a scrapped survival part that was never fleshed out or got abandoned half way theough. The ship builder would be cool if we spent any significant time in space and had more parts. Then they cut that almost entirely and this is what remained. Outposts in fallout 4 were interesting because you were forced to build around or with existing structures and limitations and that fit well with the setting. Here it feels way worse, the linking of outposts is really annoying and there is basically no reason for it. You can't grow your outposts and feel like you build a proper settlement, the perks needed are scattered all over the skill trees and the resources you get out of them can be easily bought from vendors instead. It's not as if money was ever hard to come buy in bethesda games.
As I said it feels like every system has the inkling of a good idea but every one of them falls short and they never considered how these systems interact. They are afraid to force people to engage with certain mechanics they might not like and that is why they all don't matter.
Don't like the ship combat or customization? Don't worry you barely have to engage with it. Don't like outposts? You can get everything from them through traders. Oh you want to do every faction questline? You'll never be locked out and they won't influence each other. Oh you want to join the crimson fleet? Sure no problem, it won't make you the most wanted man in the galaxy that has half the settled systems or 1 of the 2 major governments as your enemy.
It' such a waste. It's also the most boring universe of any of their games. Only humans and the most interesting creature is stupid worms that evolve into slaughter maschines and nobody ever made a dna analysis or something. No alien species to interact with or play as. None of the style of fallout with all the cobbled togheter weaponry armour and aesthetic. The best part is space cowboys which isn't even that interesting or creative. It just doesn't feel like the creativity is there anymore. They just think they need to go bigger and that's all that matters. They had that with daggerfall and it got boring really quickly and now they went back to that.
@@LukasJampen I agree with all of what you’re saying. When I say the game is “fine”, i’m mostly saying that it’s operational, it’s functional, and if you’re looking for a base level good time there might be something to be had there. But the lack of all of the things you mentioned is the reason why the game didn’t work out. Nothing was fleshed out enough, nothing was given that sense of wonder and magic. It’s crazy that in a game that’s advertised as a massive universe to explore, they missed the mark this badly
They made a game so boring not even mods can save it.
@@peckneck2439 i think that in a couple years the mods for starfield will be pretty awesome, but yeah it’s pretty rough right now
Well yeah, the mod team that made Skyrim Together abandoned it because the coding was a$$.
I think mods are the problem. They expect everyone to mod every aspect of the game so they didn’t even bother making it good. They gave us something bland expecting modders to create the fun.
@@-carpet- Which sucks because it will take years similar to the Beyond Skyrim Mod Series to fill up those empty boring Planets. Modders are suppose to improve on what's already there, do all the work for the Studio.
@@sacredpower7530this is not true at all
7:31
It is beyond saving now. They had their redemption chance with Shattered space, and they blew it. Phantom Liberty showed us how flawed game with potential can rebound with great DLC. But the only lesson Shattered Space took from PL was its pricetag...
@@lihkan Phantom Liberty was incredible. CD Projekt is literally the best in the business at DLC’s
@@Nivoleth They are, but to be fair, Bethesda DLCs were also great at times, mostly the big ones like Dragonborn. And Far Harbor is one of my favourite pieces of DLC content there is for Bethesda games and in general. But Shattered Space is abysmal. I did not even bought it when I heard it has about half of any quantifiable content FH (or Nuka World) had, and costs ten bucks more.
@@lihkan all of the Skyrim DLC’s were amazing. Shattered Space was a chance for Bethesda to resurrect Starfield and they missed the mark again
@@Nivoleth*DLCs. Never use an apostrophe to pluralize.
Only the DLC for the cyberbug took three years, and for the split space a year, it is unrealistic to expect update 2.0 in such a time, as for such a game it will take time and the release of not only the developers, but also the community. As the scale of the work is similar to the star citizen, a parallel can be easily drawn, but the citizen has not yet been released. And even if we compare the scale of the work with cyberpunk, then there was almost no need to do it, so for about two years. I am only afraid that the developers will burn out and abandon this promising IP, in which it is possible to implement, in principle, an ideal space game, the dream of many space games, which has come a little closer, and precisely in the single local segment.
For me it was the fact that the game wanted me to spend lots of time and money on a ship that was basically a glorified loading screen. The ship design aspects of the game was the main draw for me and its a fucking loading screen. No
You can't be disappointed if you have low expectations!
I tried very very hard to enjoy this game but, ultimately I was completely disappointed and bored.
The only way to "Fix" Starfield is to pretty much start over, you can reuse the engine and assets to make the process smoother, then rework space exploration, make locations modular with loads of build pieces for the AI procedural generation to work with. New story, new characters, new and reworked mechanics.
And yes you can still work wit the engine. Gut the planet exploration, just "scan" The planet from orbit and it should fin and or generate location where you can just land next to them and explore. Loot, fight. Quest.
Next would ne reworking the space exploration, to make it work in the engine you would have to make it like it is in Mass Effect, you get a separate screen that you can access on your ship where it pulls out and you see your ship far away on a scaled solar system and then move from location to location, using scanner's to find and locate those, once you get to one you enter and get a loading screen where it would put you in third or first person of your ship like it does now and you explore and or fight in that location. And once you're done you enter FTL, a short loading screen and your back on the solar system map screen. And at any point in either of the two scenarios you can pull in and explore your ship, only in one case you would see the outside space and in the other the visual affects of what ever FTL you may be using going around the ship.
I knew the game was in trouble when i thought to myself “there’s no way 1,000 of those planets will have a big map the size of Skyrim” which made me realize the exploration is gonna suffer because not everything can be crammed in one small play area & when the game released my fears were true
Only the people who weren't paying attention to Bethesda's recent trajectory were dissapointed. For the rest of us, yhis was exactly what we expected.
Nailed it. It was so much fun reading in all Elite: Dangerous and No Man's Sky forums and Facebook groups that Starfield would blow all of them out of the water, and that it would be the best thing since sliced bread.
And now? No Man's Sky is one of the best (if not THE best) Science-Fiction Survival games with updates all the time, while Elite: Dangerous (which is now 10 years old already) just broke its kind of "hiatus" and finally got some well-needed substantial updates, and it looks like the next ones will be even better (I cannot wait to colonize my own system - or systems? 😃 ).
Bethesdas latest game is also always their worst. How there is any hype for TES6 or Fallout 5 is beyond me
@@yellowfellow7246 I just allowed myself to believe that they had learned from their recent past. They’ve been on a downward spiral, and they seemed to understand that Starfield was very important for their future and I assumed they’d do whatever they could to make sure it was a success
@@IgorRocktI agree with the elite, but NMS, are you serious? It has exactly the same problems as Starfield, it's not far behind and even worse, it can't be modified, space feels like a cheap decoration, even with their vaunted update. I hope they fixed the movement of stars over immobile planets.
All the hype monkeys and nostalgia victims wanting to recapture the magic of first days of playing Skyrim fell hard for Bethesda's marketing con w Starfield
I'm no longer interested in Elder Scrolls VI. Starfield ruined any remaining trust I had in Bethesda.
i’m going to remain cautiously optimistic because BGS has to know that they can’t afford to mess up Elder Scrolls 6 after how long they’ve made us wait. If they miss on it, that’ll be the end of them for sure
@@NivolethThere will definitely be no comeback and that is a fact. If they somehow mess up there bread and butter that is the The Elder Scrolls franchise. Then nothing coming afterwards will matter.
Skyrim did that.
Of the few criticisms I'd have of Starfield, loading screens wouldn't even make the list. I'll never understand why it's such a huge issue for people, in a 250 hour playthrough I can't recall ever being frustrated by a loading screen. I'm not saying your criticism is not valid, and you're entitled to that opinion of course. Maybe it's my generation, my first gaming rig was a Commodore 16 (google that and you'll guess my age), so loading times in games I play today are a flash of lightning compared to what I grew up with. The loading screens in Starfield did not break my immersion for one second. Is it a great game, no. Is it better than lot of crap released in the last few years, absolutely.
In general I agree with you, but from what I hear about WHERE they are located it becomes clear they are a design problem, there is no point making a spaceport wedged between 2 load screens if the spaceport themselves are unremarkable and unchanging, especially if they also include overplayed cutscenes which might as well cover up any load screens.
@@attrage7545 I really do think the loudest critics of Starfield are the younger or more inexperienced gamers. Anyone complaining about anything tech related (from loading screens to glitches) simply hasn't been around very long.
Then everyone talks about seamless planetary landings and always brings up No Man's Sky. Strangely, these people also bring up the lack of diversity of point of interests in Starfield. Have they even played No Man's Sky? I love that game too but the repetitive nature of that game makes Starfield look closer to a game like The Witcher 3 in terms of diverse POI's.
I agree….. When I had a Commodore 64, I had the tape drive, before a disk drive….. 30 min to load up a game from tape was normal.
@@Themanthatisi I am not quite that old! But in the 90s PC gaming was a nightmare from a technical standpoint. I saw a video not too long ago of someone complaining about a game and saying it was unplayable because the FPS was in the 30s.
@@BaNgInHeAdS I definitely agree, FPS has only been a problem for me like once to the point of unplayability... And it was due to load on an incomplete system I was refurbishing.
They were clear on what they were doing. They made it so you could build stuff... that's all that matters.
Starfield is not Skyrim, or Fallout.
Problem being they didn't see they failed with Starfield and claimed its their best work so far
Problem fixing 101 start by being aware there is an issue
BGS hasn't recognized anything truly wrong with Starfield outside being a new IP that went out of scope, going as far as saying Shattered Space was too "GENEROUS" for us and they should have locked the buggy behind it
They're no longer out of touch, they changed dimension and galaxy to boot
While the community can easily point everything wrong with it
-Launch day NMS level of planet exploration
-Cursed gun design that visually wouldn't even function
-Horrendous NPC design
-Story to sleep on
-Borderline no agency
-Ultra basic combat with bullet sponge slider for difficult encounters
-About 4-6 building/dungeons repeated as POI across the entire game
-Stereotyped companion with little story behind them
-Game fundamentally going outside anything BGS is known for in all their previous titles
They haven't improved on about anything but regressed everywhere else as the Shattered DLC has shown
"Soulless" is the word I summon up my SF experience with.
I actually really enjoyed Starfield, for about 3 days... literally haven't returned to it for a single minute since 🤣
@@AnumaOnline it has almost no replayability at all
Any time a game mentions beyond solar scale space travel and it’s a mostly solo experience it’s safe to assume that the game isn’t very good
I agree after playing Starfield thru several times and Shatter Space once and never again compared to all the previous games. Another problem I have with Starfield is why in the "hey" did they make a game to play all the quests and have NG+ to lose everything acquired and built to start over and do it all again?
The only things you get are more powers I rarely used, artifacts, different Constellation characters, new armor and a ship each time.. Wish I had spent my $106.00 on something else.
If you paid $106 for this, you deserve the regret.
The people that made the games you love have retired or been pushed out of the industry. Those guys were nerds that grew up reading classic fantasy literature and playing tabletop RPGs. The people making modern games grew up scrolling Tumblr and playing Candy Crush. They are that studio in name only. That magic will come back around eventually, but it will be several years.
The lack of npc schedule and the same time zones across worlds was very jarring
Sadly you've hit the nail on the head - this was one of the few I bought at launch, and a sting that will ensure I don't do that again.
Where they really do fall down is in support - I had constant crashes to desktop, gave multiple reports did a load of testing and they could not even be bothered to reply, so I just gave up, much as they had - they rely on the fans to fix everything, its just not good enough, which seems to be their standard in every area.
When you say, it disappointed you all, that is implying you are thinking everyone is having the same opinion that you do when there are people who think otherwise
@@williamblake8560 whether you enjoyed the game or not, i feel like it’s a fact that the game wasn’t what they advertised and promised. therefore, it’s a disappointment as a whole. that doesn’t mean nobody liked it. i even enjoyed it for what it was. i was just disappointed, it didn’t live up to the expectations
@Nivoleth Oh I understand that you in particular felt it was a disappointment, but the way you put it out there generalized that the entire public felt the same way when at the end, this is just your opinion. It was a mixed critical reception but it was financially successful. Now if it flopped both critical and commercially, then yes it would be as a whole a disappointment. But it just your opinion on how you feel the game is which you have a right state, but you also have to keep in mind that you don't speak for every gamer out there as well.
@@williamblake8560 it’s really just the title of the video for the sake of TH-cam honestly. I feel like in the video i gave the game credit where it was due, while giving my own personal criticism of it
Starfield was made by the people who thought fallout 4 was a good game
This is the truest statement in this entire comment section.
Dude... you're coping. You cant fix Starfield's loading screens.
I had a gut feeling the day it was announced that this is how it would end up, and what do you know...
Starfield was a vanity project for Todd Howard that just further delayed games that people actually want like TES VI or Fallout 5
No real gamer wants either of those games.
I loved Starfield and have hundreds of hours in it. I remain a fan of the game no matter how many videos pop up talking about the game being a failure or a disappointment. That being said, I understand the disappointment from others, I'm still glad they got to make something different even if it doesn't hit the way it should in every aspect of the game.
Starfailed
I like it because it has a firefly/expanse feel to it. As far as a space game. It's really on point with what's out there as far as strange life and barren planets. Unfortunately, it's almost too realistic in that regard. The space travel from planet to planet is fairly accurate in regard to trying to reach planets flying through space. It can be done, but it would be as grueling a slog as a real trip to the outer planets. It's lore makes perfect sense. Humans destroyed their own planet to colonize others and in doing so, realized what they lost. The starborn are people trying to warn the player that there is a cycle of destruction because of human curiosity and prevent or encourage the player to do the same. I choose to like it it for what it is instead of hating it for what it's not.
I forced myself to play most of the main quest in this game, gotta get my money's worth. There are some good things, but unlike Skyrim or Fallout I don't feel the need to keep playing. Personally I wish they would have just gone with either Fallout or Skyrim in space. Instead, they go realism which really limits a lot. Outter Worlds did what they should have did. Oh well, not much else to say.
I think a bunch of grown people are mad they didn't get they same feeling from starfield as they remember from from skyrim. Bethesda makes good games for teenagers. Not adults.
If some one told me 20 years ago , when Oblivion came out , that after 20 years Betheda Games is going to be one of the worst company out there , with ancient graphics and technology , and robotic animations , with loading screen every where , I would not believe
Space RPG is very difficult to get right! RPGs are mostly based on scripted elements. You play a role. Your role sets a tone that can't be broken. A game with a broken tone is a broken game. Space, on the other hand, is everything. Literally, everything is in space. So, to have a space RPG, you need to get seriously creative with your limitations. StarLancer comes into mind. That was an awesome game at the time. Your environment was small, but it was explained away by you being in the military and having to follow explicit orders to the letter. This is how they got away with fishbowl maps in space. Freelancer, the successor, had no such limitation, but they still managed to sell the openness of space by having simple but engaging open maps. There were no map barriers, but if you strayed too far, the maps became completely empty. You were compelled to stay near points of interest. There were stealth and combat elements in nebulas and asteroid fields that kept you busy with minimal focus on the story. There were interesting maps that offered unique challenges. One map offered infinite diamonds by shooting asteroids, but the sun was eating your ship the longer you stuck around. Other maps had storms in it that offered excellent stealth but you didn't have shields and everyone became a glass cannon etc. Personality made you forget the game's limitations. Despite all of this, it would still be considered a grindy space shooter with minimal ship customization by today's standards anyway. Starfield failed to innovate and that's why it failed our expectations. It couldn't hide its map swapping like No Man's Sky and it failed to create a good sense of freedom when out in space like Freelancer. The fishbowl space maps are unforgivable today! They completely destroy the sense of journey your space ship is for! Fast travel loading screens were considered lazy in space games even 20 years ago! Space can be effectively simulated by procedural game mechanics but it has it's pitfalls as well with repetition. Procedural generation is difficult to get right especially by a studio who's strengths were always in custom map design. So, they failed to inject that Bethesda charm there as well. There were too many problems and it all added up into one big mess.
Utter nonsense!
@@UmmerFarooq-wx4yo Do you like Starfield or do you just hate it for a different reason then?
@robdom91 you're forgetting that starfield did multiple biomes per planet it superceded no man's sky (a arcadey game).
There were no problems in starfield, just fake complaints by jealous sony playstation users. Those of us old enough to remember Starflight, finally found a genre of game after so many decades. None of us worried about the loading screnes. Only those with mental problems, those being unable to have patience complained about the loading screen. Go take a photo. The game was designed in specific way for a specific era of pc tech to bring about optimal overall style & experience.
@@UmmerFarooq-wx4yo I haven't played Starfield but I feel my problems are NOT fake. The game is overly demanding. I will not buy a new SSD with huge storage space just so I could run a 70 euro game that has game mechanics that were superseded 20 years ago! I'm old and I've been spoiled. That's my problem. When I play a space game, I want to FEEL like I'm going on a journey to far away places. Based on the reviews and let's play footage, the game does not satisfy my criteria. It has all the problems I hate about No Man's Sky too, namely the repetitive building blocks. It's poorly optimized and has glitches that are hard to glance over. They allow you to customize your spaceship to the level like in Spore, but they won't let you seamlessly explore the universe with it. Distance is a currency in space games! The longer you travel, the more each battle is worth to you as you don't want to get blown up before you reach your destination with your cargo! They added a rover that gets stuck on the procedurally generated rocks and even if it doesn't it still allows you to discover the map barriers more easily. They added a gun you can't fire! Starfield has mixed reviews but it would require several hundreds of dollars for me to upgrade my rig to be able to run. All the while I have superior games I can play right now on my current setup. This is my main problem, otherwise I swear I would have given it a try just to see what all the talk is about. I'm used to better Bethesda games. I was looking forward to this one. Maybe I'll revisit it in a decade when I inevitably upgrade my PC.
Todd's vision? Marc Miller's Classic Traveller . . . .
Its a fun game
nivo!!!!!!!! Yo bro its so good to see you back!
@@Nile8765 good to see ya Nile! hope you’ve been well man
I want to disagree on your expectations. They said 1000 planets and they said from the start that the planets will be empty. Most of them. So expecting to find something on them is your expectation being beyond what was promised, and not necessarily a fault from BGS.
Also NMS is still boring and it is still a mile wide and an inch deep, because the gameplay is still the same that it was at launch. The difference is that they added more things to do... But the game loop is exactly the same as it was at launch: land, collect resources, recharge your ship engine, jump to another planet.
The difference is that now you go to another planet because there may be something else to see or do, but the planet itself didn't change, is still boring and a variation in color of the other quintillion planets they generate and see elsewhere. Plants and fauna is still the same variants you will end up seeing somewhere else. Scanning is the same, mining is the same. You still recharge your ship tank and then jump to another planet or system... Over and over again.
Skyrim is different because it is one map connected together. If we could fly all over the place without interruption it would be a different story. If you play the handmade missions there are plenty of missions that feel like Skyrim.
The cities sucks? Yes. Loading screens? Yes, they are bad. The main story sucks? Yes. The broken down map on planets? That is bad. These are the things that really make this game "average".
Saying Bethesda games live by mods is extremely ignorant. Most people don't even mod them.
Before they fix anything, they need to fire Baghdad Bob. I mean Emil.
Fallout 4 was great. Who lied to you?
It was a good FPS, but it wasn't the rpg we expected.
They can fix the gameplay.. but they would need to retcon the lore before the world of starfield has a chance
There’s no way these comments defending starfield ARENT bots. Bethesda is really out here paying for TH-cam bots
i would not use the words "all of us" people do like the game
Starfield is barely a game.
Good video.
@@natehydro3886 thank you!
I can tell if the game is gonna be good or bad just by the gameplay before release. I knew this game was gonna be disappointing because it was the first Bethesda game they never showed a live demo for. The procedurally generated planets were major red flag. I think what most people were hoping for was maybe three or four giant handcrafted landscapes to explore. And the story and characters don’t redeem it in anyway.
Starfield is mid. That being said, I truly think most of the hate it receives are from skyrim fanboys mad that Bethesda made this game instead of giving them skyrim 2.0, a game they have been waiting on since 2011.
Another segment of Bethesda fans were cool with the idea of a skyrim in space, but that's not Starfield, hence the disappointment leading to hate. I swear skyrim fans are emotionally attached to that game. Like a friend from childhood. That Bethesda is long gone.
Nah, starfield is just "disappointly" mid. Like, you want to like it and it just keeps letting you down, spitting in your face or just bore you. It's like a toxic relationship. I've spent 90h with it , and while it's never really "bad" being painfully mid is so much worse. It lacks inspiration, spirit, a soul. This game feels empty. NPCs, Quests, Systems - nothing really shines.
Thanks a lot. Now I don't have to explain why I am disappointed with Starfield.
No, not disappointed but deeply frustrated.
I feel exactly the same as you describe. My expectations towards Starfield was as being promised a Cadillac but received a Lada.
As you say Starfield is not attempted bad and have a few good moments but I have to say I was completely disoriented after having played approx. 200 hours. I couldn't believe it and played another 300 hours before I finally gave up. And, well, it was as if the world just ended. I was in deep thoughts and a very distant and bad mood for a couple of weeks after realising how bad Starfield was. I felt...cheated!
When I learnt they were usung the Creation Engine I knew it was gonna be a suckfest (says the guy who's played over 200 hours). I'm shocked they managed to get vehicles
this game would have been fine 10 years ago but years after no mans sky its just not enough anymore.
They built a massive galaxy full of nothing in particular.
starfield was as shallow as a 2 inch pool.
I enjoy starfield and have 800 hours playing it.
Why are we still talking about this game? This has been talked about over and over.
@@TheFlightsimNerd i’m not a big youtuber man, i just replayed starfield and wanted to talk about it. i’m sorry if you’ve seen similar videos, i just like making videos about topics i’m interested in at the time!
The ponies are intent on brainwashing the gaming community. But Starfield already made it's first year $600m expected revenue, it made $650m.
They can cry, their repeated fake talking points failed.
Did he just post
@@stevenplays4295 i’ve been posting 😭
@ shit didn’t see those. u streaming tonight
@@stevenplays4295 no lol, idk if i’ll stream again
I think you'll are over spoiled, you've gotten older it's harder to focus, the problem isn't starfield it's your mind
No, the problem is definitely Starfield.
Here are my (loading screen) thoughts on (loading screen) why Starfield (loading screen) was a (loading screen) huge disappointment (loading screen) to me. Todd said this (loading screen) was an open world (loading screen) game, yet (loading screen) it just doesn't (loading screen) feel like it (loading screen), and I can't (loading screen) quite put my (loading srcreen) finger on why...
Firstly, there's no exploration like in previous bethesda titles-- and maybe this is just me, but the Nasapunk aesthetic didn't do it for me. Additionally... I would've loved more options than just being human. I wanted an open world bethesda in space where I could actually be a non-human, and see what that would be like. In all the sci-fi/space games I've played, we're always relegated to being human. Mass Effect, quite a fw of the star wars titles, although many like the mmos do allow more races... For a company that says we can make our character who WE want, they sure do love giving us only human in a universe with many other options-- why cant I be a ghoul in FO, or a Synth, or... anything else? Not like they couldn't make it work.
Do you enjoy the goblin poop asthetics?
Bro is back? I might cry
"Starfield boring" this topic has been done to death
@@You-Know-Youre-Right it’s more about the tangible lack of “Bethesda Magic” for me. I recently replayed Starfield and just wanted to make a video giving my thoughts!
I played Morrowind in the day, Oblivion, Skyrim, and ... I just didn't bother with Starfield, and I couldn't tell you why.
I love Bethesda games. I love Fantasy and Sci Fi. On paper that seems like the perfect fit. But, for whatever reason it just didn't pique my interest.
You don't love scifi. Those who love fantasy can't love scifi. These are two opposites. Especially when it comes to space scifi rpg the kind with 100 local star systems like that of Starflight. Hand crafted planets. Hand crafted deposits and biomes.
@@UmmerFarooq-wx4yo Can't I? Damn, I didn't get the memo on that one. Looks like I'll have to change some of my favourite movies. Which do I ditch, Lord of the Rings or Blade Runner? Does this mean I can never play Mass Effect again, or do I write off Witcher 3? If I want to watch Excalibur, does that mean I can't watch 2001 again?
Which fool imposed these arbitrary and nonsensical category limits!?!?
there is a big and vibrant community especially in the modding scene thats running on full cylinder, so "disappointed us all" is completely incorrect.
But hey, anything for the bait/engagement farming.
To be honest, No Mans Sky doesn't have much to offer exploration-wise either. Most of it is similar to Starfield, in that there's a lot of repetitive cut-and-paste POIs. Hopefully AI in the future can create unique experiences when using procedural generation. But I feel you hit the nail on the head in regard to being disappointed with Starfield.
The two games are miles apart in comparison. NMS is the better game.
Starfailed and i wish i could get my preorder money back.
Was disappointed without a doubt...... So much hype for so long...
I enjoyed the game. But I was expecting a lot more. Its simple
You can be "disappointed" all you want and you are entitled to your opinion, HOWEVER, you do NOT speak for everyone and you most certainly do not speak for me. I absolutely love Starfield. I'm currently a level 200 and a level 20 Starborn with 1000 hours invested and I adore the game.
That is called denial.
Sure all of this is true but.... " It just works "....
No alien khajit or argonian characters is the biggest miss
Didn't disappoint me bc I wasn't dumb enough to buy it or into the bullshit marketing hype or shill reviews
bae wake up Nivoleth posted
Hundreds of hours and I still can't get into it.....back too Skyrim and fallout 😂
@@Middlefinger-r7b Skyrim is my comfort game, I’m the same way haha
No fucking way dad came back with the milk.
Spoiled milk but nonetheless
Bethesda can't keep up with today's standards. Previously, this would have been a possible legendary game. Anyway, Bethesda doesn't reflect what the players really want. I don't listen to constructive criticism and above all Bethesda has become a company that has lost its passion for creation. Now it seems they only have a passion for easy money.
Bought this, put about 30 hours into it, and quit after it got inane and boring. I never beat it, and I never will. Not interested. That was $60 wasted on slop.
everything sucks, nothing will ever get better or even be good ever again.
this is being done to you on purpose.
If you're a fan of disney starwars, you're still asleep, and you ARE THE PROBLEM
The start ins this game is sooo boring and old school (dialogs, progression). The item handling is really bad for 2024. You don’t really know what ist trash and what is crafting material. You can not easily select all trash for selling… the gun fights have no impact feels like shooting with water pistols. I try it each year, but I was disappointed this year. I only liked the environment but the world feels empty and boring compared with Star Wars Outlaws - outlaws is fun because of Nix and good written characters.
BGS is dead. Look at whoever is making alternatives, because ES6 is going to suuuuuuuuck.
Nah bro, it gets good after 30 hours 🤣
they can salvage it
Has no one ever played starlink battle for atlas if u have thats the kind of universe size wise starfield needed
Everyone always brings up no mans sky as if it was the first game to have planet to space traversal...
There is a lot wrong with starfield still play it because of the mods but its the most boringest space game ive ever played
Who tf builds 1 city for 1 planet ridiculous i expected grand theft auto or at least bully, batman arkham like sized cities maybe even witcher 3 novigrad sized every planet u go to others are already there...
Bethesda are long dead, at least for me anyway, Fallout 4 in 2015 was the beginning of the end
Bethesda are too big and have monopolized heavily as a studio and publisher, and now it's all owned by daddy MS
Oblivion was the start of the downfall. Then Fallout 3 released and I believed again. Then they let Obsidian make New Vegas and it went back to shit. Skyrim was awful, and Fallout 4 no longer had role-playing. Bethesda is resting on their laurels at this point.
Disappointing in every way and nowhere near as good as Skyrim.
And Skyrim was bad.
Genesis mod pack is wear its at
It may not have had the intended outcome for sure, but where people see failure, I see opportunity.
Coach talk I know, but I mean it, the game is a huge and very empty sandbox with several systems half baked onto it, this is a dream for modders and Minecraft like minded players.
And the most important in my opinion, they asked the community for help to keep the development of Starfield through their mod support and the new Creations system.
Potential is still huge, it is not like the game is going anywhere, or that anyone is trying the same thing, there are nearly no competitors.
We'll see of course, god knows the future, but my take, game will be the ultimate Star Wars, Mass Effect, and the ultimate space RPG in a few years, as all these overhauls and additions in a game with a good technical base and open development tools is inexorable.
@@caiooca5793 i think modders can absolutely utilize the framework of the game to make something amazing. looking at how modders capitalized on Skyrim’s sandbox (which was much more well-done than Starfield’s), i can only imagine the awesome things they can bring to Starfield
It just stinks that console players or people who buy the game for the game itself aren’t going to get to experience the game that Bethesda promised
meh
720p in 2024? You also disappointed us all.
I'm one of those who wasn't disappointed with Starfield, so the title of this video is perhaps a bit of a stretch. In fact, Starfield was the game that finally made me stop playing Skyrim. But let's get to what really matters! Right at the beginning of this video, you say you have over 10,000 hours put into Skyrim. That's a big claim! Do you mind demonstrating it by making a video where you show your Steam timer for Skyrim? And by the way, I have about 1130 hours in Starfield and 4450 hours in Skyrim LE (plus 300 hours in Skyrim SE) and I can prove it.
Speak for yourself. Starfield did not disappoint us all. It disappointed YOU. I love the game, just got done playing for 5 hours straight high af. It's a whole vibe.
I like to eat junk food when im high too, that doesn't mean it's good bro.
Pothead detected
Yea bro I really don’t care for the artistic opinions of a pothead
@@mememaster9703 Then keep scrolling. Played again this evening with the upgraded milky way mod, and darker space mod with another spliff...it's a beautiful game.
The game is very good, but the story is a disaster.
I didn't get disappointed. I watched the Starfiueld Direct and got what I expected. Starield isn't Skyrim or Fallout... It is technically related to these FRanchises, due to Creation Engine and Bethesda's game philosophy. But it's also far more different from Skyrim or Fallout 4 than those games differ from each other. The compromises that have been made might hurt some people... but that'S only the case if you expected a new fallout or TES game. Let Starfeild let be Starfield... it's different. There is no game like Starfield at the moment... this mix of RPG and simulated space doesn't exist so far. You either have space sims or space RPGs with a small number of very limited locations. In Starfield you have more hand-crafted content than any other game. Starfield's base game is just the beginning and Shattered Space is only a demo on how to create static, unique landscapes and locations in the game and the community is co-creating the evolvement of the game through creations, paid and free. It doesn't have the 'Bethesda magic' of Obliviopn and Skyrim, because it isn't a TES game. 'TES magic was the right term and 'Fallout magic'. Starfield has 'Starfield magic'. I play TES gamers since Morrowind and every time a new game releases it differs heavily from the predecessors and people cry and whine and bitch around. Stzarfield is so different from the other 2 franchises, that all people who can't find a new Skyrim or Fallout 4 teamed up with all the people who bitched about Fallout 4 and Skyrim and those who bitched about Oblivion and Fallout 3 and those who bitched about Morrowind and suddenly they were the overwhelming majority onlöine and developed a collective Starfioeld Derangement Syndrome... On Facebook thousands of people stay in the Starfield Facebook groups only to hate on the game... for more than an entire year (!). You can see in the reviews on Steam that the mostly incoherent and partially self-contradicting hate-reviews came in in waves... and if you compare it with the Starfield News in 2023... they followed positive Starfield news... sales figures, awards and nominations for awards, gamepass numbers, player count... after every positive news a new hate-wave rushed through Steam and fan groups. The haters got really aggressive against everybody who liked the game. And the TH-camrs pandered to the online mob. This was really the most massive online hate-train against a game I had ever seen until this point. While it couldn't stop the game to become very successful in terms of sales it damaged heavily the long-term engagement and the growth of a stable fan-community around the game. However... the game is still modded heavily and therefore also played. Despite the creations platform, it's also on place 11 on nexus mods based on number of mods and 12 or 13 in number of downloads. So the hate-train didn'tz achieve its goal in the end... no 2 in sales on Steam in 2023, no 3 in revenue on Steam in 2023, most-played single-player RPG in 2023, most downloaded game in gamepass of 2023, 2 user-voted awards, over a dozen nominations, 13 million players in 2023, Player Peak on Steam despite launch in Gamepass: some 330,000. Itwas the most successful new gaming IP in 2023
Starfield was fantastic. Shattered Space was almost great too. They just filled it with a bunch of woke shit.
Game is great though.
You are wrong on both counts.
@NeverUseAnApostrophe Naw, everything people say about Starfield is literally the exact same things they have said about every Bethesda game post Morrowind.
Oblivion
Skyrim
Fallout 3
Fallout 4
Starfield
All the games are incredibly similar. If anyone expected anything else from this developer then shame on that person.
A single player game with more than 3.5 million active players over a year after launch, yeah sure we all dislike it 🤦🏻♂️
6,600 players in the last 24 hours on steam. Are the other 3,493,400 players on console?
and 3.7 million active players within the last 30 days according to activeplayer
Can TH-camrs get a new topic or is that too hard?
@@Johndeadmen i’m just a random dude making videos about topics i find interesting lol. i recently replayed Starfield and wanted to talk about it!
@ and I’m just a random dude making comments in videos that I think are regurgitating talking points from other videos Lol.
@ i feel you lol. i don’t watch videos often, and this was genuinely just my own thoughts about the game after replaying it. It wasn’t my intent to regurgitate points that other people are making, but it seems like this sentiment about Starfield is pretty common
@@Nivoleth wait so you played the game and didn’t like it then saw people make money off disliking it then decided to replay the game to nitpick what you disliked the most but didn’t watch any videos with the same exact premise that’s hard to believe lol.
@ my channel isn’t monetized, i don’t make money off of the videos. not sure why you’re being such a prick, honestly, but thank you for your input lmfao
Bethesda is a lazy greedy company reliant on its modding community to improve and finish its games i have zero expectations for elder scrolls 6 because I'm not a fool also I'm picking most mods won't be free when they finally release it and in regards to the empty waste of space they released that will never be a great game its fundamentally floored
Well done mr obvious lol