Quick & Easy UV Unwrap Tutorial in 3ds Max 2018

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  • เผยแพร่เมื่อ 26 ต.ค. 2024

ความคิดเห็น • 3

  • @Adel-Adelina
    @Adel-Adelina 5 ปีที่แล้ว

    You`ve halped to solve my problem of texturing the pillow! Thank you very much!!!

  • @fernandosouza9607
    @fernandosouza9607 5 ปีที่แล้ว

    very nice! Really precise, quick and easy!

  • @keithyakouboff8755
    @keithyakouboff8755 5 ปีที่แล้ว

    I'm trying to UV a segment of a building. It's got some ornamental ridges around the top, so some angle face up in Z and others face out in X & Y. There are window slots as well. The roof is flat. There are some beveled / chamferred edges.
    I just want an even, right-angular UV map. But, to get that, it seems I have to manually planar-project each face. The relax, peel and straighten tools do not give me what I need. They get close, but there is still distortion in the checkerboard pattern.
    Is there a better way to get what I'm looking for without a script or manually applying a planar projection onto each set of faces?