How AAA Games Animate EVERYTHING (Blender VFX)

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  • เผยแพร่เมื่อ 26 ก.ย. 2024
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ความคิดเห็น • 344

  • @Smeaf
    @Smeaf  2 ปีที่แล้ว +35

    📚Let me know if this helped you out!📚
    💪Join The Patreon💪
    patreon.com/smeaf
    oh....you're still here?
    Check out this other video, I think you'll enjoy it! th-cam.com/video/zxkcj38acRk/w-d-xo.html

    • @opshredderytp
      @opshredderytp 2 ปีที่แล้ว

      Too bad im poor

    • @angiemaestre638
      @angiemaestre638 2 ปีที่แล้ว +1

      It really didn't

    • @ZenithAstral
      @ZenithAstral 9 หลายเดือนก่อน

      How would you do this if it was expanding, like an explosion?

  • @iangchang
    @iangchang 2 ปีที่แล้ว +760

    (VFX Game Artist here)
    First: I really like the comedy aspect of your videos and how easy really you make some of this Blender stuff to be learned, specially for beginners.
    That said, I would really appreciate clarity on the video title and introduction: This is specific to Visual Effects animation in games, not how "everything" is animated (characters, and others), and even then, this is a specific solution of how only a part of games VFX is usually solved/created (meshes with custom shaders).
    It'd have been nice if you mentioned that some of the concepts that you explained in the video would normally require to be handled in the Game Egine instead of Blender (like shader/materials creation and animation/particle systems), since the effect (as you made it in the video) would not be "exportable" to said Game Engines otherwise (unless baked into a sprite sheet or something like that). In other words, the mesh and UVs are the only thing what you would do in Blender for this case (I might suggest using extruded curves as they are non-destructive and have nice UVs, instead of a subdivided plane)
    I'm in no way saying the title of the video is clickbait or anything, but I know your viewers would be greatly appreciated when they would eventually want to specialize in certain topics. I know these videos probably take a lot of time to produce and what I'm asking might be a lot, but adding appropriate resources in the description to the stuff I'm referring would be enough.
    Thank you if you read this and sorry if this sounded rude in some way, english is not my native language.

    • @ogmadigital677
      @ogmadigital677 2 ปีที่แล้ว +98

      I'd say you could definitely argue the title is clickbait. Additionally, as you say, this methodology would have to be recreated in (for example) the Unity HLSL language or shadergraph, instead of a simple export from Blender. It's an interesting topic, well presented and thought-provoking, but not directly helpful for gamedev (short of using the Blender game engine... somehow...) and that title's... odd.

    • @iangchang
      @iangchang 2 ปีที่แล้ว +8

      @@ogmadigital677 I didn't want to jump to arguing that this is clickbait since this might be just Smeaf ignorance on this topics. It just the video bothered me enough to make a comment about this since I can see how this content can indeed confuse more than help to beguiners beyond the point of if this is clickbait or not. (But I would definitely would agree with you if lack of knowledge from Smeaf part is not the case)

    • @ogmadigital677
      @ogmadigital677 2 ปีที่แล้ว +17

      @@iangchang I think your post was worthwhile. Clickbait or not, the title is factually incorrect and misleading. 'All'? More like 'one fractional aspect, only tangentially related to practical applications in modern game engines'. I mean, what expectation does the thumbnail create combined with the title? As you say, the motivations here may be entirely benevolent, but if I were just starting, the information presented could lead to hours of confused frustration. Nicely executed video, though! =D

    • @angiemaestre638
      @angiemaestre638 2 ปีที่แล้ว +10

      I came here to write this exact comment, except I would say the title is definitely clickbait. He knows enough to understand this is NOT how you animate everything. the fact that most of the comments are positive leads me to think this is purely entertainment and not for learning at all. Calling this a tutorial is a big stretch.

    • @LastNight0
      @LastNight0 2 ปีที่แล้ว +4

      dude i was about to say the same thing lol, in game design we do things like this in shaders , sprites, or Niagara or a combo of all the above. blender is for modeling assets and actor animations.

  • @PhasimPhoenix
    @PhasimPhoenix 2 ปีที่แล้ว +396

    0:27 I know it’s not legal to let the default cube live, but dang you tore it apart!

    • @Smeaf
      @Smeaf  2 ปีที่แล้ว +88

      He committed crimes against my family, so I had to leave no evidence

    • @gijungles2496
      @gijungles2496 2 ปีที่แล้ว +4

      @@Smeaf Bahaha

    • @janstachu7744
      @janstachu7744 2 ปีที่แล้ว +3

      @@Smeaf Bro same

    • @kironklay
      @kironklay 2 ปีที่แล้ว +6

      the way he deleted the cube hurt me for some reason lmao

    • @mimivrc4148
      @mimivrc4148 2 ปีที่แล้ว +4

      "Alright, first delete the default cube. Now, we are going to start out by adding a cube"
      every time

  • @RocketPunches
    @RocketPunches 2 ปีที่แล้ว +442

    Implying that VFX Artists and other gamedevs have been lying about the difficulty of their job, even as a joke, is a bit rich for a video about UV animation that has a bunch of high cost transparency. If anyone wants a better idea of how VFX is implemented in a game, the developers of Rime have a very good breakdown of what more complex VFX actually look like when you need to fit them in the render cost of an entire real-time environment and not alone in Blender's viewport.

    • @ErichToven
      @ErichToven ปีที่แล้ว +9

      Exactly how I felt about it.

    • @purpleey
      @purpleey ปีที่แล้ว

      thanks for the comment im interested in checking out the breakdown now

    • @archmage1015
      @archmage1015 ปีที่แล้ว +3

      Sauce pls

    • @tardissins7512
      @tardissins7512 ปีที่แล้ว +5

      Dude it’s a meme, calm down

    • @Xadness22
      @Xadness22 ปีที่แล้ว

      true

  • @TheBludes
    @TheBludes 2 ปีที่แล้ว +148

    my body is ready

  • @Jlewismedia
    @Jlewismedia 2 ปีที่แล้ว +82

    A professional tip, after you delete the default cube you should have created a default cube again.

    • @ErichToven
      @ErichToven ปีที่แล้ว +2

      Don't tell them that. It's what the cubes have been wanting all along.

  • @SilasMckeeIII
    @SilasMckeeIII 2 ปีที่แล้ว +56

    Being a game dev... so you decided to us blender to show something for game engines, the problem here is export settings, unfortunately the moment you used that color ramp was the moment you decided to be only using this in blender. 3.3 may of fixed it, but its an issue that users, especially ones using Unity or Unreal, have had for years with blender. I would suggest finding an engine you like and learning how to do this in engine if you want it for a game

    • @ErichToven
      @ErichToven 2 ปีที่แล้ว +4

      Agree I would do this in graph node or your just going to have to bake some things and waste space. Also animation is this?
      He just explained why it's all easy?
      Where all lying to them.
      Get real.
      Turn this light on a plane into the new GOW.
      Go ahead I'll wait. 🙄

    • @dBradbury
      @dBradbury 2 ปีที่แล้ว +2

      I mean, I took it as mostly a concepts video. Importing a mesh and animating that is simple enough for any engine, and writing a shader that animates a color ramp through a texture while moving it only take a couple tutorials to learn.

  • @butteredbro
    @butteredbro 2 ปีที่แล้ว +43

    I can respect the content but I don't appreciate the misleading titles and thumbnails

    • @Santi.Xx69
      @Santi.Xx69 5 หลายเดือนก่อน

      Misleading?? What are you on bro, he is showing how most AAA companies make animations, nothing is misleading

    • @Atomz09
      @Atomz09 5 หลายเดือนก่อน

      @@Santi.Xx69”nothing” 😅

    • @Santi.Xx69
      @Santi.Xx69 5 หลายเดือนก่อน

      @@Atomz09 read it again bud

    • @chorles3770
      @chorles3770 2 หลายเดือนก่อน +1

      @@Santi.Xx69 The title is "How AAA Games Animate EVERYTHING (Blender VFX)" even though this video demonstrates a general solution to a single issue, most things could not be animated this way. He does clarify Blender vfx, but I believe that was added after the comment was made. Ignore this comment, as I was bored and felt like typing because, in the grand scheme of things, it really doesn't matter. We are big hairless monkeys walking in and out of rooms, and the semantics of a video title we can only perceive through these colorful light box and complex machines really isn't essential to our survival in the slightest. Have a great day, and keep on truckin'

    • @johneltins9822
      @johneltins9822 3 วันที่ผ่านมา

      ​@@chorles3770 thanks for the mini existencial crisis 😢

  • @ErichToven
    @ErichToven 2 ปีที่แล้ว +31

    Yes I'll just stop modeling animation, compositing, shading and textureing and make games that use a procedural shader in a plane from now on.
    He figured out my dirty secret. 🙄
    Everything is a baked shader on a plane.

  • @TheBendixSA
    @TheBendixSA 2 ปีที่แล้ว +29

    I think there is an argument to make that these are more animation effects or hit effects than animations. And yes your are correct they are quite a bit easier to do. Rigging and animating a model is a whole different ball game.

  • @444-w8k
    @444-w8k 2 ปีที่แล้ว +38

    yes this is how they do it people. characters, machines, vehicle, particles effects. Any thing you can imagine can be animated exactly like this

    • @mahmoudmohie1624
      @mahmoudmohie1624 2 ปีที่แล้ว +1

      true

    • @noah8162
      @noah8162 2 ปีที่แล้ว +2

      @@mahmoudmohie1624 bro he's joking, the video only shows one single effect, this is not how anything else than fire is animated

    • @InnerEagle
      @InnerEagle 2 ปีที่แล้ว +3

      @@noah8162 Sarcasm at its best

    • @Negurasis
      @Negurasis 2 ปีที่แล้ว +1

      Fuck i almost belived it

  • @hipjoeroflmto4764
    @hipjoeroflmto4764 2 ปีที่แล้ว +4

    I miss the era of TH-cam where I could click on a random video in my feed from some guy I never seen before and they don't immediately try to tell me about there pateron or some random sponsor crap , can't people just make videos because they want to not because they have to so they can eat there next meal?

  • @Ahmadabdal_
    @Ahmadabdal_ 2 ปีที่แล้ว +9

    Remember to enable node wrangler in addons for ctrl+t

  • @OversizedPringleToe
    @OversizedPringleToe 2 ปีที่แล้ว +1

    I saw a Rec Room ad when the Rec Room music was playing… 💀

  • @JackSather
    @JackSather ปีที่แล้ว

    Sheesh your editing is stellar!

  • @samsungmobiletelefon7376
    @samsungmobiletelefon7376 ปีที่แล้ว +5

    Yes, it would be great if it worked both there and there, both in Cycles and in EEVEE

    • @youtubetv1593
      @youtubetv1593 ปีที่แล้ว +4

      strange why it doesn't work in EEVEE

    • @samsungmobiletelefon7376
      @samsungmobiletelefon7376 ปีที่แล้ว +4

      I'm surprised too

    • @cartoonforkids-usa725
      @cartoonforkids-usa725 ปีที่แล้ว +4

      I'm surprised too 🧐

    • @vitorazeredo96
      @vitorazeredo96 7 หลายเดือนก่อน

      @@youtubetv1593 When we turn on the value of multiply in the mix shader fac it does not become transparent!

  • @DM_K7
    @DM_K7 2 ปีที่แล้ว +3

    In unreal one would have to dive into material functions to do what you did in blender, with a different kind of approach to all the elements. the work flows described in this video, do not translate well into the video game realm.

  • @priuxls
    @priuxls 2 ปีที่แล้ว +2

    terraria music is the best music, change my mind

  • @ConaaaMC
    @ConaaaMC 2 ปีที่แล้ว +3

    I wish that I could go back in time so that I could discover smeaf content again for the first time.

    • @Smeaf
      @Smeaf  2 ปีที่แล้ว +1

      Ok one sec! *unintelligible whirring sounds*

  • @Nashfanfl13
    @Nashfanfl13 2 ปีที่แล้ว +2

    Too bad blender shaders only work in blender though right? If you wanted to make this in something like Unreal or Unity you would have to remake this in said engine.

  • @backyy07
    @backyy07 2 ปีที่แล้ว +2

    your endings always be like: what you just learnt isnt worth anything if you dont watch this video right here. ill probably be 60 by the time i can use blender XD

  • @jasonclementraj6293
    @jasonclementraj6293 2 ปีที่แล้ว +4

    I thought you were gonna make a vid about easy tricks to do character animations like in games..

  • @Test-iv4pm
    @Test-iv4pm 2 ปีที่แล้ว +1

    I don't understand what's "simple" here, but I respect it.

  • @diego.dmngez5398
    @diego.dmngez5398 2 ปีที่แล้ว

    this shitpost style editing mixed with your extremely professional vlog shots is giving me whiplash

    • @Smeaf
      @Smeaf  2 ปีที่แล้ว

      This is precisely what I want

  • @FCGColouristUK
    @FCGColouristUK 2 ปีที่แล้ว +8

    You could also just create the first and last keyframe and adjust the bezier interpolation in the graph editor to change the timing.
    Great video!!!

  • @hamzathewalkingalive2714
    @hamzathewalkingalive2714 ปีที่แล้ว +1

    what are those math nodes for? How do they work? Alot of details unexplained

  • @nikola5955
    @nikola5955 2 ปีที่แล้ว +5

    Your videos are so well edited! Please do a video editing tutorial!!! 🙏🙏🙏

    • @Smeaf
      @Smeaf  2 ปีที่แล้ว +1

      That's a great idea! I'll have to at some point

  • @triplezgames3882
    @triplezgames3882 2 ปีที่แล้ว +6

    So this is how you create authentic physics based character movement with seemless transitions..?

  • @unskill5362
    @unskill5362 2 ปีที่แล้ว +6

    I was looking for tutorial like this for so long. Love it!!!

    • @Smeaf
      @Smeaf  2 ปีที่แล้ว +1

      That's awesome, thank you!

    • @lunarazure9969
      @lunarazure9969 2 ปีที่แล้ว +1

      If you want a similar tutorial, I highly recommend checking out Pierrick Picaut's video on making FX's. He covers stuff like animating the plane itself and getting to to follow character movement, definitely worth the watch if you don't mind a longer video.
      th-cam.com/video/zicdjq3g4gk/w-d-xo.html

    • @unskill5362
      @unskill5362 2 ปีที่แล้ว

      @@lunarazure9969 Thank you, I will check for sure.

  • @reeceytaylor
    @reeceytaylor 2 ปีที่แล้ว +3

    Been using Blender for a bit and I never knew about the Shift S thing

  • @Chief3D
    @Chief3D ปีที่แล้ว +1

    hey smeaf love the video. if isn't too much can you please give me a break down of what the math nodes are doing. I really wanna understand what is going on there.

  • @TheSticknation
    @TheSticknation 2 ปีที่แล้ว +1

    YES, been waiting for a tutorial like this!

  • @nitentv5142
    @nitentv5142 2 ปีที่แล้ว +2

    Mr. Smeaf Sir, I'm gonna try this now, if it really is as simple as you explined it, next time you hear about me I'll be the king of the pirates.

    • @nitentv5142
      @nitentv5142 2 ปีที่แล้ว +1

      Well, guess what? I'm the king of the pirates now...only one thing: at 1:20 when you set alpha clip you also have to put clip threshold to 0 or yoour material will be invisible, how I know it? Beacuse I'm the king of pirates now.

  • @y0g_s0th0th
    @y0g_s0th0th 2 ปีที่แล้ว +39

    He started off telling us the Animation industry has been lying to us, and he gracefully made his case.
    This is super cool.

  • @KaizenTutorials
    @KaizenTutorials 2 ปีที่แล้ว +1

    Another banger!

    • @Smeaf
      @Smeaf  2 ปีที่แล้ว +1

      Thanks Kaizen!

  • @testinghope8584
    @testinghope8584 ปีที่แล้ว +1

    i understand but can you please tell me why we must uses 4 math node and also can you tell me why you connect last math node to transparent BSsf node ....

  • @cartoonforkids-usa725
    @cartoonforkids-usa725 ปีที่แล้ว +4

    hi, why doesn't it work in EEVEE ?

  • @aniruddha1117
    @aniruddha1117 ปีที่แล้ว +1

    Guys,I have a doubt!
    Smeaf said "No extrusions" whole modeling
    Does extruding too much badly affects UVs???

  • @quentinvei
    @quentinvei 2 ปีที่แล้ว +7

    Your videos are really helpful and interesting!
    It would be awesome if you could explain how to export them actually

    • @juanfernandojimenezbuitrag2434
      @juanfernandojimenezbuitrag2434 2 ปีที่แล้ว

      Yes please, I will be waiting for the answer

    • @Super_Hex
      @Super_Hex 2 ปีที่แล้ว +7

      If you mean export the shader to, lets say, Unity or Unreal, you can't. Blender is purely a modelling, texturing, and animation tool for game development. You need to recreate the effect of the blender shader in an actual game engine, using something like HLSL, or visual scripting. Creating shaders like this in Blender, when you know you want to use it in a game, is pointless. The most you could do, is to create the mesh/UVs, and then export that.

    • @noah8162
      @noah8162 2 ปีที่แล้ว +5

      @@Super_Hex exactly, title of the video is misleading in so many ways

  • @taylann
    @taylann 2 ปีที่แล้ว +3

    comment for algorithm

    • @Smeaf
      @Smeaf  2 ปีที่แล้ว

      you are the goat

  • @jonasmadsenkvols6141
    @jonasmadsenkvols6141 2 ปีที่แล้ว +2

    Holy funk! You made a blender tutorial funny to watch! Nice video:)

  • @ZacFarmer
    @ZacFarmer 2 ปีที่แล้ว +1

    YES I’ve been looking for this

  • @Stuxed_
    @Stuxed_ 2 ปีที่แล้ว +2

    non one is talking about the stone grinding sound effect when he uses the pencil? the style man

    • @Smeaf
      @Smeaf  2 ปีที่แล้ว +1

      The goats notice the little things thanks man

    • @Stuxed_
      @Stuxed_ 2 ปีที่แล้ว

      🥶🥶🥶👀

  • @ArtyDc600
    @ArtyDc600 ปีที่แล้ว

    Thaaattttttt iss theeee mosttt amazing and easiest way to make our own vfx of that type looll thanks for showing

  • @michelveraliot
    @michelveraliot 2 ปีที่แล้ว +1

    May the default cube rest in peace
    #save the default cube

  • @IronKore
    @IronKore 2 ปีที่แล้ว +4

    Animate everything huh?

  • @marqusee
    @marqusee 2 ปีที่แล้ว +2

    Sick! Now. I just need to get those puppies into unity

  • @santhoshsivan4693
    @santhoshsivan4693 2 ปีที่แล้ว +3

    What is this doing with aaa gaming I don't understand?

  • @podpodpod6722
    @podpodpod6722 2 ปีที่แล้ว +4

    Smeaf swiftly dominating the blender corner or TH-cam. quality of the videos and editing is inspiring

    • @Smeaf
      @Smeaf  2 ปีที่แล้ว +1

      Thank you so much!

  • @cartoonforkids-usa725
    @cartoonforkids-usa725 ปีที่แล้ว +5

    *hi, please reply. why doesn't it work in EEVEE ?*

    • @Smeaf
      @Smeaf  ปีที่แล้ว

      You just gotta enable the settings at 1:15 🤝

  • @denizorsel1029
    @denizorsel1029 ปีที่แล้ว +1

    I d have rather displayed a Niagara or Chaos (more akin to method you described here imo) tutorial with a material editor twist on unreal engine or Unity Shader Factory instead of Blender since you will quickly realize it becomes annoyance once you figure out you won't be exporting anything useful this way apart from sprite sheets.

  • @tbuk8350
    @tbuk8350 2 ปีที่แล้ว +9

    This is really cool! I was hoping more for the character animation part, as that's basically black magic to me, but this is still helpful.

    • @KStarPR
      @KStarPR 2 ปีที่แล้ว +10

      It'd be better if the title specifically stated it was about VFX, and didn't have Tears of the Kingdom Link falling.
      Good and informative video, but it was misleading until you specifically see he's only talking about VFX.

  • @yingholchan6399
    @yingholchan6399 2 ปีที่แล้ว +4

    Animation is simple IF ONLY do A SIMPLE ANIMATION.... do not discredit how much sweats animators put on their works! Animation has so many steps EXSPECIALLY character animation!

  • @youtubetv1593
    @youtubetv1593 ปีที่แล้ว +5

    strange why it doesn't work in EEVEE

    • @Smeaf
      @Smeaf  ปีที่แล้ว

      It does, just gotta follow the steps at 1:15

    • @cartoonforkids-usa725
      @cartoonforkids-usa725 ปีที่แล้ว

      @@Smeaf I figured out what is the reason. Before version 3.5 everything works, but in Blender 3.5 it doesn't work in EEVEE, the material turns pink and that's it.

    • @cartoonforkids-usa725
      @cartoonforkids-usa725 ปีที่แล้ว

      I figured out what is the reason. Before version 3.5 everything works, but in Blender 3.5 it doesn't work in EEVEE, the material turns pink and that's it.

  • @leylaturkmen2514
    @leylaturkmen2514 ปีที่แล้ว +1

    Thanks you inspired me😭🤣👍✅

  • @dumebinkata
    @dumebinkata 2 ปีที่แล้ว +1

    bro you're a gem

  • @taichou3391
    @taichou3391 ปีที่แล้ว +1

    I've spejnt the day looking through blender videos, they just deleted the starter cube... you just murdered it lol

    • @Smeaf
      @Smeaf  ปีที่แล้ว

      He had information that I required and was not giving it up

  • @BigWavesKays
    @BigWavesKays ปีที่แล้ว

    That outro song slaps!

  • @CartoonTV-jt5li
    @CartoonTV-jt5li ปีที่แล้ว +4

    *how to make it work in eevee*

    • @Smeaf
      @Smeaf  ปีที่แล้ว

      Did you miss the step at 1:15?
      That’s how to get it workin with eevee 🤝

  • @lucasNinard
    @lucasNinard 2 ปีที่แล้ว +3

    That's a great tutorial on doing this in Blender, not in any real time game engine, that's not optimised.
    I get that you're doing 5 minutes vidéos but pleaaase don't promise 5 minute crafts when you KNOW it won't be close to that for any person actually trying to learn this.
    Sure you can translate that technique in unity for instance, but it. Won't. Take. 5 minutes.
    Unless you want to replicate this exact effect.
    I'm getting really pissed of at this kind of promises, you'll just frustrate newbies and diminish trust in tutorials.

  • @Peas3D
    @Peas3D 2 ปีที่แล้ว +2

    You know I hate the default cube as much as the next guy... but that was brutal.
    +rep

  • @Test-iv4pm
    @Test-iv4pm 2 ปีที่แล้ว +3

    What an exciting gem of a channel looking forward to checking out the recommended videos

  • @gijungles2496
    @gijungles2496 2 ปีที่แล้ว +1

    You monster. Poor default cube know what's going to happen but you went full evisceration 🤣

  • @dragerx001
    @dragerx001 2 ปีที่แล้ว +1

    love it will have to try this tomorrow :D

  • @primearts5197
    @primearts5197 ปีที่แล้ว

    Not this man using all the good OSTs bringing back memories

  • @B1ngleB0mb
    @B1ngleB0mb 2 ปีที่แล้ว +1

    I didnt even notice that i was learning 🖐😫

  • @kvngferg
    @kvngferg ปีที่แล้ว

    Smeaf for President

  • @kyleboynton2748
    @kyleboynton2748 2 ปีที่แล้ว +1

    A god among men

  • @dmax1
    @dmax1 2 ปีที่แล้ว

    Ok nice video about visual effects but where is the animation part since you put that in thumbnail and title

  • @ldl6053
    @ldl6053 2 ปีที่แล้ว +1

    Love the Mario Kart Music

  • @nilotindoy981
    @nilotindoy981 2 ปีที่แล้ว +1

    subscribed!!!

  • @m_tth_w9647
    @m_tth_w9647 2 ปีที่แล้ว +2

    Starting from the roblox Community there are actually lots of pretty well know techniques and everyone knew how to do these 😀

  • @armedsteelstudios8582
    @armedsteelstudios8582 2 ปีที่แล้ว +1

    No mercy on the default cube 😢 he deserves better

  • @blakewyrick4011
    @blakewyrick4011 2 ปีที่แล้ว +1

    amazing video editing lmao

  • @rezalavasani3169
    @rezalavasani3169 ปีที่แล้ว +1

    Good luck importing that to Unity

  • @deweymartelcaringal1066
    @deweymartelcaringal1066 2 ปีที่แล้ว +1

    Thank you so much

  • @siddharthveer
    @siddharthveer 2 ปีที่แล้ว

    Nice endcard technique buddy

  • @hggabriel6176
    @hggabriel6176 2 ปีที่แล้ว +1

    I really love u bro

    • @Smeaf
      @Smeaf  2 ปีที่แล้ว

      Thanks bro, ily

  • @officialzinpai8843
    @officialzinpai8843 2 ปีที่แล้ว +1

    thank you very very very much, you help me a lot

  • @akelexone
    @akelexone ปีที่แล้ว

    While it may be simple, it still takes understanding and craft to make it effective and beautiful

  • @mateusfogato
    @mateusfogato ปีที่แล้ว +1

    I know this is not the exactly tutorial to ask this but, I NEED HELP! I have been searching for like 3 hours and could not find a solution... The problem is that i need to use the Blackbody Node but it just does not apper on the convert tab/menu, and I saw it on your tutorial at 1:51, can someone please help me! I am using the 3.3.0 version, wich I think it is the most recent one. Could it be the problem? Like the developers did not put it one this version yet? I am new at Blender by the way! Thank you for the attention.

  • @regemdolorem
    @regemdolorem ปีที่แล้ว

    My brain checked out after you said devide... i was holding your hand too i promise!

  • @topxgaming9340
    @topxgaming9340 2 ปีที่แล้ว

    Its working man!!

  • @jorgemaggiolo6240
    @jorgemaggiolo6240 ปีที่แล้ว

    Thank you for explaining this thoroughly!

  • @hinkatortilla8714
    @hinkatortilla8714 2 ปีที่แล้ว

    The magic! I knew that!!!!!!

  • @imhelenzhou
    @imhelenzhou ปีที่แล้ว

    Love ur humour and love the video!!👍👍☺️☺️

  • @opshredderytp
    @opshredderytp 2 ปีที่แล้ว +1

    Finally im not a noob anymore

  • @plugster3086
    @plugster3086 2 ปีที่แล้ว

    Seu lindo! amei o video! usarei de mais!

  • @AiKakProsto299
    @AiKakProsto299 7 หลายเดือนก่อน

    Спасибо за ролик !

  • @supremebeme
    @supremebeme 2 ปีที่แล้ว

    bet this video has great retention

  • @diegonascimento3317
    @diegonascimento3317 2 ปีที่แล้ว

    finally found thanks to the author

  • @christopherphillips1811
    @christopherphillips1811 2 ปีที่แล้ว +1

    I appreciate how entertaining you make your content. Very rare for tutorials to be this fun to watch😁

    • @Smeaf
      @Smeaf  2 ปีที่แล้ว +2

      Thank you! I try my best to make them entertaining 🙏🔥

  • @Jasmera
    @Jasmera ปีที่แล้ว

    My god, learning technical stuff like this always managed to make me sleepy

  • @Derpduck.
    @Derpduck. 2 ปีที่แล้ว +2

    I already know it will

    • @Smeaf
      @Smeaf  2 ปีที่แล้ว +1

      You already know

  • @BongbokCG
    @BongbokCG 2 ปีที่แล้ว +1

    🔥🔥🔥🔥

  • @LawOfTricks
    @LawOfTricks 2 ปีที่แล้ว +1

    Smeaf you're living legend, thank you, i'm still learning baby steps your tutorials are a big help!

    • @Smeaf
      @Smeaf  2 ปีที่แล้ว +1

      That is so nice to hear, i'll get you to pro level soon enough!

  • @lalilulelo7080
    @lalilulelo7080 ปีที่แล้ว

    I love that you delete the cube side by side until it became simple plane, delete it and create a simple plane 😎

  • @sskanimator6521
    @sskanimator6521 ปีที่แล้ว +1

    where can I find similar tutorial of Maya......can any one help

  • @AlchemizationStation
    @AlchemizationStation 2 ปีที่แล้ว +1

    im waiting in the courssseee im tryna become the best in the world!!!

  • @cameron.t
    @cameron.t 2 ปีที่แล้ว

    Reminds me of the “floating” pen in 2001 A Space Odyssey