The long distorted shout in the Wrecka Krew’s theme music is great 👌 Also Vic’s distaste for Orks and their general goofiness is hilarious. I remember an early battle report where he insisted on calling their guns “shooters” instead of “shootas”. The hate is real + very funny Great report as always guys!
Hi guys - love seeing these teams in action. One request though - if you are going to just show the TP1 movement from overhead, please find a way of indication which model is which. Just seeing the dots is helpful when you already have seen footage of who is where, but if you haven't it is impossible to read. Other than that a fun and enjoyable report as always!
Amazing paint jobs all around. Also, for that tragic break of your Aeldari sniper - at least it was just the model off the base and the head, both fairly easy fixes. Edit: Having finished the video - Brad has a great analysis of his own play once again.
I'm 99% sure the Breaka Boy Fighter (and Breacha Boy for that matter) cannot break through Gallowdark Walls. The Walls have a rule that says they cannot be move through, which takes precedence over all other rules. When you open a hatchway, it loses the wall rule and gains accessible, so you can move through it. But if you gave a regular wall accessible, I think it doesn't work, because it still has the Wall rule which stops you from moving through it. I think the shade runner is the only operative who can move through Gallowdark walls, because its teleport rule specifically says it can.
Great painting guys! The minis and the terrain are both awesome! Any plan for a tutorial? We'd love to know how you pulled it off. Thanks for the battle report!
Nice to see the new guys so quickly here! you have one of the best channel about kill team out there! But there's one thing I'd like to see with the new meta of no shot on turning point 1 and the new teams bringing small and big modele : can you add something on the recap of the turning point to differentiate the type of operative in some ways? Here I want to know where de squigs are, and I'm sure doing the same for the ogryns will be useful. I don't think every match/team needs this (they're probably the only team with gellerpox, pathfinder and Hierotek to benefit from it) but here it would have been neat. Can't wait to watch more of you two!
Wrecka Crew looks really cool even if they didnt do well. While I actually like ITD matchups I think the first showing of the teams should be the terrain they are 'assigned' to. Especially since ITD and Beta Decima are just so different in the way they work from what can be considered to be "normal" maps.
Im not sure if ITD terrain is good for new team battle report. Its 24/7 guard and I know nothing about half of the team because they die try to move… :D
Recommendations on most fun ITD layout/mission combination? Playing ITD for the first time Monday, and I want the game to feel incentivized to play aggressively
I blame the switch to 3 objectives and ITD seems to just exacerbate the problem. There's only one direction of sensible attack. It's like Metro in Battlefield, I hated this map (even though a lot of people liked the nonsense of the stalemate in the middle of a linear vector of attack...people are weird ;)).
@@robertchmielecki2580 I like this edition but 3 objectives are bad. Its like bheta decima with without water restriction. Cap home objective push middle with everything :D
Someone re-posted your models on Reddit and someone there assumed the dual rokkit pistols was not a loadout and that you built it for the kick ass appearance. I am so happy that reddit got it wrong again, great stuff Mountainside tabletop!
I always love the paint jobs you two do on these models. They look so good! Is the matte look on the models achieved through a varnish you use or a specific paint brand? Cheers!
Nice battle report. One thing I'd add is that your marking of doors could be better. Already that the same on the recent Hierotek report, where the grey on grey was difficult to see, but here I guess the walls were a bit wider where there was a door? I mean when it was closed, open doors are good
Great battle report! I am confused by the shooting at the fate dealer though. Was he not on conceal? And if not could he not retain two cover saves automatically?
The description of the heavy gunner shot on the ork did not make sense. Brad saved the crit and could have scratched the normal and taken no damage. If Brad had won the initiative on turning point 4 the squig would have run into the group of three elves and could have blown them all up.
The change to just three objectives was pretty bad in my opinion. Taking away the choice of sensible vectors of attack from players But the resulting just 3 big rooms with an objective each in ITD is just an epitome of boring :( Thanks for a nicely done report, though!
I appreciate that they shortened the pacing of the game with fewer objectives. But I do agree that a tight map like ITD is better with more obj.s in more rooms
orkz and elves, natural enemies, just like dwarves and orkz and humans and orkz, and Orkz and other Orkz
Damm orkz! They ruined orkz!
You Orkz sure are a contentious people
@@timfaulkner5010You've just made an enemy for life!
Also like Elves and Dwarves, Elves and Chaos, and of course Elves and other Elves. Works both ways
"Who wants a killteam report at 4 in the morning?"
Me: "Oh boy 4am!"
You too eh?
4 am gang represent!
Victor is the stereotypical Eldar player: addicted to tricksiness, hates fun. I mean this as a compliment.
"To Krump or not to Krump?"
"IZ DAT EVEN A KWESTSHUN?"
You guys have such good looking minis! Not only are they painted well but I like how they always have some very unique colour scheme. So good!
The long distorted shout in the Wrecka Krew’s theme music is great 👌
Also Vic’s distaste for Orks and their general goofiness is hilarious. I remember an early battle report where he insisted on calling their guns “shooters” instead of “shootas”. The hate is real + very funny
Great report as always guys!
Hi guys - love seeing these teams in action. One request though - if you are going to just show the TP1 movement from overhead, please find a way of indication which model is which. Just seeing the dots is helpful when you already have seen footage of who is where, but if you haven't it is impossible to read.
Other than that a fun and enjoyable report as always!
WAAAAAAGGGHHH!
My favorite faction played once again by my favorite Kill Team TH-camrs!
Also Vic's sniper just went "Nah I think I've had enough" lol
The wrecka krew theme is perfectly insane 10/10
Amazing paint jobs all around.
Also, for that tragic break of your Aeldari sniper - at least it was just the model off the base and the head, both fairly easy fixes.
Edit: Having finished the video - Brad has a great analysis of his own play once again.
Sadly the bomb squigs cannot use Wrecka points. Also retained 6s cannot crit for obscured shots but they still generate wrecka points.
I'm 99% sure the Breaka Boy Fighter (and Breacha Boy for that matter) cannot break through Gallowdark Walls. The Walls have a rule that says they cannot be move through, which takes precedence over all other rules. When you open a hatchway, it loses the wall rule and gains accessible, so you can move through it. But if you gave a regular wall accessible, I think it doesn't work, because it still has the Wall rule which stops you from moving through it. I think the shade runner is the only operative who can move through Gallowdark walls, because its teleport rule specifically says it can.
You are correct
Please do a Votann vs Ratling game. Little people vs littler people. Whats not to love.
I really would appreciate new Painting content, can you tell how you painted the Terrain? I really love it!
This Christmas, maybe we can all pull together and get Bic some new super glue so he can keep his Operatives together
Nob reveal is simply too funny ❤
Love the content guys keep up the good work!
Great painting guys! The minis and the terrain are both awesome! Any plan for a tutorial? We'd love to know how you pulled it off. Thanks for the battle report!
This opening and intro is really Warhammer content ❤
Nice to see the new guys so quickly here! you have one of the best channel about kill team out there! But there's one thing I'd like to see with the new meta of no shot on turning point 1 and the new teams bringing small and big modele : can you add something on the recap of the turning point to differentiate the type of operative in some ways? Here I want to know where de squigs are, and I'm sure doing the same for the ogryns will be useful. I don't think every match/team needs this (they're probably the only team with gellerpox, pathfinder and Hierotek to benefit from it) but here it would have been neat. Can't wait to watch more of you two!
Absolute best intro yet!! So great
The paint job on the Orks looks great!
Corsair paintjob is SICK, love the style, 10/10
This is the best intro briefing yet! ❤
The ork theme is perfection
Loving the mixed content and uploadz more of this please
To get krump, or not to get krump
Best opening narrator intro yet
Cool paint jobs as usual. I painted my starstriders in a style similar to yours and am very happy with them
OMG bring back the beard Vic!
Brad I love your painting style, those Orks look so nice
Great batrep, love those new Orks.
I'd love to see the Wrecka crew again! Sleek paintjob and I love goofy weirdo teams. Keep it up!
Wrecka Crew looks really cool even if they didnt do well.
While I actually like ITD matchups I think the first showing of the teams should be the terrain they are 'assigned' to. Especially since ITD and Beta Decima are just so different in the way they work from what can be considered to be "normal" maps.
Im not sure if ITD terrain is good for new team battle report. Its 24/7 guard and I know nothing about half of the team because they die try to move… :D
Recommendations on most fun ITD layout/mission combination?
Playing ITD for the first time Monday, and I want the game to feel incentivized to play aggressively
I blame the switch to 3 objectives and ITD seems to just exacerbate the problem. There's only one direction of sensible attack. It's like Metro in Battlefield, I hated this map (even though a lot of people liked the nonsense of the stalemate in the middle of a linear vector of attack...people are weird ;)).
@@robertchmielecki2580 I like this edition but 3 objectives are bad. Its like bheta decima with without water restriction. Cap home objective push middle with everything :D
Someone re-posted your models on Reddit and someone there assumed the dual rokkit pistols was not a loadout and that you built it for the kick ass appearance. I am so happy that reddit got it wrong again, great stuff Mountainside tabletop!
Those corsiars are beautifully painted!
"take a shot at brads nob with the freezing grasp attack" 15:23
FINALLY MORE ORKS!
The paint on the Eldar is damn good
You guys are the best
This terrain always strikes me: your paintjob on it is amazing!
Are you going to share how you painted it one day? 😁😁😁
masterful intro writing
I NEED TO SEE THE PAINT PROCESS FOR THESE BOIZ
They're so silky smooth matte and it just rustles my brain jimmies so good
I always love the paint jobs you two do on these models. They look so good! Is the matte look on the models achieved through a varnish you use or a specific paint brand? Cheers!
Nice battle report. One thing I'd add is that your marking of doors could be better. Already that the same on the recent Hierotek report, where the grey on grey was difficult to see, but here I guess the walls were a bit wider where there was a door? I mean when it was closed, open doors are good
Stun definitely came in clutch.
Did you guys ever do a video regarding painting this terrain? Still after all this time love the scheme.
Great video as always!!! Hoping we get to see some angels of death soon.
I really need to now how You painted that ork skin, is so good
Also awesome to see more corsairs! Do you have names for your coteries?
Man, those Orkz are looking absolutely mint. Great paint job!
You also really ought to censor #Gorehammer caught on video. Poor sniper.
Support Mountainside tabletop so they can afford glue!
Great battle report! I am confused by the shooting at the fate dealer though. Was he not on conceal? And if not could he not retain two cover saves automatically?
Love your videos, always well put together. I am disappointed the Ratlings weren't displayed here though 😢
They might just show up in the next one 😉
Great game fellas
Nick canr be trusted with glue, he's using PVA to stick his minis together
Here on Mountainside Tablenob!
Y'all seriously need to do painting videos.. please do them for the Ratlings!
Edit: now I finished the video, yay 🎉
Before I get into, I'm curious why this isnt Orks V. Ratlings
I'm gonna guess it's simply that they got the Nob boys done first, so they went straight for a game
Isn’t there a tac ploy for relentless with corsairs? There’s so many CP rerolls lol
ITD is very boring, it's just half the models doing guard for the entire game, otherwise good BP.
How dare you! 😂😂😂
Born to krump
Forced to dakka
Thanks for the Content™️ boyos
12:40 the Fatedealer should have saved 2 dice / 1 crit because of his new passive ability 🙂
To krump or not to krump? Wez KRUMP!!
The description of the heavy gunner shot on the ork did not make sense. Brad saved the crit and could have scratched the normal and taken no damage.
If Brad had won the initiative on turning point 4 the squig would have run into the group of three elves and could have blown them all up.
First to comment, I am amazed of the hour of the video hahaha
Love to see it nonetheless
Corsairs get another win. Need to channel this next time I play some pesky green skins
Wait.. the rules are out?
They got the box early. So they have them.
The change to just three objectives was pretty bad in my opinion. Taking away the choice of sensible vectors of attack from players
But the resulting just 3 big rooms with an objective each in ITD is just an epitome of boring :(
Thanks for a nicely done report, though!
I appreciate that they shortened the pacing of the game with fewer objectives. But I do agree that a tight map like ITD is better with more obj.s in more rooms
"Plays WAG for free" 😂
Add a comment...😮
9:15 I’ve done this to many times, now all my dudes are pinned
Elves very much seem like the worst matchup for the Wrecka Crew
Underwhelming game tbh. New rules + gallowdark really forced you to play safe, which is fine but i world definately like some more CRUMPIN
Yup, just 3 objectives in 3 big rooms is a huge shift towards static and boring gameplay for ITD
Oooo that game felt pretty close