Ever since the cannon update I've been seeing a lot more cannons but also scorps which are completely broken. I mean in ps4 top15 they were kind there but it was rare. Now its all you ever see. But spiders are back, atleast on ps4 idk about xbox or pc.
I decided to list my 7 hovers. and im getting sick of my 2 cyclones. they feel soo weak. even tho they are getting a tiny buff i know it wont matter. its the best i got tho. i decided to start crafting a Mandrake. for a fun support build. i dont know what else to get. 2 hammerfalls is expensive if it doesnt work. also im thinking about getting legs. sadly you cant craft the new light legs ? so i might have to get the other ones
After "eternal cannon buff update" tsunami feels somehow worse than before for me, they need better penetration or smth, still love the big bonk when shoot something
i saw lots of people playing on hitscan (weapons with instant speed of bullets such as MGs and shotguns) dont want the cannons to play normally because on that primitive automatic you need skill to play 🤣 i didnt heard such a stupid comments I saw in random streams - sometimes i think the world is compleatly gone crazy with most of stupid humankinds (their replies are like - we dont want the World of Tanks to be in crossout) they call me the wot tank player while i never played such kind of games 🤡 Of course they dont want because cannons have ballistics which take more time to perform + need more brain activities - unlike the hitscan primitive shit which forgives you almost all mistakes especially the tank turret are in catastrophic situations - they dont play normally without hadron + king mine layers which cost 5000+ or echo cabin - while the MGs and shotguns can play with 1-2 stock radiators which last the heat longer (also the tank turret problem is when their magnetizes on random parts making them even more shit with their low survivabillity and damage againts the hitscan) lol when the MG got HP up - the peicers got 138 hp and fatman damage is 136 - so think 🤣 Non turning cannon situation always fixes strafe movement parts such as omni or hovers Tracks are also in catastrophic situation because of their bugs i cant move and play normally so do other players on them And you know what? those stupid rats call me the WOT player and they dont want WOT in crossout 🤣 while the cannons from WOT, reallity exist in game diractly 🤣 I told everywhere i could i nru videos that devs must untie the tank turrets from reloading bonuses compleatly - and upgrade their damage significantly - and give them 50% resistance to MG and shotgun damage - so those cannons will reload long but will have way biggger damage - and they will not suck against mg and shotguns in close combat tank turret magnatized aim also must be removed
@@JBRider 25 % resistance is nothing (also no any sort of perk or co driver) (still thanks for any idea) - i would compleatly seperate cannons and reload boost so boost would not affect them (so do the boost of turning speed) - they need (from from fatman to mastadon) damage upgrade x2 and their require minimum 50% resistance to bullets, for cannons like fat man and mamooth - they will tank hitscan only in front 180 degree - the elephant cannon would be special as i would have 70% resistance to MGs and shotguns in any diraction , it also would not depend on the type of boost like reload and turning speed - the elephant can get a 2.5x damage buff from current state with additional +1 energy (also - The tank turrets must be independent weapon that can do something on the battle field because they are "tank" turrets and must play like durable and powerfull tank turrets - hope people will open their eyes and see the sad reallity
im so glad gaijn is trying to make cannons better they deserve a place in the meta
like they are was not meta enough LOL.
@@SuiSideex really? i encounter cannons very rarely in 5-7k powerscore
@@magical_dioxide7948 9.2k and cannons players are always in battle and most of time its like more than 40% players.
@@magical_dioxide7948as an xbox player, at that ps there’s always 3-4 canon players per game
Yea cannons do need a buff, I feel like my 380mm sturmtiger- sorry
Avalanche gun should guarantee to knock off more than a few parts
Happy 4th of July for all my US viewers o7
The speed cap for tsunamis should be at least 30kmh, as for the builds used in the vid it can’t fully utilise its perk. Especially hovers
Ive been hoping this would be a video because i have such a hard time choosing which weapon to get. Thanks JB!
Ever since the cannon update I've been seeing a lot more cannons but also scorps which are completely broken. I mean in ps4 top15 they were kind there but it was rare. Now its all you ever see. But spiders are back, atleast on ps4 idk about xbox or pc.
What’s everyone spending their lighters on? Keep bouncing back and forth between considering hammer falls or retchers or just spending all on legs
I have the hammers and i don't regret the decision at all. retcher are cool to but i only use them in invasion so yeah
Love the 007 goldeneye music in the beginning jb lol 😝
Bro talking about fusing legendaries whem I can't even afford one epic ☠️
How is your road to singularity battle pass done already? Mine says I have to wait for more challenges at lvl 77
I recently picked up a couple tsunamis,not fuzed though. Still trying to find a good build
I decided to list my 7 hovers. and im getting sick of my 2 cyclones. they feel soo weak. even tho they are getting a tiny buff i know it wont matter. its the best i got tho.
i decided to start crafting a Mandrake. for a fun support build.
i dont know what else to get. 2 hammerfalls is expensive if it doesnt work.
also im thinking about getting legs. sadly you cant craft the new light legs ? so i might have to get the other ones
It's hard to go wrong with hammerfalls unless your build is bad
JB check Tacklers next please
Looking forward to the cannon buff so I can finally get some hits using my Avalanche at point blank! :D (Greetings from Nanuuk)
Should I get two tsunamis or two of the fortune mine layers?
I personally think you'll have more fun with fortunes. Tsunamis get boring fast at least for me
@@JBRider thanks for such a quick reply! Im most likely going with fortunes.
Cannons my beloved
After "eternal cannon buff update" tsunami feels somehow worse than before for me, they need better penetration or smth, still love the big bonk when shoot something
They are being buffed next update, check the patch notes the devs already released
Triple Executioners still seen better
the reason why the the Tsunamis won't aim up is the guns themselves. they don't have a max aim up level like the other cannons do.
true but both builds had issues that i knew about. they can aim up a bit higher on a normal build
They need to improve the tsunamy hitbox that's one reason why it's bad
Why do hit so hard in raids, but only do love taps even fuzed when player ran?
Enemy bots, in raids, get a HP and a damage multiplier based on the highest PS score player in the lobby.
Rounds up the next nearest Thousand
Caucuses aren't too bad right now
yes they are they got nerfed after their fusion event and i don't think the penetration mechanics made them magical again
Tsunami needs and CK
I miss my tsunamis
9%dmg tsunami getting buff but catalina still not nerf highest dmg can do not surprise
i saw lots of people playing on hitscan (weapons with instant speed of bullets such as MGs and shotguns) dont want the cannons to play normally because on that primitive automatic you need skill to play 🤣 i didnt heard such a stupid comments I saw in random streams - sometimes i think the world is compleatly gone crazy with most of stupid humankinds (their replies are like - we dont want the World of Tanks to be in crossout) they call me the wot tank player while i never played such kind of games 🤡
Of course they dont want because cannons have ballistics which take more time to perform + need more brain activities - unlike the hitscan primitive shit which forgives you almost all mistakes
especially the tank turret are in catastrophic situations - they dont play normally without hadron + king mine layers which cost 5000+ or echo cabin - while the MGs and shotguns can play with 1-2 stock radiators which last the heat longer (also the tank turret problem is when their magnetizes on random parts making them even more shit with their low survivabillity and damage againts the hitscan) lol when the MG got HP up - the peicers got 138 hp and fatman damage is 136 - so think 🤣
Non turning cannon situation always fixes strafe movement parts such as omni or hovers
Tracks are also in catastrophic situation because of their bugs i cant move and play normally so do other players on them
And you know what? those stupid rats call me the WOT player and they dont want WOT in crossout 🤣 while the cannons from WOT, reallity exist in game diractly 🤣
I told everywhere i could i nru videos that devs must untie the tank turrets from reloading bonuses compleatly - and upgrade their damage significantly - and give them 50% resistance to MG and shotgun damage - so those cannons will reload long but will have way biggger damage - and they will not suck against mg and shotguns in close combat
tank turret magnatized aim also must be removed
the world has gone crazy and yes a perk or codriver that would give cannons 25% resistans to bullet damage would be cool.
@@JBRider 25 % resistance is nothing (also no any sort of perk or co driver) (still thanks for any idea) - i would compleatly seperate cannons and reload boost so boost would not affect them (so do the boost of turning speed) - they need (from from fatman to mastadon) damage upgrade x2 and their require minimum 50% resistance to bullets, for cannons like fat man and mamooth - they will tank hitscan only in front 180 degree - the elephant cannon would be special as i would have 70% resistance to MGs and shotguns in any diraction , it also would not depend on the type of boost like reload and turning speed - the elephant can get a 2.5x damage buff from current state with additional +1 energy (also - The tank turrets must be independent weapon that can do something on the battle field
because they are "tank" turrets and must play like durable and powerfull tank turrets - hope people will open their eyes and see the sad reallity
Bots are slapping hard with god's aim, so it's not really embarrassing.
Great video, but they really seem like they are under performing, they have lost that satisfaction appeal
GG! ;)
comment
جميل
Braindead melee game.
Buff @lolinekonyenya