I cannot wait any longer for this game. I love that most of Armada team is working on this game and as a huge attack wing fan, I might actually get the game Attack Wing we've been asking for
Once you have a sensor lock, the torpedoes are able to make sharp turns to track down the enemy ships. If you aren't careful though, you could easily wind up doing damage to a friendly.
Thank you for watching, Jason! There is a lot packed into the preview kit and a lot hinted at, but not revealed. Next video should be a complete playthrough of the Preview Kit. That may be a little bit of a wait though as we are gearing up for AdeptiCon in the next month.
Great job showing how the game works in a nutshell. One thing I want to point out is that I don't think you explicitly mentioned why the Defiant moved 14" for its warp action. It's because the distance travelled is 2x the chosen warp factor (7x2=14"). I realize that this was not an in-depth tutorial, but that may have seemed arbitrary to someone absorbing this for the first time. Overall, great balance between explanation and pacing.
Thank you for the added clarification, Chiju. You are correct, I left that detail out (unintentionally) in this version. The full recorded episode would have clocked in at 143 minutes. I figured I needed to cut portions of that out to make this a digestible video. It was an interesting challenge to boil this game down to its bare essentials based on the preview kit. It appears as though I came pretty close to hitting the mark. Thank you for watching! - Ken
Can’t wait for more - have played the demo twice at my lfgs and loved it. First time took it slow and easy ( I had read rules before playing) but second play through was a lot faster. Can’t wait for the game to drop as it plays well.
There are references to teams (maybe away teams or boarding parties?) and the sheer list of skills could easily be leveraged for different missions. My mind immediately goes to the old "Star Trek Rebel Universe" computer game from the 80s. Each crew member brings a different skill to the table.
Thank you for watching, Adam! We are really looking to give people a taste of what this game is about. The best part of this preview kit isn't so much what is in it, but rather what options and actions it hints at in the full game. We will have more Star Trek: Into the Unknown coverage once we get the core set.
Interesting to see a less planning-heavy take on an 'Armada' style game (and one that fits Star Trek a little better than FlightPath, arguably). Looking forward to seeing more of this!
I would agree. This is less about planning your actions in advance and more about reacting to the evolving situation. Having said that, if you have a plan for what you want to do, I suspect you will be victorious. The ships definitely feel more "Trekkie" in movement and firepower. It does not seem possible to one-shot a ship - at least not with what is in the preview kit. In the full play through, panels were exploding on both ships wrecking absolute havoc. It has a "cinematic" feel to how the game works. - Ken
My understanding is that there will be several missions in the core box and more in future expansions. It should keep the game fresh for a bit. I am rather curious how they are handling "campaign" play.
I don't understand the point of the "system 1 tokens" unless the full game will have the possibility of multiple systems in play... That would be very interesting
From images that I have seen (and the fact that there are 3 system tokens in the preview kit) I suspect it will be possible to see multiple systems at once. With a single system, the only purpose would be to designate in or out of system.
So not a game for fleet actions? 😉 I do believe Wizkids have finally got a contender to beat Star Fleet Battles for the title "Most complicated space combat game"! But seriously, thanks for the video. Into the Unknown certainly looks interesting, but I think Attack Wing is more my cup of raktajino.
Having played this and recently run a few SFB games, this is still easier to play than the current revision of Federation Commander. :) I’m holding judgement until the core set is released though. - Ken
Is this supposed to be played with each side using multiple ships? This seems like it's overly complicated for the sake of training to cram in as much themeing as possible.
There are a few different ones. My information tells me that this game is intentionally designed to be more complex and less combat oriented like Attack Wing.
The game is definitely oozing with theme. One of the benefits that I am gathering from the preview kit is that all ships of a single class will probably be the same. The difference is going to be in the officers on-board. Having said that, you are correct in that the rules are not the easiest thing to explain nor initially pickup. It took me two runs through the learning game for a lot of the rules to make sense. Again, I may have an incomplete (or out of date) rulebook so we are reserving judgment until the core set and full rulebooks are released. I appreciate you watching, if there is something we could provide to help you make a decision one way or the other on this game, please let us know. - Ken
that movement tool will rapidly turn into a nightmare when you have 6 or more ships on the table. Why are designers so obsessed with gimmicky movement tools? A good old fashioned tape measure can go a long way.
I actually prefer movement tools over tape measures specifically when it comes to moving units around corners. Everyone seems to have a different idea of how to “bend” the tape measure to make it around them. I’m sure the actual reason we see tools in games like these are likely due to the ability to trademark the movement system tools.
@@IONRadio I worry that in this particular case, when the board is saturated with 6 or more ship models on the table, this two part movement tool will make everyone swear up and down.
I have never been more bored watching a game in my entire life. I dunno if its your absolutely deadpan zero enthusiam zero excitement zero caring voice or the fact that its just an incredibly overcomplicated and irritating game that is clearly WAY too bogged down by WAY too many mechanics that will be impossible to balance long term... but this definitely has 100% convinced me to keep my wallet closed.
As this was more of a general rules explanation and not a game session, this might not be the best video to decide if this game is for you. I will point out that the rules will take some getting used to and are not necessarily simple. However, this isn’t a full on simulation like Star Fleet Battles either. So figure a moderately complex game. Attack Wing is fairly simple in comparison. I’m not trying to persuade you either way, but wanted to make sure you consider the intent behind this video. My tone of voice was in line with a more rules centric approach.
Totally fair. That's part of the reason we have these videos - let you decide if these games are for you and your group or not. From that perspective, I hope we have helped you out. Having said that, I believe this is more of a "lot of rules to learn up front" but is really simple to go through the game once you have the basics down. Time will tell once we have the full core set. I will however say that X-wing / Star Trek Attack Wing are significantly simpler. Armada can be complex in some areas depending on upgrades or interactions. - Ken
@@IONRadioyou are right, but I am in a part of my life where I don't want to learn a lot of rules, I just want to have a nice evening after an exhausting day and play with a friend without breaking my mind over a game, and yes many thanks for your videos, I can make an informed choise that this game is not for me 🙂
I cannot wait any longer for this game. I love that most of Armada team is working on this game and as a huge attack wing fan, I might actually get the game Attack Wing we've been asking for
The torpedo mechanics make me want to see a Red October type event.
I always wanted to see Montana.
Yes! This is a great way of explaining the torpedoes.
Hey, I think somebody shot a torpedo at us...!
@@RoscopantsAU Torpedo in the water! PING........PING........
Some things down here don't react well to bullets
Let's go! Extended Edition! Thanks for the intro to the game.
Depending on how many likes I see for your comment, I may opt to release a full demo game with rule explanations.
- Ken
Looks interesting. Thanks for the preview!
Thank you for checking this out. We are definitely interested in this one, so stay tuned for more as the core set is launched.
Where is the "Make it so" phase?
Ha ha! I can't use all the good phrases in one episode. :)
Excellent, clear explanations and graphics. I appreciate the work you've put into this - BZ
Thank you, Rosco. We really wanted to convey the feeling of the game without overwhelming people with rules. A "teaser" game if you will.
Thanks for the video. Very excited for this game. The torpedo mechanism is neat.
Once you have a sensor lock, the torpedoes are able to make sharp turns to track down the enemy ships. If you aren't careful though, you could easily wind up doing damage to a friendly.
Great vid Ken. I am so looking forward to this game. Already on preorder. Can’t wait for the next video!
Thank you for watching, Jason! There is a lot packed into the preview kit and a lot hinted at, but not revealed. Next video should be a complete playthrough of the Preview Kit. That may be a little bit of a wait though as we are gearing up for AdeptiCon in the next month.
Great job showing how the game works in a nutshell. One thing I want to point out is that I don't think you explicitly mentioned why the Defiant moved 14" for its warp action. It's because the distance travelled is 2x the chosen warp factor (7x2=14"). I realize that this was not an in-depth tutorial, but that may have seemed arbitrary to someone absorbing this for the first time. Overall, great balance between explanation and pacing.
Thank you for the added clarification, Chiju. You are correct, I left that detail out (unintentionally) in this version.
The full recorded episode would have clocked in at 143 minutes. I figured I needed to cut portions of that out to make this a digestible video. It was an interesting challenge to boil this game down to its bare essentials based on the preview kit. It appears as though I came pretty close to hitting the mark. Thank you for watching!
- Ken
Can’t wait for more - have played the demo twice at my lfgs and loved it. First time took it slow and easy ( I had read rules before playing) but second play through was a lot faster.
Can’t wait for the game to drop as it plays well.
We’re curious to see how the whole game works with the Core Set’s arrival. We’ll know soon.
Lots of room for this game to be very tasty as it’s expanded on. Can’t wait to see its potential unleashed.
There are references to teams (maybe away teams or boarding parties?) and the sheer list of skills could easily be leveraged for different missions. My mind immediately goes to the old "Star Trek Rebel Universe" computer game from the 80s. Each crew member brings a different skill to the table.
Really interesting! Thanks for this! Looking forward to the next content 🙂
Thank you for watching, Adam! We are really looking to give people a taste of what this game is about. The best part of this preview kit isn't so much what is in it, but rather what options and actions it hints at in the full game.
We will have more Star Trek: Into the Unknown coverage once we get the core set.
This is an interesting system. My biggest concern is the number of moving parts and how that will impact play experiences with larger fleets
We are both curious how the full core set will function. That time is drawing near…
@@IONRadio Yeah I can't wait to see a full game in swing!
Interesting to see a less planning-heavy take on an 'Armada' style game (and one that fits Star Trek a little better than FlightPath, arguably). Looking forward to seeing more of this!
I would agree. This is less about planning your actions in advance and more about reacting to the evolving situation. Having said that, if you have a plan for what you want to do, I suspect you will be victorious. The ships definitely feel more "Trekkie" in movement and firepower. It does not seem possible to one-shot a ship - at least not with what is in the preview kit. In the full play through, panels were exploding on both ships wrecking absolute havoc. It has a "cinematic" feel to how the game works.
- Ken
I like the idea of different ways of scoring. I just hope each "complication" is different enough to keep players open to strategy
My understanding is that there will be several missions in the core box and more in future expansions. It should keep the game fresh for a bit. I am rather curious how they are handling "campaign" play.
I don't understand the point of the "system 1 tokens" unless the full game will have the possibility of multiple systems in play... That would be very interesting
From images that I have seen (and the fact that there are 3 system tokens in the preview kit) I suspect it will be possible to see multiple systems at once. With a single system, the only purpose would be to designate in or out of system.
So not a game for fleet actions? 😉 I do believe Wizkids have finally got a contender to beat Star Fleet Battles for the title "Most complicated space combat game"! But seriously, thanks for the video. Into the Unknown certainly looks interesting, but I think Attack Wing is more my cup of raktajino.
Having played this and recently run a few SFB games, this is still easier to play than the current revision of Federation Commander. :)
I’m holding judgement until the core set is released though.
- Ken
@@IONRadiowise decision. I'm sure I'll give in and snap up the core set myself.
Is this supposed to be played with each side using multiple ships? This seems like it's overly complicated for the sake of training to cram in as much themeing as possible.
Don’t know yet. I should get more information while at GenCon.
Isn't this like the fourth or fifth Star Trek Minis game Wizkids has produced? I guess keep trying until something sticks...
There are a few different ones. My information tells me that this game is intentionally designed to be more complex and less combat oriented like Attack Wing.
🖖
Live long and prosper. Thank you for watching.
crunchy
I'm skeptical. Looks thematic, but complicated.
The game is definitely oozing with theme. One of the benefits that I am gathering from the preview kit is that all ships of a single class will probably be the same. The difference is going to be in the officers on-board.
Having said that, you are correct in that the rules are not the easiest thing to explain nor initially pickup. It took me two runs through the learning game for a lot of the rules to make sense. Again, I may have an incomplete (or out of date) rulebook so we are reserving judgment until the core set and full rulebooks are released.
I appreciate you watching, if there is something we could provide to help you make a decision one way or the other on this game, please let us know.
- Ken
that movement tool will rapidly turn into a nightmare when you have 6 or more ships on the table. Why are designers so obsessed with gimmicky movement tools? A good old fashioned tape measure can go a long way.
I actually prefer movement tools over tape measures specifically when it comes to moving units around corners. Everyone seems to have a different idea of how to “bend” the tape measure to make it around them.
I’m sure the actual reason we see tools in games like these are likely due to the ability to trademark the movement system tools.
@@IONRadio I worry that in this particular case, when the board is saturated with 6 or more ship models on the table, this two part movement tool will make everyone swear up and down.
Admiral Tater is looking into it. :)
I have never been more bored watching a game in my entire life. I dunno if its your absolutely deadpan zero enthusiam zero excitement zero caring voice or the fact that its just an incredibly overcomplicated and irritating game that is clearly WAY too bogged down by WAY too many mechanics that will be impossible to balance long term...
but this definitely has 100% convinced me to keep my wallet closed.
As this was more of a general rules explanation and not a game session, this might not be the best video to decide if this game is for you.
I will point out that the rules will take some getting used to and are not necessarily simple. However, this isn’t a full on simulation like Star Fleet Battles either. So figure a moderately complex game. Attack Wing is fairly simple in comparison.
I’m not trying to persuade you either way, but wanted to make sure you consider the intent behind this video. My tone of voice was in line with a more rules centric approach.
sorry but this game is seriously overcompilcated and bloated on rules and steps, i prefer armada or x-wing 1.0
Totally fair. That's part of the reason we have these videos - let you decide if these games are for you and your group or not. From that perspective, I hope we have helped you out.
Having said that, I believe this is more of a "lot of rules to learn up front" but is really simple to go through the game once you have the basics down. Time will tell once we have the full core set.
I will however say that X-wing / Star Trek Attack Wing are significantly simpler. Armada can be complex in some areas depending on upgrades or interactions.
- Ken
@@IONRadioyou are right, but I am in a part of my life where I don't want to learn a lot of rules, I just want to have a nice evening after an exhausting day and play with a friend without breaking my mind over a game, and yes many thanks for your videos, I can make an informed choise that this game is not for me 🙂