The multidimensional nature of subterranean landscapes gives off the idea of freedom, but the fact that you are constrained by the walls and tunnels portrays the opposite. I love how you can have one or the other.
@JustInTimeWorlds You're woven cloth expanding tunnels was such a cool idea!! Also loved the use of echos and whistles. My magic system of Cymatics is perfect for this environment. One city is made out of precut blocks of rooms, walls, and corridors that slide and interlock much like a 3 dimensional version of those cheap square title puzzles. The outerwalls are red with blood as they act as defend mechanisms to invaders and pests.
Landmarks, like how i navigate around the city. If it's an underground civilization it should definitely have landmarks. I'm sure they have carved everything and even made art and symbols to. And i am sure the put up signs.
underground plants could also provide structural support. there actually be a strong evolutionary pressure for them to prevent cave-ins, because they probably don’t like being crushed anymore than the humanoid cave-dwellers do. and if they have a symbiotic relationship with any underground fauna (maybe being pollinated by bats?) then it would make sense that they would evolve to create suitable habitats for those creatures.
One detail that comes to mind at the end of this video is that: any dense jungle with large enough trees is a practical equivalent to underground world. Big tree trunks, strong enough wood to grow hundreds of kilometres high, that's for all practical purposes rock. Sunlight never reaches the "ground". And talking about ground, the roots of those trees will go so deep, and will be so large and intertwined, that may not be possible to find our where "surface" ends and "underground" starts. You are, in any case, dealing with an vertical environment. Where parachutes are a basic tool to go down. And balloons are probably a useful way to move up.
Indeed, they are@@JustInTimeWorlds! The best place to have flying stuff. Or teleporting stuff. Just the 3D mindset in contrast to 2D is a rich element in itself. Star Trek used it in a smart way, to give Cap James Tiberius Kirk the victory needed by the plot without undermine the super-human intellect of Khan. Despite being genetically superior Khan lacked experience with 3D context, and that's naturally what matters in combat between spaceships. Your cave dweller whistle blowers would make exceptional spaceship captain for any sort of United Federation of Planet, I imagine. They are used to be surrounded by walls all the time and to think in 3D paradigm.
Caves are a subject where metaphor fights literality with bloodier rage than usual. Imaginations grounded (on purpose or not) in Christianity will always push some nuances of Evil in the underground, for obvious reasons. But aside that the "deep" subjects, and states or mind, the going "down" and "deeper" in meditation and self-hipnosis to find "deeper" layers of unconscious thoughts. Is too easy to make underground worlds almost entirely as metaphors for psychological processes. I like the fact that this video do not "fall" in that cliche. I imagine the most economic way to build a underground life (the one that costs less suspension of disbelieve) it to either make it High-Tech in origin or keep it close to surface. Like undersea societies, more or less. But I do like to play with the oposite notion. The Deep Undersea world so distant from surface that those living in it may not believe surface exist. Where no animal migrates to the world above. Particularly, I like to play with the notion of some societies where lights (any source of light, even weak ones) are deadly for the average person. Therefore to light a lamp, cultivate luminescent mushrooms or expose a glowing rock to the air would all be serious crimes. Don't suppose that's a viable concept withing the borders of know physics, it demands a high degree of fantasy (and metaphorical inclination) to fly. But I still like it.
Questions: What would their army look like? If they are blind and sensitive to the sunlight, how do they defend their underground world from sighted invaders from the surface? What kind of weapons would be their weapon of choice? what would be their fighting style..? Trapping invaders in the labyrinth? If they try to conquer other kingdoms, do they conquer them from under? What's your thoughts in this? I have an underground ice kingdom and can't figure these things out for the life of me XD
So, I'd think that their defense forces would focus on using the dark to their advantage. If they're blind, they'd probably figure out some way to control light. Maybe by doing something like sending wind down a tunnel and blowing out the invader's torches? Or something like that. I also think ambush from the dark would be popular. Weapon wise, perhaps something that makes a slight noise so they can hear it moving through the air? Conquest, if they're sensitive to sunlight, I don't see them conquering the surface. If it's underground kingdoms, I think it depends on how easily they make tunnels. If they make tunnels easily, they could come from any direction. If tunnels are a problem, then conquest would be hard because the existing tunnels are easy to defend. I hope that helps :)
Me gusta la idea de orientarse por un mundo subterráneo con sonido, a lo mejor podría usarse distintos tipos de música para señalar ciertas áreas, ejemplos: Ej 1: Una música heavy metal podría indicar un lugar recreativo. Ej 2: La música clásica podría usarse para delimitar un área restringida por su peligro, cómo un río de lava, por ejemplo. Ej 3: El pop rock podría utilizarse para indicar dónde hay un mercado.
In my setting, the dwarves can smell compounds like methane, and so have a natural way to avoid toxic or flammable gasses. Additionally, their bushy beards serve as air-filters and host beneficial bacteria (just like human skin or intestines do) which help hold back or break down harmful material, like coal dust, asbestos, or fungal spores.
Yes, absolutely. It's all done through the TH-cam platform and it handles all the currency stuff. Because I'm in Europe, all the numbers are in Euros for me.
The multidimensional nature of subterranean landscapes gives off the idea of freedom, but the fact that you are constrained by the walls and tunnels portrays the opposite. I love how you can have one or the other.
Underground is a fun place :D
@JustInTimeWorlds You're woven cloth expanding tunnels was such a cool idea!! Also loved the use of echos and whistles. My magic system of Cymatics is perfect for this environment.
One city is made out of precut blocks of rooms, walls, and corridors that slide and interlock much like a 3 dimensional version of those cheap square title puzzles. The outerwalls are red with blood as they act as defend mechanisms to invaders and pests.
@@DamienZshadow sounds like a very interesting underground :)
When you mentioned the language of whistling that made me think what if everyone's whistle was unique like a signature
Landmarks, like how i navigate around the city.
If it's an underground civilization it should definitely have landmarks.
I'm sure they have carved everything and even made art and symbols to. And i am sure the put up signs.
I love the idea of Mages making tunnels but they're perfect anyway technology can't do
underground plants could also provide structural support. there actually be a strong evolutionary pressure for them to prevent cave-ins, because they probably don’t like being crushed anymore than the humanoid cave-dwellers do. and if they have a symbiotic relationship with any underground fauna (maybe being pollinated by bats?) then it would make sense that they would evolve to create suitable habitats for those creatures.
One detail that comes to mind at the end of this video is that: any dense jungle with large enough trees is a practical equivalent to underground world. Big tree trunks, strong enough wood to grow hundreds of kilometres high, that's for all practical purposes rock. Sunlight never reaches the "ground". And talking about ground, the roots of those trees will go so deep, and will be so large and intertwined, that may not be possible to find our where "surface" ends and "underground" starts.
You are, in any case, dealing with an vertical environment. Where parachutes are a basic tool to go down. And balloons are probably a useful way to move up.
Vertical environments are such an interesting part of world building 😃
Indeed, they are@@JustInTimeWorlds! The best place to have flying stuff. Or teleporting stuff.
Just the 3D mindset in contrast to 2D is a rich element in itself. Star Trek used it in a smart way, to give Cap James Tiberius Kirk the victory needed by the plot without undermine the super-human intellect of Khan. Despite being genetically superior Khan lacked experience with 3D context, and that's naturally what matters in combat between spaceships.
Your cave dweller whistle blowers would make exceptional spaceship captain for any sort of United Federation of Planet, I imagine. They are used to be surrounded by walls all the time and to think in 3D paradigm.
Caves are a subject where metaphor fights literality with bloodier rage than usual. Imaginations grounded (on purpose or not) in Christianity will always push some nuances of Evil in the underground, for obvious reasons. But aside that the "deep" subjects, and states or mind, the going "down" and "deeper" in meditation and self-hipnosis to find "deeper" layers of unconscious thoughts. Is too easy to make underground worlds almost entirely as metaphors for psychological processes. I like the fact that this video do not "fall" in that cliche.
I imagine the most economic way to build a underground life (the one that costs less suspension of disbelieve) it to either make it High-Tech in origin or keep it close to surface. Like undersea societies, more or less.
But I do like to play with the oposite notion. The Deep Undersea world so distant from surface that those living in it may not believe surface exist. Where no animal migrates to the world above.
Particularly, I like to play with the notion of some societies where lights (any source of light, even weak ones) are deadly for the average person. Therefore to light a lamp, cultivate luminescent mushrooms or expose a glowing rock to the air would all be serious crimes. Don't suppose that's a viable concept withing the borders of know physics, it demands a high degree of fantasy (and metaphorical inclination) to fly. But I still like it.
Questions:
What would their army look like? If they are blind and sensitive to the sunlight, how do they defend their underground world from sighted invaders from the surface?
What kind of weapons would be their weapon of choice? what would be their fighting style..? Trapping invaders in the labyrinth? If they try to conquer other kingdoms, do they conquer them from under? What's your thoughts in this? I have an underground ice kingdom and can't figure these things out for the life of me XD
So, I'd think that their defense forces would focus on using the dark to their advantage. If they're blind, they'd probably figure out some way to control light. Maybe by doing something like sending wind down a tunnel and blowing out the invader's torches? Or something like that. I also think ambush from the dark would be popular.
Weapon wise, perhaps something that makes a slight noise so they can hear it moving through the air?
Conquest, if they're sensitive to sunlight, I don't see them conquering the surface. If it's underground kingdoms, I think it depends on how easily they make tunnels. If they make tunnels easily, they could come from any direction. If tunnels are a problem, then conquest would be hard because the existing tunnels are easy to defend.
I hope that helps :)
Me gusta la idea de orientarse por un mundo subterráneo con sonido, a lo mejor podría usarse distintos tipos de música para señalar ciertas áreas, ejemplos:
Ej 1: Una música heavy metal podría indicar un lugar recreativo.
Ej 2: La música clásica podría usarse para delimitar un área restringida por su peligro, cómo un río de lava, por ejemplo.
Ej 3: El pop rock podría utilizarse para indicar dónde hay un mercado.
Using different genres is a very cool idea :D
@@JustInTimeWorlds ¡Gracias!
When you mention travel it made me think of luxury toll gondolas
Those would be super cool
In my setting, the dwarves can smell compounds like methane, and so have a natural way to avoid toxic or flammable gasses.
Additionally, their bushy beards serve as air-filters and host beneficial bacteria (just like human skin or intestines do) which help hold back or break down harmful material, like coal dust, asbestos, or fungal spores.
That’s a very good setup
Your videos are very well done
Thanks :) It’s been a learning experience!
I love your videos, but the speed isn’t ADHD friendly. I have to set the video to run at at least 1.5x speed to follow along.
English isn’t my first language, so I don’t speak super fast. If you need to speed it up, that’s okay :) As long as you’re getting value from them!
can americans subscribe and pay dollars?
Yes, absolutely. It's all done through the TH-cam platform and it handles all the currency stuff. Because I'm in Europe, all the numbers are in Euros for me.