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in min 6:10, why do you make a new point and pull a line to it from the original point, instead of just pulling the line from the original point?
I have just taken the same point data but made a new point component and plugged that data to avoid chaos.
is there a way to rotate the hexagonal cells on the other direction? i want pointy ends to look up (which is the way you have) but mine are looking the horizontal ways
yes its possible to rotate . for tha tyou need to create a logic with rotate component
como consigo el hexagonal cells?
Tampoco se como:(
you can get the lunch box plugin from food for rhino .
in min 6:10, why do you make a new point and pull a line to it from the original point, instead of just pulling the line from the original point?
I have just taken the same point data but made a new point component and plugged that data to avoid chaos.
is there a way to rotate the hexagonal cells on the other direction? i want pointy ends to look up (which is the way you have) but mine are looking the horizontal ways
yes its possible to rotate . for tha tyou need to create a logic with rotate component
como consigo el hexagonal cells?
Tampoco se como:(
you can get the lunch box plugin from food for rhino .