This is probably the most in-depth weapon guide on TH-cam right now. If you feel inclined to do this for any of the other weapons, I'm sure we'd all appreciate getting to watch those videos too. Thanks for this, Ratatoskr!
the most ridicilous piece of information ive learned here is the fact that you can mix in an infinite amount of normal attacks and still be able to continue your spirit combo. thats just overkill and i love it
Or you could just hold right trigger to enter spirit charge that is partially charged, or if you use spirit charge after spirit combo 3, it is fully charged automatically
11:05 In the past, all 3 swings of spirit blade III needed to finish before being able to foresight slash but in Wilds you can actually do it after after the first 2 swings (and before the 3rd overhead). This might actually make spirit blade III on even levels of vulnerability as the others since its first 2 swings are relatively quick. Awesome tutorial btw!
If you wipe your ass with your left hand while your right hand is 45 degrees north, then you can follow-up with a round spirit slash, but you can also cancel into a foresight slash.
As a longsword veteran and after having played the beta for a few hours, this guide was still so helpful! You explain really way and i feel like you covered absolutely everything
I forgot how much I loved MHWorld until I played the Wilds beta and went from keeping my eye on the game to my most anticipated release of the next year.
Amazing guide, earned a sub! One helpful thing to put at the end would be the best/most efficient possible combo to start off with when entering a fight!
New longsword feels so much more mobile and even more versatile than before. They're making it hard for other weapons to get close to dethrone it as the most popular weapon in the game
thought id figured all the changes out but I didnt know you can infinitely hold your place in the spirit combo. LS has so many crazy tools this time round
this is indeed the most complete and BEST LS tutorial in the existing of LS tutorials. if anyone is new to MH, memorizing/following this tutorial will make you literary immortal in the wilds. thank you Rata.
At first, I thought the weapons were off, but they started clicking with me again. Charge Blade is a freaking blast, Long sword is awesome, switch axe is crazy, dual blades is basically AoT, GS is the one that I felt didn't change much, but I still love it, hunting horn is also funny to use, I'm yet to try the other ones (hammer next) but everything feels amazing. This game is a dream coming true to me, for real, seeing so many large monsters together on the same map interacting to each other, like in a spam of a few seconds, I had Rey Dau picking a fight with a pack of doshaguma, 2 balaharas and a poor Chatacabra. Such a spectacle, I'm on PS5 and I couldn't care less if the game is blurry, I would play the hell out of it, if it was released today.
@@zekecherry9158 ps5 runs like absolute ass and the performance joke is upscaled from 240p. you're smoking pure crack copium if you think the ps5 version is good.
Assuming everything is updated and your stuff isn’t super old, I’d give feedback and wait for a release. A a free open beta is supposed to help in testing things like performance and bugs, so while it will probably be a lot better on launch, be sure to give feedback
@@zekecherry9158 I tried out the beta on PS5 and on my PC to see which is most stable. Ya😬.... I don't think PS5 is any better. The 30fps mode is OK, though still not stable. The performance mode is flat out horrendous. It was a little better after I disabled 120hz mode though. For me my PC was MUCH better, but only because I have a beefy PC. I think anything other than a high end PC will be rough with this game. And even with one it's still not enough to run stable without a decent amount of compromise. I really hope it runs better at launch. It's really not great with this beta
Something that gets missed a lot: Focus Strike changes animations to look like a Spirit Round Slash if you hold a direction other than forward, but this is only for positioning. You still follow up with Spirit Slash 3 afterward.
It blows my mind that people hate on the longsword, when it literally requires memorization of the monster's attack patterns to be effective with counters. If you just keep swinging at the monster like you would with any other weapon, your damage output is sub par. Longsword is popular because its esthetically cool, but to actually be good with it requires more skill than most weapons.
@sgtflamingo6532 I think the braindead comments stemmed from people insulting LS users from pre-World, who could have poor hunting etiquette when using the wider-reaching attacks that end up tripping other hunters with heavy weapons doing longer attacks. And then the popularity of LS combined with World bringing in so many new people meant that you had droves of new players constantly messing up veteran players' hunts, which would further polarize the detractors.
@@jasonkeith2832 yeah, I absolutely agree. The vitriol increased after iceborne through Sunbreak though. I think this was due to certain content creators.
@Angels-Haven Worldborne's Flinch Free was a 3-slot gem, so it was pretty costly to add on a damage build. Rise, though, reduced the gem size, so not using it was entirely on them. And subreak giving the 1-slot anti-player interaction gem made it even less excusable.
I know it has nothing to do with the Long Sword per se, but since this is the most recent video of you about Wilds I will throw a kind of review about things I didn't see many people talking about and already posted in other place, since when you release a review on the Beta I would like to know your opinion as someone who seem to be quite objective about the franchise as a whole and many aspects of it instead only few: There is a thing to me that is the MOST important about the game, which is the reason I was really skeptical about even trying Wilds and since its announcement I skipped almost every trailer or gameplay. World retained a lot of the original combat system, while greatly decreasing the survivalist aspect of the older games on farming by making available most of the environment, a welcomed change, HOWEVER the possibility to insta restock was a drawback to me, not like I used it because it wasn't needed but for others removed part of that survivalist aspect since you could fly - tale 20 more potions and come back, making the fight longer but simply transforming the hunt in a tanking damage situation while not grasping the idea of surviving and learning how to hunt or saving resources. Until that part I was still okish... THEN Iceworld came out and the claw mechanic made the game absolutely stupid to me, the game was forcing you to abuse it and sometimes you would waste more time going for it instead of actually fighting the monster itself, it even felt that the game punishes you for not using it when you couldn't get good knockdowns and tramples on the monsters without using that mechanic. That is why at the end of Iceworld I kind of started to dislike the game... Enter Rise and the game was an iteration of imagination like XX did, with a lot of funny stuff but going even further away than World with the core mechanics, now you wouldn't need clutch claw because all the weapons would have a form of insta counter making the game stupid in many situations and mounting a monster would mean killing 25% of his and sometimes other monster's health, but fine, even without that the game would BREAK the idea of evading an attack and using the opening to attack the monster, because now you could get your butt rekt and insta fall recover, jump into the monster and ignoring 103% the core mechanic of punishing the monster on his openings or you getting punish by their attacks and not being able to capitalize on that to do damage. It didn't matter anymore, as long as you had HP and Potions it was a thing of the past... Of course I still played, didn't use the wirefall recovery and made it work as a more classic Monster Hunter, however that was an inflection point, considering what they did in Iceworld with the Claw and what they did with the Fall Recovery in Rise I was thinking the game had completely lost its core values on the battle and it was a game to hit big monsters with combos and nothing else. Can't stress enough how surprised I am with the Beta now watching with my own eyes how they went back the core mechanics of the game, making the Chocobo part of a save card if you are on the ground but not an insta jump on the monster igoring your punishment on the battle (absolutely different to Rise) and how now you earn the damage an tramples on the damaging parts of the monsters caused by your own weapon attacks and gameplay instead of a gimmick (absolutely different to Iceworld). Indeed this is one of the best iterations in the game because of that, 2 Monster Hunter generations where they were doing steps forwards but killing the identity and flow of the combat, while taking from them now the best for the weapons in a more organic fashion, expanding them without making them full fantasy and special attacks with some resource. Another interesting aspect most people seem to ignore are the changes on the Story IMO; and yeah I am one of the old boomers who loved 4U because the Story and since then nothing was at its level. Here your hunter can choose options on the dialogs and has VOICE acting, like one more character, but also you are not a nobody that JUST HAPPEN to be there and at the end will be the god hunter slayer savior of humanity, you are there in a mission already established by your boss, pursuing a specific objective with a well constructed personality from the start as shown of you in the conversations, that is absolutely HUGE development of the franchise. A little drawback is that now the "Monster Hunter Language" doesn't exist, which saddens me and it was the only I always selected, but the Palicos still have their language at least, however losing the "purs" on their phrases, which feels super weird to me but it is the least of the evils to choose here. A sidenote about this is that Rise made they scream like Rambo killing stuff like you really were enjoying to slay monsters while by story you are supposed to hunt only by need and respecting the ecosystem, completely contrasting what is said and what is done, and breaking the ambient if you ask me. Not sure if it is here as well because I set the interations and screams from my character to the minimum and maybe it is in game but I didn't notice it yet. Well... wanted to expand on those topics because people seem to only be talking about graphics, open world and stuff like that, completely ignoring how it mixed perfectly the new path of the franchise with the old core mechanics that makes the game what it is still.
But what do you do once you reach level 3 Enhanced Normal combos Enhanced Spirit slashes Or helmbreaker Are the normal combos worth doing or do you spirit slash then with small gauge left do the helmbreaker ?
Man, I was so ready to tell you the cool small things I found you might have missed but you didn't miss any of them. I wonder how I'll feel come release with more time with it but currently I feel like crimson combo is kind of a waste. It's barely better than spirit combo and doesn't end in a spirit>crimson roundslash. I wish they made it so that each second you spend in red powers up your helm breaker>spirit release slash so that optimal play would be staying in red as long as you can before finally caching out at the last second. Spirit charge is also insane. Like, you just always have enough bar for full spirit combo because you can spirit charge when you run out of bar. Oh, maybe a tiny thing you didn't quite mention but it could be assumed but you can go straight into spirit charge after anything that replaces spirit I, like foresight slash or iai slash. I've personally found just mashing R2 while holding directions and being in focus mode aiming at the head to be kinda overpowered for zero brainpower. You end up avoiding a lot of but still hit good hitzones.
crimson combo is good for doing a lot of instant part damage before helm breaker, you stay stationary compared to spirit combo, in the beta it's great for rey's tail I've also found it creates more wounds than usual ? but needs more testing :)
@@legendredux1291 Simple as! I'm just messing, it's fine that the game is demanding but it definitely still needs work. The beta is an old build and the devs have said it's in a better state nowadays, so I'm hopeful that they work it out before launch.
if u perform spirit blade 3 and dont have enough spirit gauge.. instead of using circle poke it is faster to just hold R to do spirit charge and do round slash
Triangle 3 times (yes that's all you need for meter in this game) R2 4 times, repeat twice. Thrust, R2 after Thrust. Repeat from beggining. Sometimes foresight counter to never die.
I've heard that using the crimson slash attacks have an increased chance of creating wounds on the monster. I'm not sure if this is some sort of hidden bonus to the strikes or merely due to the fact that they just do more damage than normal attacks.
I'm having trouble consistently chaining spirit blades together, I'm not sure why I cant do the full combo easily.... is it a timing thing? I find spamming R2 I rarely finish the full combo. Edit. Oh I see I need spirit gauge to use it.
Anyone else things the Spirit Release Slash lacks some sort of "oompf" it doesn't feel good to use it, it's whatever, I'd go as far as to say the counter feels better than what's supposed to be the great finisher.
You dont get hyper armor during the thrust but you do seem to get level 2 flinch free, which is new, light hits wont stop you but the heavier hits will. But you do have hyper armor during the spirit release which i find to be an interesting decision
Hey what’s the button to do the extra attack after helmbreaker? So you go into helmbreaker with: R2+Triangle Cancel with Square But what do you press after you land the helmbreaker to do the extra attack? Thanks.
I'm trying to decide how I feel about Focus Mode. I don't know anything about LS but it seems like it too has this issue. Namely, that a number of things you previously had to work for are now immediately accessible so long as you hold down the Focus Mode button. For instance, Charge Blade. Hit Focus Mode, press a direction, you can now use the fade slash at any time. Focus Mode also lets you do little micro adjustments in position with no consequence. These are not game breaking in any sense. But they let you smooth over positioning and prediction mistakes, which means that the skill ceiling for everything has been lowered a bit. So performing flawlessly in a hunt is less of a thing because it no longer matters if you do misjudge some things here and there. The thing that keeps me coming back to MH is the capacity for mastering the mechanics of a weapon and the hunt. Little optimizations like turning to the side to guard point so you can still hit a monster if it gets behind you are no longer a thing (so far it actually seems like they shrank the coverage area of a guard so you explicitly don't want to do this). It's a minor thing in the grand scheme. Hopefully we'll get some wacky monsters which push the boundary of what's possible now that we have so much post swing forgiveness. But it does feel like losing something which was core to the MH experience once again.
You’ve just summed up my thoughts. I don’t like the new iteration. And as a long time Longsword main, it hurts me to say I won’t be touching this at all. Using your words, I think I would describe it as skill bottom definitely getting lowered but the skill ceiling, instead of feeling earned, it is handed to you. It’s not fun anymore.
@@BmacSoundsLab I dunno, like I said, I'm still grappling with it. All we've seen is 4 low rank monsters. One a total pushover. One that's easy but has a threatening move. One that's more of a gimmick/patience fight. And one that's functionally just Rathian with a one shot. I'm not sure we've really seen enough to arrive at a conclusion. By way of counter example. In Rise we had wirefall. This looked on paper like an easy mode that let you easily escape any knockback and it gave you a positional adjustment on top of that which meant you could get on top of a monster with no consequence. But then they start throwing monsters at you with follow up attacks meant to catch and punish bad wire fall usage. So there are ways of accounting for these things from the perspective of the devs. My thing is, I'm not sure how they could counter focus mode as it's functionally just aiming. We'll have to wait and see. It's not like this is game breaking or anything. Worst case scenario, Wilds ends up somewhat lower in critical estimation of its mechanics than expected when compared to other games. The fundamental gameplay is all still there. So this is hardly world ending.
Huh when I was playing the demo I thought they REMOVED the 'single hit between spirit attacks' thing from world not buffed it to infinite lol, was like "this feels weird!" 😂gonna have to pay closer attention when I'm playing it later. Still getting used to the (few granted but I'm smallbrained) added moves/followup moves they added to the moveset.
All these people in the comments already crying about the Long Sword, I just hope the devs ignore them this time around and don't unnecessarily nerf the weapon like they did in Rise just because people are crying about it being supposedly "OP" when other weapons still out perform it and will 100% outperform it in this game.
One thing I'll add is that you don't seem to be able to perform lateral fade slash normally unless you're in focus mode. When, I've pressed the inputs to fade slash left or right, my character instead faces that direction and then fade slashes towards the screen. It's really annoying. The only exceptions are when you're in focus mode and when fade slashing after an attack performed out of a roll.
Lateral was always only available after an attack. Thrust > L/R fade slash turns into lateral. Being able to do it directly through focus mode is new. Edit: Actually never mind, you can even do it without focus mode, just gotta wiggle left then right into fade slash xD
@minamoto_hikari I'm aware it was only available after an attack. What I'm saying is that it now when you input for a lateral fade slash it doesn't actually move you in that direction. Instead, your hunter faces the direction you input and then fade slashes in the direction of the screen. Only time it works like it's supposed to is in focus mode or if I rolled before attacking and then fade slashing.
I really dont like the new health bar… the wavy shit is really distracting and it’s kinda hard to see exactly how much health you have left in the heat of battle. but I’m sure there’s going to be a mod for that once the game releases.
One thing monster hunter guides should learn from fightings: UNIVERSAL BUTTON DESCRIPTION. For example, "1" (or "light attack") can be triangle, LMB or Y; "2" (or "heavy attack") can be square, RMB or B and so on. It just an example, but you get the idea. So, no matter what your layout is, you should be able EASILY follow move sets and overall orientation. It would be such a nice thing. Thx for the video tho.
Even a quick "I'm on PS, so I'll be using those buttons, but the alternatives are..." at the start would be a nice improvement. Also, would be great if the relevant combo was onscreen for more than a second while you're also trying to watch what the combo does.
I don't think using FGC button descriptions is the ideal answer, but at least calling them directional face buttons gets rid of the ambiguity of saying, for example: "Press X."
man imma keep my head down for this one. they overdid it way too much with the longsword. you know shits too much when even longsword mains say its busted
Has someone who consider himself an expert of longsword this guide helped a lot to see potential new rotation of combos and or things I might have not know with wilds new addition. One things though, maybe it is good for your guide to have what is generally the better role during a hunt for the weapon (like longsword being the tail cutter, hammer the stunner and gunlance the one that wake up the monster) just so complete new individual in MH learn some of the unwritten rule of hunting in a group (of course if your solo the story is different but you get my point with mh wilds being marketed toward getting MH to new people of the series we will have a lot of new player that will not understand really there role in coop hunt or in general)
@@CounterStrikeZer0 r u sure? Because LS, GS, CB are the only weapons I've seen get a sub 5 on Rey Dau boulderless and out of those LS is 2nd with a 3:34, so...
Im currently on my way to it and have encountered times where i have more fun with the switchaxe indeed 😂 I played longsword for so long now that i killed all Monsters in the Wilds Beta first try without dying once. I "learned" the new longsword while i was killing rey dau right after the beginning mission 🤣 I hope they ramp up the difficulty a fair amount. But in the meantime i will enjoy all the other weapons and only had a longsword in my backup pocket collecting dust and rust 😂
It's pretty frustrating as a new player that there isn't a tutorial in game for weapons(unless there is one and I missed it) They kinda just give you a dummy and tell you to figure it out for yourself, which I would be fine with, if the button prompts on the top right didn't keep disappearing before I could read them in time for combos. It's really irritating.
So, in exchange for not being able to maintain Level 3 indefinitely anymore, you get two more routes to get to level 3 faster, some better moves in level 3 and higher burst damage. I think this means that LS is going to be more skill dependent and less spammy. I am OK with this personally.
The thing that is throwing me off the most are the changes to the basic triangle and circle attacks and combos. I don't know how to do the classic looping "overhead slash > poke > upward slash" combo anymore... My muscle memory is screwing me over! (Also is anyone else struggeling to time the Iai counter? The window feels really narrow compared to Rise for example. Maybe I'm just bad.)
This is probably the most in-depth weapon guide on TH-cam right now. If you feel inclined to do this for any of the other weapons, I'm sure we'd all appreciate getting to watch those videos too. Thanks for this, Ratatoskr!
I think he might. He said he wanted to go through all of them and start with LS bc it’s familiar
the most ridicilous piece of information ive learned here is the fact that you can mix in an infinite amount of normal attacks and still be able to continue your spirit combo. thats just overkill and i love it
Or you could just hold right trigger to enter spirit charge that is partially charged, or if you use spirit charge after spirit combo 3, it is fully charged automatically
11:05 In the past, all 3 swings of spirit blade III needed to finish before being able to foresight slash but in Wilds you can actually do it after after the first 2 swings (and before the 3rd overhead). This might actually make spirit blade III on even levels of vulnerability as the others since its first 2 swings are relatively quick. Awesome tutorial btw!
Didn't know that, thank you.
Damn that's huge, but also sad. Don't get me wrong I love the beta but LS lost a lot of risk reward factor. (Compared to World)
I’m surprised to see you here of all places Domics!
domics jumpscare
What are you doing here mr. Panganiban?
If you wipe your ass with your left hand while your right hand is 45 degrees north, then you can follow-up with a round spirit slash, but you can also cancel into a foresight slash.
LMAO
Note: For players in the southern hemisphere these directions should be reversed.
@@TheCrewExpendable Curse you Coriolis effect!
As a longsword veteran and after having played the beta for a few hours, this guide was still so helpful! You explain really way and i feel like you covered absolutely everything
Even as a Experienced Hunter, realy good Guide for the Minor Changes you wouldnt notice but are very welcomed!
I forgot how much I loved MHWorld until I played the Wilds beta and went from keeping my eye on the game to my most anticipated release of the next year.
I feel the same bro. I've poured so many hours on World and now I remember why. This is gonna be wild (intended)
I was gonna say “Ratatoskr, your ego is showing again” with that title, but this really is the best tutorial I’ve seen so far. 👌🏼
Amazing guide, earned a sub!
One helpful thing to put at the end would be the best/most efficient possible combo to start off with when entering a fight!
As a switch axe perma-main, I thoroughly enjoyed this video.
New longsword feels so much more mobile and even more versatile than before.
They're making it hard for other weapons to get close to dethrone it as the most popular weapon in the game
Can’t wait for it to be released!
Looks like this is really the best LS tutorial so far. Thank you bro.
Unparalleled quality content. Please do this for every weapon!
thought id figured all the changes out but I didnt know you can infinitely hold your place in the spirit combo. LS has so many crazy tools this time round
Very in compact and i deep tutorial useful for experienced longsword players. Nice work 👏
this is indeed the most complete and BEST LS tutorial in the existing of LS tutorials. if anyone is new to MH, memorizing/following this tutorial will make you literary immortal in the wilds. thank you Rata.
Played the Longsword for like 300 hours and learned some stuff, so gj.
At first, I thought the weapons were off, but they started clicking with me again.
Charge Blade is a freaking blast, Long sword is awesome, switch axe is crazy, dual blades is basically AoT, GS is the one that I felt didn't change much, but I still love it, hunting horn is also funny to use, I'm yet to try the other ones (hammer next) but everything feels amazing.
This game is a dream coming true to me, for real, seeing so many large monsters together on the same map interacting to each other, like in a spam of a few seconds, I had Rey Dau picking a fight with a pack of doshaguma, 2 balaharas and a poor Chatacabra.
Such a spectacle, I'm on PS5 and I couldn't care less if the game is blurry, I would play the hell out of it, if it was released today.
Considering all this extra techniques & bs they added to the Longsword-- it's blunt counterpart, the Hammer, must gonna go crazy with new moves
Better explain please how to effectively use my CPU to get stable performance.
PS5 time bro
@@zekecherry9158 ps5 runs like absolute ass and the performance joke is upscaled from 240p. you're smoking pure crack copium if you think the ps5 version is good.
Assuming everything is updated and your stuff isn’t super old, I’d give feedback and wait for a release. A a free open beta is supposed to help in testing things like performance and bugs, so while it will probably be a lot better on launch, be sure to give feedback
@@zekecherry9158 I tried out the beta on PS5 and on my PC to see which is most stable.
Ya😬.... I don't think PS5 is any better.
The 30fps mode is OK, though still not stable. The performance mode is flat out horrendous. It was a little better after I disabled 120hz mode though.
For me my PC was MUCH better, but only because I have a beefy PC.
I think anything other than a high end PC will be rough with this game.
And even with one it's still not enough to run stable without a decent amount of compromise.
I really hope it runs better at launch. It's really not great with this beta
@@zekecherry9158PS5 is even worse and uglier. Nice try tho
Great guide! Can't wait for the full game's version (in case new information or changes are made).
Something that gets missed a lot: Focus Strike changes animations to look like a Spirit Round Slash if you hold a direction other than forward, but this is only for positioning. You still follow up with Spirit Slash 3 afterward.
Been looking forward to this!! 🙌🙌
Bro using Xenosaga I music! Mad respect! 💪
Longsowrd tuoturial: hit moner win gaem (endearingly)
pro tip: you can negate most damage by not getting hit
Wanna elaborate on hammer tutorial maybe?😂
All weapons are the same
Isn’t that all the tutorials? 😂
It blows my mind that people hate on the longsword, when it literally requires memorization of the monster's attack patterns to be effective with counters. If you just keep swinging at the monster like you would with any other weapon, your damage output is sub par. Longsword is popular because its esthetically cool, but to actually be good with it requires more skill than most weapons.
Well, it's mainly due to certain content creators and a vocal minority that say it's braindead. Its a popular weapon that looks easy to use, but isnt
@sgtflamingo6532 I think the braindead comments stemmed from people insulting LS users from pre-World, who could have poor hunting etiquette when using the wider-reaching attacks that end up tripping other hunters with heavy weapons doing longer attacks. And then the popularity of LS combined with World bringing in so many new people meant that you had droves of new players constantly messing up veteran players' hunts, which would further polarize the detractors.
@@jasonkeith2832 yeah, I absolutely agree. The vitriol increased after iceborne through Sunbreak though. I think this was due to certain content creators.
@@jasonkeith2832 'veteran' players not using flinch free in multiplayer? lol
@Angels-Haven Worldborne's Flinch Free was a 3-slot gem, so it was pretty costly to add on a damage build. Rise, though, reduced the gem size, so not using it was entirely on them. And subreak giving the 1-slot anti-player interaction gem made it even less excusable.
I know it has nothing to do with the Long Sword per se, but since this is the most recent video of you about Wilds I will throw a kind of review about things I didn't see many people talking about and already posted in other place, since when you release a review on the Beta I would like to know your opinion as someone who seem to be quite objective about the franchise as a whole and many aspects of it instead only few:
There is a thing to me that is the MOST important about the game, which is the reason I was really skeptical about even trying Wilds and since its announcement I skipped almost every trailer or gameplay.
World retained a lot of the original combat system, while greatly decreasing the survivalist aspect of the older games on farming by making available most of the environment, a welcomed change, HOWEVER the possibility to insta restock was a drawback to me, not like I used it because it wasn't needed but for others removed part of that survivalist aspect since you could fly - tale 20 more potions and come back, making the fight longer but simply transforming the hunt in a tanking damage situation while not grasping the idea of surviving and learning how to hunt or saving resources.
Until that part I was still okish... THEN Iceworld came out and the claw mechanic made the game absolutely stupid to me, the game was forcing you to abuse it and sometimes you would waste more time going for it instead of actually fighting the monster itself, it even felt that the game punishes you for not using it when you couldn't get good knockdowns and tramples on the monsters without using that mechanic. That is why at the end of Iceworld I kind of started to dislike the game...
Enter Rise and the game was an iteration of imagination like XX did, with a lot of funny stuff but going even further away than World with the core mechanics, now you wouldn't need clutch claw because all the weapons would have a form of insta counter making the game stupid in many situations and mounting a monster would mean killing 25% of his and sometimes other monster's health, but fine, even without that the game would BREAK the idea of evading an attack and using the opening to attack the monster, because now you could get your butt rekt and insta fall recover, jump into the monster and ignoring 103% the core mechanic of punishing the monster on his openings or you getting punish by their attacks and not being able to capitalize on that to do damage. It didn't matter anymore, as long as you had HP and Potions it was a thing of the past...
Of course I still played, didn't use the wirefall recovery and made it work as a more classic Monster Hunter, however that was an inflection point, considering what they did in Iceworld with the Claw and what they did with the Fall Recovery in Rise I was thinking the game had completely lost its core values on the battle and it was a game to hit big monsters with combos and nothing else.
Can't stress enough how surprised I am with the Beta now watching with my own eyes how they went back the core mechanics of the game, making the Chocobo part of a save card if you are on the ground but not an insta jump on the monster igoring your punishment on the battle (absolutely different to Rise) and how now you earn the damage an tramples on the damaging parts of the monsters caused by your own weapon attacks and gameplay instead of a gimmick (absolutely different to Iceworld).
Indeed this is one of the best iterations in the game because of that, 2 Monster Hunter generations where they were doing steps forwards but killing the identity and flow of the combat, while taking from them now the best for the weapons in a more organic fashion, expanding them without making them full fantasy and special attacks with some resource.
Another interesting aspect most people seem to ignore are the changes on the Story IMO; and yeah I am one of the old boomers who loved 4U because the Story and since then nothing was at its level. Here your hunter can choose options on the dialogs and has VOICE acting, like one more character, but also you are not a nobody that JUST HAPPEN to be there and at the end will be the god hunter slayer savior of humanity, you are there in a mission already established by your boss, pursuing a specific objective with a well constructed personality from the start as shown of you in the conversations, that is absolutely HUGE development of the franchise. A little drawback is that now the "Monster Hunter Language" doesn't exist, which saddens me and it was the only I always selected, but the Palicos still have their language at least, however losing the "purs" on their phrases, which feels super weird to me but it is the least of the evils to choose here. A sidenote about this is that Rise made they scream like Rambo killing stuff like you really were enjoying to slay monsters while by story you are supposed to hunt only by need and respecting the ecosystem, completely contrasting what is said and what is done, and breaking the ambient if you ask me. Not sure if it is here as well because I set the interations and screams from my character to the minimum and maybe it is in game but I didn't notice it yet.
Well... wanted to expand on those topics because people seem to only be talking about graphics, open world and stuff like that, completely ignoring how it mixed perfectly the new path of the franchise with the old core mechanics that makes the game what it is still.
Aah, finally a good old MH video!
Thank you very much for this guide !!!
Good vid. It's been frustrating seeing a bunch of half-assed videos that dont tell you everything.
But what do you do once you reach level 3
Enhanced Normal combos
Enhanced Spirit slashes
Or helmbreaker
Are the normal combos worth doing or do you spirit slash then with small gauge left do the helmbreaker ?
Great guide! Would you be interested in doing some for the other weapons?
Great video🔥
I love longsword in wilds but I don't know what I'm doing so thx for the vid❤❤
Man, I was so ready to tell you the cool small things I found you might have missed but you didn't miss any of them.
I wonder how I'll feel come release with more time with it but currently I feel like crimson combo is kind of a waste. It's barely better than spirit combo and doesn't end in a spirit>crimson roundslash. I wish they made it so that each second you spend in red powers up your helm breaker>spirit release slash so that optimal play would be staying in red as long as you can before finally caching out at the last second.
Spirit charge is also insane. Like, you just always have enough bar for full spirit combo because you can spirit charge when you run out of bar. Oh, maybe a tiny thing you didn't quite mention but it could be assumed but you can go straight into spirit charge after anything that replaces spirit I, like foresight slash or iai slash.
I've personally found just mashing R2 while holding directions and being in focus mode aiming at the head to be kinda overpowered for zero brainpower. You end up avoiding a lot of but still hit good hitzones.
crimson combo is good for doing a lot of instant part damage before helm breaker, you stay stationary compared to spirit combo, in the beta it's great for rey's tail
I've also found it creates more wounds than usual ? but needs more testing :)
I don’t care what anyone says this weapon and its style just oozes fucking cool
I main the slower weapons, HH, H, GS. Ratas love for the LS may convince me to try it out when wilds releases.
Please do the Charge Blade! Best tutorial I've seen of all
God I can’t wait til this game comes out, I’ve got a week of pto waiting just for this lol
You need to mention you have changed your default attack button from R1 to R2
the default in wilds WAS R2 for the for the spirit attacks
Are we getting other weapon guides or just this one?
Thx rata very informative!
Couldn't resist the allure of the longsword it seems?
when the how to make game playable tutorial
Step 1: buy a good PC
Thanks for watching
@DREADDWELLER yeah sure just get a 4090 and 7800x3d
@@legendredux1291 Simple as!
I'm just messing, it's fine that the game is demanding but it definitely still needs work. The beta is an old build and the devs have said it's in a better state nowadays, so I'm hopeful that they work it out before launch.
if u perform spirit blade 3 and dont have enough spirit gauge.. instead of using circle poke it is faster to just hold R to do spirit charge and do round slash
Triangle 3 times (yes that's all you need for meter in this game) R2 4 times, repeat twice. Thrust, R2 after Thrust. Repeat from beggining. Sometimes foresight counter to never die.
Xenosaga BGM! I approve!
The shine on the blade tip when doing roundslash is what I live for when playing LS. It's a disaster that they removed it.
I've heard that using the crimson slash attacks have an increased chance of creating wounds on the monster. I'm not sure if this is some sort of hidden bonus to the strikes or merely due to the fact that they just do more damage than normal attacks.
I'm having trouble consistently chaining spirit blades together, I'm not sure why I cant do the full combo easily.... is it a timing thing? I find spamming R2 I rarely finish the full combo. Edit. Oh I see I need spirit gauge to use it.
Great tutorial time to terrorize my friends with my giant sword arcs
I don't even play MH, I'm just here for the trademark Ratatoskr delivery.
Anyone else things the Spirit Release Slash lacks some sort of "oompf" it doesn't feel good to use it, it's whatever, I'd go as far as to say the counter feels better than what's supposed to be the great finisher.
You dont get hyper armor during the thrust but you do seem to get level 2 flinch free, which is new, light hits wont stop you but the heavier hits will.
But you do have hyper armor during the spirit release which i find to be an interesting decision
You do get hyper armor during the thrust.
only 10 more weapon guides to go!!!
please do more videos on all the weapons! gunlance next!
The way the captions call it EI slash amuses me. (Though not as much as people pronouncing iai as an L.)
Make a great sword tutorial!!!!
No brother, need more gun lance brother
Hey what’s the button to do the extra attack after helmbreaker? So you go into helmbreaker with:
R2+Triangle
Cancel with Square
But what do you press after you land the helmbreaker to do the extra attack? Thanks.
you press the spirit slash button again
@ So you just press R2 after the helmbreaker lands?
@@UncleReamus ye
I saw a clip on twitter/X of the incredible hyper armor this weapon has, im shocked
I'm trying to decide how I feel about Focus Mode.
I don't know anything about LS but it seems like it too has this issue. Namely, that a number of things you previously had to work for are now immediately accessible so long as you hold down the Focus Mode button. For instance, Charge Blade. Hit Focus Mode, press a direction, you can now use the fade slash at any time. Focus Mode also lets you do little micro adjustments in position with no consequence.
These are not game breaking in any sense. But they let you smooth over positioning and prediction mistakes, which means that the skill ceiling for everything has been lowered a bit. So performing flawlessly in a hunt is less of a thing because it no longer matters if you do misjudge some things here and there.
The thing that keeps me coming back to MH is the capacity for mastering the mechanics of a weapon and the hunt. Little optimizations like turning to the side to guard point so you can still hit a monster if it gets behind you are no longer a thing (so far it actually seems like they shrank the coverage area of a guard so you explicitly don't want to do this). It's a minor thing in the grand scheme. Hopefully we'll get some wacky monsters which push the boundary of what's possible now that we have so much post swing forgiveness. But it does feel like losing something which was core to the MH experience once again.
You’ve just summed up my thoughts. I don’t like the new iteration. And as a long time Longsword main, it hurts me to say I won’t be touching this at all.
Using your words, I think I would describe it as skill bottom definitely getting lowered but the skill ceiling, instead of feeling earned, it is handed to you. It’s not fun anymore.
@@BmacSoundsLab I dunno, like I said, I'm still grappling with it.
All we've seen is 4 low rank monsters. One a total pushover. One that's easy but has a threatening move. One that's more of a gimmick/patience fight. And one that's functionally just Rathian with a one shot.
I'm not sure we've really seen enough to arrive at a conclusion.
By way of counter example.
In Rise we had wirefall. This looked on paper like an easy mode that let you easily escape any knockback and it gave you a positional adjustment on top of that which meant you could get on top of a monster with no consequence.
But then they start throwing monsters at you with follow up attacks meant to catch and punish bad wire fall usage.
So there are ways of accounting for these things from the perspective of the devs. My thing is, I'm not sure how they could counter focus mode as it's functionally just aiming.
We'll have to wait and see. It's not like this is game breaking or anything. Worst case scenario, Wilds ends up somewhat lower in critical estimation of its mechanics than expected when compared to other games. The fundamental gameplay is all still there. So this is hardly world ending.
I knew it. I knew he was going to play LS, he tried to deny it but it was inevitable really.
Gonna be real .. I'm gonna try to stay in Spirit level 3 because the combos and foresight slash look and feel cool as hell
Huh when I was playing the demo I thought they REMOVED the 'single hit between spirit attacks' thing from world not buffed it to infinite lol, was like "this feels weird!" 😂gonna have to pay closer attention when I'm playing it later. Still getting used to the (few granted but I'm smallbrained) added moves/followup moves they added to the moveset.
longsword let's go!
All these people in the comments already crying about the Long Sword, I just hope the devs ignore them this time around and don't unnecessarily nerf the weapon like they did in Rise just because people are crying about it being supposedly "OP" when other weapons still out perform it and will 100% outperform it in this game.
LS has a roundslash and V-slash focus attacks. what makes the difference?
Can you do the insect glaive? i'm lost with all those changes
I was confused why I couldn't fade slash sideways like in Rise anymore-turns out I have to be in focus mode for it
One thing I'll add is that you don't seem to be able to perform lateral fade slash normally unless you're in focus mode. When, I've pressed the inputs to fade slash left or right, my character instead faces that direction and then fade slashes towards the screen. It's really annoying. The only exceptions are when you're in focus mode and when fade slashing after an attack performed out of a roll.
Lateral was always only available after an attack. Thrust > L/R fade slash turns into lateral.
Being able to do it directly through focus mode is new.
Edit: Actually never mind, you can even do it without focus mode, just gotta wiggle left then right into fade slash xD
@minamoto_hikari I'm aware it was only available after an attack. What I'm saying is that it now when you input for a lateral fade slash it doesn't actually move you in that direction. Instead, your hunter faces the direction you input and then fade slashes in the direction of the screen. Only time it works like it's supposed to is in focus mode or if I rolled before attacking and then fade slashing.
Not being able to combo circle attacks with my R2 combo was really throwing me off in the beta, it's burned into my muscle memory
Cant belive myself i like long sword
big mistake bud now you have to do all the weapons (pretty please with a cherry on top)
yeppi xenosaga mentioned
I really dont like the new health bar…
the wavy shit is really distracting and it’s kinda hard to see exactly how much health you have left in the heat of battle.
but I’m sure there’s going to be a mod for that once the game releases.
Does spirit charge gives you hyper armour?
How to become a member in your channel mate?
One thing monster hunter guides should learn from fightings: UNIVERSAL BUTTON DESCRIPTION. For example, "1" (or "light attack") can be triangle, LMB or Y; "2" (or "heavy attack") can be square, RMB or B and so on. It just an example, but you get the idea. So, no matter what your layout is, you should be able EASILY follow move sets and overall orientation.
It would be such a nice thing.
Thx for the video tho.
Even a quick "I'm on PS, so I'll be using those buttons, but the alternatives are..." at the start would be a nice improvement. Also, would be great if the relevant combo was onscreen for more than a second while you're also trying to watch what the combo does.
I don't think using FGC button descriptions is the ideal answer, but at least calling them directional face buttons gets rid of the ambiguity of saying, for example: "Press X."
hehe you forgot the dismount conter attack that also increases your spirit level :>
So you're never touching LS again in this game right?
Is the long sword very similar to worlds . Like if I spend time learning with it in worlds will it set me up for wilds ?
it's fairly similar yes
@Angels-Haven ty 😊
Iss on white and yellow gauga does 4 ticks of damage whereas in red it only does 2 ticks am i missing something ?
Ls Mains rise up!
man imma keep my head down for this one. they overdid it way too much with the longsword. you know shits too much when even longsword mains say its busted
I need the full game right now
Has someone who consider himself an expert of longsword this guide helped a lot to see potential new rotation of combos and or things I might have not know with wilds new addition.
One things though, maybe it is good for your guide to have what is generally the better role during a hunt for the weapon (like longsword being the tail cutter, hammer the stunner and gunlance the one that wake up the monster) just so complete new individual in MH learn some of the unwritten rule of hunting in a group (of course if your solo the story is different but you get my point with mh wilds being marketed toward getting MH to new people of the series we will have a lot of new player that will not understand really there role in coop hunt or in general)
LS, like GS really got it all this time around.
and still not in top tier DPS in speed run
@@CounterStrikeZer0 r u sure? Because LS, GS, CB are the only weapons I've seen get a sub 5 on Rey Dau boulderless and out of those LS is 2nd with a 3:34, so...
Come on man. Lets get you over to LS users anonymous. Just, hand over the longsword. Let it go.
Im currently on my way to it and have encountered times where i have more fun with the switchaxe indeed 😂
I played longsword for so long now that i killed all Monsters in the Wilds Beta first try without dying once. I "learned" the new longsword while i was killing rey dau right after the beginning mission 🤣
I hope they ramp up the difficulty a fair amount.
But in the meantime i will enjoy all the other weapons and only had a longsword in my backup pocket collecting dust and rust 😂
“If you want it, then you’ll have to take it. But you already knew that”
- A Longsword addict, as Bury the Light intensifies in the background
@@friedrichsanktgermain7632 "Hey Hunter, your foresight slashing days are over, give me the longsword."
Longsword users would never be an anonymous group; they're too proud to hide their addiction.
It's pretty frustrating as a new player that there isn't a tutorial in game for weapons(unless there is one and I missed it)
They kinda just give you a dummy and tell you to figure it out for yourself, which I would be fine with, if the button prompts on the top right didn't keep disappearing before I could read them in time for combos. It's really irritating.
Dual Blades next🙏🙏
So, in exchange for not being able to maintain Level 3 indefinitely anymore, you get two more routes to get to level 3 faster, some better moves in level 3 and higher burst damage. I think this means that LS is going to be more skill dependent and less spammy. I am OK with this personally.
Dont worry about wiews most people watch tutorials after game is out not before it.
3:08 So what button to press to do spirit release slash? smh
R2
@@ratatoskr6324 thanks!
Sliding into a normal attack, into the hold, will almost insta charge spirit roundhouse slash. Js. Abuse those hills folks.
The thing that is throwing me off the most are the changes to the basic triangle and circle attacks and combos. I don't know how to do the classic looping "overhead slash > poke > upward slash" combo anymore... My muscle memory is screwing me over!
(Also is anyone else struggeling to time the Iai counter? The window feels really narrow compared to Rise for example. Maybe I'm just bad.)
the parry timing for the iai counter is closer to world considering how rise's was extremely easy to use anyway
He literally can’t help himself lol
I'd give the video a like but longsword... ;)
I don’t care! Switch Axe owns ☝️🙂↕️
I cannot express how Ratatoskr just gets under my skin. Dude cant help being pretentious, even in a weapon guide lmao
Lol why do you watch him then? I don’t get that vibe tho
They turned video games into a fkn hassle
Is my intel I7 is enough for this game? 💀 I don't think it is. I hope it doesn't get cpu bottle necked