Making this Halloween game taught me so much about Godot!

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  • เผยแพร่เมื่อ 29 พ.ย. 2024

ความคิดเห็น • 4

  • @papastuffy
    @papastuffy 14 วันที่ผ่านมา +3

    bro, most of this was WAY above my skill level for right now, but it 100% reinforced the idea that game dev is like game play, it's not always about what's easy it's about creative problem solving. look at the problem and then look at it again from a different angle (pun intended). work like this helps me believe i might actually be able to pull off my game idea. and i thank you for that.

    • @cashewolddew
      @cashewolddew  14 วันที่ผ่านมา +3

      I really, really appreciate your comment! I especially had troubles with transforming the polygon into a mask. When I had the idea of taking a screenshot of the game I thought it had to be the worst idea, but actually, it worked and it made the experience so much fun!
      I also don't think this is above your skill. Anything can be learn and as long as you stay motivated, you'll make it for sure!

  • @635574
    @635574 13 วันที่ผ่านมา +1

    Ok finally someone show how yo make an alpha from an image withiut shaders. I had some plans that wouldnt work without it. Like localised animated texture pools with a dynamic size alpha.

    • @cashewolddew
      @cashewolddew  13 วันที่ผ่านมา

      Are you talking about the Canvas Groups? If so, then I'm really happy I mentioned them 😄🥜