Reached a point where it's all about min / maxing. Originally it was about exploring, learning, having fun. Now it's about farming Black Lotus and arcane crystals to make cash to get the right enchants onto the right gear in order to speed run raid content.
There's only so much we can explore and learn. What we need is a new MMO. A new IP. A new universe to explore. All made by developers who care about their customers and the world they make...
Yeah i mean I wanted to stay away from Classic in this right? Its supposed to be a look back through each expac and seeing what new stuff was brought in/ thrown away. I dont necessarily think guys minmaxing are bad tbh, its how different people enjoy the game.
My dumbass Vanilla story was until like level 25 I didn't wear gear with any stats on it because I thought the soulbound tool tip "this item will be bound to you" meant it was cursed and the stats were a trap. It wasn't until a Shaman pulled me aside and explained that it just meant that it couldn't be traded to other players, you can easily remove the gear once you no longer needed it. Luckily for me at the time I was a Druid so my crap gear didn't hurt me too much.
I didn't know about talents until the mid 30's on my rogue. I also didn't learn you could put abilities from your spellbook on your stealth bar until the late 40's....
in my very first playthrough at about lvl 32, someone wanted to trade me 100g, probably because I was using only the same 4 spells. It was the first time I saw this trade pannel and I thought I was supposed to give something back(trade went green) so I canceled. Only later on when talking with my friends I discovered I turned down free gold when I didn't even have my spells learned. feelsbadman
Leveling 1-55 in Retail WoW (just before BFA's launch) I interacted with people 3 times and had short conversations. Leveling 1-10 in Classic WoW I interacted with people (who I would even go on to see later, while leveling, being in dungeon or quest groups with them over and over!) around 15 times, and that's not counting times when you just gave a buff to someone you met in the wilderness and got one in return, or helped someone in trouble with a mob or tanking.
To be fair, leveling a character from 1-60 in bfa is equivalent to leveling a character from 1-10 in classic. You plow through levels like nothing from catch up mechanics. It's crazy how fast you can level today. I remember using the six turn in quests from all around loch modan to go from 0% lvl 19 to 100%
@@Frostgnaw It was a fresh (retail) acc/fresh server, so I had no catchup or anything, just solo play other than LFG tool and a few dungeons. It took me around 5-7 hours of playing to get to 55 I think, and 1-10 went in about 3-4 hours (due to the high pop at the launch)
When i started playing again after a long absence during the legion Pre-Patch and i was leveling a fresh character from 1-110, i had loads of great social moments in the world. Also the idea that you leveled 1-60 back in Vanilla super slowly is kind of bunk, it was slow because of a lack of quality of life and convenience systems that are now in place. Even back in Vanilla and TBC you could hit level cap super fast if you knew exactly what you were doing. People could hit 60 in like 4-6 days easy. Actually hitting level cap time spent has remained consistent. As more expansions have released the time spent between levels has decreased. Because Blizzard don't want people to have to spend months grinding 1 character from 1-120., and if you think about it, neither do you. Also at the end of the day, you can take as much time as you want.
@@Walkeraish Wow back in the day got me playing, played until the start of Cata. Vanilla is what got me back to playing, and yet, nowadays i refer classic as vanilla, eventhough it's not the same experience as the original or vanilla servers even with all their bugs were, but yeah, i get your point.
I definitely remember how much easier WOW was than earlier MMOs I had played. Talking about the death penalty, I also remember in the vanilla beta, they didn't have durability for awhile, so the spirit healer really did reduce your exp if you used it. Even then, you could never level down. You'd just have negative exp, so like -400/5000 would show up on your exp bar. I'm also thinking how all the class pruning/simplification in later expansions always took out the stuff we wanted to keep and kept the stuff we wanted to take out (IMO, anyway) like how you mentioned all the class-specific utility spells. Hybrid tax was another thing not introduced in WOW, so I don't think tier sets pushing hybrids to heal was some brilliant plan. My negative for that is how some hybrid classes are pretty screwed by gear, though I think this only really hurts enhancement shamans. They're basically strength leather/mail characters, so it would've made more sense to make them agility based like rogues/hunters/cat druids from the start. The few enhancement-oriented pieces that drop from raids feel like wasted spots on loot tables, too. Itemization in general wasn't great in vanilla, but I think it's gotten much worse in retail ever since they added warforging/titanforging/corrupted gear.
About the hybrid classes they could've actually develop the supportive aspect through damages meaning that you would need a feral dps or a ret paladin in your raid because they brind something. There was a point when the BoK was in the ret tree forcing you to have one ret in your raid because of this... then they remade the trees to something even worse.
Great idea for a video series, i remember mmos like everquest and how much more hardcore they were compared to wow, originally in everquest nothing was instanced which ment when it came to things like raids you were sitting on top of a camp, waiting for the boss to spawn so you could tag it before any other guild on the server. While this is more hardcore, it is obviously bad game design. It's good that blizzard looked at games like everquest and improved on the formula, i think one of the big things they did was decreased the downtime you had between mobs compared to everquest. I look forward to seeing what you have to say about the other expansions, keep up the good work :D
Thanks James! I think its going to be interesting trying to work out in my head all the new bits for each expansion and what they did for the game (if anything)
WoW was specifically made to be an updated easier version of Everquest, direct statement from the original WoW devs. I dont think thats a bad thing even though i consider original EQ the best MMO ever made.
Personally, I think at the time, what WoW did for online gaming, is and has been unparalelled by any other online multiplayer anything. MOBA's are, imo at the least, the only thing that have come close.
Fortnite is a game that is based around whether or not you spent $$ on the BP. After that, the gameplay is and has been unchanged since launch. Its just a 3d person shooter. It's nothing special. Yet, for some reason, people keep playing it and spending money on it so what do I know? Personally, I quit playing FN until they do more events like the Storm King. I want rewards that are exclusive to whether or not you can actually complete content, not whether or not you logged in between certain dates. Nobody gives a shit whether or not you did your Love&War challenges. Those are challenges literally anyone can do by just logging into the game more than once a week. Give me unique ways of playing the game. I dont give a fuck about Battle Royale because it's in every fucking game under the sun. I want rewards/achievements based on things that are actual ACHIEVEMENTS. I dont play FN anymore because literally every challenge is worthless. "Didn't buy the BP? Well, that challenge you did is worth jack shit. Spend money you cheap prick. The game is free so you better give us money, cuz reasons."
The ancient Greeks actually had a foot race with no finish line. It was called “running in armor” and involved a line of guys fully kitted in about 120lbs of bronze armor (including shield and spear) sprinting forward until only one was still able to walk. It didn’t tend to be a long race. 😎
The solution to the "hybrid tax" is for every class to bring unique utility. Retail rogues still can't tank or heal, but you want them in M+ for skips and chaining cc abilities, and in raids they can cheese certain mechanics with their ability to immune or avoid certain debuffs and manipulate their threat. And all that is putting aside the fact that a class with three dps specs is much less susceptible to balance changes than a hybrid class that typically only has one, sometimes two. If Windwalker is underperforming, your monk has no choice but to wait for a balance patch or new gear that might help - whereas if sub rogue is underperforming, you can bet that either assassination or outlaw will be doing well.
One thing not really touched upon much you did a bit was the 40 man raids are not only well received. But in my opinion 40 man raids somehow influence the way a guild is basically 40 people all coming together for a raid makes a really good guild atmosphere many people online at all times because a bigger guild more people to play with lvl alts ect overall getting to know 40 people is better than getting to know 20 does that make sense
The best thing about Vanilla was that it was about exploration, professions, trying multiple races and classes and doing every quest in every zone. Now it's about getting to the top the fastest and speeding to the next best gear. Tragic.
I honestly think nostalgia is a huge part of everyone’s obsession with vanilla wow.. lol we often only remember the HAPPY moments we experienced in the past.. we forget how AWFUL and Grindy and miserable classic wow was lol..
@@dexletharr1767 Possibly, but I had not played Wow for about seven years and decided to try Classic. It was a lot of fun. Of course, it didn't blow me away like the first time around when Warcraft was so new and awesome that people lost their jobs and got divorces, but it was still more fun than say... Legions. Imagine a time when you aggro one more mob than intended and you die instead of pulling 18 mobs at once and easily surviving.
Class balance: thats what tbc did the best. Rogues still did more dmg than ret palas but palas brought many nice things to the raid and still didn‘t hit like wet noodles. I‘m looking foward to my tanky pala when they bring tbc classic to the table. Best exp ever
Vanilla was a big mashup of old and new MMO design when it released. The fashion of the day was punishing death penalty, no instanced content, obfuscating as much information as possible to make players explore (no exclamation points above quest givers being a highlight), all of which WoW changed completely and most of the playerbase welcomed it despite it being hated by other staunch MMO players of the time, even the developers themselves were hardcore former Everquest players who had a hatred of hybrid classes. WoW did eventually introduce some brutal old community MMO concepts like the World bosses, AQ war effort and sceptre quest that everyone had to compete for with open world shenanigans and no lifing required. For those who did play other MMOs back then, WoW was seen as very much a safe "carebear" game compared to the brutality and forced grouping of most other MMOs, I'm sure when blizzard looked at how few players actually participated in raids it was inevitable that they were going to decide that if the game was going to become more successful it would have to become more casual. Unfortunately they seem to have continually gone down the path of simplification to the point of almost absurdity in the retail game of today, which has what made WoW Classic seem like such a fresh dangerous experience.
I agree and that is what many streams don't agree with. That everyone has knowledge of the game now that we didn't before. I remember reading EVERY quest because quest helper or questie wasn't even a thing just yet. We didn't have an arrow telling us where to find things. So the experience was very different. With all the knowledge of where things are, gear, etc. has changed the way the game is played. I remember messing up my talents many times before figuring out I was doing it all wrong... But hey, what do I know... I'm just your common player from Vanilla that quit in Cata only to come back to classic LOL!
Mid 2000s had so many great games. Wow and FFXI being an all time favorite for me. Til this day I still can not choose between vanilla wow or 75cap era FFXI. Such great games
I've always felt like early talents and items in vanilla didn't intend on strict tanks and healers but instead expected anybody to be able to do any of their roles to varying degrees of success throughout an encounter depending on your build. Obviously players doing what they do found what worked best and the content from there was built around it.
Stupid question: at the beginning Wille is riding his griffin near the ground of the map. I know you can buff people on griffins. Can you snipe players as well? Instant pyro from a mage for example?
The subscription-based method for WoW seems outdated at this point. I'm not saying it's a bad method that blizzard needs to change because obviously it's still very successful but I know dozens of people that love WoW and would love to play it a lot but can't justify how expensive it is because well it's really expensive.
The biggest failure of mmos are the chat channel ui. Wow has always had the cleanest and most intuitive system for this, and in my opinion is a large reason on it's shocking success. . Many many many mmo's have a shoddy chat channel, where you have several different tabs for each thing, trade, global etc, which was just tedious and unnecessary, while blizzard gave that option, by default they combined it all into one easy to use tab. If you think this simple reason is nonsensical, go show me a dead mmo with a good chat system.
@13:57 Yes but WillE I can tell you Im a holy priest and you will assume that means I am a Healer, when I am a caster DPS. Cause they could do that, Ive topped DPS in T2 over a spectacular Thunderfury Rogue on a couple bosses (It was Alliance, I was Human, and had a Ret pally for the aura, I was literally set up by my guild to succeed) ALSO I have a big nerd boner for doing things you 'cant' do in WoW. ESPECIALLY in 'Vanilla'.
Activision-Blizzard's wow developers need to face the fact that they have no idea on how to make a good MMORPG and start to figure it out by looking out some of the most successful MMORPGs like Vanilla
I'd rather have seen an interesting video on what WoW brought to the Warcraft universe that was new. Like Expansion by Expansion. Starting with Vanilla. By that i mean lore things, characters, new races and cultures etc. The interesting things created solely for the MMO that weren't in previous Warcraft games or books etc. Like Garrosh Hellscream for example.
The ranking system is often very very misunderstood. Contrary to common believes, ranking can be super easy and only requires about 2-4 hours a day depending on ranks, if done correctly. The whole point of ranking system is to stimulate and tests factions ability to work together instead of fighting against each others. If rankers work closely together the rank system becomes super casual. The only time it requires intense effort is when the server has no knowledge of how the rank system works, and proceeds with the "more grind, more ranks" mentality. Which is totally wrong. If u understands how rank system works, it becomes alot easier than raiding pve.
@@benbastiaens5543 pple not working together is not the fault of the ranking system. It is the responsibility of players to educate others on how ranking and rating points works. Its easy to Blame the system because nobody makes an effort to bring the server together.
@@benbastiaens5543being a 2 times rank14 myself back in Gorgonash server and Now, Yojamba. I think i can afford to share about my experiences. Instead of keep crying n does absolutely nothing about it.
Final Fantasy XI has over 40 people raids as well, and the death penalty was only xp. I can tell you didn't play that game :) But, most of what was in Vanilla WoW wasn't ground breaking, but by making it so casual and friendly they pouched a lot of MMO players from other MMOs. Add that with the Warcraft fans that started playing the game, and then the cultural phenomenon then it bacame, and you can see why it is still #1, even with losing a lot of people to FFXIV and GW2 over the past few years.
Dude i love this new youtube channels,that are trying to milk out on classic XD. Also u could have named the video what did Vanilla World of Wacraft bring to MMORPG genre or something like that.
It brought more than that steaming pile of shit and piss BfA ever did. :)
4 ปีที่แล้ว
Brought back nothing for me, tried it and didn’t get that feeling I got back in 04 that feeling of being awed by the world around me, people ruined this game with their stupid race to 60 instead of enjoying the adventure
Video seems fine, enjoyable to watch even, but the title you chose is fairly idiotic as it makes no sense. It brought nothing/everything to the game as it WAS the game. This title only works starting with BC, unless you want to get into it on a per patch basis which frankly would be a very interesting series in a world with WoW Classic working in phases of mass updates
"WoW has maintained its iron grip on the claim [of greatest MMO] for over 15 years and is still going strong..." You're out of touch man. FF14 has far, far surpassed WoW at this point.
he didn't explain it right. What he wanted to say is that back then, gaming in general was not popular, and playing a game for entertaining was not considered cool or worth doing, even for a few hours. Let alone paying for it. now the tides have completly turned since gaming is the number 1 form of entertainment in the world, and paying for a game is actually very realistic and by many people , paying for a game is GOOD , becouse it guarantees that the game will be somewhat good, while also creating a "barrier" for the little kids and toxic people, thus making the community better. Back then, just the idea of you paying to play a game was something to get laughed at. Even though the people who made fun of this, are the same people who bought 700$ PS2-3-4-5-6-7 whatever number they are now, and pay 60$ for each game, each week.
Reached a point where it's all about min / maxing. Originally it was about exploring, learning, having fun. Now it's about farming Black Lotus and arcane crystals to make cash to get the right enchants onto the right gear in order to speed run raid content.
There's only so much we can explore and learn. What we need is a new MMO. A new IP. A new universe to explore. All made by developers who care about their customers and the world they make...
Classic+ instead of BC would be a good start
Yeah i mean I wanted to stay away from Classic in this right? Its supposed to be a look back through each expac and seeing what new stuff was brought in/ thrown away. I dont necessarily think guys minmaxing are bad tbh, its how different people enjoy the game.
You choose to play with those ppl. I didn't, so I'm having a blast
@@grog159 WoW 2
My dumbass Vanilla story was until like level 25 I didn't wear gear with any stats on it because I thought the soulbound tool tip "this item will be bound to you" meant it was cursed and the stats were a trap. It wasn't until a Shaman pulled me aside and explained that it just meant that it couldn't be traded to other players, you can easily remove the gear once you no longer needed it. Luckily for me at the time I was a Druid so my crap gear didn't hurt me too much.
I didn't know about talents until the mid 30's on my rogue. I also didn't learn you could put abilities from your spellbook on your stealth bar until the late 40's....
in my very first playthrough at about lvl 32, someone wanted to trade me 100g, probably because I was using only the same 4 spells. It was the first time I saw this trade pannel and I thought I was supposed to give something back(trade went green) so I canceled. Only later on when talking with my friends I discovered I turned down free gold when I didn't even have my spells learned. feelsbadman
Lion Heart 😂
I just clicked to understand what is this title even supposed to mean 😂
Yeah few people have said that actually, I couldnt think of a good way to word it where it makes sense for Vanilla . Anyone got ideas?
What did Vanilla bring to The Warcraft Universe?
WillE just add “series” at the end of the title and you’re golden mate
@@sirhuggles Makes more sense - would work for future ones too, cheers!
@John Doe it didn't bring anything to the table, (takes off it's sunglasses and stylish sneaky hat) IT *IS* THE TABLE
Leveling 1-55 in Retail WoW (just before BFA's launch) I interacted with people 3 times and had short conversations.
Leveling 1-10 in Classic WoW I interacted with people (who I would even go on to see later, while leveling, being in dungeon or quest groups with them over and over!) around 15 times, and that's not counting times when you just gave a buff to someone you met in the wilderness and got one in return, or helped someone in trouble with a mob or tanking.
To be fair, leveling a character from 1-60 in bfa is equivalent to leveling a character from 1-10 in classic. You plow through levels like nothing from catch up mechanics. It's crazy how fast you can level today. I remember using the six turn in quests from all around loch modan to go from 0% lvl 19 to 100%
Groniz H
@@Frostgnaw It was a fresh (retail) acc/fresh server, so I had no catchup or anything, just solo play other than LFG tool and a few dungeons. It took me around 5-7 hours of playing to get to 55 I think, and 1-10 went in about 3-4 hours (due to the high pop at the launch)
When i started playing again after a long absence during the legion Pre-Patch and i was leveling a fresh character from 1-110, i had loads of great social moments in the world. Also the idea that you leveled 1-60 back in Vanilla super slowly is kind of bunk, it was slow because of a lack of quality of life and convenience systems that are now in place. Even back in Vanilla and TBC you could hit level cap super fast if you knew exactly what you were doing. People could hit 60 in like 4-6 days easy. Actually hitting level cap time spent has remained consistent. As more expansions have released the time spent between levels has decreased. Because Blizzard don't want people to have to spend months grinding 1 character from 1-120., and if you think about it, neither do you. Also at the end of the day, you can take as much time as you want.
It brought me back to WoW
How can a fresh game bring you back to something that has never happend before?
@@Walkeraish Wow back in the day got me playing, played until the start of Cata. Vanilla is what got me back to playing, and yet, nowadays i refer classic as vanilla, eventhough it's not the same experience as the original or vanilla servers even with all their bugs were, but yeah, i get your point.
I definitely remember how much easier WOW was than earlier MMOs I had played. Talking about the death penalty, I also remember in the vanilla beta, they didn't have durability for awhile, so the spirit healer really did reduce your exp if you used it. Even then, you could never level down. You'd just have negative exp, so like -400/5000 would show up on your exp bar.
I'm also thinking how all the class pruning/simplification in later expansions always took out the stuff we wanted to keep and kept the stuff we wanted to take out (IMO, anyway) like how you mentioned all the class-specific utility spells. Hybrid tax was another thing not introduced in WOW, so I don't think tier sets pushing hybrids to heal was some brilliant plan.
My negative for that is how some hybrid classes are pretty screwed by gear, though I think this only really hurts enhancement shamans. They're basically strength leather/mail characters, so it would've made more sense to make them agility based like rogues/hunters/cat druids from the start. The few enhancement-oriented pieces that drop from raids feel like wasted spots on loot tables, too. Itemization in general wasn't great in vanilla, but I think it's gotten much worse in retail ever since they added warforging/titanforging/corrupted gear.
About the hybrid classes they could've actually develop the supportive aspect through damages meaning that you would need a feral dps or a ret paladin in your raid because they brind something.
There was a point when the BoK was in the ret tree forcing you to have one ret in your raid because of this... then they remade the trees to something even worse.
Great idea for a video series, i remember mmos like everquest and how much more hardcore they were compared to wow, originally in everquest nothing was instanced which ment when it came to things like raids you were sitting on top of a camp, waiting for the boss to spawn so you could tag it before any other guild on the server. While this is more hardcore, it is obviously bad game design. It's good that blizzard looked at games like everquest and improved on the formula, i think one of the big things they did was decreased the downtime you had between mobs compared to everquest. I look forward to seeing what you have to say about the other expansions, keep up the good work :D
Thanks James! I think its going to be interesting trying to work out in my head all the new bits for each expansion and what they did for the game (if anything)
WoW was specifically made to be an updated easier version of Everquest, direct statement from the original WoW devs. I dont think thats a bad thing even though i consider original EQ the best MMO ever made.
Personally, I think at the time, what WoW did for online gaming, is and has been unparalelled by any other online multiplayer anything. MOBA's are, imo at the least, the only thing that have come close.
Fortnite is a game that is based around whether or not you spent $$ on the BP. After that, the gameplay is and has been unchanged since launch. Its just a 3d person shooter. It's nothing special. Yet, for some reason, people keep playing it and spending money on it so what do I know? Personally, I quit playing FN until they do more events like the Storm King. I want rewards that are exclusive to whether or not you can actually complete content, not whether or not you logged in between certain dates. Nobody gives a shit whether or not you did your Love&War challenges. Those are challenges literally anyone can do by just logging into the game more than once a week. Give me unique ways of playing the game. I dont give a fuck about Battle Royale because it's in every fucking game under the sun. I want rewards/achievements based on things that are actual ACHIEVEMENTS. I dont play FN anymore because literally every challenge is worthless. "Didn't buy the BP? Well, that challenge you did is worth jack shit. Spend money you cheap prick. The game is free so you better give us money, cuz reasons."
The ancient Greeks actually had a foot race with no finish line. It was called “running in armor” and involved a line of guys fully kitted in about 120lbs of bronze armor (including shield and spear) sprinting forward until only one was still able to walk. It didn’t tend to be a long race. 😎
The solution to the "hybrid tax" is for every class to bring unique utility. Retail rogues still can't tank or heal, but you want them in M+ for skips and chaining cc abilities, and in raids they can cheese certain mechanics with their ability to immune or avoid certain debuffs and manipulate their threat. And all that is putting aside the fact that a class with three dps specs is much less susceptible to balance changes than a hybrid class that typically only has one, sometimes two. If Windwalker is underperforming, your monk has no choice but to wait for a balance patch or new gear that might help - whereas if sub rogue is underperforming, you can bet that either assassination or outlaw will be doing well.
I love these sort of videos. Keep up the good work its really appreciated!
One thing not really touched upon much you did a bit was the 40 man raids are not only well received. But in my opinion 40 man raids somehow influence the way a guild is basically 40 people all coming together for a raid makes a really good guild atmosphere many people online at all times because a bigger guild more people to play with lvl alts ect overall getting to know 40 people is better than getting to know 20 does that make sense
This was Brilliant,... well done, for the whole series!
You, sir, have a great perspective. Very thoughtful
The best thing about Vanilla was that it was about exploration, professions, trying multiple races and classes and doing every quest in every zone. Now it's about getting to the top the fastest and speeding to the next best gear. Tragic.
Nah, it's always been like that.
I honestly think nostalgia is a huge part of everyone’s obsession with vanilla wow.. lol we often only remember the HAPPY moments we experienced in the past.. we forget how AWFUL and Grindy and miserable classic wow was lol..
@@dexletharr1767 Possibly, but I had not played Wow for about seven years and decided to try Classic. It was a lot of fun. Of course, it didn't blow me away like the first time around when Warcraft was so new and awesome that people lost their jobs and got divorces, but it was still more fun than say... Legions. Imagine a time when you aggro one more mob than intended and you die instead of pulling 18 mobs at once and easily surviving.
Class balance: thats what tbc did the best. Rogues still did more dmg than ret palas but palas brought many nice things to the raid and still didn‘t hit like wet noodles. I‘m looking foward to my tanky pala when they bring tbc classic to the table. Best exp ever
great video! can't wait for the next episode
Awesome video...brought back some memories I can't wait to see the next ones from this series.
I recognize a few off the people in the Project 1999 clips.
Vanilla was a big mashup of old and new MMO design when it released. The fashion of the day was punishing death penalty, no instanced content, obfuscating as much information as possible to make players explore (no exclamation points above quest givers being a highlight), all of which WoW changed completely and most of the playerbase welcomed it despite it being hated by other staunch MMO players of the time, even the developers themselves were hardcore former Everquest players who had a hatred of hybrid classes. WoW did eventually introduce some brutal old community MMO concepts like the World bosses, AQ war effort and sceptre quest that everyone had to compete for with open world shenanigans and no lifing required. For those who did play other MMOs back then, WoW was seen as very much a safe "carebear" game compared to the brutality and forced grouping of most other MMOs, I'm sure when blizzard looked at how few players actually participated in raids it was inevitable that they were going to decide that if the game was going to become more successful it would have to become more casual. Unfortunately they seem to have continually gone down the path of simplification to the point of almost absurdity in the retail game of today, which has what made WoW Classic seem like such a fresh dangerous experience.
I agree and that is what many streams don't agree with. That everyone has knowledge of the game now that we didn't before. I remember reading EVERY quest because quest helper or questie wasn't even a thing just yet. We didn't have an arrow telling us where to find things. So the experience was very different. With all the knowledge of where things are, gear, etc. has changed the way the game is played. I remember messing up my talents many times before figuring out I was doing it all wrong... But hey, what do I know... I'm just your common player from Vanilla that quit in Cata only to come back to classic LOL!
Mid 2000s had so many great games. Wow and FFXI being an all time favorite for me. Til this day I still can not choose between vanilla wow or 75cap era FFXI. Such great games
Cant wait for TBC.. that was a true masterpiece.
It gave sleep deprivation. First time playing WoW was breathtaking. Such an addition. Now it’s meh.
I read your comment a little too fast and thought you wrote Such an addiction, Now it's meth...
John same 😅
I spent long hours trying to get the steed mount for my warlock back then. The long quest chains were so tedious.
Barrens chat back in the day was something else.
Chuck Norris.
That 1 sec into miniature hit me xD
I've always felt like early talents and items in vanilla didn't intend on strict tanks and healers but instead expected anybody to be able to do any of their roles to varying degrees of success throughout an encounter depending on your build. Obviously players doing what they do found what worked best and the content from there was built around it.
Loved the talent trees
Stupid question: at the beginning Wille is riding his griffin near the ground of the map. I know you can buff people on griffins. Can you snipe players as well? Instant pyro from a mage for example?
The subscription-based method for WoW seems outdated at this point. I'm not saying it's a bad method that blizzard needs to change because obviously it's still very successful but I know dozens of people that love WoW and would love to play it a lot but can't justify how expensive it is because well it's really expensive.
The biggest failure of mmos are the chat channel ui. Wow has always had the cleanest and most intuitive system for this, and in my opinion is a large reason on it's shocking success.
.
Many many many mmo's have a shoddy chat channel, where you have several different tabs for each thing, trade, global etc, which was just tedious and unnecessary, while blizzard gave that option, by default they combined it all into one easy to use tab.
If you think this simple reason is nonsensical, go show me a dead mmo with a good chat system.
Nice shoulders! Rooting for mine to drop next week. :D
Was really happy to get my 3 set on the first clear! Had to flex em :)
at the time of release, wow did not run on a "toaster". It was actually quite demanding for the average hardware of the day
Love Classic wow PVP. Hate the honor system.
Heyyyyyyyy, that guy in full tier gear is standing in my spot where I dance for gold!
In one month and good guild you will achieve EVERYTHING in this game now ... because we know what to do
nobody ever mentions daoc and ultima online when talking about mmorps :[
video title is.,... confusing
what did world of warcraft bring to world of warcraft?
Yeah I do get it - but I want to cover each version of the game so to speak from start to end - so had to be done.
@13:57 Yes but WillE I can tell you Im a holy priest and you will assume that means I am a Healer, when I am a caster DPS.
Cause they could do that, Ive topped DPS in T2 over a spectacular Thunderfury Rogue on a couple bosses (It was Alliance, I was Human, and had a Ret pally for the aura, I was literally set up by my guild to succeed)
ALSO I have a big nerd boner for doing things you 'cant' do in WoW. ESPECIALLY in 'Vanilla'.
Enjoyed
Activision-Blizzard's wow developers need to face the fact that they have no idea on how to make a good MMORPG and start to figure it out by looking out some of the most successful MMORPGs like Vanilla
Oh man, such a good video when can we expect to see the next in the series?
I'd rather have seen an interesting video on what WoW brought to the Warcraft universe that was new. Like Expansion by Expansion. Starting with Vanilla. By that i mean lore things, characters, new races and cultures etc. The interesting things created solely for the MMO that weren't in previous Warcraft games or books etc. Like Garrosh Hellscream for example.
class quests are amazing
the talent change has a CD for gold cost!?
It goes down like 1 stage every few week afaik
@@WillEmmo awesome! I didn't know this :D ty so much
It bought more money to blizzards. Thats all there is to it
The ranking system is often very very misunderstood.
Contrary to common believes, ranking can be super easy and only requires about 2-4 hours a day depending on ranks, if done correctly.
The whole point of ranking system is to stimulate and tests factions ability to work together instead of fighting against each others. If rankers work closely together the rank system becomes super casual. The only time it requires intense effort is when the server has no knowledge of how the rank system works, and proceeds with the "more grind, more ranks" mentality. Which is totally wrong.
If u understands how rank system works, it becomes alot easier than raiding pve.
Kok Fong Chow ye try that on high pop pvp server
@@benbastiaens5543 pple not working together is not the fault of the ranking system. It is the responsibility of players to educate others on how ranking and rating points works. Its easy to Blame the system because nobody makes an effort to bring the server together.
Lol ok bro sure
Ye small brain time here, if u have no clue pls dont talk
@@benbastiaens5543being a 2 times rank14 myself back in Gorgonash server and Now, Yojamba.
I think i can afford to share about my experiences. Instead of keep crying n does absolutely nothing about it.
TLDW - it brought world of warcraft
Final Fantasy XI has over 40 people raids as well, and the death penalty was only xp.
I can tell you didn't play that game :)
But, most of what was in Vanilla WoW wasn't ground breaking, but by making it so casual and friendly they pouched a lot of MMO players from other MMOs. Add that with the Warcraft fans that started playing the game, and then the cultural phenomenon then it bacame, and you can see why it is still #1, even with losing a lot of people to FFXIV and GW2 over the past few years.
"Reads video title..." umm vanilla 'brought' world of warcraft! 🤭
Dude i love this new youtube channels,that are trying to milk out on classic XD. Also u could have named the video what did Vanilla World of Wacraft bring to MMORPG genre or something like that.
Milk out?
What did vanilla bring to wow given it’s the first version of the game it brought Evreything to Wow
ikr? what a dumb question to make
Vanilla didn't bring anything to World of Warcraft because Vanilla IS and WAS WORLD OF WARCRAFT.
What did vanilla bring to wow..
hmm Vanilla brought, the WOW.
it's literally the first expansion.
Expansion is when you expand something, making it bigger. so no vanilla isnt an xpack
Yeah I kinda had to do it for the series lol, I thought it would be the hardest to cover because of this.
@@WillEmmo yeah, i know tried to explain it to the guys, you even stated it at the start
hey wille
Hello
What did vanilla bring to wow? vanilla IS wow, that crap they call retail today is not, should change the name to Grindcraft
the top three...thats were the magic was.
btw fuck pandas
Vanilla brought........
The game
It brought the game.
Vanilla brought everything to WoW because there literally wasn't a WoW before it.
They should still have dishonorable kills though.
A funserver experience that made me quits last wednsday.
Server imbalance. The answer is server imbalance.
"What can be seen from Vanilla, in BFA?"
Nothing but PVP, and toxic players.
Bro "Vanilla" IS/WAS World of warcraft
A lot of subs.
MFW FFXI "Level Down"
._.
more like "what did Vanilla take away from wow?"
@hadouken not if you played the beta.
@hadouken says you
Vanilla is world of warcraft... so it brought world of warcraft....
Its cookie clicker with extra steps
... more subscribers, and more money.
Ah blood plague the original Covid 19 lol
Wow could not run well on a toaster in 2004 just saying
I remember it running on our box as long as I didnt go near too many people
healing is boring
What brought to WoW? It is the FUCKING WoW itself lol
I'm fast as fuck boi
Tldr: Vanilla brought the world of Warcraft to World of Warcraft.
Ё Ç Í ƒ ╤
Brought lots of horrible scrubs
It brought more than that steaming pile of shit and piss BfA ever did. :)
Brought back nothing for me, tried it and didn’t get that feeling I got back in 04 that feeling of being awed by the world around me, people ruined this game with their stupid race to 60 instead of enjoying the adventure
first Last totally
Second
Cry baby fanboys is what it brought
Video seems fine, enjoyable to watch even, but the title you chose is fairly idiotic as it makes no sense. It brought nothing/everything to the game as it WAS the game. This title only works starting with BC, unless you want to get into it on a per patch basis which frankly would be a very interesting series in a world with WoW Classic working in phases of mass updates
"WoW has maintained its iron grip on the claim [of greatest MMO] for over 15 years and is still going strong..."
You're out of touch man. FF14 has far, far surpassed WoW at this point.
Sorry but your video title makes no sense.
dafuk dude i can't belive u wasted your time on this u start at BC since Vanilla brought the whole game.... u can't compare it to Wc3....
ummmm Vanilla WAS World of Warcraft lmao.
Being nerd is still bad
he didn't explain it right.
What he wanted to say is that back then, gaming in general was not popular, and playing a game for entertaining was not considered cool or worth doing, even for a few hours.
Let alone paying for it.
now the tides have completly turned since gaming is the number 1 form of entertainment in the world, and paying for a game is actually very realistic and by many people , paying for a game is GOOD , becouse it guarantees that the game will be somewhat good, while also creating a "barrier" for the little kids and toxic people, thus making the community better.
Back then, just the idea of you paying to play a game was something to get laughed at.
Even though the people who made fun of this, are the same people who bought 700$ PS2-3-4-5-6-7 whatever number they are now, and pay 60$ for each game, each week.
@@akhsdenlew1861 Very well put - some things you cant go into this much detail or I would have a 40 min video lol