Even with the nerf in 4s now i run his hammer drain feet and if you parry them when there oos you can use the bash and hammer slam= pre rework jorm dmg or close to it
He is definitely better in 4s than duels, but I don't play 4s and I know what he struggles bad with. The OOS -> Parry+Bash -> Slam is satisfying to do, but its nowhere near as satisfying as his old attacks, like his OOS -> Unblockable(side)->Slam! The new Jorm is very boring and spammy, which sucks because I miss my heavy damage Jorm...
He wont be completely horrible with that severe nerf, but he will STRUGGLE a TON more then what he already is. I will keep playing him, for he is and has been my main since his release, because of his personality and funny hammer go *bonk*. So don't give up your interest with Jorm! 🙌
@@ltsjaded The damage and the fact that you cant chain after a whiff. That makes a serious difference, since every single person just dodges the bash. And if you havent realised already, doing an attack->bash->feint->guardbreak->light->light for 22 dmg or attack->bash->feint->guardbreak-> heavy->(+wall)->heavy for 34 dmg costs a ton of stamina to do. Which means to get a just a bit of damage costs a ton of stamina, which means you are constantly worrying about your own stamina (ironic... isn't it?... the once stamina bully now is being bullied with his stamina usage...). This is the catch though, if you are playing Jorm in open spaces, you do so little damage its insane. Slow 20/22 damage heavy's, horrible opener bash(too slow to be effective) which means you really on either your enhanced lights, praying your opponent can't parry, or you yourself parry them or dodge attack them. But why would you parry a light? The risk to reward ratio is so bad for jorm, since he ONLY get 22 damage maximum... does that sound fair? Worth it even? So with the lower damage AND the fact you can't continue your chain makes it so Jorm constaly needs to rely on doing "chip" damage, which means low damage constantly, and he gets that from his lights. This nerf makes ZERO sense, since his low "chip" damage was balanced because of his high damage slam attack. It made it like how Highlander has it in his offensive stance, with his slow but heavy damage heavy attacks, 30 dmg, and his really low but fast light attacks, 9 dmg. But then you say, when he is close to a wall, then Jorm is super strong! And yes, thats where he is actually a threat, but you are NOT always near a wall, or atleast whenever you play Duels, since the dueling maps are usually bigger and wider maps so you are now at an disadvantage. And yes, you can be one of those players that runs to a wall and won't move from it, but is that really the "tactic" to use? This nerf is so stupid and insane, since there is SOOOOO much else the developers NEEDS to fix and buff/nerf on multiple characters. But hey, they only listen to the neckbeards on forhonor reddit.
Jorm is still a force to be reckoned with! He is far from bad, but he has been become worse than what he was before. You can still very likely win matches with him since he has good infinite that forces the opponent to make guesses constantly!
Thinking your good playing that character is funny
Even with the nerf in 4s now i run his hammer drain feet and if you parry them when there oos you can use the bash and hammer slam= pre rework jorm dmg or close to it
He is definitely better in 4s than duels, but I don't play 4s and I know what he struggles bad with. The OOS -> Parry+Bash -> Slam is satisfying to do, but its nowhere near as satisfying as his old attacks, like his OOS -> Unblockable(side)->Slam! The new Jorm is very boring and spammy, which sucks because I miss my heavy damage Jorm...
Jorm is one of the characters I want to try but now that they’re nerfing him I’m not sure lol
He wont be completely horrible with that severe nerf, but he will STRUGGLE a TON more then what he already is.
I will keep playing him, for he is and has been my main since his release, because of his personality and funny hammer go *bonk*.
So don't give up your interest with Jorm! 🙌
They’re just nerfing the hammer slam dmg right ?
@@ltsjaded The damage and the fact that you cant chain after a whiff. That makes a serious difference, since every single person just dodges the bash. And if you havent realised already, doing an attack->bash->feint->guardbreak->light->light for 22 dmg or attack->bash->feint->guardbreak-> heavy->(+wall)->heavy for 34 dmg costs a ton of stamina to do. Which means to get a just a bit of damage costs a ton of stamina, which means you are constantly worrying about your own stamina (ironic... isn't it?... the once stamina bully now is being bullied with his stamina usage...).
This is the catch though, if you are playing Jorm in open spaces, you do so little damage its insane. Slow 20/22 damage heavy's, horrible opener bash(too slow to be effective) which means you really on either your enhanced lights, praying your opponent can't parry, or you yourself parry them or dodge attack them. But why would you parry a light? The risk to reward ratio is so bad for jorm, since he ONLY get 22 damage maximum... does that sound fair? Worth it even?
So with the lower damage AND the fact you can't continue your chain makes it so Jorm constaly needs to rely on doing "chip" damage, which means low damage constantly, and he gets that from his lights.
This nerf makes ZERO sense, since his low "chip" damage was balanced because of his high damage slam attack. It made it like how Highlander has it in his offensive stance, with his slow but heavy damage heavy attacks, 30 dmg, and his really low but fast light attacks, 9 dmg.
But then you say, when he is close to a wall, then Jorm is super strong! And yes, thats where he is actually a threat, but you are NOT always near a wall, or atleast whenever you play Duels, since the dueling maps are usually bigger and wider maps so you are now at an disadvantage. And yes, you can be one of those players that runs to a wall and won't move from it, but is that really the "tactic" to use?
This nerf is so stupid and insane, since there is SOOOOO much else the developers NEEDS to fix and buff/nerf on multiple characters. But hey, they only listen to the neckbeards on forhonor reddit.
Can u give me ur settings? plss
Guard Up Stance Angle: 125
Full Block / Hidden Stance Angle: 25
Guard Mode Dead Zone: 6
Rotate Widget: 0
Hopefully these settings will help you!
@@jespernojaYT ty
I buy jorm today and find that he got nerfed 😢
Sorry for my english
Jorm is still a force to be reckoned with! He is far from bad, but he has been become worse than what he was before. You can still very likely win matches with him since he has good infinite that forces the opponent to make guesses constantly!