In order to destroy the mesh compare all of the 3 slot relative rotations using the AND operator while having the axis clamp attached to the x of each relative rotation which has a split struct pin. If this does not work create 2 other rotational X axis floats and then replace the 2nd and 3rd slot rot X float variables(which are duplicates of each other and are connected to the 2nd and 3rd slot's relative rotation X pins) with the newly created floats. Then compare all 3 of those floats instead. If you guys would like a 2nd part to this tutorial please let me know.
In order to destroy the mesh compare all of the 3 slot relative rotations using the AND operator while having the axis clamp attached to the x of each relative rotation which has a split struct pin. If this does not work create 2 other rotational X axis floats and then replace the 2nd and 3rd slot rot X float variables(which are duplicates of each other and are connected to the 2nd and 3rd slot's relative rotation X pins) with the newly created floats. Then compare all 3 of those floats instead. If you guys would like a 2nd part to this tutorial please let me know.