I can't believe it took this long to find this video lol. So kinda want say/clarify a couple things 1. This is a cool video, and good luck on your series 2. Ibxtoycat's calculations are high due to him not accounting for insta mining for stone, sandstone, haste 2 and eff 5, since he assumes you wouldn't be enchanting all your pickaxes. 3. 3,000 hours is my realistic calculations. This number includes breaks within the game, and short breaks outside the game. 2750/2500 hours are probably better numbers to use within the game. 4. The reason I didn't use TNT is because I wanted to carry on the project that swordking090 set way back in his operation bedrock series where he used pickaxes and keep the world flat. I'm definitely aware that I could have done this project much faster (maybe not as cleanly). If I didn't know this, for god's sake, chat definitely hammered me the idea lol. Wanted to stay true to his project. 5. My calculations might even be higher than if you did it on other worlds, because my world had tons of water, small ocean + deep ocean levels of water. I estimated around 5 million blocks roughly. I sort of regret doing the project on that seed, but it also made the project ever so satifying, such as getting rid 1.2 million blocks of water in one go. I have 200 hour timelapse of one of these deep ocean sections if you haven't seen. It goes through my entire process of removing sections. 6. This project was planned 5 years in advance, with the entire world split up into 400x100 sections roughly, where I planned on dedicating 2 hours on average per day, with some weeks spending 8 hours a day to taking a month long break. 7. I will do the nether and the end at some point, once things outside of my channel get sorted out. 8. Last thing, good luck with your project with tnt, I'm curious at how much faster it will be compared to just pickaxes, shovels, and sponges.
actually slime is not impossible without swamps, slime chunks spawn the same on both java and LCE the terrain well look nothing like in LCE but if you on last ps4 LCE version or patch 1.95 the java equivalent is 1.14.4 if you type your LCE seed into chunkbase for 1.14.4 java and load the world with the same seed on java them check the slime chunk mark the edge of the chunk them mine the chunk down to y 11 (slimes in slime chunk spawn from y39 to bedrock but y11 i good cause you can fit a kill area for the slimes and a hopper minecart collection system) with a slightly modified silent whispers hopper minecart thing that stop when the minecart has some loot them goes back to doing the same thing, them with the slime them make a tnt duper with a flying machine combined with it (idk how to make the flying machine for one of those) and make that thing world eaters have that makes it so the return back thing goes 1 block down. anyways cool video
I can't believe it took this long to find this video lol. So kinda want say/clarify a couple things
1. This is a cool video, and good luck on your series
2. Ibxtoycat's calculations are high due to him not accounting for insta mining for stone, sandstone, haste 2 and eff 5, since he assumes you wouldn't be enchanting all your pickaxes.
3. 3,000 hours is my realistic calculations. This number includes breaks within the game, and short breaks outside the game. 2750/2500 hours are probably better numbers to use within the game.
4. The reason I didn't use TNT is because I wanted to carry on the project that swordking090 set way back in his operation bedrock series where he used pickaxes and keep the world flat. I'm definitely aware that I could have done this project much faster (maybe not as cleanly). If I didn't know this, for god's sake, chat definitely hammered me the idea lol. Wanted to stay true to his project.
5. My calculations might even be higher than if you did it on other worlds, because my world had tons of water, small ocean + deep ocean levels of water. I estimated around 5 million blocks roughly. I sort of regret doing the project on that seed, but it also made the project ever so satifying, such as getting rid 1.2 million blocks of water in one go. I have 200 hour timelapse of one of these deep ocean sections if you haven't seen. It goes through my entire process of removing sections.
6. This project was planned 5 years in advance, with the entire world split up into 400x100 sections roughly, where I planned on dedicating 2 hours on average per day, with some weeks spending 8 hours a day to taking a month long break.
7. I will do the nether and the end at some point, once things outside of my channel get sorted out.
8. Last thing, good luck with your project with tnt, I'm curious at how much faster it will be compared to just pickaxes, shovels, and sponges.
The GOAT
Good luck man! You put a lot of effort in your videos and it's really visible so I wish good luck with your channel and the yt algorithm ;)
actually slime is not impossible without swamps, slime chunks spawn the same on both java and LCE the terrain well look nothing like in LCE but if you on last ps4 LCE version or patch 1.95 the java equivalent is 1.14.4 if you type your LCE seed into chunkbase for 1.14.4 java and load the world with the same seed on java them check the slime chunk mark the edge of the chunk them mine the chunk down to y 11 (slimes in slime chunk spawn from y39 to bedrock but y11 i good cause you can fit a kill area for the slimes and a hopper minecart collection system) with a slightly modified silent whispers hopper minecart thing that stop when the minecart has some loot them goes back to doing the same thing, them with the slime them make a tnt duper with a flying machine combined with it (idk how to make the flying machine for one of those) and make that thing world eaters have that makes it so the return back thing goes 1 block down. anyways cool video
Haha, I remember asking the creator of Chunkbase this and it's true! Even he confirmed it :D
good luck! why would you want to put yourself through that though. It sounds like torture
underated 🐐
Nice work 😊
Or you could build tnt flying machine
1.12 tnt dupers work on legacy