I need Rotbone more than anything! I agree with the “faction bonus” incentive. I think that it could be a couple reduced level summons of that faction could spawn with your team to fight against the opponent. Inceptors for Ultras, gaunts for Nids, grots for Orks, guardians for Aeldari, guardsman for Astra, Necron warriors for Necron, drones for Tau, etc. A couple of problematic imperial factions, but they could share whatever makes the most sense, like a Black Templar Neophyte with Sisters or Space Wolves.
I'm feeling cautiously optimistic. There voiced concerns about rewards and right after weekend they were addressed. Even if potential problem is not immediately fixed, being heard is a good first step
I think a fun mode would be Faction Wars. You, and other players get to choose a faction for a season, and battle other single faction players in either Arena, or GW, or something like that. Could be an option for those faction bonuses.
I love this as this would be a great place to introduce and test out faction traits before they are introduced permanently into the game and then test out variations or super versions.
I like the idea of incentivising faction oriented team building. I think I'd already be happy with more incentives for alliance orientated team building. Traits like *Act Of Faith* and *Let The Galaxy Burn* are good examples of these. Act Of Faith is nice for an all Sisters army, but they flourish with a Imperial alliance as they can contribute to its crit buildup without resetting the trait with their own attacks. Let The Galaxy Burn doesn't outright reward you for a mostly Black Legion army (unless you take Abaddon), but it greatly incentives you to build into a Chaos alliance. I also think the new *Get Stuck In* Ork trait would be a good example, but only 1 character has it sofar and I haven't tried it '^^
Thank you for the simple but in-depth explanation. Your graphics are very on-point and easy to understand. It must have taken a while to parse all of this information out. I told all my guild mates who were curious about GW to look up this video specifically.
I agree about having faction focus/benefits. Maybe you could have a zone only defendable by one faction, and attackable by another. With appropriate faction buffs.
The rewardsystem should be divided from the pool depending on how many tokens you used in the guild war. This way there are noe freeloaders and It would secure a fair distribution of the credits troughout the gulild.
Yeah. In any case, maybe also adding a factor based on the used/available characters' total power, vs the damage dealt. Which would mean lower power players would WANT to attack low, to ensure they succeed, and higher power players would WANT to attack up, to ensure a better reward.
I wasn't sure about rarity caps at first, but I like the idea better now. It would stop a lower guild that had 3 whales from forming a massive wall up front. I like the idea of faction bonuses, but I think that should wait for later wars, like some kind of seasonal bonus down the road. I want to play with the new game mode in "vanilla" for a while first.
I would love it if they added an option for the leader or co leaders to assign a current target. Just highlight one of the areas in green to simplify what members should focus on attacking
Would be cool that default formations were not only templars, but some basic grunt of each faction, so that defenders can pick the more suiting one, based on synergy with characters' placement. Maybe also have a cap on each faction's grunts available only for 1 or 2 zones.
I'm less interested in faction bonuses (that should be covered in ability synergy and I don't want to feel penalized for missing one or two characters in a faction), but I'd live with it. The early-reward thing seems like a big issue. I'd prefer to cap rewards per player if the concern is too much "currency" being given out.
I like the full faction idea, if they would hurry up and finish the factions that I play, instead of releasing one or two characters for them. Also, I don’t think you should be able to use more than five tickets until the base is completely cleared, unless you didn’t have perfect battles and you need to use tickets to clean them up. That seems like a simple solution to guildmates being sneaks and getting booted… in fact, I’m going to make that a standing order in my guild. And anyone who violates it will be gone. But we run a pretty tight ship, it shouldn’t be an issue.
Thanks for this walkthrough. Hopefully it'll serve as good prep for the wars. Also, I think the "only earning on first loop" thing is not a good idea. I remember in Clash of Clans, wars also allow to attack twice, where higher enemies grant more resources than lower enemies. I guess Snowprint could just allow getting resources from all 10 attacks, throughout both first and second clear, but rather reduce the number of resources available for each attack, if they feel it'd sum to too much. Otherwise, this will certainly rise obnoxious behaviour from some players (either by selfishly doing all the attacks, or by waiting too long and then complaining that they get nothing), and arguments within guilds.
Finally ill be able to get rotbone... very excited to see how these wars plan out and glad to see rarity caps put in place for newer players to the game
Thanks again! Fully agree that it would be nice to get a full faction bonus. Both when placing defenders and choosing attackers. Hope they can solve the first loop rewards early birds. Hope they can make it so that each kills rewards 30 credits for the first loop which is distributed to all members who participated in the war. For solo rewards their is everything else. So please keep the Guild War so as to allow for Guild not player rewards.
I don't know about creeping into Battlefields that allow Legendaries as creeping into Diamonds. Without changes to Elite and Hero, the lowest team that is allowed to use Legendaries also has to be able to field 4 full Epic teams. In my guild, that's a big order. I've seen a lot of very top heavy players that can field a full Diamond team but can't fill any of the other previous Veteran teams to cap and this revision makes a lot of their work feel like it goes to waste. The changes definitely favor wide builds over tall builds.
They need to make it easier to get certain characters. I've been playing nearly a year and I still haven't unlocked Roswitha or Morvenn. I decided to play this game for my love of Sisters, but I didn't get the events for those 2.
Short Version: It doesn't feel fun and it's a lot more work than it should be. Long version: It's very clear we are play testing this, at the moment It hasn't been a great experience. my guild is top 150 performer in Guild Raids ranging from level 43 -53. We tried Level 5 and got smashed into the ground. Same on Level 4. When most of your players have one diamond team max and your opponent has most locations blocked by at least one team of Diamond 1-2's with an extra 60% health and then the artillery and anti-air craft thrown in. If you guess wrong on where the medical is you're done. Also, it's very dependent on the guild leaders to know what the levels of power the teams have to distribute them in the right way, but I imagine you can only see the top 5 they currently use in arena and what they have put in to defend but that is based on the locations level caps. The other issue is you are trying to co-ordinate people via a chat that some don't use or a discord which again some don't use. We ended up with tokens not used in both runs so far (more in the second than the first and we'd gone down a level) I imagine that it's because people looked at the power level of the opponents and thought what's the point. Legendary is an inherent issue G1 to Diamond is a massive gap maybe they should limit Diamond to Level 5. In fact I think scrap a level and have Level 4 cap Diamond, Level 3 Gold, Level 2 Silver, Level 1 Bronze as your caps might work better.
Yeah really not ideal with the rewards going to the early risers. A major problem with a multi-nationa guild. I'm in with a primarily EU guild from the US, I basically never see common or uncommon guild raids since it starts 3 hours after I go to bed. Love the videos, thanks for the update! keep em coming!
Our guild is small/ mostly inactive. I am told we do not have the minimum 10 members prepared... so about half a dozen of us prepare then we get '"WAR IS IN PROGRESS - Your guild is not participating" :(
Hope the guilds with less than 30 members will not be left behind too hard... I would like that the guild war shop gives us the xp books we lack since the gr buff, that xp is extremely needed as we are getting so many characters
My single wish in regards to tweaks for GW would be to not make black templars the only options for placeholder troops, it'd be entertaining to actually build a frontline of disposable chaff on both the attackers and defender's sides, and it'd be entertaining to have to "buy" said AI troops as addons if it was a tower defense/reverse tower defense game, like "Huh, as a defender I can place like 10 guardsman + my line up... OR 2 Havoks + line up" idk, probably a NIGHTMARE to balance, but sounds entertaining. (Maybe some day they change it up to be something similar to Infested Arena) (Also, you may say "Why would anyone choose Guardsmen over Havoks?" in this imaginary world, people buying the AI guardsman could be tactical via, oh idk, a Creed + Yarrik + a bunch of guardsmen as defense? what about Havoks and Thadeus / Azrael offense? idk, ideas)
I thought guild wars were going to be 3v3 or 5v5 and and you have towers that can have 5 guild members in each tower and to clear the tower you need to beat all 5 battles so theoretically one guild member could clear the whole tower by himself if he has the number of characters needed and them skilled up.
So how building progression destruction works ? Can attack only first roll ? After destroy one building in first roll go for second roll ? All buildings can be attack ? Very important element how war will fought.
Hi I have a new guild and players said they cant join until they are player level 20, is this true?? I dont see you mention it in the video, I assume its true sunce my members are saying so, but im looking for a source to confirm
"Maybe I will play this Warhammer Tacticus since it's a mobile gacha game that does not have guild war" GW/Snowprint: Hey, guess what. Well, I can't run from guild war, so bring it on.
Those rewards are utter bollox. So if you have many many high lvl chars to be able to do perfect runs it will take you 45.4 guild wars to get Maugan Ra. If you are a regular player you won't be doing anywhere near those "perfect" runs & they made the event for whales to take the rewards before anyone gets a look in as they can just fight the low levels with NO rewards for fighting there own level players. Good job snow good job!!! FML!
Reupload just means I get to watch more Nandi videos 😎
I'm happy every time I hear my guys voice ❤❤
Ngl everytime Nandi uploads i'll look for your comment just because you seem really supportive, so cool :')
"They're using this as the official guide to guild wars." Well done brother. 💚
Ikr Well Done Nandi 🙌🏻❤️
I need Rotbone more than anything! I agree with the “faction bonus” incentive. I think that it could be a couple reduced level summons of that faction could spawn with your team to fight against the opponent. Inceptors for Ultras, gaunts for Nids, grots for Orks, guardians for Aeldari, guardsman for Astra, Necron warriors for Necron, drones for Tau, etc. A couple of problematic imperial factions, but they could share whatever makes the most sense, like a Black Templar Neophyte with Sisters or Space Wolves.
I'm feeling cautiously optimistic. There voiced concerns about rewards and right after weekend they were addressed. Even if potential problem is not immediately fixed, being heard is a good first step
Pretty exciting to have more ways to buy Maugan Ra shards, and GREAT to see guaranteed Rotbone shards!!!
Maugan will be removed from the guild shop so we will get less chances to buy him.
I think a fun mode would be Faction Wars. You, and other players get to choose a faction for a season, and battle other single faction players in either Arena, or GW, or something like that.
Could be an option for those faction bonuses.
I love this as this would be a great place to introduce and test out faction traits before they are introduced permanently into the game and then test out variations or super versions.
I like the idea of incentivising faction oriented team building.
I think I'd already be happy with more incentives for alliance orientated team building.
Traits like *Act Of Faith* and *Let The Galaxy Burn* are good examples of these.
Act Of Faith is nice for an all Sisters army, but they flourish with a Imperial alliance as they can contribute to its crit buildup without resetting the trait with their own attacks.
Let The Galaxy Burn doesn't outright reward you for a mostly Black Legion army (unless you take Abaddon), but it greatly incentives you to build into a Chaos alliance.
I also think the new *Get Stuck In* Ork trait would be a good example, but only 1 character has it sofar and I haven't tried it '^^
Thank you for the simple but in-depth explanation. Your graphics are very on-point and easy to understand. It must have taken a while to parse all of this information out. I told all my guild mates who were curious about GW to look up this video specifically.
Rotbone shards are always welcomed, ty for the update :)
I agree about having faction focus/benefits. Maybe you could have a zone only defendable by one faction, and attackable by another. With appropriate faction buffs.
Great tangent
The rewardsystem should be divided from the pool depending on how many tokens you used in the guild war. This way there are noe freeloaders and It would secure a fair distribution of the credits troughout the gulild.
Yeah. In any case, maybe also adding a factor based on the used/available characters' total power, vs the damage dealt. Which would mean lower power players would WANT to attack low, to ensure they succeed, and higher power players would WANT to attack up, to ensure a better reward.
I wasn't sure about rarity caps at first, but I like the idea better now. It would stop a lower guild that had 3 whales from forming a massive wall up front. I like the idea of faction bonuses, but I think that should wait for later wars, like some kind of seasonal bonus down the road. I want to play with the new game mode in "vanilla" for a while first.
it does not.
I would love it if they added an option for the leader or co leaders to assign a current target. Just highlight one of the areas in green to simplify what members should focus on attacking
that is exactly what i needed. thank you
Would be cool that default formations were not only templars, but some basic grunt of each faction, so that defenders can pick the more suiting one, based on synergy with characters' placement. Maybe also have a cap on each faction's grunts available only for 1 or 2 zones.
I'm less interested in faction bonuses (that should be covered in ability synergy and I don't want to feel penalized for missing one or two characters in a faction), but I'd live with it.
The early-reward thing seems like a big issue. I'd prefer to cap rewards per player if the concern is too much "currency" being given out.
Seems like the obvious solution
I like the full faction idea, if they would hurry up and finish the factions that I play, instead of releasing one or two characters for them. Also, I don’t think you should be able to use more than five tickets until the base is completely cleared, unless you didn’t have perfect battles and you need to use tickets to clean them up. That seems like a simple solution to guildmates being sneaks and getting booted… in fact, I’m going to make that a standing order in my guild. And anyone who violates it will be gone. But we run a pretty tight ship, it shouldn’t be an issue.
Thanks for this walkthrough. Hopefully it'll serve as good prep for the wars.
Also, I think the "only earning on first loop" thing is not a good idea. I remember in Clash of Clans, wars also allow to attack twice, where higher enemies grant more resources than lower enemies.
I guess Snowprint could just allow getting resources from all 10 attacks, throughout both first and second clear, but rather reduce the number of resources available for each attack, if they feel it'd sum to too much.
Otherwise, this will certainly rise obnoxious behaviour from some players (either by selfishly doing all the attacks, or by waiting too long and then complaining that they get nothing), and arguments within guilds.
I am so stoked to see Rotbone appear in the store! I've been wanting this character ever since I acquired Isabella. Thanks Nandi!
Finally ill be able to get rotbone... very excited to see how these wars plan out and glad to see rarity caps put in place for newer players to the game
Thanks again!
Fully agree that it would be nice to get a full faction bonus. Both when placing defenders and choosing attackers.
Hope they can solve the first loop rewards early birds.
Hope they can make it so that each kills rewards 30 credits for the first loop which is distributed to all members who participated in the war.
For solo rewards their is everything else. So please keep the Guild War so as to allow for Guild not player rewards.
I don't know about creeping into Battlefields that allow Legendaries as creeping into Diamonds. Without changes to Elite and Hero, the lowest team that is allowed to use Legendaries also has to be able to field 4 full Epic teams. In my guild, that's a big order. I've seen a lot of very top heavy players that can field a full Diamond team but can't fill any of the other previous Veteran teams to cap and this revision makes a lot of their work feel like it goes to waste. The changes definitely favor wide builds over tall builds.
happy to see guild wars come out. Thanks for the detailed analysis
I'm about to hit lvl 20 so this was very helpful
They need to make it easier to get certain characters. I've been playing nearly a year and I still haven't unlocked Roswitha or Morvenn. I decided to play this game for my love of Sisters, but I didn't get the events for those 2.
Good idea boss the faction bonus👌🏽 thanks for the vid
Even better the second time !
Just a new player though greatly appreciate the help.😊
Short Version: It doesn't feel fun and it's a lot more work than it should be. Long version: It's very clear we are play testing this, at the moment It hasn't been a great experience. my guild is top 150 performer in Guild Raids ranging from level 43 -53. We tried Level 5 and got smashed into the ground. Same on Level 4. When most of your players have one diamond team max and your opponent has most locations blocked by at least one team of Diamond 1-2's with an extra 60% health and then the artillery and anti-air craft thrown in. If you guess wrong on where the medical is you're done. Also, it's very dependent on the guild leaders to know what the levels of power the teams have to distribute them in the right way, but I imagine you can only see the top 5 they currently use in arena and what they have put in to defend but that is based on the locations level caps. The other issue is you are trying to co-ordinate people via a chat that some don't use or a discord which again some don't use. We ended up with tokens not used in both runs so far (more in the second than the first and we'd gone down a level) I imagine that it's because people looked at the power level of the opponents and thought what's the point. Legendary is an inherent issue G1 to Diamond is a massive gap maybe they should limit Diamond to Level 5. In fact I think scrap a level and have Level 4 cap Diamond, Level 3 Gold, Level 2 Silver, Level 1 Bronze as your caps might work better.
Let’s go! Guild wars!
Great video, thanks for the detailed breakdown.
best stuff out there, TY. you are awesome. your the only reason i care to click on the in game "hobby hub" button.
Yeah really not ideal with the rewards going to the early risers. A major problem with a multi-nationa guild. I'm in with a primarily EU guild from the US, I basically never see common or uncommon guild raids since it starts 3 hours after I go to bed.
Love the videos, thanks for the update! keep em coming!
Rotbone is great, but Isabella would also be appreciated.
Our guild is small/ mostly inactive. I am told we do not have the minimum 10 members prepared... so about half a dozen of us prepare then we get '"WAR IS IN PROGRESS - Your guild is not participating" :(
Hope the guilds with less than 30 members will not be left behind too hard...
I would like that the guild war shop gives us the xp books we lack since the gr buff, that xp is extremely needed as we are getting so many characters
Thank you for taking the time to share this info
My single wish in regards to tweaks for GW would be to not make black templars the only options for placeholder troops, it'd be entertaining to actually build a frontline of disposable chaff on both the attackers and defender's sides, and it'd be entertaining to have to "buy" said AI troops as addons if it was a tower defense/reverse tower defense game, like "Huh, as a defender I can place like 10 guardsman + my line up... OR 2 Havoks + line up" idk, probably a NIGHTMARE to balance, but sounds entertaining.
(Maybe some day they change it up to be something similar to Infested Arena)
(Also, you may say "Why would anyone choose Guardsmen over Havoks?" in this imaginary world, people buying the AI guardsman could be tactical via, oh idk, a Creed + Yarrik + a bunch of guardsmen as defense? what about Havoks and Thadeus / Azrael offense? idk, ideas)
The video didn’t start with du du dee. That’s my favourite part 😭
@Nandi - If we destroy a building, do we need to clear the entire row to attack the building behind ?
Thanks for the update Nandi!
Finally! Rotbone shards!
here to support
I thought guild wars were going to be 3v3 or 5v5 and and you have towers that can have 5 guild members in each tower and to clear the tower you need to beat all 5 battles so theoretically one guild member could clear the whole tower by himself if he has the number of characters needed and them skilled up.
More orbs for rewards would be great.
So how building progression destruction works ? Can attack only first roll ? After destroy one building in first roll go for second roll ? All buildings can be attack ? Very important element how war will fought.
Go, Nandi! :D
The caps should be vizible before entering a battle in guild wars
😮 The official Guild War guide!!
can we talk how predatory are prices for "oh you didint make it in lre, here you can buy this 50 shards" and its 5500 be? Why its such a high price?
Why only one XP book per week? It has to be daily similar to GR shop, especially now after d3 released.
I think they need to separate the legendary into Gold and Diamond. There is a massive difference between a G1 leg and D3 Leg.
I appreciate the reupload ❤❤ and am still excited for GW
I hopw you feel better buddy ❤❤
-puntyer
I didn't catch one thing, how many characters I need for attacking? Can I do all 10 attack by same team or I need new for each building.
Thanks for the new videó, keep up the good work
Sweet!! Thanks for doing this for us😅
Points for kills is a problem. I would definitely like to see damage instead.
Thank you
Hi I have a new guild and players said they cant join until they are player level 20, is this true?? I dont see you mention it in the video, I assume its true sunce my members are saying so, but im looking for a source to confirm
Thanks nandi for New Infos
Question. Is it only leader/co leader that can set up formation or can officers do also?
just leaders and co leaders
Great info. Thank you.
Great intro
Will you be able to watch replays of defensive battles?
Not yet but I think it will be a future feature
Fire video
Is there a minimum of players needed, because my guild tried to participate only to be left out.
how often will guild wars happen? Are they weekly, monthly, seasonal?
6 wars over 2 weeks every battlepass season
7:28 Are level 5 values for Medicae station correct?
good catch! They should be EEELL
THX!
❤
Not bad
GW INC!
"Maybe I will play this Warhammer Tacticus since it's a mobile gacha game that does not have guild war"
GW/Snowprint: Hey, guess what.
Well, I can't run from guild war, so bring it on.
If we put a character on defense is it available for offense?
Yes
Good! My roster is a little thin….
How to enlist on this goofball war?
I’m here again.
11 shards... per war? and only if you attack perfectly each time?
I don't know, sounds pretty shitty to me...
Who knows some new codes?
Guild war credits. It says 4500 at end of seasons, yet i only get 2500? Thanks snowprint, scammers as always😒😒
It’s a bug they’ve acknowledged and will fix
Promo-SM
Those rewards are utter bollox. So if you have many many high lvl chars to be able to do perfect runs it will take you 45.4 guild wars to get Maugan Ra. If you are a regular player you won't be doing anywhere near those "perfect" runs & they made the event for whales to take the rewards before anyone gets a look in as they can just fight the low levels with NO rewards for fighting there own level players. Good job snow good job!!! FML!
More pay to win. Yeah
2nd comment!
❤