Pretty much all of the pacific islands are oversized, mostly because they are absolutely tiny. The bigger ones with airfields/big ports are useful, but most of the islands are strategically pointless to occupy
Giving the AI some buffs and maybe some light cheats so they don't get curb stomped is one thing. 2 divisions with 1700 breakthrough in 1941 in retarded.
@@alexanderholt4679maybe not, but the AI always produces equipment at full efficiency. They'll always have more planes for air superiority and trucks for supply than you while you suffer. That is as good as a combat buff.
@@republic0_032 the reason ai gets full eficciency is not to boost the ai but to fix it. the ai is incabable of making long term decisions so they will move mills around deleate and create new lines all the time never getting efficciency. the vanilla ai economy with 600 mills is equal to 300 player mills becuase players dont deleate their max eficciency lines. yes they ahve a ton of equipment in WA but its crap equipment on the soviets and at the start you will kill hundreds of sov planes a day as germany
oooo no you don't want to play a mod where it will be extremely OP nazi german destroy everything because scripted bonuses from national focus tree :O :O
This reminds me of playing the old Black Ice mod for HOI III. Spend 4 hours carefully planning every detail out then the war starts and the AI gets massive buffs that make your entire army worthless.
@@alexanderholt4679 He specifically said he isnt doing winter war because of the retarded bonus Finland gets. I always see some of yall idiotic tommy kay hatters that are in literally every single video he posts, if you dont like the content why do you keep comming back?
Is it not a grand strategy game? Is it not the point of the game to give the player as many choices as possible instead of forcing them to play in some weird counterintuitive and objectively less fun way? @LazTheTurtle
@@mrcombine7983 Exactly, no strategy in this. Just wehraboo devs getting off to people being unable to beat their game and super aryan Deutschland beating good players and achieving lebensraum.
The problem with these kinds of mods is that 1) it's clear the developers doesn't know nor care about balance, and 2) they just aren't fun, mostly because of the first reason. They're not challenging, they're not testing you, they are purely either for the developer to feel really good about their "unbeatable" mod or to be a practice in masochism. A good challenge pushes your skills while rewarding their improvement, a bad challenge punishes skill and takes away the ability to prove and improve your skill.
I did 4 replays to win as the soviet in world ablaze, it’s impossible to hold the Dniester line, I was pushed right infront of Moscow, it was nearly encircled. YOU NEED TO RUSCH ARMY REFORMS, maybe even take doctrines while their expensive if it’s desperate. You need a large gun stockpile for the troops you mobilise. I put heavy Artillerie in my infantry (one battalion and support I think) and everything else on tanks. I spent some time defending kiev with tanks( you have forts and a river), only that way you can hold. Everywhere they attack you can’t hold exept kiev and Moscow(bad terrain, forts via focus). The axis becomes very weak once you have your army reforms. You just have to hold Moscow until winter for manpower. The reasons why you can’t retreat to much is manpower and supply, supplyhubs become basically non existed in the urals and Siberia
And yeah the ai cheats. I wondered how the soviet ai manages to hold the axis, they get maximum production efficiency instantly like germany. If the German ai wasn’t programmed to only recruit divisions until a specific amount it would be impossible to win. The soviet ai wins by getting air superiority which is impossible for a player while building tanks and other equipment. You just have to hope the ai doesn’t attack to much. In my run I also tried to hold the Donbas (the urban territory in on the right side of Ukrainian) and it’s possible if you build forts there. Urban terrain is very good for defence so you can hold them there.
First I thought it’s weird that you need to lose troops to do your focused in Barbarossa but it’s not like I had the choice. You lose Kiev (28%capitulation) before you ever get enough casualties.
no way bro, what difficulty were you playing? It's so damn hard to hold germans cuz the got infinite supplies, no way to hold them in Kiev. Leningrad and Stalingrad are easy to hold, but Moscow becomes pain too because they just go around and encircle it
This mod is a ton of fun. But the reason I have not been playing it more is that the devs of the mod make the AI cheat soo hard. If the AI did not cheat it would actually be fun....
Agreed but that is what gives the realistic challanges, the cheats. Otherwise it would be like Vanilla hoi4, beating the ai in 1941 because it's incompetent☠️ You need to make the ai cheat to have an actual challange.
@@KokenyRichard not at all. An AI could be scripted to play just like a player. Wish there was a way to copy your own playthrough and then paste it onto a country to attempt to play like you did. Similar to having a ghost car in a racing game.
@@tmadlegionsoul3255 Yea I agree with coding the ai, expert ai mod already does that to some extent but doesn't do it too well. I think it's just quite complicated and it's pure suffering to do it. That's why it's just easier to throw cheats at the ai.
@@tmadlegionsoul3255 Core AI stuff is hardcoded an inaccessible to modders, all modders can do is tweak AI 'behaviours' which is stuff like focus trees, production lines, how aggressive the AI is etc. Trying to optimize the AI through modding is very clunky and unreliable, which is why most modders (and Paradox themselves) just make the game harder through cheats.
It has a cool sense to it, like building a tower of wooden blocks, but then you get handed triangles and fucks it all up, then you are supposed to fail so in the next attempt you actually know engineering and shit. I fucking hate it.
Yes I'm sure your 3 years of general history studies will prepare for massively in-depth WW2 military history that can me learnt over the course of 3 weeks. Lmao I see posts like this all the time why would feel the need to lie about this shit
I wish there was a mod that added the flavour and detail of mods like World Ablaze without the flood of new things to keep track of. There's also just something insufferably smug about these mods.
I can't imagine being so mentally dominated by a mod that you call it "insufferably smug" just because it isn't so easy that you just right click on an enemy division and it instantly dies.
Implying that the mod doesn't respect the player because it intends to more realistically emulate the real life scenario of World War Two instead of just making it so braindead easy that anybody that can start it up has already won is dumb.
@@Raidensreal ok, i couldnt do it because i didnt want to spend my time making everything perfect, what about tommy? Guy tried it so many times that he had to give up. What about that?
@@kaptan_davuk as if Tommy was a reference lmao. No offense, but if you know anything about the USSR, you know reforms and things didn't happen without extreme cost. The AI doesn't cheat outside of prod efficiency, which is not a "cheat" per say and more a balancing act. Germany will die to attrition once the winter 41 hits. You simply have to hold until then. The mod is based on trying to recreate realistic events, and you complain that you can't hold land the soviets lost within a few months after horrific losses. Reminder than Leningrad was encircled for a massive part of the war. Stalingrad was lost. Moscow was barely saved. Yet you expect to hold the Dnieper line ? In 41 when the soviet army was absolutely not ready for a war ? If you don't know the mod just don't talk about it. Criticism is fine but abject lies are another topic entirely.
People don't understand that this mod cheats for AI by spawning units for them with full equipment. It's why you can kill AI into milions but they still have more equipment than you
"Lose 100k men so you can progress the focus tree" thats a stupid design that rewards the player for playing poorly and punishes the player for playing good by locking him out of his focus tree. What the actual fuck is this game design? This mod has so much potential to be great but shit like this is neither fun or fair.
@@evandickinson3254 I understand your point and I partially agree with it, but they could've made it much more enjoyable for the player if it required army XP in order to reform the military instead of casualties.
It also plays into the myth of the Soviet human wave asiatic horde. Yes the Soviets suffered high casualties against Finnish troops but armies gained experience from surviving soldiers not from 100k dead men.
I remember giving this mod an earnest try as the United States, and after meticulous planning and preparation for an extensive Pacific campaign, my entire navy was obliterated by the shittiest Japanese fleet. Never replayed it again lmao fuck that mod
I hate mods that artificially nerf your nation to seem like it's much harder and to make it harder. Instead of adding deepness, dynamic, balancing to it, these mfs just slap a bunch of debuffs and call it a day.
Tbf to the mod, I've probably only ever seen the German ai beat the Soviets (aka when I'm playing as someone else) a handful of times. They often push to Moscow in 41 and sometimes beyond but nearly always get pushed back and ground down eventually
A few patches back I played as monarchist Russia, I only won because I spammed cav and let the Germans go so far as to make holes in their line. Got all the way into Poland before it became to much of a hassle.
Try to fight for the territory west of the great river and deal some damage for the cost of the territory. Don't make the common mistake of just giving up territory without a fight and waiting for the fresh enemy forces to break through the river at some point.
Not worth it, 99% of the time you will get overrun. Build entrinchment deep behind Moscow, archanglesk--->kazan----->black sea By the time they reach you you reformed your army
@@hamooozmugharbel tried this, 200 30w divisions 15 tank divisions and the German ai still complexly ruffle stomped me, seems like they have zero supply issues and their divisions can just break my divisions no matter what I do.
losing to win is a god awful game mechanic. Same with giving the AI insane buffs because why not? Just limits the gamplay instead of allowing you to actually out preform the AI, you basically get the shogun 2 treatment where the AI could have no farms, all castles damaged and they could be poor, yet will spam end game units at you like its nothing, with a perma happy population.
recently(about week ago) played ussr in this mod for i think 20th time. Was pushed almost to Urals, but was able to hold Leningrad and Stalingrad just because of forts. USSR just sucks so hard in this mod cuz you have no pen on inf before you take 'Zavod imeni Stalina'. Same goes for air and army, they are basically useless before you do all reforms. I wasn't able to push Germans until 1943 i think. The mod is great, but AI gets so many fucking buffs so it's only funny to play USA and UK.
I think it's really fun, being this hard makes your triumph when you finally figure out how to hold the Germans and counterattack all that more rewarding. The USSR in this mod was the most fun I ever had in this game
@@hamooozmugharbel Yes that does not change however that the USSR is definetly not historical in this mod. It is heavily nerfed compared to a historical USSR
@@SJ-xb7lg Micro with what? Your units are worse by default. German mediums click 3 Soviet heavy tank divisions with APCs in this mod. Stop trolling. The whole point is not to be able to hold.
@@justaplayer94 Japan is very hard because you have to do 100 things all at the same time and with fewer resources and fight the entire allies. China is pure pain because you have crappy militia forces against a professional Japanese army. Soviets are still the hardest nation to win as because the macro and micro are very hard and the German ai is very strong. In the new 8.0 update it is easier to survive as the Soviets but still a challenge to beat the Germans.
I haven't played this mod but I always found USSR to be challenging. Esp. because the Allies tend to be goddamn useless! America would rather conquer Latin America than help!
Tommy, just so you know, number of US Army logistic trucks built: Chevrolet G506 1+1⁄2-ton 4x4[5] 1940-1945 168,603 GMC CCKW[e] 2+1⁄2-ton 6x6[6] 1941-1945 562,750 "Deuce and a Half", "Jimmy". GMC DUKW[e] 2+1⁄2-ton 6x6[7] 1942-1945 21,147 Amphibious version of CCKW "Duck" Studebaker US6[f] 2+1⁄2-ton 6x6[8] 1941-1945 219,882 Diamond T 968 4-ton 6x6[9] 1940-1945 30,000 Cargo, dump, wrecker and specialty bodies Autocar U8144T 5-6 ton 4x4 1941-1945 2,711 Semi-tractor for pontoon bridges Mack NJU 5-6 ton 4x4 1941-1942 692 Semi-tractor for pontoon bridges Brockway B666[g] 6-ton 6x6[10] 1941-1945 219,882 Bridge, crane, cargo fire, van and others by 5 manufacturers
@@dwarow2508it seems despite the high number of production. The wide front demands more trucks. We are also dont have the numbers of trucks lost on Barbarossa
The tank mission should debuff your tanks just like Stalin's drive for mass amounts of tank production did in real life. Loads of T-34s coming out from rushed production as hot garbage to meet demand, and more importantly, to not upset Stalin. That means too few experienced tank crews, loss of experienced tanks crews due to poor armor, etc. But then after a short period, you should get some sort of buff to maneuverability and speed or something.
This mod stopped being historical a while ago. Nations that got steamrolled IRL should not have super buffs and elite units that are better than majors. A "Historical" France should not be able to hold off the Germans at the start of the war. If you think otherwise, read a book instead of pretending that you have.
It's kind of funny in how much pain Tommy was. Games are supposed to be fun. Fuck this mod. Realistically speaking, the player should do much better than the historical Soviets on account of knowing what's going to happen. The Soviets didn't even think Germany would attack them and still held out. If you did that in this mod you'd lose in 2 weeks. This is in no way historical, despite them claiming to make a "historical" mod.
Lol, apperantly when stalin was finally convinced that the germans were attacking he went into a country home for a week and there was no leader of the country . He acted like a hoi4 player😂
World Ablaze would be fun in multiplayer when there's no Shitty AI cheat. Play as Germany and Sov Ai gets >2000 defense, infinite supply, no kidding when one time I played, 4 sov divs got encircled in Hungary's mountain for 4 years and they were unbreakable. And when play as Sov, your div are so trash when the enemies have 2000 atk and breakthrough. Not to menention any attempt to invade UK will be slap with a -99% debuff
Wow! They really make the mod after Solzhenitsyn's tales and the "Enemy at the gate" movie! Such USSR would fall long before the war even have started of course. Nevertheless, interesting experience to watch. But definitely not gonna play this nightmare :D
Actually u wanna hold more forward at the forts in that mod to complete the industrial evacuations at minsk and kiev and to buy some time for winter to come. Then u retreat and u scrotch the earth. U also need air in that mod. Anti air is insufficent if don't contest AIR u gonna get melted.
When I first saw this mod, I thought this was what Hoi5 would look like. I was so hyped to play it out, Then I experienced what TommyKay is here and I just lost all interest in it. I think its a boring mod that PUNISHES good players because they know what they are doing and it just does not work.
yeh i do not enjoy building proper well organised plans just to have 1.7k breakthrough and defence divisions plug walk over a river, with aa, and a tank
@@bencurran3204 Its why i mainly play vanilla Hoi4 with maybe a focus tree change here and there for a little extra content. (Im sadly one of the people who mainly just play Germany)
@gabbreilblue443 it's a real shame that they haven't refurbished germany yet. It's democrat tree is severely outdated and honestly is a bit of a dull nation overall now, I wish this mod was netter because it honestly has my favourite research tree bar BIC3
I prefer the other thumbnail styles for the Italian and German playthroughs of this mod, kinda shows how different this is to the other videos, in my opinion
Thats so true. Literally in any other video about this mod that isn't made by some big youtubers like tommy, people ale praising this mod for how good and hard it it
Why do devs just give AI the ability to spawn in units and equipment but not just change the code of the AI to function more like a human player, have them design good units, manage production more efficiently instead of building 97 things like the base game.
Every single guy here complaining about cheats and eq spawn is a certified skill issue. World ablaze has its own FAQ explaining why every eq spawn which most of them its because pdx negligence. Also, this mod aims for a historical playthrough, so reallistically its normal to get steamrolled in barb. Playing as soviets, you only have to delay the germans long enough for the winter and hold the three major cities. Trying to play the german doctrine as soviets is just dumb and thankfully not effective.
This mod is pain. I captured Finland and Romania (made them puppets). And still Germany took Moscow and Leningrad. Then they took Stalingrad for short time (after Moscow liberation).
not only every major has his own tanks every nation has tanks where its known they build some (hungary, czechoslovakia, australia,sweden) and the britisch puppets have the britisch tanks tree
Tommy when his plan isn't perfect becouse he didn't take into account that the AI is given cheats to make it a challeging: "0: Cheaters !1! Literally unwineable !1"
the ai cheats, just not in the way you'd expect, it gives them max production efficency and insane production so they can make a 30 production cost tank and pump it out into 30 tank divisions and destroy any player made tanks.
22:36 I love you Tommy but if you play such a good Russia you don’t need the focuses. I see the focuses more as help when you are losing so you get buffs. It is not that you you”ll remove the rebuffs that you have without losing anything
It's like one of his main claim to fame, he build his audience on it, and doesn't really get the same amount of views if he doesn't play hoi4, he mentioned it a year or so ago, with only the biggest fans watch all his streams, the majority just doesn't watch the streams, he was talking about it and he brought up how he wanted to play other stuff but was concerned about his views.
So there is a handful of good things with this mod. It doesn't do the superficial realism of Black Ice. Instead it does tasteful things with industry and resources. Like organized industry for railway guns and stuff like V1 rockets and all that. The short focuses with good trees. Good historical stuff like in DH, such as with the raids in Japan. A reasonable amount of research options. Instead its about trade offs, want Mosins or SVT's. Instead of here is a billion things you all need to coordinate for no real reason like in BI. But like shits just too scripted and the AI cheats too much. And still the AI manages to fuck up, imagine if Germany did get the Barb buff instead of declaring on Finland and failing to have it.
Gogland can barely be seen on google maps, on this mod, however, Gogland manages to stop the entire soviet navy from moving
gogland power unmatched, stopping soviet fleets since 1940 💪💪
Reminds me how Iwo Jima in this game is the size of Taiwan
Pretty much all of the pacific islands are oversized, mostly because they are absolutely tiny. The bigger ones with airfields/big ports are useful, but most of the islands are strategically pointless to occupy
Maybe because of shallow seas around the island?
@@xptaco2298 Isnt Iwo Jima just a single tile island? And Taiwan is like 10+ tiles? Tbh its been a while since I was doing anything in the pacific.
Giving the AI some buffs and maybe some light cheats so they don't get curb stomped is one thing. 2 divisions with 1700 breakthrough in 1941 in retarded.
Dude ai dont get any combat boosts
@@alexanderholt4679 did you watch the video? LOL
@@gabbreilblue443 i play the mod daily and yes i did watch it and suffer
@@alexanderholt4679maybe not, but the AI always produces equipment at full efficiency. They'll always have more planes for air superiority and trucks for supply than you while you suffer. That is as good as a combat buff.
@@republic0_032 the reason ai gets full eficciency is not to boost the ai but to fix it. the ai is incabable of making long term decisions so they will move mills around deleate and create new lines all the time never getting efficciency. the vanilla ai economy with 600 mills is equal to 300 player mills becuase players dont deleate their max eficciency lines. yes they ahve a ton of equipment in WA but its crap equipment on the soviets and at the start you will kill hundreds of sov planes a day as germany
Theres a reason i gave up on this mod this video explains it perfectly
Same lmao
This mod is truly horrible.
I literally had the same experience as tommy, how do you even prepare for that?
@Comrade_Nikolai I did too still got smashed
oooo no you don't want to play a mod where it will be extremely OP nazi german destroy everything because scripted bonuses from national focus tree :O :O
This reminds me of playing the old Black Ice mod for HOI III. Spend 4 hours carefully planning every detail out then the war starts and the AI gets massive buffs that make your entire army worthless.
do you know the name of the mod hes playing
It's in the Description, World Ablaze. @@umutadam113
World ablaze@@umutadam113
that's exactly what destroys the whole essence of the game. AI should build good divisions, not get stupid bonuses...
@@umutadam113world ablaze, it's at the start of the mod
Tommy: I am doing historical russia
Also Tommy: I am not doing Winter War, fuck that
And he wonders why he looses 😂 winter war was important leassons for sov and is so in this game
@@alexanderholt4679 bro ur under every comment like if this mod is ur reason to exist, get a life🤣
@@alexanderholt4679 He specifically said he isnt doing winter war because of the retarded bonus Finland gets. I always see some of yall idiotic tommy kay hatters that are in literally every single video he posts, if you dont like the content why do you keep comming back?
These buffs ensure that WW2 is historical, quit complaining @@TotalWarEnjoyer
@@saphrosin2258 Ok Bot
>26:40
>shooting down his air
>he produces no air
>he spawns it in, infinitely
>he also spawns manpower
bruh hes bad at the game. not a cheater
@@alexanderholt4679bro the amount of glazing from you for the mod is wild
@@alexanderholt4679 >Germans having infinite equipment and manpower is realistic to how WW2 happened
yeah okay buddy
@@peterl3417 Germans were supperior race they were unbeatable!!!1!!!!1!1!!!
something like that coming from this man.
This mod has to have been built by Ubisoft or something lol, they’re just railroading you into one specific play style if you want to win
Is it not a grand strategy game? Is it not the point of the game to give the player as many choices as possible instead of forcing them to play in some weird counterintuitive and objectively less fun way? @LazTheTurtle
@@mrcombine7983 Exactly, no strategy in this. Just wehraboo devs getting off to people being unable to beat their game and super aryan Deutschland beating good players and achieving lebensraum.
19:52 I love how here and also couple more times Tommy asks some rhetorical question and his units respond with “Yes, sir!” in Russian (“Tak tochno!”)
The problem with these kinds of mods is that 1) it's clear the developers doesn't know nor care about balance, and 2) they just aren't fun, mostly because of the first reason. They're not challenging, they're not testing you, they are purely either for the developer to feel really good about their "unbeatable" mod or to be a practice in masochism. A good challenge pushes your skills while rewarding their improvement, a bad challenge punishes skill and takes away the ability to prove and improve your skill.
Skill issue.
LMAOOO cope harder
I did 4 replays to win as the soviet in world ablaze, it’s impossible to hold the Dniester line, I was pushed right infront of Moscow, it was nearly encircled. YOU NEED TO RUSCH ARMY REFORMS, maybe even take doctrines while their expensive if it’s desperate. You need a large gun stockpile for the troops you mobilise. I put heavy Artillerie in my infantry (one battalion and support I think) and everything else on tanks. I spent some time defending kiev with tanks( you have forts and a river), only that way you can hold. Everywhere they attack you can’t hold exept kiev and Moscow(bad terrain, forts via focus). The axis becomes very weak once you have your army reforms. You just have to hold Moscow until winter for manpower. The reasons why you can’t retreat to much is manpower and supply, supplyhubs become basically non existed in the urals and Siberia
And yeah the ai cheats. I wondered how the soviet ai manages to hold the axis, they get maximum production efficiency instantly like germany. If the German ai wasn’t programmed to only recruit divisions until a specific amount it would be impossible to win. The soviet ai wins by getting air superiority which is impossible for a player while building tanks and other equipment. You just have to hope the ai doesn’t attack to much. In my run I also tried to hold the Donbas (the urban territory in on the right side of Ukrainian) and it’s possible if you build forts there. Urban terrain is very good for defence so you can hold them there.
You can only hold tiles with good terrain and tanks
Also a Game changer is to which Stalin with Zhukov in the cabinet for the army(don’t know how it’s called)
First I thought it’s weird that you need to lose troops to do your focused in Barbarossa but it’s not like I had the choice. You lose Kiev (28%capitulation) before you ever get enough casualties.
no way bro, what difficulty were you playing? It's so damn hard to hold germans cuz the got infinite supplies, no way to hold them in Kiev. Leningrad and Stalingrad are easy to hold, but Moscow becomes pain too because they just go around and encircle it
This mod is a ton of fun. But the reason I have not been playing it more is that the devs of the mod make the AI cheat soo hard. If the AI did not cheat it would actually be fun....
Agreed but that is what gives the realistic challanges, the cheats. Otherwise it would be like Vanilla hoi4, beating the ai in 1941 because it's incompetent☠️
You need to make the ai cheat to have an actual challange.
@@KokenyRichard not at all. An AI could be scripted to play just like a player.
Wish there was a way to copy your own playthrough and then paste it onto a country to attempt to play like you did. Similar to having a ghost car in a racing game.
@@tmadlegionsoul3255coding that with paradoxes code is basically nightmarish
Even when the AI is giga buffed sometimes they don’t even full attack
@@tmadlegionsoul3255 Yea I agree with coding the ai, expert ai mod already does that to some extent but doesn't do it too well. I think it's just quite complicated and it's pure suffering to do it. That's why it's just easier to throw cheats at the ai.
@@tmadlegionsoul3255 Core AI stuff is hardcoded an inaccessible to modders, all modders can do is tweak AI 'behaviours' which is stuff like focus trees, production lines, how aggressive the AI is etc. Trying to optimize the AI through modding is very clunky and unreliable, which is why most modders (and Paradox themselves) just make the game harder through cheats.
National Focus: Tommykay skill factor
Bonuses: 75% strategy, 50% Army xp, 35% assault and defense tactics, and Tommykay is field marshall.
Realistic mods like this make me feel like getting my undergraduate degree in history is so worth it
There's nothing particularly realistic about AIs getting cheats and the player not getting them.
History degree =/= ww2 strategy skills
It has a cool sense to it, like building a tower of wooden blocks, but then you get handed triangles and fucks it all up, then you are supposed to fail so in the next attempt you actually know engineering and shit. I fucking hate it.
“I get that reference!” Is worth the several years studying
Yes I'm sure your 3 years of general history studies will prepare for massively in-depth WW2 military history that can me learnt over the course of 3 weeks. Lmao I see posts like this all the time why would feel the need to lie about this shit
I wish there was a mod that added the flavour and detail of mods like World Ablaze without the flood of new things to keep track of. There's also just something insufferably smug about these mods.
I can't imagine being so mentally dominated by a mod that you call it "insufferably smug" just because it isn't so easy that you just right click on an enemy division and it instantly dies.
@@Raidensreal mentally dominated because i dont like it?
Try the Total War Mod then. Difficult and with good depth but not overly complicated or insane.
No matter what game mod it is, a mod should respect the player.
Implying that the mod doesn't respect the player because it intends to more realistically emulate the real life scenario of World War Two instead of just making it so braindead easy that anybody that can start it up has already won is dumb.
@@Raidensreal ok, i couldnt do it because i didnt want to spend my time making everything perfect, what about tommy? Guy tried it so many times that he had to give up. What about that?
@@kaptan_davuk as if Tommy was a reference lmao. No offense, but if you know anything about the USSR, you know reforms and things didn't happen without extreme cost. The AI doesn't cheat outside of prod efficiency, which is not a "cheat" per say and more a balancing act.
Germany will die to attrition once the winter 41 hits. You simply have to hold until then. The mod is based on trying to recreate realistic events, and you complain that you can't hold land the soviets lost within a few months after horrific losses. Reminder than Leningrad was encircled for a massive part of the war. Stalingrad was lost. Moscow was barely saved. Yet you expect to hold the Dnieper line ? In 41 when the soviet army was absolutely not ready for a war ?
If you don't know the mod just don't talk about it. Criticism is fine but abject lies are another topic entirely.
@@rexxflash6112 cry about it.
@@rexxflash6112 that's right get it all out!
People don't understand that this mod cheats for AI by spawning units for them with full equipment. It's why you can kill AI into milions but they still have more equipment than you
Historically accurate. Stalin had bursts of ideas only after certain amount of people were sacrificed to German demons.
"Lose 100k men so you can progress the focus tree" thats a stupid design that rewards the player for playing poorly and punishes the player for playing good by locking him out of his focus tree. What the actual fuck is this game design? This mod has so much potential to be great but shit like this is neither fun or fair.
No I think it’s an interesting mechanic - I think it’s realistic to suggest that the army would need actual casualties before reform.
@@evandickinson3254 I understand your point and I partially agree with it, but they could've made it much more enjoyable for the player if it required army XP in order to reform the military instead of casualties.
It also plays into the myth of the Soviet human wave asiatic horde. Yes the Soviets suffered high casualties against Finnish troops but armies gained experience from surviving soldiers not from 100k dead men.
0:43 bro thought he could sneak that in.
I remember giving this mod an earnest try as the United States, and after meticulous planning and preparation for an extensive Pacific campaign, my entire navy was obliterated by the shittiest Japanese fleet. Never replayed it again lmao fuck that mod
@@rexxflash6112world ablaze simps when anybody criticizes the mod
Hey Siri, what sound does a barn owl make?
Siri: 15:05
I personally love Hoi4...... maby my 2500 hours in game can relate to that one.........
the way this mod works makes me unwilling to play it, it's like they make it unfun on purpose
I hate mods that artificially nerf your nation to seem like it's much harder and to make it harder. Instead of adding deepness, dynamic, balancing to it, these mfs just slap a bunch of debuffs and call it a day.
"better historical mod" in ww2 map game exists* = ultra hyper OP Nazi Germany instantly
Tbf to the mod, I've probably only ever seen the German ai beat the Soviets (aka when I'm playing as someone else) a handful of times. They often push to Moscow in 41 and sometimes beyond but nearly always get pushed back and ground down eventually
@@steventaylor5169
Soviet AI gets cheats too
@@steventaylor5169 battle of the cheats pretty much
A few patches back I played as monarchist Russia, I only won because I spammed cav and let the Germans go so far as to make holes in their line. Got all the way into Poland before it became to much of a hassle.
*Mongolian throat singing in the background
14:50 bro kept swearing like stalin in the opration room
Try to fight for the territory west of the great river and deal some damage for the cost of the territory. Don't make the common mistake of just giving up territory without a fight and waiting for the fresh enemy forces to break through the river at some point.
Not worth it, 99% of the time you will get overrun. Build entrinchment deep behind Moscow, archanglesk--->kazan----->black sea
By the time they reach you you reformed your army
@@hamooozmugharbel tried this, 200 30w divisions 15 tank divisions and the German ai still complexly ruffle stomped me, seems like they have zero supply issues and their divisions can just break my divisions no matter what I do.
@@Jeffery3464 did you rush your army reform? If you rush it you should have enough stats to hold indefinitely
@@hamooozmugharbel yep didnt do shit
HOI4 player when he discovers defense in depth:
losing to win is a god awful game mechanic. Same with giving the AI insane buffs because why not? Just limits the gamplay instead of allowing you to actually out preform the AI, you basically get the shogun 2 treatment where the AI could have no farms, all castles damaged and they could be poor, yet will spam end game units at you like its nothing, with a perma happy population.
recently(about week ago) played ussr in this mod for i think 20th time. Was pushed almost to Urals, but was able to hold Leningrad and Stalingrad just because of forts. USSR just sucks so hard in this mod cuz you have no pen on inf before you take 'Zavod imeni Stalina'. Same goes for air and army, they are basically useless before you do all reforms. I wasn't able to push Germans until 1943 i think. The mod is great, but AI gets so many fucking buffs so it's only funny to play USA and UK.
I think it's really fun, being this hard makes your triumph when you finally figure out how to hold the Germans and counterattack all that more rewarding. The USSR in this mod was the most fun I ever had in this game
@@hamooozmugharbel Yes that does not change however that the USSR is definetly not historical in this mod. It is heavily nerfed compared to a historical USSR
@dwarow2508 ya I agree, still fun!
Maybe you are just noob. I can easily hold Germany at the border in this mod if I micro like a madman@@dwarow2508
@@SJ-xb7lg Micro with what? Your units are worse by default. German mediums click 3 Soviet heavy tank divisions with APCs in this mod. Stop trolling. The whole point is not to be able to hold.
You brave man for playing the Soviets, I salute you. As a World Ablaze veteran this was the hardest thing you could choose to do.
you Sure ? I mean i would imagine that Japan or China are a even worse nightmare. However i never played the Mod so idk.
@@justaplayer94 Japan is very hard because you have to do 100 things all at the same time and with fewer resources and fight the entire allies. China is pure pain because you have crappy militia forces against a professional Japanese army. Soviets are still the hardest nation to win as because the macro and micro are very hard and the German ai is very strong. In the new 8.0 update it is easier to survive as the Soviets but still a challenge to beat the Germans.
I always ignore the winter war, but in the base game they are called in with Germany anyways
The fact that this mod exists just to make it unnecessarily hard...I don't get it really.
I haven't played this mod but I always found USSR to be challenging. Esp. because the Allies tend to be goddamn useless! America would rather conquer Latin America than help!
first time see AI with friking 1700 breakthrough '_'
Because in this mod AI actually knows what the f its doing. Cope.
@SJ-xb7lg bro they literally have a 200% breakthrough buff 😭 thats not the AI being good
How about some Old War Blues to cleanse the palette of this mod?
Literally the only possible sane way is going Trotsky. The USSR is heavily underpowered in this mod in the wrong aspects
Can we just talk about how this editor is uch a chad
well, it's actually not to hard to beat them, and it's damn rewarding. It was probably my fav. time playing Hoi4. I stopped them at Kazan.
Tommy, just so you know, number of US Army logistic trucks built:
Chevrolet G506
1+1⁄2-ton 4x4[5] 1940-1945 168,603
GMC CCKW[e]
2+1⁄2-ton 6x6[6] 1941-1945 562,750
"Deuce and a Half", "Jimmy".
GMC DUKW[e]
2+1⁄2-ton 6x6[7] 1942-1945 21,147 Amphibious version of CCKW
"Duck"
Studebaker US6[f]
2+1⁄2-ton 6x6[8] 1941-1945 219,882
Diamond T 968
4-ton 6x6[9] 1940-1945 30,000 Cargo, dump, wrecker
and specialty bodies
Autocar U8144T
5-6 ton 4x4 1941-1945 2,711 Semi-tractor for pontoon bridges
Mack NJU
5-6 ton 4x4 1941-1942 692 Semi-tractor for pontoon bridges
Brockway B666[g]
6-ton 6x6[10] 1941-1945 219,882 Bridge, crane, cargo fire, van
and others by 5 manufacturers
Just so you know, number of Soviet logistic trucks built:
GAZ-AA
1931-1938 1,078,311
GAZ-MM
1938-1945 312,570
AMO-3
1929-1934 12,044
ZIS-5
1934-1945 1,390,128
ZIS-6
1933-1941 21,239
AMO-F-15
1924-1932 74,917 Cargo, dump, wrecker
BA-64
1942-1945 9110 Armored Car
GAZ-67 / GAZ-67B
1943-1945 92,843 Command, Support
and others by 8 manufacturers
@@dwarow2508 Could you please post your source(s), cause I would like to read up further on this.
@@clone3_7 If you do not see a reply before this one then it means the comment got deleted because YT does not allow links.
@@dwarow2508it seems despite the high number of production. The wide front demands more trucks. We are also dont have the numbers of trucks lost on Barbarossa
The tank mission should debuff your tanks just like Stalin's drive for mass amounts of tank production did in real life. Loads of T-34s coming out from rushed production as hot garbage to meet demand, and more importantly, to not upset Stalin. That means too few experienced tank crews, loss of experienced tanks crews due to poor armor, etc.
But then after a short period, you should get some sort of buff to maneuverability and speed or something.
This mod stopped being historical a while ago. Nations that got steamrolled IRL should not have super buffs and elite units that are better than majors. A "Historical" France should not be able to hold off the Germans at the start of the war. If you think otherwise, read a book instead of pretending that you have.
Superman's weakness, kryptonite. Tommy's weakness, world ablaze
9:24 thats exactly what stalin was thinking then
glad ur making more singleplayer vids :D
It's kind of funny in how much pain Tommy was. Games are supposed to be fun. Fuck this mod.
Realistically speaking, the player should do much better than the historical Soviets on account of knowing what's going to happen. The Soviets didn't even think Germany would attack them and still held out. If you did that in this mod you'd lose in 2 weeks. This is in no way historical, despite them claiming to make a "historical" mod.
Lol, apperantly when stalin was finally convinced that the germans were attacking he went into a country home for a week and there was no leader of the country . He acted like a hoi4 player😂
No matter how much you cope and with your lack of historical knowledge this is the best hoi4 mod.
World Ablaze would be fun in multiplayer when there's no Shitty AI cheat. Play as Germany and Sov Ai gets >2000 defense, infinite supply, no kidding when one time I played, 4 sov divs got encircled in Hungary's mountain for 4 years and they were unbreakable. And when play as Sov, your div are so trash when the enemies have 2000 atk and breakthrough. Not to menention any attempt to invade UK will be slap with a -99% debuff
So happy to see this back
Wow! They really make the mod after Solzhenitsyn's tales and the "Enemy at the gate" movie! Such USSR would fall long before the war even have started of course. Nevertheless, interesting experience to watch. But definitely not gonna play this nightmare :D
25:19 what if you instead of holding the Stalin line you push back when he is at Moscow
Actually u wanna hold more forward at the forts in that mod to complete the industrial evacuations at minsk and kiev and to buy some time for winter to come. Then u retreat and u scrotch the earth. U also need air in that mod. Anti air is insufficent if don't contest AIR u gonna get melted.
Soviets are unplayable in this mod
When I first saw this mod, I thought this was what Hoi5 would look like. I was so hyped to play it out, Then I experienced what TommyKay is here and I just lost all interest in it. I think its a boring mod that PUNISHES good players because they know what they are doing and it just does not work.
yeh i do not enjoy building proper well organised plans just to have 1.7k breakthrough and defence divisions plug walk over a river, with aa, and a tank
@@bencurran3204 Its why i mainly play vanilla Hoi4 with maybe a focus tree change here and there for a little extra content. (Im sadly one of the people who mainly just play Germany)
@gabbreilblue443 it's a real shame that they haven't refurbished germany yet. It's democrat tree is severely outdated and honestly is a bit of a dull nation overall now, I wish this mod was netter because it honestly has my favourite research tree bar BIC3
@@bencurran3204 Out of curiosity, You got discord? would be nice to play hoi4 together some time.
it's very detailed failed mod.
Tommy just perfectly roleplays stalin, sitting in kremlin and madly bickering that red army doesn't preform so well as it should do on paper.
Love the silver hand theme in the beginning, that’s how to know it’s about to go down
*Tommy clicks a button*
"Obviously super super super meta!"
3:20 5:00 9:50 10:30 12:10 14:40 15:00 15:25 15:40 16:20 19:20 21:35 22:15 22:35 23:50 25:35 27:45 28:45
I prefer the other thumbnail styles for the Italian and German playthroughs of this mod, kinda shows how different this is to the other videos, in my opinion
This comment section is so whiny about a mod that was clearly made for a different type of player than them
Thats so true. Literally in any other video about this mod that isn't made by some big youtubers like tommy, people ale praising this mod for how good and hard it it
AYYYYYYYY HELL YEAH I'VE BEEN WAITIN FOR MORE TOMMYKAY VIDSS YUPI!!
Love the cyberpunk music
Can someone tell me how to win as the soviets. When i played it was impossible, and now seeing Tommy...
Why do devs just give AI the ability to spawn in units and equipment but not just change the code of the AI to function more like a human player, have them design good units, manage production more efficiently instead of building 97 things like the base game.
Seems like a promising series, thanks for your *P A I N* Tommy !
commiekay has returned
Every single guy here complaining about cheats and eq spawn is a certified skill issue. World ablaze has its own FAQ explaining why every eq spawn which most of them its because pdx negligence. Also, this mod aims for a historical playthrough, so reallistically its normal to get steamrolled in barb. Playing as soviets, you only have to delay the germans long enough for the winter and hold the three major cities. Trying to play the german doctrine as soviets is just dumb and thankfully not effective.
Ussr is hard af but germany in this mod is pretty simple after you know what to do
LETS FUCKING GO IVE WAITING FOR THIS FOR SO LONG
You can build light tanks and have them as reacon support unit. It's a win win Tommy
This mod is pain. I captured Finland and Romania (made them puppets). And still Germany took Moscow and Leningrad. Then they took Stalingrad for short time (after Moscow liberation).
I agree with Tommy. It’s a cool mod but the AI exploits ruins it.
Hate the fact that the VOD guy didin't got the Streams when he played Soviets...
No air Russia? Meta from 2017?
Battle modifiers for Germany is broken. Focuses which demands losses is boring. You should be able to play good. As you did in the Finland war.
Ahh yes the famous Finnish city Vilpipulpi💀💀💀💀
Ah, Lube! Amerika! And some other Lube tracks as well.
its not russia its Ussr
not only every major has his own tanks every nation has tanks where its known they build some (hungary, czechoslovakia, australia,sweden) and the britisch puppets have the britisch tanks tree
Why did Tommy loose so many twitch subs? I remember that he was over 3 k already.
Gifted subs not being renewed mostly
@@13ghettoDolphins101True. i forgot the gifted subs.
he came out as trans
Tommy when his plan isn't perfect becouse he didn't take into account that the AI is given cheats to make it a challeging: "0: Cheaters !1! Literally unwineable !1"
AI with 1700 breakthrough is unwinable though
the ai cheats, just not in the way you'd expect, it gives them max production efficency and insane production so they can make a 30 production cost tank and pump it out into 30 tank divisions and destroy any player made tanks.
And that's the reason why i only play vanilla
Hohohohohooo *Ungodly Screech* Haahahahahaaaaa 15:02
The only way to have good experience in this mod is to cheat, use paratroopers lol
noob
@@SJ-xb7lgOk no-lifer.
@@SJ-xb7lglolz no lifer
22:36 I love you Tommy but if you play such a good Russia you don’t need the focuses. I see the focuses more as help when you are losing so you get buffs. It is not that you you”ll remove the rebuffs that you have without losing anything
bait
good video, even though it wasn't what it could be
26:04 what's the song pls?
Amerika - Lyube
Should play Black Ice, 100% better
you know those dudes literally hated the player and ussr
lol playing as Germany is equally impossible
20:46 stalin roleplay
Tommy be like “THESE MODS ARE EASY!!!” Also Tommy “THIS IS TOO HARD!!!”
Tommy: I gotta do it.
Tommy again: I cannot do it.
18:28 i hate and love this mocking pronunciation
where can you get this playlist of music?
black ice.....
Tommy my man. You still play HOI4???
It's like one of his main claim to fame, he build his audience on it, and doesn't really get the same amount of views if he doesn't play hoi4, he mentioned it a year or so ago, with only the biggest fans watch all his streams, the majority just doesn't watch the streams, he was talking about it and he brought up how he wanted to play other stuff but was concerned about his views.
Damn nice vid
"it was going to be easy"
Does somebody know the name of the song in the beginning?
So there is a handful of good things with this mod. It doesn't do the superficial realism of Black Ice. Instead it does tasteful things with industry and resources. Like organized industry for railway guns and stuff like V1 rockets and all that.
The short focuses with good trees. Good historical stuff like in DH, such as with the raids in Japan. A reasonable amount of research options. Instead its about trade offs, want Mosins or SVT's. Instead of here is a billion things you all need to coordinate for no real reason like in BI. But like shits just too scripted and the AI cheats too much. And still the AI manages to fuck up, imagine if Germany did get the Barb buff instead of declaring on Finland and failing to have it.