Thanks, Edward and players. Now I'm really looking forward to the arrival of this game! Now if I can get the people in my group to watch this great teach and play-through...
Oh man! I wish I had been able to watch this BEFORE GrandCon! I would have fought tooth and nail to sit in on the game you ran Saturday night! This looks SO fun!
Looks like a fun game, quite point salady. Seems like you also can't and don't need to plan four turns ahead like you do with T'zolkin (which is a good thing IMO). Definitely one to try.
One small correction: At one point, Edward mentions that Teotihuacan predates the Mayan civilization; I think he meant to say that it predates the Aztecs. Teotihuacan was sacked, burned, and had fallen to ruin long before the Aztecs came along, but the Mayan civilization predates Teotihuacan by at least several thousand years.
This is really feels like the child of Tzolkin and Marco Polo with workers that become more powerful and tracks to climb but there are dependencies based on number, pips, and other player's dice.
I'm guessing there is some aspect only based on how the dice works. Like Marco Polo if there is 2 dice in spot you use the lowest dice value for collecting the resource. That's all that resembles Marco Polo. There's no variable player power other than starting resources etc yet I'm guessing that's the variability. Hoping this is successful enough to have an expansion much like Tzolkin with players getting there own power. That would be interesting indeed.
Just based on this playthrough I think I prefer Tzolkin. Still it is very nice and interesting to see Teotihuacan played by you guys. The game seems to have a lot of interesting strategies and high variability for sure.
I'm not here to debate you or change your opinion, just here to say that Tzolkin has absolutely zero replay value compared to Teotihuacan where you change a lot of elements of the board each time you play. I dont know how you can say tha Tzolkin looks more interesting than this game, unless you've played Tzolkin only like twice
@@TheFilipFonky Sure, the variablity in Teotihuacan may be greater than Tzolkin, but Tzolkin feels like a better game in general with an excellent twist on worker placement. Tzolkin has some variability in the base game with all the different buildings coming ouit at different times and with the expansion it´s got variable player powers as well. It doesn´t hurt that I blinged out my copy either. What can I say? De gustibus non est disputandum. Still I wouldn´t mind playing Teotihuacan a couple of times, but I´m not buying the game.
I know Ed would likely say: #planbetter Personally, I wouldn't necessarily recommend the Dark Eclipse variant for first-time players. It can, indeed, be a costly mistake to be unable to afford paying your workers. You always want to plan ahead slightly. Even more so with the Dark Eclipse variant.
Thank you for the rules teach and playthrough. This game looks awesome! I need more time and money!!! Anyone want to donate a copy of the game to me??? ;)
Thanks, Edward and players. Now I'm really looking forward to the arrival of this game! Now if I can get the people in my group to watch this great teach and play-through...
Oh man! I wish I had been able to watch this BEFORE GrandCon! I would have fought tooth and nail to sit in on the game you ran Saturday night! This looks SO fun!
Looks like a fun game, quite point salady. Seems like you also can't and don't need to plan four turns ahead like you do with T'zolkin (which is a good thing IMO). Definitely one to try.
Please use time stamps for start of tutorial, start of play and discussion :)
agree
Teach ends at 34:29
Awesome video! Can't wait get my hands on this game :)
which glass bowls are used here for the resource pieces?
One small correction: At one point, Edward mentions that Teotihuacan predates the Mayan civilization; I think he meant to say that it predates the Aztecs. Teotihuacan was sacked, burned, and had fallen to ruin long before the Aztecs came along, but the Mayan civilization predates Teotihuacan by at least several thousand years.
Pre-ordered
Ordered because of this video. Got the last copy at Gameology.com.au. It looks brilliant.
This is really feels like the child of Tzolkin and Marco Polo with workers that become more powerful and tracks to climb but there are dependencies based on number, pips, and other player's dice.
JW G. I don’t think there is much resemblance to Marco Polo other than workers being dice.
I'm guessing there is some aspect only based on how the dice works. Like Marco Polo if there is 2 dice in spot you use the lowest dice value for collecting the resource. That's all that resembles Marco Polo. There's no variable player power other than starting resources etc yet I'm guessing that's the variability. Hoping this is successful enough to have an expansion much like Tzolkin with players getting there own power. That would be interesting indeed.
Preordered
Just based on this playthrough I think I prefer Tzolkin. Still it is very nice and interesting to see Teotihuacan played by you guys. The game seems to have a lot of interesting strategies and high variability for sure.
I'm not here to debate you or change your opinion, just here to say that Tzolkin has absolutely zero replay value compared to Teotihuacan where you change a lot of elements of the board each time you play. I dont know how you can say tha Tzolkin looks more interesting than this game, unless you've played Tzolkin only like twice
@@TheFilipFonky Sure, the variablity in Teotihuacan may be greater than Tzolkin, but Tzolkin feels like a better game in general with an excellent twist on worker placement. Tzolkin has some variability in the base game with all the different buildings coming ouit at different times and with the expansion it´s got variable player powers as well. It doesn´t hurt that I blinged out my copy either. What can I say? De gustibus non est disputandum. Still I wouldn´t mind playing Teotihuacan a couple of times, but I´m not buying the game.
@@jankogo Hey I never tried Tzolkin's expansion now that you mention it. I'll remedy that!
wow missing cocoa is brutal
I know Ed would likely say: #planbetter Personally, I wouldn't necessarily recommend the Dark Eclipse variant for first-time players. It can, indeed, be a costly mistake to be unable to afford paying your workers. You always want to plan ahead slightly. Even more so with the Dark Eclipse variant.
Thank you for the rules teach and playthrough. This game looks awesome! I need more time and money!!! Anyone want to donate a copy of the game to me??? ;)
For those who don't like the rules: boardgamegeek.com/filepage/173072/teotihuacan-players-aid-english