That Dino/Lab is a great combination. Lab cards help the Dino and other tech traps to come often. It's resilient and can do many things. I've considered Lab for a deck similar to yours since long ago, but... Man, I don't want to use Lab. 😩 I don't want to fall prey of the meta. So, I'm trying to build something different. So far, nothing has come by to keep with the meta.
Hi can someone explain the welcome lab package? Video was going to fast. I know the butler can set from hand then activate trap. But what about the welcome trap and big girl lab monster thanks
The Package gives better chance in grind games. Lady Labrynth (the big Labrynth monster) allows you to set any normal trap from your deck when a trap card is activated. This help Dinomorphia in grind games, as well giving more versatility as it gives access to your non-archetype traps such as Daruma, Ferret, and Soul. She is also tanky (have built-in protection) and have a considerable 3000 ATK. Her level being 8 means you can use her and Ash to go into Psychic End as well, if you are running that. Big Welcome Labrynth allows you to Special Summon Lady straight from the deck, then bouncing one of your monster to the Hand (it can bait Ash before activating your Dinomorphia starter). If your field is empty, you can just bounce the summoned Lady and immediately use her effect to summon herself again. If you control Therizia/Diplos, you can just bounce them so you get to normal summon them again later (it can also saves them from being attacked lethally by TY-PHON or other monsters). Big Welcome also offer a disruption on the following turns, allowing you to banish them in the GY to bounce one of your opponent's card (as long as you control Lady). In conclusion, while the Big Welcome + Lady package may not give immediate disruption the turn it resolved, it helps secure your grind games, which Dinomorphia often struggled with.
A nit Pick but in the duel against kash you did not need to activate the trap in the grave since you played it that turn. (It makes it all the battle dmg u take always half ur LP) does really matter but I wanna yap
Our Dinomorphchad at it again, clapping meta decks left and right.
As a fellow Dinomorphia player, keep up the good work🫡
Those last two duels were awesome, especially the Adventurer Synchro deck. It almost looked unbreakable but Ty-phon made it possible. Gg
Yeah, Dinomorphia is a beast of a deck. Even with my updated Drytrons, my brother was kicking my but left and right with Ferret Flames.
Why does he only have 599 subs bro deserves at least 10k also strike is a brick I would recommend debunk or grave diggers trap hole just my opinion
I just had my first duel against Yubel playing my pure dinomorphia. Then I come upon this monster...this gives me terrible and amazing ideas.
Get these Yubel players out of here, it’s Morbin’ Time 😎
Great deck. I stuck platinum 1. I don't have enough gems to mix with labryn 😅😅
That Dino/Lab is a great combination. Lab cards help the Dino and other tech traps to come often. It's resilient and can do many things. I've considered Lab for a deck similar to yours since long ago, but...
Man, I don't want to use Lab. 😩
I don't want to fall prey of the meta. So, I'm trying to build something different. So far, nothing has come by to keep with the meta.
Hi can someone explain the welcome lab package? Video was going to fast. I know the butler can set from hand then activate trap. But what about the welcome trap and big girl lab monster thanks
The Package gives better chance in grind games.
Lady Labrynth (the big Labrynth monster) allows you to set any normal trap from your deck when a trap card is activated. This help Dinomorphia in grind games, as well giving more versatility as it gives access to your non-archetype traps such as Daruma, Ferret, and Soul. She is also tanky (have built-in protection) and have a considerable 3000 ATK. Her level being 8 means you can use her and Ash to go into Psychic End as well, if you are running that.
Big Welcome Labrynth allows you to Special Summon Lady straight from the deck, then bouncing one of your monster to the Hand (it can bait Ash before activating your Dinomorphia starter). If your field is empty, you can just bounce the summoned Lady and immediately use her effect to summon herself again. If you control Therizia/Diplos, you can just bounce them so you get to normal summon them again later (it can also saves them from being attacked lethally by TY-PHON or other monsters). Big Welcome also offer a disruption on the following turns, allowing you to banish them in the GY to bounce one of your opponent's card (as long as you control Lady).
In conclusion, while the Big Welcome + Lady package may not give immediate disruption the turn it resolved, it helps secure your grind games, which Dinomorphia often struggled with.
@@ItsumiRivary amazing thank you!
it looks so odd seeing a deck which isnt automatically filled with 3 copies of ash and maxx c. God I love dinomorphia sm
I will never understand why people negate kentregina while rexterm is on the field, I’ve had it happen like 4 times
27:00 ofc u lose because of double Spoly 🙂↕️
A nit Pick but in the duel against kash you did not need to activate the trap in the grave since you played it that turn. (It makes it all the battle dmg u take always half ur LP) does really matter but I wanna yap
Yeah, A bit panicked and realized it just when I confirm the activation XD
It is impressive how much UR dust you need to craft Dinomorphia decks lol.
Yall are getting robbed.
Everything for Kentregina though, I get it.
So expensive 😢
ini lawan yubel gmn???
Berdoa
Jokes aside, usahakan:
- Negate Nightmare Pain
- Cegah starternya resolve (Samsara, Gate)
- Resolve Soul of the Supreme King (Brave-Eyes hard counter Yubel)
music too loud
Nah dinomorphia is kinda good but not the top since u do the same thing