Yes please, I hope there are more moments like those. Just peeking down a hallway and having something terrifying come stampeding down on you. This game to me just keeps getting more and more beautiful. It tells such a terrible, somber, and desperate story of survival.
Devs clearly took inspiration from both Warhammer 40K and Blame/Biomega. But I also feel certain vibes from E.Y.E. Divine Cybermancy. A game not very known. But there is something very similar in the atmosphere of both projects. Someting about taking cyberpunk so far that it feels archaic and arcane and mixing it with aesthetics of urban decay and military gothic.
Sadly, I've grown pretty dependent on scanner for safety. It feels a bit too strong though. Maybe not being able to move while scanning would help to balance it?
I personally will never use the scanner because it makes it easy for me but I won't disparage other players who use it. It just creates a different playstyle. The downside to playing like me would be reacting too slowly to audio cues or sometimes you can't tell where exactly the sound is coming from. The common thing I share with scanner users is I take note of the enemy patrol routes and positions as well though it takes me longer to see them.
@@shahraiyan4794 Okay thanks ! If I close my eyes it sounds like Minecraft lol. I would never play such a game because I'm a coward but the ambience is amazing. It looks like a mix between a gentle version of scorn and any cold war game.
Once they make the Grabber able to be killed, there’s going to be some big game hunting.
Yes please, I hope there are more moments like those. Just peeking down a hallway and having something terrifying come stampeding down on you. This game to me just keeps getting more and more beautiful. It tells such a terrible, somber, and desperate story of survival.
Devs clearly took inspiration from both Warhammer 40K and Blame/Biomega.
But I also feel certain vibes from E.Y.E. Divine Cybermancy. A game not very known.
But there is something very similar in the atmosphere of both projects. Someting about taking cyberpunk so far that it feels archaic and arcane and mixing it with aesthetics of urban decay and military gothic.
This is why I never leave home without a TacCom
This type of tension many tv shows lack. What the game is promoting thinking and patience. It's unfortunately rare these days.
I definitely prefer this kind of horror over cheap jumpscares
Indeed it is Best word to describe it. Haunting
Sadly, I've grown pretty dependent on scanner for safety. It feels a bit too strong though. Maybe not being able to move while scanning would help to balance it?
I personally will never use the scanner because it makes it easy for me but I won't disparage other players who use it. It just creates a different playstyle. The downside to playing like me would be reacting too slowly to audio cues or sometimes you can't tell where exactly the sound is coming from. The common thing I share with scanner users is I take note of the enemy patrol routes and positions as well though it takes me longer to see them.
What is the goal of the game ?
Get water, do quests and survive
@@shahraiyan4794 Okay thanks ! If I close my eyes it sounds like Minecraft lol. I would never play such a game because I'm a coward but the ambience is amazing. It looks like a mix between a gentle version of scorn and any cold war game.
@@974cerebrateThe game is set in the late 21st century, so the future. A total war between the western world and the eastern world.