THE BEST PLAYTEST SO FAR BUT THERE'S A LONG WAY TO GO - My Thoughts On Smite 2's Third Alpha Test

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  • เผยแพร่เมื่อ 29 มิ.ย. 2024
  • Smite 2 is getting better but there's still a long way to go
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    Game: SMITE 2 by Hi-Rez Studios
    #smite2 #alpha #review
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ความคิดเห็น • 83

  • @infamous0113
    @infamous0113 5 วันที่ผ่านมา +35

    her ult is barely like Horus’s ult imo
    he can go anywhere on the mp and teleport his team. her ult is more for displacing people or getting a junglar off you lmao

    • @InterstellarBountyHunter521
      @InterstellarBountyHunter521 5 วันที่ผ่านมา +11

      Yeah I don't really get the Horus ult comparisons either. If you're trying to move teammates it seems like an infinitely worse Horus ult but that's because it's primary purpose is to move enemies. The leftover portal is a bonus to help follow up the initial displacement.

    • @hybridstudios1449
      @hybridstudios1449 5 วันที่ผ่านมา

      ​@@InterstellarBountyHunter521 Yeah if anything it's like a really hard to hit AOE sylvanus pull lmao

    • @MastYT
      @MastYT  5 วันที่ผ่านมา +5

      It's not that it's that similar but a delayed aoe teleport was unique to horus and now it's not

    • @SAINTxSZN
      @SAINTxSZN 5 วันที่ผ่านมา +14

      @@MastYT They are different enough mechanically though. Hecate reminds me of Ryze from League. Horus ult is still very unique. 100+ gods in the game of course there's going to be similar abilities on new gods.

    • @fronk_alt
      @fronk_alt 5 วันที่ผ่านมา +1

      For me, Horus is more like Ryze. A long engaging ability to start fights while Hecate was displacement/combat movment tool.

  • @brewstin
    @brewstin 5 วันที่ผ่านมา +12

    I'm sorry, I am just stuck on 7:28, what was that Fenrir trying to do man. Dude. I think he's playing SMITE 3 while the rest of us were only on SMITE 2 that weekend. We weren't ready!

    • @neerajaggarwal3221
      @neerajaggarwal3221 5 วันที่ผ่านมา +1

      most likely he was trying to blink ult but the minions put him into combat

    • @Electropath
      @Electropath 5 วันที่ผ่านมา +1

      ​@@neerajaggarwal3221 but it's combat blink so there is no 2 second combat cooldown anymore. You can blink in combat

    • @pegy6337
      @pegy6337 4 วันที่ผ่านมา

      Hold on… let him cook

  • @longtimesun9711
    @longtimesun9711 5 วันที่ผ่านมา +2

    I think execute-based damage scaling on Thana 3 would be good with that Thana 1 change, as in making its damage ramp up per percent of enemy health missing. It would do its base minimum damage at, for example, 50% HP and above, but the lower you get from 50% , the damage starts increasing up to a certain cap.

  • @YmirIsHere2015
    @YmirIsHere2015 5 วันที่ผ่านมา +5

    Unless I misunderstood the patch notes, but the bonus damage on Thana's 2 is only on enemies in execute range. I don't think its going to make much of a difference since his one is pretty much a death sentence to any squishy already in threshold. I think it leans into his design.

  • @RisingTheClan
    @RisingTheClan 4 วันที่ผ่านมา +2

    The only argument I’ve seen for increasing wards is “that’s how it’s always been”. My group of friends and I really found the limited wards as a fun aspect; it increases the risk/reward of roaming and increases gameplay variety. It seems silly to me if a player wants to have full vision of the entire map 24/7, as it’s a fair playing field for both teams when the wards are reduced.

  • @just.chillin.killin6532
    @just.chillin.killin6532 5 วันที่ผ่านมา +17

    to be fair mast, you weren't using her to her full potential. you barely charged her 2, her 2 works like olorun 2 but with abilities. that gives her more dmg

    • @MastYT
      @MastYT  5 วันที่ผ่านมา +3

      No I'm aware lol it's just not that important

    • @lukaspecson6095
      @lukaspecson6095 5 วันที่ผ่านมา +8

      @@MastYT it more than doubles both the base dmg and scaling in no world is that not important

    • @Rill_1
      @Rill_1 5 วันที่ผ่านมา +3

      ​@lukaspecson6095 Theres an opportunity cost involved in taking time to charge it though, both in lost basic attack uptime, and losing your AA cancel opportunity.

    • @lukaspecson6095
      @lukaspecson6095 5 วันที่ผ่านมา +2

      @@Rill_1 yeah that's why they made it so you can cast the 2 pre-charge it and have it fully charged before the fight for the next fight. And trust me you do way more burst anyways with a full stacked 2 than adding an auto attack or 2

  • @Strykur
    @Strykur 5 วันที่ผ่านมา +3

    I feel with wards they could also add a charge timer to the current ward slot at a max of two (maybe a maximum of three) charges.
    Or give an option to purchase an additional charge, OR even an upgrade where at a certain level you are able to buy or you just obtain a longer ward timer at say level 10/15, similar to the sentry ward upgrade.
    All of this is giving you the longevity at the late game, but making the early laning phase you have to think about how you use your wards.
    I do feel a single consumable slot for potions would be fantastic, much like pred. But it makes you choose which pot you want as your refillable and you have to purchase other consumables in your item bar.

  • @hamzataousser5321
    @hamzataousser5321 5 วันที่ผ่านมา +13

    I get that this is a video about smite and all, but when he mentioned predecessor when talking about combat blink.. I got the urge to ask if he's ever going to play that game again.

  • @jinny_wins
    @jinny_wins 5 วันที่ผ่านมา +2

    Hey Mast. Unsure if you'll see this. That comment you made at the end made me sad. I'm here for whatever you make. The bg3 vids, pred, hell if you started making sims content I would watch. Your personality is great and you're funny as heck.

  • @dabd8175
    @dabd8175 5 วันที่ผ่านมา +12

    Day one of assisting the dude assisting the other dude for Bacchus adc

  • @hybredmoon
    @hybredmoon 5 วันที่ผ่านมา +19

    bad take prob but, im ok with hecate being basic. Smite has been progressively making new gods more and more complex to play, and they need to chill. some of us just wanna paint circles on the map, not every new god needs to be a paragon of innovation and unique mechanics.

    • @TherealMauriceLemur
      @TherealMauriceLemur 5 วันที่ผ่านมา +2

      The issue is a bunch of players will complain about basic smite 2 gods, expecting new and unique abilities. This could leave Smite 2 with a bad reputation...

    • @rizztraininghamster
      @rizztraininghamster 5 วันที่ผ่านมา +2

      Wut? Complex? Who? 😂
      Tiamat is the only god with a slight hint of complexity. Others are simple af

    • @unofficialhotel
      @unofficialhotel 5 วันที่ผ่านมา +2

      It’s genuinely illegal for you to say this after the whale. That’s what simple gets you

  • @egg13244
    @egg13244 5 วันที่ผ่านมา +1

    I could be wrong, but I thought the bonus damage on Thana 2 only applied if they were in execute range.

  • @Gork862
    @Gork862 5 วันที่ผ่านมา +1

    An idea for Hecate 3:
    First, make the shield cover both magical and physical damage. It felt really bad to have it only work against magical.
    Second, if that isn’t enough, maybe make it so that you have max DR while your shield is up? So it isn’t exactly a geb shield with a full cleanse, but it does help make CC less of a threat overall.

  • @talosisoursavior3061
    @talosisoursavior3061 4 วันที่ผ่านมา +1

    honestly I don't think hecate is boring or anything, her ult is cool enough (11/10) that it carries the rest of her kit, which I think is like a 6/10.
    I always assumed that when people were talking about adding blink as an option instead of beads, they meant blink and not combat blink, which I was all for. Combat blink though just feels very brainless in most situations, as a jungler it's just a get out of jail free card for anyone I'm ganking, or I just use my combat blink as well and cancel it out, which isn't fun gameplay for either person. It's also impossible to counter things like ymir blinking while ulting, or chaac blinking while ulting, etc. etc. because you can't even put them in combat. Balancing by cooldown doens't feel like enough to make that unfun-ness go away. I would much prefer a regular blink that still allows for outplay potential, but has a lower cooldown, is easier to counter, and is not a get out of jail free card. I think the slightly lower skill ceiling is more than worth it for the overall higher amount of skill required.

  • @Roylzy
    @Roylzy 5 วันที่ผ่านมา +1

    Beads should not have lesser cooldown, this would just punish gods that rely on that one cc they can land

  • @IceeFlame101
    @IceeFlame101 5 วันที่ผ่านมา +1

    mast... been lurking on your channel since you started pred videos and i may or may not have copied some of your builds. anyway lemme just say. NICE. keep doing you! you earned a sub for sure love me some smite 1 and 2

  • @chiptasty6231
    @chiptasty6231 5 วันที่ผ่านมา +2

    Major thing that stuck out to me was that Hecate 1 is called TRIPLICATE FORM and it only has two modes? That seems like such a weird oversight/flavor fail. What if the third mode did even more damage to marked targets? So you get rewarded for hitting all the modes.

    • @hybridstudios1449
      @hybridstudios1449 5 วันที่ผ่านมา +1

      While I like this idea they said the concept was that each of the modes of the ability are her two versions of herself outside of the one walking around in game.

  • @Zathren
    @Zathren 5 วันที่ผ่านมา +2

    Any chance for a new Atlas video now that he can proc more items?
    Know support isn't your cup of tea, maybe a solo game? Love your Smite vids Mast.

  • @st_cuthbert544
    @st_cuthbert544 5 วันที่ผ่านมา

    "given that wou watch this you probably aren`t interested" I watch all your content dude, smite and pred :P
    I learned of Pred's existence cause of you and it`s a good watch ^^

  • @CottidaeSEA
    @CottidaeSEA 5 วันที่ผ่านมา

    Any performance update to a bottleneck can affect networking, so the patch may have indirectly improved networking.

  • @BrambleStar1998
    @BrambleStar1998 5 วันที่ผ่านมา +1

    I don't mind not having consumable slots, but at least give us more options for ward upgrades. Like let us buy additional wards, ward duration extensions, different ward effects, ranges, etc.

  • @cryptochronos4099
    @cryptochronos4099 5 วันที่ผ่านมา +3

    hecate needs more spice, her passive is pretty nothing if you shift her passive to working like her 2 where it charges on abilities cast and once full gives a big meteor auto like atlas but ranged, that would free her 2 to be something thats a little more magical. consumable slots will never happen the game is likely already impossible on controller with active items, abilities, interact key, and vgs theres very little option for adding more dedicated buttons.

  • @andrewjo234
    @andrewjo234 5 วันที่ผ่านมา

    For the wards, I really like that it has it's own button. But I agree we need to be able to have more than one. What if instead of a straight upgrade to a Sentry you get a build tree where you can choose to upgrade your ward to a Sentry or you can upgrade to get multiple wards?

  • @crocnugget
    @crocnugget 5 วันที่ผ่านมา +63

    Day 279 of asking for Bacchus adc with full mage adc build/attack speed so late game when autoing you become a beyblade

    • @yoendyvictor2830
      @yoendyvictor2830 5 วันที่ผ่านมา +4

      Bro wtf I remember when you from season 9/10. Keep going man

    • @LL6942O
      @LL6942O 5 วันที่ผ่านมา +3

      He doesn’t read comments don’t bother

    • @crax438
      @crax438 5 วันที่ผ่านมา

      ​@@LL6942O he does

    • @krisv1038
      @krisv1038 3 วันที่ผ่านมา +1

      ​@@LL6942O he literally replied to a comment right below this one Stevie wonder lol

    • @Dusk62704
      @Dusk62704 2 วันที่ผ่านมา

      @@LL6942Ohe did Merlin solo for dummy thicc sustain tho he does listen

  • @erdinc2590
    @erdinc2590 5 วันที่ผ่านมา +1

    That fenrir made me angry

  • @MattGS22
    @MattGS22 5 วันที่ผ่านมา

    Another idea is to give beads give you a flat 1 sec cooldown on all your abilities to combat blink

  • @LunarisLacrima
    @LunarisLacrima 3 วันที่ผ่านมา

    2 charges for the wards would be a decent alternative at least.

  • @user-ty1un6ch5i
    @user-ty1un6ch5i 5 วันที่ผ่านมา

    مالعبت سمايت ٢ بس اشوف مقاطعك واستمتع مدري حتى سمايت ١ مالعبتها لي سنين مع ذلك استمتع بمقاطعك مدري وش السحر الي في قناتك لكنها جميلة جدا

  • @seabass9043
    @seabass9043 วันที่ผ่านมา

    Get ready for full CD and tank Thanatos ruining your day if you add execute to his 3

  • @yurrboyjeremy
    @yurrboyjeremy 5 วันที่ผ่านมา

    As pong as they keep working on the alpha like this i think the real game is going to be so fun

  • @ArchfiendRai
    @ArchfiendRai 5 วันที่ผ่านมา +3

    The Hecate take is wild IMO. I'm in fucking love with her kit. Just wish the 1 wasn't a swapping effect.
    Thanatos feels fucking awful IMO. The change to the three makes it seem like a goddamn cartoon. It's WAY too fast. I also like The Morrigan's kit anyway, but I definitely do wish there had been changes too.
    Most of everything else, I agree with.

  • @conmangames32
    @conmangames32 4 วันที่ผ่านมา

    I agree with everything you day tbh. And especially Hecate, she is ridiculous and very boring at the same time its nuts lol. I think shes a bit garb tbh. And they do really need the consumable slots. That's incredibly silly not to have.

  • @M1dN19hT
    @M1dN19hT 5 วันที่ผ่านมา +1

    Vid 10 asking for aa atlas solo

  • @devonchafe2764
    @devonchafe2764 4 วันที่ผ่านมา

    Honestly, it's unlikely they're gonna have acceptable servers ever. High Rez has shown that server performance will never be a high priority for them. Because there's no immediate return on investment like a licensed skin pack has. This is a major reason why they'll never reach the heights they want to, they don't really focus on the player experience, but what they can get out of them

  • @MrLuc237
    @MrLuc237 5 วันที่ผ่านมา

    Still doesn't look like it's gonna be ready in 8 weeks.

    • @Milda47
      @Milda47 5 วันที่ผ่านมา

      it is not supposted to be ready it will be still alpha but 24/7 closed beta will be later this year I guess around November

  • @astarothgaming1300
    @astarothgaming1300 4 วันที่ผ่านมา

    Don’t like anything better over smite 1 so imma stick with it other then the god buffs

  • @Cutter-o5f
    @Cutter-o5f 5 วันที่ผ่านมา +2

    I genuinely don’t think we need a consumable slot. Potions in item slots is really not an issue and if they make the free ward not complete trash then you don’t need to buy them.

    • @Rill_1
      @Rill_1 5 วันที่ผ่านมา +2

      I consider it a non issue aswell. Potions aren't utilized much late game outside of buff potions, which can be activated straight from the buy menu.

  • @dylankasin5184
    @dylankasin5184 5 วันที่ผ่านมา

    I haven't played this playtest, but from what I have seen it looks like they are doing a better job with fun changes besides God kit reworks. Bringing combat blink into the game seems really fun and also imo should stay because it seems like a core moba mechanic for the most part. I am a little disappointed with Items though. The active item you mentioned is really cool, but I feel like the stats on items in Smite 2 are very underwhelming and I don't FEEL the items impact besides maybe a few.
    I think every item should have it's stats buffed across the board to really make it feel like I am getting stronger as the game goes on. I also think that almost every item should have a passive and I think there should even be items with a passive AND an active. Items are one of the more exciting parts of Mobas because it gives u the feeling of getting stronger and stronger as the game goes on. I want to really feel like I am getting stronger from every full item purchase. I honestly feel more strength in Smite 1 items right now. Also I think they should get more creative with ability scaling within the game. Almost every god in Smite 1 has either magic power or phys power scaling. Like why can't we make Ymir 2 scale with hp? Or make Anhurs ult dmg scale with attack speed? Or make Odin shield scale with prots? The scaling variety would particularly help warriors/tanks feel better. In Smite 1 if u play a warrior u have to rely entirely on proc effects to do dmg as a tank meaning your tank stats provide u with nothing except tankiness which leaves u with no damage amplification other than proc items. If more tanks had abilities that had damage scale with tank stats then it would open build flexibility.

  • @rolfo728
    @rolfo728 5 วันที่ผ่านมา +1

    I genuinely hope they don't leave the game looking so colorless like this. What even happened to make it so much worse in just one patch?

  • @yosemetysamuel2265
    @yosemetysamuel2265 5 วันที่ผ่านมา

    But, but Mast on stream Ajax was all snarky about how they actually change the characters. Do you mean that number changes and slight mechanical adjustments aren't enough??? You must be crazy and too demanding of Hi-Rez. You can't expect them to put more effort into their big game, that they are banking on singlehandedly saving the company from bankrupcy.
    You sir are too entitled.

  • @talosisoursavior3061
    @talosisoursavior3061 5 วันที่ผ่านมา +4

    Day 76 of asking on behalf of that other guy for Bacchus adc with full mage adc build/attack speed so late game when autoing you become a beyblade

  • @asaboteler5894
    @asaboteler5894 5 วันที่ผ่านมา

    Your team is crazy bad haha

    • @asaboteler5894
      @asaboteler5894 5 วันที่ผ่านมา

      Agreed for all your ideas!

  • @BasedChadman
    @BasedChadman 5 วันที่ผ่านมา

    I hope they remove the bushes.
    Imagine a Jorm or Cthulu hiding in bushes, lol

  • @kindredlebel9175
    @kindredlebel9175 5 วันที่ผ่านมา

    They need to fix the switch port.

  • @ugotadeadtrim3712
    @ugotadeadtrim3712 5 วันที่ผ่านมา

    The main thing I hated about smite 1 is that the game felt very unbalanced so I hope they fix that issue with this game

  • @ZeroiusProduction
    @ZeroiusProduction 5 วันที่ผ่านมา

    Pog, first time being first.

  • @panzalinopanzultimate4796
    @panzalinopanzultimate4796 3 วันที่ผ่านมา

    I get the game is in "alpha" and there's room for change but the visual style looks pretty locked in and i gotta say it: SMITE 2 looks bland as hell like someones first project in unreal levels of mediocre and uninspired. The map looks like a bunch of bought store assets lamely taped together. The UI looks like a chinese knock off game like everything else already looks uninspired but the UI takes the cake it looks as if was bought directly from the unreal store and put into the game as is no modifications to the original product . Weirdly enough despite how simple the game looks which you'd think would increase visibility is oddly working against it feels like everything is slightly grayscaled unless its enemy and the enemy is so red and their HP UI so bulbous so despite visually doing so much less the visual clutter has somehow gone up (how???). It has no identity other than its the follow up to smite and even knowing its not near full release one can get the impression game is not going to have nearly polish or new content to be a true sequel to SMITE 1 just a re-release to get people back in the door for a little while. (OW2 vibes anyone?)
    TL:DR is dont hate the games gameplay I really have nothing to say on it its really just more SMITE but visually its such a downgrade to its own predecessor which is insane to me and it just looks like a cheap asset snatcher.

  • @vyabi
    @vyabi 5 วันที่ผ่านมา

    No views is crazy im really first!

  • @mayapeeterson2589
    @mayapeeterson2589 5 วันที่ผ่านมา

    30 minutes under 500 views? Bro fell off.
    (Press the bell Bozo)

  • @quints4ever
    @quints4ever 5 วันที่ผ่านมา +1

    I don’t understand the fun behind combat blink. Most of the time it allowed players to have poor positioning or it was just a waste of a relic because everyone has one. Nobody built blink because you gain no ground avoiding cc when everyone can just chance you with free movement. The cool flashy things I saw in games and streams were possible without of combat blink. I never saw something fun or interesting with combat blink. Just pointless blinks or fights grinding to a halt.

    • @fronk_alt
      @fronk_alt 5 วันที่ผ่านมา +1

      Disagree. I had some hype moments with combat blinking

    • @quints4ever
      @quints4ever 4 วันที่ผ่านมา

      @@fronk_alt but does “some” hype moments warrant the overwhelming amount of unhype moments and lack of variety in choices and play style? I’m not saying there’s not opportunity for some cool plays but there’s a hinderance on variety and tactics. It belittles strategy and positioning because everyone has a get out of jail free card. No different from how aegis just negates a team fight because you just ignore it.

    • @fronk_alt
      @fronk_alt 4 วันที่ผ่านมา

      @@quints4ever I think Combat Blink was a lot more fun than beads and fun is all i care about. Been playing SMITE so long that having a new way to move around is exciting.

    • @quints4ever
      @quints4ever 4 วันที่ผ่านมา +1

      @@fronk_alt I don’t disagree it’s different, which is exciting. I just don’t know how viable it is as a permanent option. It was taken off of the original blink item from alpha 1 because it lacked counter play and forced builds. It’s doing the same thing to my relic slot now. If it stays it needs some way to balance and allow other options.