Export Your Unreal Engine Camera to After Effects

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  • เผยแพร่เมื่อ 28 ก.ย. 2024

ความคิดเห็น • 209

  • @philippzakrzewski8180
    @philippzakrzewski8180 2 ปีที่แล้ว +22

    Hey Jonathan,
    Thanks for another great tutorial :-) Two quick additions though:
    Firstly, you can probably save yourself a lot of hassle by just importing your C4D project into AE directly and then using the Cineware effect (which lets you 'export' the animated camera and any null objects you defined in C4D earlier).
    Secondly, I was having a really bad time yesterday, making the imported camera animation match the UE render. It was always a bit off and since I had to replace a screen in the render with a video in AE, I needed absolute precision.
    After a lot of trial and error I realised that you have to...
    a) ...offset the render and the imported animations by one frame (i.e. the render from UE starts at frame '0', but the camera and null object animations have to start at frame '1').
    b) ...go into the 'Advanced' tab underneath the 'Composition Settings' and set the 'Shutter Phase' to -90 degrees, so that the motion blur inside AE matches the motion blur that was rendered inside UE.
    Once that's done anything that's added inside AE matches the UE animation perfectly (FYI, my entire workflow was based on 25fps).
    Hope this helps :-)

    • @JonathanWinbush
      @JonathanWinbush  2 ปีที่แล้ว +3

      Those are some awesome tips I'm going to pin this comment to the top!

    • @shashwatkauraw8085
      @shashwatkauraw8085 11 หลายเดือนก่อน

      @@JonathanWinbush Its a good time to re-upload this video Sir.. With new or easier workflow

    • @JonathanWinbush
      @JonathanWinbush  11 หลายเดือนก่อน +2

      @@shashwatkauraw8085 there is none right now

  • @Roystoncinemo
    @Roystoncinemo 3 ปีที่แล้ว +6

    The reason for the camera to be rotated is due to diffrent axis in diffrent software. C4d axis is Y up but in unreal engine its Z up. So it can be fixed in fbx import or export dialog box, there will be up axis dialog box.

    • @JonathanWinbush
      @JonathanWinbush  3 ปีที่แล้ว +2

      Ive tried all that it never came in correct
      Lmk if you get it to work

  • @Moscowmetaverse
    @Moscowmetaverse 3 ปีที่แล้ว +3

    Oh, I also had a camera request from UE for subsequent compositing in Ae by the post-production guys. I also tried in every possible way to export the camera to cinema 4d and it was always in another place, then turned out.
    My solution was this: export the camera from UE to an FBX file, and then import this fbx into 3ds Max ... and voila! 3ds Max reads exactly the position of the camera and objects that you unload from the sequencer. and then from 3ds Max we again unload to FBX and I already uploaded this file to Cinema 4d
    and it works!

    • @JonathanWinbush
      @JonathanWinbush  3 ปีที่แล้ว

      I've seen people be able to take their UE scenes into Maya as well and it works I'm not sure why we can't get it to translate well for C4D but hopefully it's something Maxon is working on

    • @Moscowmetaverse
      @Moscowmetaverse 3 ปีที่แล้ว +1

      @@JonathanWinbush I think there is some trick here in the UE exporter. Because Autodesk products are at the heart of all training material for UE, the exporter is written with many preferences for the Autodesk environment

    • @JonathanWinbush
      @JonathanWinbush  3 ปีที่แล้ว +1

      That makes sense because i tried a lot of different fbx export and import settings with no luck

  • @steve-on7kl
    @steve-on7kl 2 ปีที่แล้ว +1

    Thank you so much. Very helpful!

  • @Andronmeda30
    @Andronmeda30 3 ปีที่แล้ว +1

    Most helpful and interesting Channels!!!

    • @JonathanWinbush
      @JonathanWinbush  3 ปีที่แล้ว

      Thank you Andron feel free to subscribe I do tutorials like this weekly 🤙🏾

    • @Andronmeda30
      @Andronmeda30 3 ปีที่แล้ว

      @@JonathanWinbush I did already. Thanks. Its very cool.

    • @JonathanWinbush
      @JonathanWinbush  3 ปีที่แล้ว

      Thank you my friend 🙏🏾

  • @mp3ha
    @mp3ha 3 ปีที่แล้ว +2

    hi
    thanks for tutorial
    can make video tutorial for
    import tracking of after effect or mocha pro to unreal engine
    and can use track to match by unral engine
    thanks

    • @JonathanWinbush
      @JonathanWinbush  3 ปีที่แล้ว

      I'd probably track in Cinema 4d and bring that into UE it'd be simpler

  • @EddyNewhope
    @EddyNewhope 2 ปีที่แล้ว

    Second time you've helped me out in a week. Thanks man!

  • @hellohogo
    @hellohogo 2 ปีที่แล้ว

    this is so painful, but such a great video of explaining it.

    • @JonathanWinbush
      @JonathanWinbush  2 ปีที่แล้ว

      Yea I'm pushing for an easier way I've contacted both parties expressing the desire for better integration

  • @PHATTrocadopelus
    @PHATTrocadopelus 3 ปีที่แล้ว +2

    Great tut! Thanks Bro!!

  • @nickfilms
    @nickfilms 3 ปีที่แล้ว +2

    Super video! I applauded for $5.00 👏👏

    • @JonathanWinbush
      @JonathanWinbush  3 ปีที่แล้ว +1

      Wow, thanks really appreciate it Nick! 🤙🏾

  • @shadowrns
    @shadowrns 2 ปีที่แล้ว +1

    Awesome tutorial great job!
    i have a question if i want to take information from a spot light i do it with same way?

    • @JonathanWinbush
      @JonathanWinbush  2 ปีที่แล้ว

      I dont think lights work from UE to AE but I honestly haven't tries so might be worth a shot

    • @shadowrns
      @shadowrns 2 ปีที่แล้ว

      @@JonathanWinbush i mean to create a spotlight for my scene in UE then i take the 3d informations like camera and then create a new spotlight to AE and attach it to the 3d infos from C4D to have the same lights effects in new objects (example Logo).
      i dont know if makes sense :) anyway great tutorial

    • @JonathanWinbush
      @JonathanWinbush  2 ปีที่แล้ว

      @@shadowrns yea I understand but I've not tried it as I'm normally going from C4D to UE so I havent had much of a need to go the opposite so I personally haven't tried

  • @CG_MIGHTY
    @CG_MIGHTY 3 ปีที่แล้ว +3

    So if you use the third software like cinema4D to do the trick. Then I have my own trick to do it with blender. Using the addon Export to AE on Blender. Thank you so much, it's solve my problem too.

    • @JonathanWinbush
      @JonathanWinbush  3 ปีที่แล้ว +1

      Awesome man yea I think most 3d apps could do the trick

    • @YugiohRLDSWebSeries
      @YugiohRLDSWebSeries ปีที่แล้ว +1

      could you make a tutorial about it? Because this C4D doesnt really work out for me.

  • @vrd8991
    @vrd8991 9 หลายเดือนก่อน +1

    thank youuuuu

  • @Adenomamusic
    @Adenomamusic 3 ปีที่แล้ว +1

    l have tryed that flip Z and worked correct for me.

    • @JonathanWinbush
      @JonathanWinbush  3 ปีที่แล้ว

      Awesome ill give it another try 🤙🏾

  • @diegoropke
    @diegoropke 2 ปีที่แล้ว +1

    Perfect my friend, thank you

  • @romanbruni
    @romanbruni 10 หลายเดือนก่อน

    nice ! what about importing lights from unreal to afx ? cheers from RIo

    • @JonathanWinbush
      @JonathanWinbush  10 หลายเดือนก่อน +1

      Yeah the UE to AE workflow is pretty non-existent at this point. I am at the point to where I do all my final renders in UE and don't bother with AE at all

  • @kiland3d
    @kiland3d 3 ปีที่แล้ว

    thanks a lot my friend!

  • @_the_undetected6562
    @_the_undetected6562 3 ปีที่แล้ว

    Hey Winbush, do you know any way to do this if your camera is on a rail?

  • @Agudenardo
    @Agudenardo 2 ปีที่แล้ว

    hi winbush i have a cuestion. if i scale the null in cinema4d may it works the camera track in AE with other proportions? thank u so much you are a great motion designer

    • @JonathanWinbush
      @JonathanWinbush  2 ปีที่แล้ว +1

      I dont think it'll match but worth a try. usually you want it to match what you did in ue

  • @guywglasses3910
    @guywglasses3910 2 ปีที่แล้ว

    Is there a particular number of cameras you can have in any given scene? I was thinking about if I could record with the Iclone live link as well as the Unreal Engine camera to capture my scenes, because I wanted to use the Blueprints in after effects to take advantage of some of their systems, and any vfx assets that after effects' might have that I need.

    • @JonathanWinbush
      @JonathanWinbush  2 ปีที่แล้ว

      since unreal doesnt officialy support After Effects it gets a little tricky taking just the one camera over so I can't imagine doing multiple

    • @guywglasses3910
      @guywglasses3910 2 ปีที่แล้ว +1

      @@JonathanWinbush that's fair.

  • @Roystoncinemo
    @Roystoncinemo 3 ปีที่แล้ว

    those without access to c4d they can also import through cineware for AE.

  • @BursaProduction
    @BursaProduction 3 ปีที่แล้ว

    Great the possibility exists, but still a painful pipeline, this particular scene would be tracked easier in after effects I guess.

    • @JonathanWinbush
      @JonathanWinbush  3 ปีที่แล้ว +1

      Yea its a work around for now. I find that tracking cg shots in AE often are problemmatic least for me it never really tracks that great.

  • @myllepieter
    @myllepieter 3 ปีที่แล้ว

    Thanks for the tutorial! I have an issue when I want to export the camera motion with non-linear interpolation to FBX. The exported FBX file becomes linear interpolated, no ease in and out as I have set in Unreal ... Anyone who has a solution?

    • @JonathanWinbush
      @JonathanWinbush  3 ปีที่แล้ว

      Hmm sorry about that I would need to see but I don't remember that happening for me. This is more of an hack since theres no official way yet to bring your camera data into AE so there's sure to be hiccups for more complex moves

    • @myllepieter
      @myllepieter 3 ปีที่แล้ว

      @@JonathanWinbush Hi Winbush, thanks for answering. Fyi, I used Blender as intermediate software between UE and AE. Do you have experience with that workflow? If so, please let me know. ;)

    • @JonathanWinbush
      @JonathanWinbush  3 ปีที่แล้ว

      @@myllepieter I haven't used it before no

  • @samuelenslin1850
    @samuelenslin1850 หลายเดือนก่อน

    Its 20204 and there still is ZERO information out there how to get a 3D camera into After effects from ANY other 3d package than cinema4d...
    I just found out that you CAN now import gltf 3d models directly into After Effects AND you can also extract the animated 3d Camera from that same file, but they don´t match up for me and once more...ZERO information out there on that.
    Would be great if anyone could tackle that.....wink wink...

    • @uploadthedownload
      @uploadthedownload 29 วันที่ผ่านมา

      Blender works pretty well:
      - Export the same way as FBX
      - Import into Blender
      - Make sure render settings match
      - Select all the layers you want to export
      - File -> Export -> Adobe After Effects (.jsx) (If it's not there, enable in Preferences -> Add-ons)
      In After Effects you then go:
      - File -> Scripts -> Run Script
      And blam, everything setup. Blender uses the same axes as Unreal Engine so no need to rotate anything.

  • @jasonjames8538
    @jasonjames8538 3 ปีที่แล้ว +7

    I'm very surprised someone hasn't made a " camera to external composite " plugin yet . Money to be made $

  • @griffithpictures
    @griffithpictures 3 ปีที่แล้ว +5

    THIS IS THE MOST IMPORTANT TUTORIAL any graphics artist learning Unreal should watch. You are a true pioneer sir. I had messed with C4d as a throughput , but I never did your GROUP OBJECTS in C4. I always parented to a Null, which somehow didn't work. I am curious if you ever considered pulling in the cinema 4d scene directly into after effects, and then using the included After Effects plug-in to EXTRACT ALL, which places a Camera and lights (and possiblty nulls). I ask, because I think I did that and failed. But I hadn't tried it with the GROUP method. I'll get back to you! Well done!

    • @JonathanWinbush
      @JonathanWinbush  3 ปีที่แล้ว +1

      First thank you for the kind words I really appreciate it 🙏🏾
      I don't like importing C4D directly into After Effects it never properly worked for me it always gave me issues before.

  • @DonTNguyen
    @DonTNguyen 3 ปีที่แล้ว +8

    for Maya use the "Maya to AE live Link" Feature to import camera and null information into AE. For Blender there's a Import-Export Adobe After Effects addon to export the camera out of Blender.

    • @JonathanWinbush
      @JonathanWinbush  3 ปีที่แล้ว

      Awesome thank you 🤙🏾

    • @howareu4549
      @howareu4549 3 ปีที่แล้ว

      do you know how to export the camera out of After effects to Unreal engine?

    • @DonTNguyen
      @DonTNguyen 3 ปีที่แล้ว

      @@howareu4549 You need to bring your AE camera into your 3D program of choice and from there export it as an FBX into unreal.

    • @howareu4549
      @howareu4549 3 ปีที่แล้ว

      @@DonTNguyen thank you. Any good free 3d program to recommend? Can I actually use bender for it?

    • @DonTNguyen
      @DonTNguyen 3 ปีที่แล้ว

      @@howareu4549 You can use Blender with an Addon called AE2Blend to bring Camera and nulls from AE into Blender.

  • @fabiano8888
    @fabiano8888 3 ปีที่แล้ว +5

    I'm doing all my intros in After Effects for a VR project. Your video just saved me lots of time! Thank you so much for that info!

    • @JonathanWinbush
      @JonathanWinbush  3 ปีที่แล้ว +1

      That's awesome glad I could help! 🤙🏾

  • @nwor38lk
    @nwor38lk 2 ปีที่แล้ว +2

    I just watched this tutorial, and I wonder after a year from publishing this tutorial are there any plugins helps to find a better solution between After Effects and the unreal engine?

    • @JonathanWinbush
      @JonathanWinbush  2 ปีที่แล้ว +1

      I wish there was but no one has still created a proper plugin yet

  • @ryolinkinpark
    @ryolinkinpark ปีที่แล้ว +1

    perfect solution

  • @proguider178
    @proguider178 ปีที่แล้ว +1

    thanks , your way thebest way

  • @kuadiyuxianzhi
    @kuadiyuxianzhi ปีที่แล้ว +1

    Boss, you have a tutorial UE about exporting UE4 camera data to AE for deep synthesis. I followed ue5 to C4d and then to Ae. I found that most of the time, the position data is not fixed, and the offset is very large........ How can we fix the position perfectly without offset????

    • @李智-g7u
      @李智-g7u 3 หลายเดือนก่อน +1

      I have the same problem

  • @JonJagsNee
    @JonJagsNee 3 ปีที่แล้ว +3

    legendary info! Glad it's out there for more people to use :)

  • @VESCreativeServices
    @VESCreativeServices ปีที่แล้ว +1

    Thanks for this. For simple moves like this dolly push this mostly works fine. For anything complex, it's anyone's guess. Some work fine. Some who the hell knows what's going on, objects aren't in the right place in C4D, camera isn't point the right way, etc. Very frustrating process

    • @JonathanWinbush
      @JonathanWinbush  ปีที่แล้ว

      Yea these days I tend to do use AE as much and do all my work in UE if possible because it's not very intuitive when trying to export camera work outside of UE

    • @VESCreativeServices
      @VESCreativeServices ปีที่แล้ว

      @@JonathanWinbush Yes I think what happens is that Cinema4d does not read or input or UE does not export the camera center point, or whatever the camera is set to look at. At least that's what it looks like . Which on an example shot like yours is no problem at all, but mine has lots of circling shots and the camera can really get lost sometimes.

    • @DuffTV2
      @DuffTV2 ปีที่แล้ว

      How is this not a plugin yet? :( As a long-time AE artist now being tasked with integrating UE cinematics I was pretty shocked to discover there's no more streamlined workflow for this@@JonathanWinbush

  • @3d_Nik__
    @3d_Nik__ ปีที่แล้ว +1

    super bro )

  • @JasonKey3D
    @JasonKey3D 7 หลายเดือนก่อน +1

    once again, exactly the info I needed! (to export an animated camera with some reference geo). You're the man 🙏

    • @JonathanWinbush
      @JonathanWinbush  7 หลายเดือนก่อน

      Hopefully it works out I know this is kind of hacky lol

  • @LiveUPMedia
    @LiveUPMedia ปีที่แล้ว +1

    winbush this is absolutely incredible, i think this is exactly what ive been looking for, basically i am filming my talent on a green screen with the camera still on a tripod, then im keying it out in fusion > exporting into an EXR > then importing into unreal engine either on an image plane or into composure and then making the camera moves unreal engine, making all my camera movement in the environment around my subject / the image plane then im exporting the cg plate BG and then separately exporting the stencil/media plate layer FG. THEN im compositing it back together in Davinci fusion. its working but im loosing quality in my EXR throughout the process and also loosing control over the color spaces. so what im thinking is now just temporarily adding the pre-keyed exr media into unreal, doing my camera movements, rendering out the cg background then hopefully exporting the scene like you are doing here fbx etc and then creating a compositing 3d scene for fusion and adding the RED raw shots straight into the 3d scene, does that make sense?? ive been looking for someone doing this!! what do you think

  • @FUNBBTV
    @FUNBBTV 3 ปีที่แล้ว +2

    nice tips my friends :) one more :) thanks

    • @JonathanWinbush
      @JonathanWinbush  3 ปีที่แล้ว +1

      Haha thanks 🤙🏾
      I'll keep them coming

  • @guidoaguero
    @guidoaguero 10 หลายเดือนก่อน

    Has anyone solved the issue of having an inverted Axis orientation after exporting from UE to C4D?

  • @DigitalMediawithLydia
    @DigitalMediawithLydia 11 หลายเดือนก่อน +1

    Amazing, thank you so much!

    • @JonathanWinbush
      @JonathanWinbush  11 หลายเดือนก่อน

      Glad it helps 🤙🏿🤙🏿

  • @bossguy562
    @bossguy562 2 ปีที่แล้ว +1

    thank you!!!

  • @JeffWebb3
    @JeffWebb3 3 ปีที่แล้ว +2

    Thanks for the creative solution!

    • @JonathanWinbush
      @JonathanWinbush  3 ปีที่แล้ว +1

      My pleasure I love to experiment with this stuff 🤙🏾

  • @CdeeqFilmmaker
    @CdeeqFilmmaker 3 ปีที่แล้ว +2

    AMAZING!!!!!!!!!!!!!!!

  • @judgeworks3687
    @judgeworks3687 3 ปีที่แล้ว +2

    This is amazing. Thankyou for always sharing so many easy to follow, straight forward tutorials. So helpful.

    • @JonathanWinbush
      @JonathanWinbush  3 ปีที่แล้ว

      Thanks Judge appreciate the support 👊🏾

  • @eyefisher
    @eyefisher 3 ปีที่แล้ว +2

    Great!

  • @پارسارسولسلیمیان
    @پارسارسولسلیمیان 3 ปีที่แล้ว +1

    thanks for tutorial...

  • @arekslodownik
    @arekslodownik 3 ปีที่แล้ว +1

    good video thanks for help :)

  • @spotop81
    @spotop81 3 ปีที่แล้ว +1

    Thank you.

  • @anixcool
    @anixcool 3 ปีที่แล้ว +2

    OMG You're Amazing 🔥

  • @Devamac
    @Devamac 3 ปีที่แล้ว +2

    Awesome Brother!

  • @dlmdc_io
    @dlmdc_io 3 ปีที่แล้ว +1

    Great solution, tnank you!

  • @gstapleton
    @gstapleton 3 ปีที่แล้ว +2

    This is a great vid. So helpful. Thanks much!

  • @ХиппиПаНк
    @ХиппиПаНк 3 ปีที่แล้ว

    tnx for tutorial! can u help where to find c4dimporter plugin for AE?

    • @JonathanWinbush
      @JonathanWinbush  3 ปีที่แล้ว

      I forget the exact area but its in the AE folder somewhere the location is in the manual last time I remember

  • @JEXDESIGNS
    @JEXDESIGNS 2 ปีที่แล้ว +1

    Thanks Winbush - you have been so helpful in my transition into UE from C4d. If anyone is having trouble with the camera being randomly offset (and rotating the axis as in Winbush tutorial) try a different version of Cinema. I was using r19 and no luck. But with R23 bingo - all worked fine. Just thought this would be useful to share. Cheers

    • @JonathanWinbush
      @JonathanWinbush  2 ปีที่แล้ว

      If you bake your camera you should get better results as well

  • @LiborCevelik
    @LiborCevelik 2 ปีที่แล้ว +1

    This is super coool , and kudos for you to figure this out. Thank you for that. My question is now how we bring camera from AE to Unreal ?

    • @JonathanWinbush
      @JonathanWinbush  2 ปีที่แล้ว

      I've not tried it but I think it's possible to export a FBX from AE yea? You could go that route I'd imagine

  • @participlesnake
    @participlesnake 2 ปีที่แล้ว +1

    This was great! Thank you

  • @arnejohanndigernes6732
    @arnejohanndigernes6732 2 ปีที่แล้ว +1

    Winbush you are a legend with all the content you are pushing out, every time i search something you come up with the solution.
    Big respect and thanks!

    • @JonathanWinbush
      @JonathanWinbush  2 ปีที่แล้ว

      Appreciate that arne thank you 🤙🏾

  • @hafizmtariq
    @hafizmtariq ปีที่แล้ว

    Good one. Nice job.

  • @greeblepunk
    @greeblepunk 3 ปีที่แล้ว +2

    Hell yeah

  • @jpozo2046
    @jpozo2046 ปีที่แล้ว

    You have to do the aditional step of use C4D to send the camera to After Effects? This is the only way to do this? Maybe in UE5 there is another way, or am i wrong?

    • @JonathanWinbush
      @JonathanWinbush  ปีที่แล้ว

      I'm not familiar with Maya so maybe theres a way there

  • @pixelking
    @pixelking 2 ปีที่แล้ว +1

    You are a Pixel GOD my friend. I tried everything and it never seemed to work until I saw this Video. If they say what you give out you receive back double, hen you wil definitely get abd an easy tiple. I am looking forward to seeing more.

    • @JonathanWinbush
      @JonathanWinbush  2 ปีที่แล้ว +1

      Thank you my man, it's definitely not perfect and hope there will a better solution one day but it's a start

    • @pixelking
      @pixelking 2 ปีที่แล้ว +1

      @@JonathanWinbush it’s gotten me farther than ever before. And it worked out perfect. You have a fan in NYC. :)

    • @JonathanWinbush
      @JonathanWinbush  2 ปีที่แล้ว

      @@pixelking glad I could help 🤙🏾

    • @pixelking
      @pixelking 2 ปีที่แล้ว

      @@JonathanWinbush I do have not one question. When you buy a character from Market Place that has multiple parts like cloths and accessories, when you drop the character in sequencer you are not able to add animations to it. I don’t see the drop down to add certain actions from its set of motion animations. I wish someone did a tutorial for that.

  • @tbrogoit02
    @tbrogoit02 2 ปีที่แล้ว

    should probably start with the fact you're using cinema4D in this tutorial. Thats not cheap

    • @JonathanWinbush
      @JonathanWinbush  2 ปีที่แล้ว

      🤷🏾‍♂️ it's listed in the chapters

  • @VituralHwang
    @VituralHwang ปีที่แล้ว

    What is an alternative method to export camera to AE,Nuke beside C4D ? thank you.

  • @toddgilbert1057
    @toddgilbert1057 2 ปีที่แล้ว

    "Save project file" isn't an option in my render settings in Cinema 4D. Is this only on the paid version and not the "Lite"?

    • @JonathanWinbush
      @JonathanWinbush  2 ปีที่แล้ว

      I'm guess so as I've never used the lite version of c4d before

  • @nickfilms
    @nickfilms 3 ปีที่แล้ว +2

    Been waiting for this one Winbush! Thank you! -Nick

    • @JonathanWinbush
      @JonathanWinbush  3 ปีที่แล้ว +1

      Yea I was working on a project where I needed to use AE and I had that AH HA moment, tried it out, and it worked lol

    • @nickfilms
      @nickfilms 3 ปีที่แล้ว +1

      @@JonathanWinbush I had tried it early on and it didn't work for me right out of the gate (c4d middleman was the trick apparently). So I've held off for awhile and doing work arounds, even though you always want that flexibility to roundtrip. Thanks man! Life is good again! :)

    • @JonathanWinbush
      @JonathanWinbush  3 ปีที่แล้ว +1

      @@nickfilms if I can find a programmer I think an UE to AE plugin would be huge I get asked about this all the time

    • @nickfilms
      @nickfilms 3 ปีที่แล้ว

      @@JonathanWinbush It's true. I have a couple guys too if I can pry them away from what they're doing ;) It would definitely be a nice feature for a quick export camera to all the apps.
      As always keep up the good work man! Lots of love!

    • @nickfilms
      @nickfilms 3 ปีที่แล้ว +1

      Hey Winbush, So had a fairly complex move I needed to get from Unreal into C4D, it wasn't quite lining up, I tried a lot of different exports. Finally got it after I baked the transform of the camera in UR. I'm not sure why it made a difference? Maybe the curves wouldn't line up..? Either way, something that helped me with that one. Life's good again! ;)

  • @Torey3D
    @Torey3D ปีที่แล้ว

    How would you export a null object in the scene with your camera? To be able to know where a 3D object is in after effects

  • @moviesgamer6574
    @moviesgamer6574 9 หลายเดือนก่อน

    Can we rotate the camera in after effects i have parented camera with actor in ue and then imported in c4d

    • @JonathanWinbush
      @JonathanWinbush  9 หลายเดือนก่อน

      You probably can but this is a hack way of doing it so might not line up

  • @ginamw23
    @ginamw23 3 ปีที่แล้ว +2

    👍👍🙏🙏

  • @nikita139a
    @nikita139a 3 ปีที่แล้ว +1

    Thank you so match! Very high-quality video

  • @mihaiwilson
    @mihaiwilson 3 ปีที่แล้ว +1

    sah-weet! Just what I needed. Thanks again Winbush!

  • @shivangipriya4153
    @shivangipriya4153 ปีที่แล้ว

    How I make cartoon like Japanese in UE??

    • @JonathanWinbush
      @JonathanWinbush  ปีที่แล้ว

      This studio shows how they do it th-cam.com/video/UuX6ldtaflc/w-d-xo.htmlsi=G8HhMrl2_lQae8zA

  • @irfanparasayan
    @irfanparasayan 3 ปีที่แล้ว

    Thank you for this , its very informative. I want to ask a question. It seems this method does not work with shots that has time dilations for example slow motion shots. Do you have any kind of solution about this? Actually i have one that you can render out at 60 fps and then you can give slow mo to shots into after effects. But this is not what i am looking for. Thanks.

    • @JonathanWinbush
      @JonathanWinbush  3 ปีที่แล้ว

      I don't this is the only method I have as of now

  • @CaliHomie
    @CaliHomie ปีที่แล้ว

    do you know if un UE5 is easier way to export camera from UE to AE?

    • @JonathanWinbush
      @JonathanWinbush  ปีที่แล้ว

      Not at the moment since UE is really built to be the end of the pipeline so exporting from it isn't the easiest at all

    • @CaliHomie
      @CaliHomie ปีที่แล้ว

      @@JonathanWinbush yes, but colorisation and composting is easier in ae for me. Maybe you know how to render only one bilboard unlit separatelly, next background and then combine it in ae. I like bilbord workflow because i can make crazy camera movement in UE. But i really struggle with Color match

    • @JonathanWinbush
      @JonathanWinbush  ปีที่แล้ว

      @@CaliHomie Unreal actually has coloring tools you can use all withint UE you don't really need to go to AE for coloring and compositing

  • @guywifbeanie
    @guywifbeanie 2 ปีที่แล้ว

    Great tutorial as always. I've been following all of your other tutorials on using your phone as the tracker inside unreal, but when I try to export the recorded virtual camera data as FBX I get nothing inside Cinema. I can't find any information anywhere else in getting the tracked camera data out of Unreal. Any help would be greatly appreciated.

    • @JonathanWinbush
      @JonathanWinbush  2 ปีที่แล้ว

      I haven't tried exporting tracked camera data myself actually

  • @georges8408
    @georges8408 3 ปีที่แล้ว

    thank you for this tutorial.. all your tutorials are great and straight to the point. However, it looks to me easier just to use the 3D camera tracker in AE and not jumping back to other software.. Not sure if i am right, just a thought.

    • @JonathanWinbush
      @JonathanWinbush  3 ปีที่แล้ว +2

      Ive tried that before it depends on the shot it doesnt always work out. At least this way you get the exact camera move especially for more complex cameras shots

  • @gemini6937
    @gemini6937 6 หลายเดือนก่อน

    how to export scene geo from UE?

    • @JonathanWinbush
      @JonathanWinbush  6 หลายเดือนก่อน +1

      right click on the object in the content browser then export fbx

    • @gemini6937
      @gemini6937 6 หลายเดือนก่อน

      @@JonathanWinbush Thanks sm! So I should do It with each object? If I need the geometry of the whole scene

    • @JonathanWinbush
      @JonathanWinbush  6 หลายเดือนก่อน +1

      @@gemini6937 Oh I see well this tutorial may help ya out th-cam.com/video/x-xzXFd1DWk/w-d-xo.htmlsi=b4h8DJJjOXr-AW3G

    • @gemini6937
      @gemini6937 6 หลายเดือนก่อน

      @@JonathanWinbush Thank you so so much!!!

  • @DJFuzzl
    @DJFuzzl 2 ปีที่แล้ว

    Thank you for this tutorial. Instead of a camera information from C4D, couldnt I just use the tracking tool inside of after effects and lock the logo onto the 3D space created?

    • @JonathanWinbush
      @JonathanWinbush  2 ปีที่แล้ว +1

      If it works yea but I know tracking CG has been hit n miss for me so I like to share options and work arounds for those that may need it

    • @DJFuzzl
      @DJFuzzl 2 ปีที่แล้ว

      @@JonathanWinbush Thank you

  • @vladan.Poison
    @vladan.Poison 3 ปีที่แล้ว

    my man. maybe On import into C4d there are Geo import axis options. Maybe that Flip axis combo could do the trick.. need to try

    • @JonathanWinbush
      @JonathanWinbush  3 ปีที่แล้ว +3

      Yea I before I make a tutorial I try to go through every option I can think of to make the workflow as simple as possible. I even consulted the people at Maxon and they said yea the axis alignment would take work on their end. Maya and 3D Max it comes in correct because Autodesk importer converts it.

    • @ginamw23
      @ginamw23 3 ปีที่แล้ว +1

      Ok cool make that video and let's see if you can get it to work.

  • @THIS_is_BRANT
    @THIS_is_BRANT 2 ปีที่แล้ว

    hey winbush thank you for your awesomeness :)
    i tried this technic and found a problem maybe you could help me:
    i tried to export fbx from unreal seq with camera and actual geometry from the scene (not a simple cube),
    and then import the fbx into c4d, also i took the exr sequence and import it to c4d background with animation.
    then i found the problem : the fbx export does give the position and rotation of the camera but the field of view is different or focal length - dosent match between the fbx camera and the actual render.. how can i insure that its the exact same camera settings?
    i want to add more stuff from c4d on top of the unreal alpha render and need the perfect camera with the same field of view from unreal seq inside c4d/ after
    thanks alot

    • @JonathanWinbush
      @JonathanWinbush  2 ปีที่แล้ว +1

      Why not just take the extra stuff in c4d and bring it into Unreal instead. I did this more of a way to get camera positions for after effects but it's not perfect by far.

    • @THIS_is_BRANT
      @THIS_is_BRANT 2 ปีที่แล้ว

      @@JonathanWinbush thanks for answering! my goal is : i have a scene with camera movement and practical lights in it. but i hate unreal lens flares - so i had an idea to take the scene from unreal seq - to c4d - than - inside c4d add lights in the same location where the ue lights were - add the external compositing tag to all the lights- and then export to after, and inside after use optical flares by video copilot. but when i tried this it was all messed up. the lights where at different location, the camera has the same position and rotation but the perspective is different- do you have any idea how to solve this?

    • @JonathanWinbush
      @JonathanWinbush  2 ปีที่แล้ว

      @@THIS_is_BRANT you can turn the lens flare down or off inside the post process volume

  • @salientfilm
    @salientfilm 2 ปีที่แล้ว

    Aa Harimanada !!!! hahaha cheeeese

    • @JonathanWinbush
      @JonathanWinbush  2 ปีที่แล้ว

      from the Manga??

    • @salientfilm
      @salientfilm 2 ปีที่แล้ว

      @@JonathanWinbush i think soooo. but i know it was made into an old school video game. he has arcade in background lol

    • @salientfilm
      @salientfilm 2 ปีที่แล้ว

      o sht. winbush. lol . my bad. thought it was someone else. keep up the great work man!!!!

    • @JonathanWinbush
      @JonathanWinbush  2 ปีที่แล้ว

      @@salientfilm lol to funny it is a sumo wrestling game though 🤣

    • @salientfilm
      @salientfilm 2 ปีที่แล้ว

      @@JonathanWinbush 🤣

  • @anixcool
    @anixcool 3 ปีที่แล้ว

    Hello Winbush. Can you breakdown your KULIPARI AN ARMY OF FROGS Sequence or at least how you added those projections on the wall?

    • @JonathanWinbush
      @JonathanWinbush  3 ปีที่แล้ว +1

      Oh man I did that in like 2016 lol
      I used this plugin called RE:Map but it wasn't the greatest revisionfx.com/products/remap/
      If I was to redo it today I would just use Unreal Engine and I would use decals to get them to be on the walls th-cam.com/video/KcY0DX8pPEw/w-d-xo.html

    • @anixcool
      @anixcool 3 ปีที่แล้ว +1

      @@JonathanWinbush Oh So cool! Thanks a lot. 😄🙏🏻

    • @JonathanWinbush
      @JonathanWinbush  3 ปีที่แล้ว +1

      @@anixcool no problem my man 👊🏾
      That would make for a good UE tutorial though how I would approach it in 2021 because now with Megascans I could make the cave look much better

    • @anixcool
      @anixcool 3 ปีที่แล้ว

      @@JonathanWinbush Oh nice! That will be awesome for the beginner like me 😃. How about doing breakdown of your recent projects? like how you imagined it, what challenges you faced & how you achieved your goal. 😄

  • @cornellmitchell9982
    @cornellmitchell9982 3 ปีที่แล้ว +2

    BRO this is epic. I've been hours of my life for years but NO MORE.

    • @JonathanWinbush
      @JonathanWinbush  3 ปีที่แล้ว +2

      Haha knowledge is power 🤙🏾
      Its one of those things once i thought about I'm like this should work