I tested it out and screen recorded. Should be posting the video up later today about it. But I did manage to figure out how to cast shadows from the material just not onto the material. But there's a weird glitch with trying to use the sun (directional light) for it. 100% could be user error though.
I wonder if you can add volume to the 2d plane and then try to create actual "3d shadows" in unreal engine (like having shadows off to the side of the 2d plane instead off limited to just front and back or even contact shadows with the 3d ground)
@@UltraPrimeProdigy I'll test that out, It'll create shadows on the actual subject itself. I assume it'll cast shadows as well but not sure. I'll fire up my test project today and let you know
I’ve had issue trying to get my green footage lighting to match but this is perfect. Love the workflow
It’s really great for budget film makers like me
Great tutorial! Is there any way to create shadows?
I tested it out and screen recorded. Should be posting the video up later today about it. But I did manage to figure out how to cast shadows from the material just not onto the material. But there's a weird glitch with trying to use the sun (directional light) for it. 100% could be user error though.
th-cam.com/video/iYWXdiUbx9I/w-d-xo.htmlsi=GRFpV6GBYSe7aTBn
Wow! This is straight up magic.
Use the depth map as tesselation heightmap to give volume to catch backlight
@@timmygilbert4102 Is that by following something like this method?
th-cam.com/video/tXdgUk7Z2b4/w-d-xo.htmlsi=mpAIvSkKUfYmu3fy
I wonder if you can add volume to the 2d plane and then try to create actual "3d shadows" in unreal engine (like having shadows off to the side of the 2d plane instead off limited to just front and back or even contact shadows with the 3d ground)
Do shadows work?
@@UltraPrimeProdigy I'll test that out, It'll create shadows on the actual subject itself. I assume it'll cast shadows as well but not sure. I'll fire up my test project today and let you know
th-cam.com/video/iYWXdiUbx9I/w-d-xo.htmlsi=GRFpV6GBYSe7aTBn
I love unreal speed render and its realtime render but its way behind normal 3d software in realism for film ....