I have a question. Is this game not, in a geometric sense, compatible with a checkers/chess board (I suppose a more accurate comparison would be between a 10x10 grid, and this board)? It seems as though that may be the case, but I'm nowhere near as smart as you when it comes to stuff like this.
@@Tyler55581 Yes and no. There are serious visual impediments to playing on a chess board; it would be tough to 'see' the play pattern. There's also a different number of spaces, and an unequal ratio of black to white. Think about it for a bit, and you'll see what I mean. Thanks ;)
@@pocket83 I appreciate it. After thinking a little more closely I see that the comparison isn't totally apt, but I could imagine a simpler version of this game using one. Games for other days I suppose.
Um, what? Where'd you even come from? You have such execution of physical, digital, and creative mediums, and you bring it all forward in a well-considered and grounded way... Bravo. You have my subscription, no delay.
At the beginning I thought how did you get the hardboard inlay so tight! But there's always a trick. Wonderful game. Just another thought but have you investigated what glue is used for gum-strip? That might be good to use as it would stretch while drying.
Convenently, there is already another board game with suitable pieces and a similar board that you could use to play this one, Tak. It doesn't use the board in the same way, its a game based on squares, but because the game is designed to work at various board sizes many boards including the official one can be used to play this game.
@@pocket83 I'm not the guy you originally replied to, but you should know that it didn't. You're a craftsman I admire a lot, and thank you so much for sharing this. I'd been getting an itch for your content lately, and I'd been watching your iso-path and workbench videos again, among others.
Thanks for the game! For anyone building the board, the shape can be abstracted into a 4x4 grid, where you play on the spaces AND the grid intersections. From the few rounds that I played, it was pretty natural for both players to rush into a diagonal wall formation, which creates a kind of trench warfare where the first player to advance gets captured. It might even be the case that the first player is actually at a disadvantage. But it stayed competitive, so it's not a criticism so much as an observation.
Making a book cover is similar and uses PVA glue, so this should apply to white glue, decoupage, and wood glue: When binding a book, you put a weight on it. You can use scrap plywood or another clipboard for the press. Apply the glue with a brush or foam to keep from getting too much glue in one place on the paper. Let the paper "relax" before attaching it to the board. That'll help with the bubbles. Once you glue the paper to the board, cover it with wax paper or plastic wrap. Use a roller moving from the center to the outside edge. It helps with the bubbles, protects the game image, and won't tear the paper if it's too wet. (I learned the hard way with another board game.) Put a piece of scap board over the board and weigh it down. That helps a lot with the bubbles. Wood glue dries in ~30 minutes. Have everything ready before you pour the glue. The color is made to go along with wood, so you may like that. It will be ready quickly.
Yes! Another video from my favorite TH-camr! Love your videos and your game ideas! I’ve made my own isopath board and now it looks like I’ll have to make this one too! Awesome game!
Another cool game with a neat premise. One criticism I have is that the board doesn't visually communicate that the small squares are considered touching, which I think could be address with a bar instead of a line, making the continuous dumbell shape in between octagons.
To avoid the bubbles in the paper. Apply the glue and then give the paper time to expand before placing it on the board. This is what you do when wallpapering. Especially if the paper is thin.
Yes. That would certainly work. Great idea. But it would've meant filming another scene. I also thought about 'setting' the paper first with polyurethane and then later fixing it to the board, or just fixing it all at once with poly. A video like this is about budgeting time, though. And simplicity. Can't include everything. I can give you a heart, though!
Looks fun. If you have access to a laser cutter, you can pretty much engrave the entire board and cut it out in one fell swoop! Might attempt to make that! :)
Love it! Only thing I would change it using slightly different pieces for octagon and square pieces. Just to eliminate user / beginner error (like placing octagon piece on a square by accident).
Oh wow, this looks like fun! And also I legit thought that was a block of cheddar you were running through the bandsaw at first. I intend to try playing this a bit before actually making a board, though. ;) Reminds me to some extent of Tak
So this game works on a tessellation of squares and octagons, I wonder if it could work with other tessellations. Hexagons and triangles maybe? Maybe squares and rhombi? What about three shape tessellations, like squares, hexagons, and dodecagons? Or taking the square and rhombi tessellation and splitting the rhombi into triangles? It'd be interesting to see how far this concept can expand. It'd also be interesting to see if a larger board would easily allow for multiple players.
Yes to the larger board. As for alternative designs, I went through quite a few, and they were mostly distracting. The overlapping circle one was a cool idea, but in the end simple was best suited to the game. The original prototype was 3D, and was going to use actual bridges & courtyards, which was a working title for the game.
My only line of critique would be to differentiate between octagon pieces and diamond pieces, maybe something as simple as a different marking on the piece itself. Either that or color the game board octagons differently to the diamonds like a chess board, so that it decreases the likelihood of accidental space swaps.
Ooo. I think I'm going to build this with my elementary school kids. There's getting to the age where they want to build stuff and they're super interested in games.
Question for clarification: You state capture happens after the move, so i can move in to capture a piece that puts my piece into a position to be captured. Does that mean at the end of my turn, if i capture an opponents piece, and my piece is still surrounded by 3 opposing pieces, i lose my piece to capture at the end of my turn or the end of my opponents turn (deterring them from moving those 3 pieces)?
From rule sheet #3: "Capture is at the discretion of the aggressor; this means that a player may move into a position of capture without losing a piece if the move completes a capture." Good question, though. After you've made your own captures, if there are still some remaining against you, then you would also have to remove your own piece. The (discretion) rule is just an order of operation. Nobody should be starting their turn with an unfinished capture still on the board. Thanks ;)
Come on TH-cam. I've been subscribed for years but haven't seen a video from here in quite a while. I just assumed this channel had been abandoned so I wanted to check. Turns out you've been making videos not infrequently continuously. The recommendations algorithm just completely kicked you out and that's so frustrating for me.
First of all thank you for releasing this for free! The game board looks so good i thought it was a wood inlay until you showed that it's just paper. I have one small improvement idea and I know you think alot about every aspect of every project so you might have already thought of it. You could make the square pieces different from the octagon pieces so one would easier spot a wrong move. Also would it be okey if i uploaded some 3D-Printable Gamepieces on Thingiverse if I credit you?
I vaguely remember hearing you say you worked in mathematics, (this isn’t trying to test you, just wondering if you've already worked it out,) do you know what it would take to "solve" this game? I'm personally not good enough at maths to even know where to start and if it is even a valid question, so feel free to blast me in your reply if it isn't.
I was doing my business in the bathroom one day when I realized that the 1" square, multi-colored blue tiles looked like a game of Tetris. All the pieces were there.
Honestly I went through the whole video thinking you'd suggest the getto method of printing it out on a piece of paper and playing with small denomination coins, but now thinking about how much work you probably put into this i can see why you didn't. though it would be a lot more approachable to a wider audience.
Mt first thought is to make the 'bridges' double lines or something else visually different, but I'll also assume you tried this and the aesthetics didn't work.
Sorry. It's just not reasonable to give away original works for 7K views worth of ad revenue. Maybe I'll be back after the clickbait bubble has burst. If you're interested, there's less polished content over on my second channel.
Hey, I know you consider Iso-path the better game but I don't know if you realize how great THIS game is. 40 Bridges is fantastic. This is top ten abstracts for me. It's really the complete package: a simple ruleset offering deep decisions...that type of game doesn't come around every day.
At least there are two of us who know it now! Honestly, I really can't be asked to understand why it didn't catch on. There was lots of thought that went into it. Maybe someday. Either case, it's really nice to hear that you liked it. Pass it on to somebody, eh?
Thanks for letting me know. According to the site: "Server is under maintenance, sorry for inconvenience." It gives an ETA of a day, so check back later. Let's give them until the weekend to fix it, and after then I'll make new links for you.
@@pocket83squared Oh, thank you! They show up for me now. :D I'm going to try playing it with my family, and also with my D&D group. It's easy to learn but should have fun strategy, and I can stick it in my worlds as one of the fantasy games the background characters are playing.
Sure. Would love to see what you come up with. Please just provide attribution, like a mention and a link to the video. Feel free to use the graphics in the description.
I'm hoping to try the same thing (and of course will provide credit)! Rather than experimenting with 4 players as you suggested, this idea is to ultimately experiment with 1 player mode.
Hey, @pocket83 I made a few for Xmas gifts. The pieces that go on the squares are little, square, 1/2" walnut and oak dowel stock. Hopefully, that will keep me from making incorrect moves. imgur.com/gallery/xs0PW6x
Should the game also end if you lose all your square pieces, meaning you’d have no opportunity to end the opposing corner. The rules say the game “also ends if you lose ALL your pieces” but it seems like just the squares would be enough.
Not exactly. Okay. Let's think. Winning also has the assumed requirement that you haven't entirely lost yet. If you can force the opponent into a position where they will be unable to entirely win, it will only make you the _de facto_ winner until you actually do win. 'Looks like you're winning' is not the same as 'you've won.' The primary goal in this game is to capture the home space, but piece capturing becomes a secondary goal only because of the fact that a player is unable to move¹ (or prevent loss) without any pieces. As long as you still have some pieces in play, you can still postpone your own (complete) defeat. Thus, if it's still possible for you to capture all of your opponent's pieces first, you can still win the game by being the first to satisfy the secondary objective. The rules are admittedly ambiguous on this point, but clarity in game design hurts my brain, so I'm not quite inclined to change anything yet. Let me think about this. I really appreciate you pointing it out, though! Oh, and out of curiosity, did this happen to you in a game? I'm not sure if I ever remember that happening. ¹Rule Sheet 1 specifies that, in a move, "a player will advance a piece." Forfeit of movement should be considered akin to loss.
I've made an online board generator on codepen if you're interested. You can choose the number of rows and columns, choose color. All of this by modifying the code but it is pretty easy (and it is a first draft)
This and the other game you made look neat. FYI. Still waiting on those 3 player rules ;) You should start poking at board game geek and some companies. Make some money on the side.
Cordialísimo saludo Bueno mi nombre es Héctor López, Tengo un canal llamado "Games and Puzzles Cali" y en el estoy subiendo Juegos de mesa sobre todo abstractos y rompecabezas del mundo. Vi este juego y me encantó, Deseo subirlo al canal; por supuesto, siempre doy crédito a los creadores de los juegos y si hay casa editora exclusiva, también la incluyo. Me gustaría saber el nombre del autor de este juego, pues reconozco que Pocket83 es el nombre del Canal y además si no es mucho pedir la fecha de creación. Mis mas sinceras felicitaciones por este hermoso juego. un abrazo desde mi bella ciudad de Cali, Colombia
Gracias. Voy a ver tus videos. El diseño de "40 Bridges" se finalizó en abril de 2020. El juego es mi creación y pocket83 es el nombre de una empresa que me mantiene en el anonimato. Por supuesto, eres libre de hacer un video sobre el tema. Hay un tablero de juego imprimible en la descripción de este video. Se agradece la atribución. Solo mencione pocket83 o vincule su video a este video. De parte de un compañero amante de los juegos abstractos, ¡agradecemos su interés! Consulte también Iso-path. Es uno de mis mejores juegos. Déjame saber lo que piensas: th-cam.com/video/Wz6q03b8R6U/w-d-xo.html ~~~~~ Thank you. I'll check out your videos. The design for "40 Bridges" was finalized in April of 2020. The game is my creation, and pocket83 is a company name that keeps me anonymous. You are of course free to make a video on the subject. There is a printable game board in this video's description. Attribution is appreciated. Just mention pocket83 or link your video back to this video. From a fellow lover of abstract games, your interest is appreciated! Please also check out Iso-path. It's one of my better games. Let me know what you think: th-cam.com/video/Wz6q03b8R6U/w-d-xo.html
This game is _not_ derivative of Go. It's just downright difficult not to have something in common with a grid. Especially since Go uses area for capture, it casts a wide metaphorical net over other games. I guess Chess does, too. And both of those games have huge sway over our thinking of games in general, since their cultural presence is so thick.
Another great game! I love playing Iso-path. This will be a good addition. I'm already sourcing tile for a nice heavy weight board to match my marble iso-path pieces. I've also created a version of the game on Tabletop Simulator (on steam) and gave you credit/linked back to this video in the description. steamcommunity.com/sharedfiles/filedetails/?id=2312673831
@@pocket83 I did. I'd like to make a nice hardwood board for it too but that's a bit more of a challenge with my limited tools. My tablesaw is too small to make a hexagon of the size I need so I have to be creative somehow.
Have you ever come up with any idea that had any practical use. I've been looking at your videos and the ideas presented share a common themes. They are a waste of time and are stolen from other sources. If you steal ideas why don't you steal useful ideals. As well you really should stop be rude to folks who make well meaning harmless comments. $hit head!
If you can find a single case of idea theft anywhere in my content, then point it out, and I will give due credit. Sorry to do this. Your comments are not harmless, ditchdigger. You are an exclusively negative, obnoxiously self-important, overly opinionated blowhard. You overestimate your own intelligence constantly by belittling the novel ideas of others-while remaining incapable of absorbing any criticism. Each of of your comments ruins any value in its content with a forced, marked intolerance. In a nutshell, you are the antithesis of harmless; you are precisely what makes for harmful discourse. You make This medium, and this world, worse. You're free to continue making a fool of yourself here by making these crude insults, but do it while realizing that you have no possible way of ever unnerving me. You simply aren't smart enough. You're just going to continue bruising that fat, bloated, and oh-so-fragile ego of yours. Go back to resting your flab down in a machine, where you can continue to use what remains of your waking life to move dirt around and act important. I'm sure you have a trailer to level or something. If you're _still_ too stubborn and stupid to let it go, I must warn you that the cursing is where I draw the line; try to use that big brain of yours to hurt my feelings with your brilliant application of language, because I'll block you for the empty swearing here. Additionally, my responsible side would like to advise you to seek some psychological assistance, because you're (clearly) disproportionately troubled over over having been told that drinking magic Walnut elixir does nothing for your health.
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what if we played this game in this reply section rn
aight made my first move who wants to battle lolll
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my first move vvv
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I have a question. Is this game not, in a geometric sense, compatible with a checkers/chess board (I suppose a more accurate comparison would be between a 10x10 grid, and this board)? It seems as though that may be the case, but I'm nowhere near as smart as you when it comes to stuff like this.
@@Tyler55581 Yes and no. There are serious visual impediments to playing on a chess board; it would be tough to 'see' the play pattern. There's also a different number of spaces, and an unequal ratio of black to white. Think about it for a bit, and you'll see what I mean. Thanks ;)
@@pocket83 I saw the EE, just not sure what it means.
@@pocket83 I appreciate it. After thinking a little more closely I see that the comparison isn't totally apt, but I could imagine a simpler version of this game using one. Games for other days I suppose.
Really nice game! I might make it.
Yes please! I’d love to see your take on making a board
I see you commenting everywhere now Ben!
Um, what? Where'd you even come from? You have such execution of physical, digital, and creative mediums, and you bring it all forward in a well-considered and grounded way... Bravo. You have my subscription, no delay.
I maintain that mankind’s best ideas come when taking a poop
I'm convinced that a lot of hexagon-based geometry and math gets done just because of how common hexagonal bathroom tiles are :-)
It's been so long... and that pinned comment is actually very nice that's very cool...
your comment gets pinned
OK, I'll have to make this. I have a friend who is a mathematician whose PhD is in graph theory, and he loves games. This is perfect.
At the beginning I thought how did you get the hardboard inlay so tight! But there's always a trick. Wonderful game. Just another thought but have you investigated what glue is used for gum-strip? That might be good to use as it would stretch while drying.
Great project! My sons and I had fun building it and we've been working on our strategies. Keep em coming!
A new main channel video? That's amazing!
I love spray adhesive. It's not perfect for everything but it really comes in handy for things like this.
OMG look who's back
Been here a while if you watch 83²
@@300-blkout never realised he had a second channel - loads more videos to watch and get inspired by 👍😍👍
Convenently, there is already another board game with suitable pieces and a similar board that you could use to play this one, Tak.
It doesn't use the board in the same way, its a game based on squares, but because the game is designed to work at various board sizes many boards including the official one can be used to play this game.
Hey there! He's back! Man I missed these... Thanks so much - Merry Christmas folks...
Thank you so much for uploading. I haven't even watched it yet. I'm just excited.
Hope it doesn't disappoint ;)
@@pocket83 I'm not the guy you originally replied to, but you should know that it didn't.
You're a craftsman I admire a lot, and thank you so much for sharing this. I'd been getting an itch for your content lately, and I'd been watching your iso-path and workbench videos again, among others.
Thanks for the game! For anyone building the board, the shape can be abstracted into a 4x4 grid, where you play on the spaces AND the grid intersections.
From the few rounds that I played, it was pretty natural for both players to rush into a diagonal wall formation, which creates a kind of trench warfare where the first player to advance gets captured. It might even be the case that the first player is actually at a disadvantage. But it stayed competitive, so it's not a criticism so much as an observation.
Making a book cover is similar and uses PVA glue, so this should apply to white glue, decoupage, and wood glue:
When binding a book, you put a weight on it. You can use scrap plywood or another clipboard for the press.
Apply the glue with a brush or foam to keep from getting too much glue in one place on the paper.
Let the paper "relax" before attaching it to the board. That'll help with the bubbles.
Once you glue the paper to the board, cover it with wax paper or plastic wrap. Use a roller moving from the center to the outside edge. It helps with the bubbles, protects the game image, and won't tear the paper if it's too wet. (I learned the hard way with another board game.)
Put a piece of scap board over the board and weigh it down. That helps a lot with the bubbles.
Wood glue dries in ~30 minutes. Have everything ready before you pour the glue. The color is made to go along with wood, so you may like that. It will be ready quickly.
Looks like a very entertaining game. Not too long, and constantly engaging.
I love this, it's like Go and Checkers taking a walk together
Always nice to start the weekend with a Pocket vid!
Picked up some stones and clipboards - going to make a few for Christmas gifts for friends. Awesome game - thanks for sharing!
This is intriguing. Looks like I have a project this weekend. Thanks for sharing.
Great! Hope you like it.
I missed this channel so much.
Glad to see you back!
Wow! Interesting game and game designing skills. Thanks for sharing.
Yes! Another video from my favorite TH-camr! Love your videos and your game ideas! I’ve made my own isopath board and now it looks like I’ll have to make this one too! Awesome game!
Looks nice! I’m looking forward to your next video, always love the projects and content, you produce!
Good to see from you again.
10:20 Patience? Where can I buy that in bulk?
Don't worry! I can give you some, but you'll just have to wait: I'll get back to you.
Now this is a treat :)
Another cool game with a neat premise. One criticism I have is that the board doesn't visually communicate that the small squares are considered touching, which I think could be address with a bar instead of a line, making the continuous dumbell shape in between octagons.
To avoid the bubbles in the paper. Apply the glue and then give the paper time to expand before placing it on the board. This is what you do when wallpapering. Especially if the paper is thin.
Yes. That would certainly work. Great idea. But it would've meant filming another scene. I also thought about 'setting' the paper first with polyurethane and then later fixing it to the board, or just fixing it all at once with poly. A video like this is about budgeting time, though. And simplicity. Can't include everything. I can give you a heart, though!
I always love the games you come up with.
I was thinking about this guys channel like a week ago and you posted 2 days ago 😆😆 that’s crazy
dude I used to watch u back in 2013 n watched all ur videos. hope u come back to making content 👍❤️
I will be making this! For Christmas family game fun!
I truly enjoy your videos. This one has my 2nd favorite "Easter Egg". Also, I'll probably make this game as well. Thanks Pocket.
Looks fun. If you have access to a laser cutter, you can pretty much engrave the entire board and cut it out in one fell swoop! Might attempt to make that! :)
Love it! Only thing I would change it using slightly different pieces for octagon and square pieces. Just to eliminate user / beginner error (like placing octagon piece on a square by accident).
That is a pretty clever idea to use the clipboard that way.
Your old shop I see - you've really been working on this one for a while :-)
Thank you for the game. I’ll definitely make it. I love this sort of entertainment.
Great. I hope you enjoy the game.
If you expand the squares until their corners touch, you get a grid of squares where you move diagonaly
I don't understand what you mean. If you expand the squares until their corners touch then all you have done is make a square grid.
Yep. It's called a _truncated square tiling._
Octagons are just squares with their points sanded down ;)
@@stumbling Yes, but Yoav means that the play pieces would move diagonally if this game were played on a chessboard.
Oh wow, this looks like fun!
And also I legit thought that was a block of cheddar you were running through the bandsaw at first.
I intend to try playing this a bit before actually making a board, though. ;)
Reminds me to some extent of Tak
YOUR BACK!!!!!!!!
My Xmas gift theme this year is wooden games. I'll make a few of these on the X-Carve and give out to family. Might send one your way too
Congratulations! Well done.
I like the way you work
At a first glance, this game looks like it would develop into stalemate situations pretty easily. Would love to try it out and look at some setups.
I thought that, too, but if you assume that you must _always_ move a piece, I'm pretty sure someone can always win.
So this game works on a tessellation of squares and octagons, I wonder if it could work with other tessellations. Hexagons and triangles maybe? Maybe squares and rhombi? What about three shape tessellations, like squares, hexagons, and dodecagons? Or taking the square and rhombi tessellation and splitting the rhombi into triangles? It'd be interesting to see how far this concept can expand. It'd also be interesting to see if a larger board would easily allow for multiple players.
Yes to the larger board. As for alternative designs, I went through quite a few, and they were mostly distracting. The overlapping circle one was a cool idea, but in the end simple was best suited to the game.
The original prototype was 3D, and was going to use actual bridges & courtyards, which was a working title for the game.
My only line of critique would be to differentiate between octagon pieces and diamond pieces, maybe something as simple as a different marking on the piece itself. Either that or color the game board octagons differently to the diamonds like a chess board, so that it decreases the likelihood of accidental space swaps.
nice to see you're upload a new video, but i'm still wonder how the marble isopath board ended.
It is still unfinished. It will be a future video. Thanks.
@@pocket83 thank you, for all the ideas!
Ooo. I think I'm going to build this with my elementary school kids. There's getting to the age where they want to build stuff and they're super interested in games.
Question for clarification:
You state capture happens after the move, so i can move in to capture a piece that puts my piece into a position to be captured. Does that mean at the end of my turn, if i capture an opponents piece, and my piece is still surrounded by 3 opposing pieces, i lose my piece to capture at the end of my turn or the end of my opponents turn (deterring them from moving those 3 pieces)?
From rule sheet #3:
"Capture is at the discretion of the aggressor; this means that a player may move into a position of capture without losing a piece if the move completes a capture."
Good question, though. After you've made your own captures, if there are still some remaining against you, then you would also have to remove your own piece. The (discretion) rule is just an order of operation. Nobody should be starting their turn with an unfinished capture still on the board.
Thanks ;)
Come on TH-cam. I've been subscribed for years but haven't seen a video from here in quite a while. I just assumed this channel had been abandoned so I wanted to check. Turns out you've been making videos not infrequently continuously. The recommendations algorithm just completely kicked you out and that's so frustrating for me.
I like the game idea.
First of all thank you for releasing this for free! The game board looks so good i thought it was a wood inlay until you showed that it's just paper. I have one small improvement idea and I know you think alot about every aspect of every project so you might have already thought of it. You could make the square pieces different from the octagon pieces so one would easier spot a wrong move. Also would it be okey if i uploaded some 3D-Printable Gamepieces on Thingiverse if I credit you?
Of course, go for it. Thanks for the mention. And yes, I did toy with the idea of different pieces, but it was left out of the video for simplicity.
being not looking at the full rule sheet.
I would surmise as with other games of this type, you cannot move into "capture" either?
In this game, you can. For example, you might want to sacrifice a piece for a better position.
@@pocket83 Alright, that's a good clarification. ty
6:03 oh man the quickslide... I miss mine
I vaguely remember hearing you say you worked in mathematics, (this isn’t trying to test you, just wondering if you've already worked it out,) do you know what it would take to "solve" this game? I'm personally not good enough at maths to even know where to start and if it is even a valid question, so feel free to blast me in your reply if it isn't.
i built it and i can afirm that it is a very nice game :)
thanks :D
Wow! I've missed your videos so much man. Also, I dont mean to brag but I got the easter egg first try on normal speed B)
oh shit you MADE THIS YOURSELF
so dope!
Bookbinders use rice glue to avoid paper bubbling. I'm not sure if it would achieve the desired protective top coat, though.
That would be a great experiment.
I was doing my business in the bathroom one day when I realized that the 1" square, multi-colored blue tiles looked like a game of Tetris. All the pieces were there.
Honestly I went through the whole video thinking you'd suggest the getto method of printing it out on a piece of paper and playing with small denomination coins, but now thinking about how much work you probably put into this i can see why you didn't. though it would be a lot more approachable to a wider audience.
hey pocket83,We miss you here 🙃
I have to wait until my french class ends to watch this :/
5:56 best part! xD
Mt first thought is to make the 'bridges' double lines or something else visually different, but I'll also assume you tried this and the aesthetics didn't work.
And just like that, when we needed him most, he disappeared
Sorry. It's just not reasonable to give away original works for 7K views worth of ad revenue. Maybe I'll be back after the clickbait bubble has burst.
If you're interested, there's less polished content over on my second channel.
@@pocket83 I honestly didn’t think I’d get a response. Been watching for a while and tbh I don’t blame you. Good luck, stay safe.
@@goldenart1215 Thanks a bunch. I do try to read and respond to these. Good luck out there yourself.
where have u been man, i use your videos as bg music and i got bored from playing the same vids over and over, plz make more
Hey, I know you consider Iso-path the better game but I don't know if you realize how great THIS game is. 40 Bridges is fantastic. This is top ten abstracts for me. It's really the complete package: a simple ruleset offering deep decisions...that type of game doesn't come around every day.
At least there are two of us who know it now! Honestly, I really can't be asked to understand why it didn't catch on. There was lots of thought that went into it. Maybe someday. Either case, it's really nice to hear that you liked it. Pass it on to somebody, eh?
Is there a copy of the printables anywhere?
The links in the description no longer work.
Thanks for letting me know. According to the site:
"Server is under maintenance, sorry for inconvenience."
It gives an ETA of a day, so check back later. Let's give them until the weekend to fix it, and after then I'll make new links for you.
@@pocket83squared
Oh, thank you! They show up for me now. :D
I'm going to try playing it with my family, and also with my D&D group. It's easy to learn but should have fun strategy, and I can stick it in my worlds as one of the fantasy games the background characters are playing.
@pocket83 would it be okay if i made an website/app with this game?
Sure. Would love to see what you come up with. Please just provide attribution, like a mention and a link to the video. Feel free to use the graphics in the description.
@@pocket83 Thank you very much. Will do!
I'm hoping to try the same thing (and of course will provide credit)! Rather than experimenting with 4 players as you suggested, this idea is to ultimately experiment with 1 player mode.
Thank you!
Of course. Hope you like it. Thanks.
Isn't this game like Go?
Hey, @pocket83 I made a few for Xmas gifts. The pieces that go on the squares are little, square, 1/2" walnut and oak dowel stock. Hopefully, that will keep me from making incorrect moves.
imgur.com/gallery/xs0PW6x
Should the game also end if you lose all your square pieces, meaning you’d have no opportunity to end the opposing corner. The rules say the game “also ends if you lose ALL your pieces” but it seems like just the squares would be enough.
Not exactly. Okay. Let's think. Winning also has the assumed requirement that you haven't entirely lost yet. If you can force the opponent into a position where they will be unable to entirely win, it will only make you the _de facto_ winner until you actually do win. 'Looks like you're winning' is not the same as 'you've won.'
The primary goal in this game is to capture the home space, but piece capturing becomes a secondary goal only because of the fact that a player is unable to move¹ (or prevent loss) without any pieces. As long as you still have some pieces in play, you can still postpone your own (complete) defeat. Thus, if it's still possible for you to capture all of your opponent's pieces first, you can still win the game by being the first to satisfy the secondary objective.
The rules are admittedly ambiguous on this point, but clarity in game design hurts my brain, so I'm not quite inclined to change anything yet. Let me think about this. I really appreciate you pointing it out, though! Oh, and out of curiosity, did this happen to you in a game? I'm not sure if I ever remember that happening.
¹Rule Sheet 1 specifies that, in a move, "a player will advance a piece." Forfeit of movement should be considered akin to loss.
Did you make this game by yourself? It's very surprising
Thank you. Yes, it is my design.
I've made an online board generator on codepen if you're interested. You can choose the number of rows and columns, choose color. All of this by modifying the code but it is pretty easy (and it is a first draft)
This and the other game you made look neat. FYI. Still waiting on those 3 player rules ;)
You should start poking at board game geek and some companies. Make some money on the side.
Cordialísimo saludo
Bueno mi nombre es Héctor López, Tengo un canal llamado "Games and Puzzles Cali" y en el estoy subiendo Juegos de mesa sobre todo abstractos y rompecabezas del mundo. Vi este juego y me encantó, Deseo subirlo al canal; por supuesto, siempre doy crédito a los creadores de los juegos y si hay casa editora exclusiva, también la incluyo. Me gustaría saber el nombre del autor de este juego, pues reconozco que Pocket83 es el nombre del Canal y además si no es mucho pedir la fecha de creación. Mis mas sinceras felicitaciones por este hermoso juego. un abrazo desde mi bella ciudad de Cali, Colombia
Gracias. Voy a ver tus videos.
El diseño de "40 Bridges" se finalizó en abril de 2020. El juego es mi creación y pocket83 es el nombre de una empresa que me mantiene en el anonimato. Por supuesto, eres libre de hacer un video sobre el tema. Hay un tablero de juego imprimible en la descripción de este video. Se agradece la atribución. Solo mencione pocket83 o vincule su video a este video. De parte de un compañero amante de los juegos abstractos, ¡agradecemos su interés!
Consulte también Iso-path. Es uno de mis mejores juegos. Déjame saber lo que piensas:
th-cam.com/video/Wz6q03b8R6U/w-d-xo.html
~~~~~
Thank you. I'll check out your videos.
The design for "40 Bridges" was finalized in April of 2020. The game is my creation, and pocket83 is a company name that keeps me anonymous. You are of course free to make a video on the subject. There is a printable game board in this video's description. Attribution is appreciated. Just mention pocket83 or link your video back to this video. From a fellow lover of abstract games, your interest is appreciated!
Please also check out Iso-path. It's one of my better games. Let me know what you think:
th-cam.com/video/Wz6q03b8R6U/w-d-xo.html
@@pocket83 Gracias amigo, ahora mismo subire el video. Un abrazo...
Came from Peter Brown (mosquito in amber) definitely going to make a board
Thanks for stopping by. Hope you enjoy it.
You should go on Boardgamegeek forum and search for testers.
Still alive and kicking?✌🏻🇺🇸
Kind of like Go. Most of those types of games seem to be some dirivative of the game.
This game is _not_ derivative of Go. It's just downright difficult not to have something in common with a grid. Especially since Go uses area for capture, it casts a wide metaphorical net over other games. I guess Chess does, too. And both of those games have huge sway over our thinking of games in general, since their cultural presence is so thick.
Did you delete a bunch of videos?
Cool game. I wish I had a friend to play. #hell2020
Another great game! I love playing Iso-path. This will be a good addition. I'm already sourcing tile for a nice heavy weight board to match my marble iso-path pieces. I've also created a version of the game on Tabletop Simulator (on steam) and gave you credit/linked back to this video in the description. steamcommunity.com/sharedfiles/filedetails/?id=2312673831
Nice. Sorry that the Iso-path board videos still aren't done. Did you put felt bottoms on your marble tiles?
@@pocket83 I did. I'd like to make a nice hardwood board for it too but that's a bit more of a challenge with my limited tools. My tablesaw is too small to make a hexagon of the size I need so I have to be creative somehow.
**kicks printer**
Is that the dry brush method I smell?
Yes. Thank you for paying attention. It took me years to figure that out!
@@pocket83 I'm always happy to show off my, maybe slightly overly-extensive knowledge of your videos. Even the second channel
hi
Hi to you, too!
@@pocket83 how are you btw?
remembered the passw for the channel?
Bruh so you gave up on isopath for this? Rip
lol. I did _not_ give up on it! That's just one game, and I have quite a few! More Iso-path to come ;)
Have you ever come up with any idea that had any practical use. I've been looking at your videos and the ideas presented share a common themes. They are a waste of time and are stolen from other sources. If you steal ideas why don't you steal useful ideals. As well you really should stop be rude to folks who make well meaning harmless comments. $hit head!
If you can find a single case of idea theft anywhere in my content, then point it out, and I will give due credit.
Sorry to do this.
Your comments are not harmless, ditchdigger. You are an exclusively negative, obnoxiously self-important, overly opinionated blowhard. You overestimate your own intelligence constantly by belittling the novel ideas of others-while remaining incapable of absorbing any criticism. Each of of your comments ruins any value in its content with a forced, marked intolerance. In a nutshell, you are the antithesis of harmless; you are precisely what makes for harmful discourse. You make This medium, and this world, worse.
You're free to continue making a fool of yourself here by making these crude insults, but do it while realizing that you have no possible way of ever unnerving me. You simply aren't smart enough. You're just going to continue bruising that fat, bloated, and oh-so-fragile ego of yours. Go back to resting your flab down in a machine, where you can continue to use what remains of your waking life to move dirt around and act important. I'm sure you have a trailer to level or something.
If you're _still_ too stubborn and stupid to let it go, I must warn you that the cursing is where I draw the line; try to use that big brain of yours to hurt my feelings with your brilliant application of language, because I'll block you for the empty swearing here. Additionally, my responsible side would like to advise you to seek some psychological assistance, because you're (clearly) disproportionately troubled over over having been told that drinking magic Walnut elixir does nothing for your health.