I think u should use 2 Kiteroids instead of the 3rd Kozmojo & may 1 of the big ships This deck can be brick really hard (especially the F2P version), so with Kiteroid u have some stall options which can help u triggering D Draw
Run a terraforming and seal of orichalcos. Changes your life when you can enable easier with bigger numbers and this deck seriously doesn’t need the extra deck at all if you know how to float between pilots and ships. Also using draw sense low is the only way I know I survive at least one good turn on a brick hand of all ships.
My deck list is pretty much. 2x Destroyer 3x Forerunner 2x Sliprider 2x Wickedwitch 2x Farm Girl 3x Tin Can 1x Dark Lady 1x Sandman 2x Dark Hole 1x Terraforming 1x Seal of Orichalcos 2x Kozmojo Extra Deck other than your choice of some tech links it honestly doesn’t matter what you use since it will get shut off eventually.
This all coming from someone hyped of the archetype since it’s first reveal in the tcg and having a similar play style to fire kings which is my other favorite archetype and having built max rarity of both pure and a hybrid in the tcg made playing rouge in real life fun while I still attended local events.
@@righizino2147it does lose to non destruction removal indeed but not really IDP if you don't keep monsters in gy or use back to the front. It's more of of a unga bunga Beatdown deck but that can clear boards if you know what you are doing. For example i use link focused extra deck with security dragon and underclock taker for easier OTKs
@@dlsoulburner5247Embrace the unga bunga. Run terraforming and seal of orichalcos. Don’t need any fancier combos than tagging out on opponent reactions and overpowering as soon as you can. Draw sense low helps recover from a brick hand on turn one if you don’t have a pilot, that’s if you survive the turn after lol.
I hate playing with this , i was using fluffal and i can't even destroy his monsters and one turned me, summon different monsters on battle phase, easy direct counter to fluffal and other otk decks
My favorite deck 🥰. But I don't like the build because: 1. 3 tincans and no way to recover resource from GV. 2. Kozmojo is very strong but easy to get break-hand if we draw 2 of them (with machine mons 😆). 3. Finally, I love Wickedwitch + Draw sense Machine + Dark Hole 😁 (amazing OTK combo).
i use 1 tincan and a monster reborn, should i swap out reborn for a 2nd tin can? also use 2 book of moon instead of dark hole, but can swap in dark holes, recommendations?
@@garjora I think BoM is ok, it's a safe selection, playing dark hole when you'd like be stronger on turn 2. I like play 2 tincan + 1 soartroopers as a backup strategy. Let try to play some options to find out your playstyle. Good luck 😁
I use 2 call of the haunted to get the ships from the graveyard that way even if they pop it you still get the float effect and works if Tin can doesn’t give you the card you want. Also if someone destroys your big ship and they didn’t pop call of the haunted you can leave your ship in the graveyard by not activating the effect and bring it right back with the pop effect.
Was thinking of building a kozmo deck just now and you uploaded this video, thanks a lot
I was playing without Kozmojo, I didn't know it would trigger the ships lmao
I think u should use 2 Kiteroids instead of the 3rd Kozmojo & may 1 of the big ships
This deck can be brick really hard (especially the F2P version), so with Kiteroid u have some stall options which can help u triggering D Draw
Run a terraforming and seal of orichalcos. Changes your life when you can enable easier with bigger numbers and this deck seriously doesn’t need the extra deck at all if you know how to float between pilots and ships. Also using draw sense low is the only way I know I survive at least one good turn on a brick hand of all ships.
My deck list is pretty much.
2x Destroyer
3x Forerunner
2x Sliprider
2x Wickedwitch
2x Farm Girl
3x Tin Can
1x Dark Lady
1x Sandman
2x Dark Hole
1x Terraforming
1x Seal of Orichalcos
2x Kozmojo
Extra Deck other than your choice of some tech links it honestly doesn’t matter what you use since it will get shut off eventually.
Seal also enables some pretty dumb combo extensions if you know when to abuse the fact that your own special summons get destroyed on activation.
This all coming from someone hyped of the archetype since it’s first reveal in the tcg and having a similar play style to fire kings which is my other favorite archetype and having built max rarity of both pure and a hybrid in the tcg made playing rouge in real life fun while I still attended local events.
Would it be up on the tier list...?
no, its a bricky deck. loose to a single idp.
@@righizino2147it does lose to non destruction removal indeed but not really IDP if you don't keep monsters in gy or use back to the front. It's more of of a unga bunga Beatdown deck but that can clear boards if you know what you are doing. For example i use link focused extra deck with security dragon and underclock taker for easier OTKs
@@dlsoulburner5247Embrace the unga bunga. Run terraforming and seal of orichalcos. Don’t need any fancier combos than tagging out on opponent reactions and overpowering as soon as you can. Draw sense low helps recover from a brick hand on turn one if you don’t have a pilot, that’s if you survive the turn after lol.
I hate playing with this , i was using fluffal and i can't even destroy his monsters and one turned me, summon different monsters on battle phase, easy direct counter to fluffal and other otk decks
My favorite deck 🥰. But I don't like the build because:
1. 3 tincans and no way to recover resource from GV.
2. Kozmojo is very strong but easy to get break-hand if we draw 2 of them (with machine mons 😆).
3. Finally, I love Wickedwitch + Draw sense Machine + Dark Hole 😁 (amazing OTK combo).
i use 1 tincan and a monster reborn, should i swap out reborn for a 2nd tin can? also use 2 book of moon instead of dark hole, but can swap in dark holes, recommendations?
@@garjora I think BoM is ok, it's a safe selection, playing dark hole when you'd like be stronger on turn 2. I like play 2 tincan + 1 soartroopers as a backup strategy. Let try to play some options to find out your playstyle. Good luck 😁
I use 2 call of the haunted to get the ships from the graveyard that way even if they pop it you still get the float effect and works if Tin can doesn’t give you the card you want. Also if someone destroys your big ship and they didn’t pop call of the haunted you can leave your ship in the graveyard by not activating the effect and bring it right back with the pop effect.
Actually cool deck
Ihate skill the soul light and darkness. That skill cheat