2024 PHB Weapon Mastery official rules!

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  • เผยแพร่เมื่อ 28 ก.ย. 2024

ความคิดเห็น • 291

  • @burtonbarnett6293
    @burtonbarnett6293 3 หลายเดือนก่อน +413

    Fastest NDA restricted hands in the west

  • @lastar7824
    @lastar7824 3 หลายเดือนก่อน +29

    Con save instead of strength on topple save is going to give me an aneurysm.

    • @RJWhitmore
      @RJWhitmore 3 หลายเดือนก่อน +2

      The problem with a Strength Saving Throw is that objects always fail them. So, someone could topple a building with auto-success.
      A Strength check would make the most sense, being contestable if the target is able and not willing.
      If not contested (for example, against an object), the DC would be for the DM to decide (as pretty much all DCs are), with the DM considering how easy the target would be to topple (a heavy short statue is going to be difficult, while a light tall one would be easy).

    • @Adept_Austin
      @Adept_Austin 3 หลายเดือนก่อน +3

      ​@@RJWhitmoreI'm not sure an object can have the prone condition, especially a building.

    • @RJWhitmore
      @RJWhitmore 3 หลายเดือนก่อน +1

      @@Adept_Austin "lying flat, especially face downwards."
      Linguistically it definitely could, condition wise it wouldn't do much and the Topple mastery states 'creature'.
      Still, I was talking about what would make sense immersively. If we limit it to creatures then the gameplay mechanic works fine as Con save regardless, because its just a mechanic. An Int save would also work fine.
      Now, if we talk about optimising the mechanic for saving time, since we have already thrown immersion out the window the best solution would be to just make it happen automatically, no save, once a turn. Balance wise? It is already out of balance with the other masteries, so that ship has sailed - of course, it would be worse if auto-success.
      The semi-immersive, semi-balance, semi-timesaving mechanical version would probably be a once per turn Strength saving throw.

  • @KaitlynBurnellMath
    @KaitlynBurnellMath 3 หลายเดือนก่อน +45

    Cleave actually has changed! It used to be once per round.
    EDIT: actually now I'm not sure. The D&D beyond text doesn't have "once per turn", but in the preview video that Pack Tactics did, it still had "once per turn" text.

    • @Edwin-tk5kv
      @Edwin-tk5kv 3 หลายเดือนก่อน +7

      You're right, playtest pdf says once per turn. It's a nice buff that it is no longer restricted.
      In addition, Vex now gives you advantage on your next attack against any creature, instead of only giving you advantage against that same creature!

    • @nickm9102
      @nickm9102 3 หลายเดือนก่อน +3

      Expect per round, while I am allegedly in the minority, I feel that the majority of changes I have seen lean towards less fun for balancing argument. Because the goal is not a game but an almost static equation for combat to focus on making a n after school theater club.

    • @kennyostrom3098
      @kennyostrom3098 3 หลายเดือนก่อน +2

      Without that restriction, the second attack is a "melee weapon attack" with an attack roll, so ... technically it could trigger cleaves until you miss, which obviously is nonsense. Beyond and others tend to paraphrase. One should probably refer to the book itself before trusting various online sources for little details like that.

  • @TsukiShimizu
    @TsukiShimizu 3 หลายเดือนก่อน +15

    I'm a bit sad that Prone does not give you advantage outside of the 5 feet. In my opinion any melee attack on a prone enemy should get advantage - if you play a bugbear, use a weapon with Reach or whatever the reason. That's why we even have a houserule in my group - if the enemy is prone and you make a melee attack, you get advantage.

    • @ErikBurigo
      @ErikBurigo 3 หลายเดือนก่อน +3

      Or at the very least, no disadvantage. 😅

    • @donovanmarks1865
      @donovanmarks1865 3 หลายเดือนก่อน +1

      There could be some more nuance about what range and size an attack starts getting disadvantaged by prone, but I think making it melee/range split instead of distance-based would be a bad idea. Once you're looking at a bugbear with a pike attacking at 15 ft, a prone target is clearly less exposed, not more. It could be not enough difference for any advantage or disadvantage, but that's the kind of nuance I mean.

    • @RJWhitmore
      @RJWhitmore 3 หลายเดือนก่อน +1

      @@donovanmarks1865 Agreed, kinda. Well, not the pike at 15ft - exposed is not just area size but ease of attack, and its a lot easier to attack a near helpless target unable to effectively dodge or parry.
      So, does 5ft make sense? A target prone on the floor 10ft away is VERY easy to hit with any weapon that can do so, likely more so than one standing up and moving even slightly. The decrease in overall area to hit is minor at this range, while the helplessness is massive. At a certain point this equalises such that there would be no Advantage or Disadvantage. Then at a distance beyond this the area to hit becomes more penalising than the helplessness benefits. Personally, I would go with something like: 15ft 30ft Disadvantage.

    • @brilobox2
      @brilobox2 3 หลายเดือนก่อน

      If you explain it in a sensible way to your DM I’m sure they would allow it. The rules as written strictly prevent cheese, which is very important for such a core rule that will come up all the time.

  • @CookMonkey
    @CookMonkey 3 หลายเดือนก่อน +20

    I was really hoping monks would get masteries too 😟

    • @TreantmonksTemple
      @TreantmonksTemple  3 หลายเดือนก่อน +32

      Monks did OK, I promise.

    • @andyenglish4303
      @andyenglish4303 3 หลายเดือนก่อน +6

      Maybe as part of Future kensei revision

    • @AnaseSkyrider
      @AnaseSkyrider 3 หลายเดือนก่อน +1

      I forget if they made the 'you can have masteries' feat a 1st or 4th level feat.

    • @Staff7
      @Staff7 3 หลายเดือนก่อน

      @@TreantmonksTemple I’m worried the martial arts die was nerfed again wich will be a major pissoff if so cuase they said we get a bigger ma die in exchange for no weapon mastery . The feats seem to favor weapon users.. I know you can’t say anything but I’m still worried about nerfs lol

  • @mattfitzgerald7836
    @mattfitzgerald7836 3 หลายเดือนก่อน +1

    I do like the commentary on these features in the rules text - it gives a much clearer picture of their intended use.

  • @ryadinstormblessed8308
    @ryadinstormblessed8308 3 หลายเดือนก่อน +5

    One of the things I'm really looking forward to finding out is whether Bladesingers, Pact of the Blade / Hexblade, College of Swords, etc get access to any Weapon Mastery.

    • @shadow-faye
      @shadow-faye 3 หลายเดือนก่อน +1

      Hexblade kinda got baked into pact of the blade so I doubt thats gonna be a subclass, but even if they don't get them at least there's the feat

    • @PatRiot-le7rd
      @PatRiot-le7rd 3 หลายเดือนก่อน +1

      The final list of 2024 PHB subclasses was released with yesterday's info dump. The only gish subclasses to make the PHB were College of Valor Bard and Eldritch Knight Fighter.

    • @gabrielcross1062
      @gabrielcross1062 3 หลายเดือนก่อน

      I really hope they don't

    • @shadow-faye
      @shadow-faye 3 หลายเดือนก่อน +1

      @@PatRiot-le7rd arcane trickster

    • @ryadinstormblessed8308
      @ryadinstormblessed8308 3 หลายเดือนก่อน

      @@PatRiot-le7rd Ah, good point. So I guess that would mean that the unlisted gish subclasses don't get weapon masteries until / unless they get an update in the future.

  • @PsyrenXY
    @PsyrenXY 3 หลายเดือนก่อน +4

    Congrats on getting an advance copy - well deserved Chris!

  • @elementzero3379
    @elementzero3379 3 หลายเดือนก่อน +2

    It's a good thing I have the afternoon free. I didn't expect a downpour of information. This week will be exciting.

  • @demnix6210
    @demnix6210 3 หลายเดือนก่อน +1

    Nice to see them reaching out to some great creators, and to provide yourself a forward copy. I honestly think there isnt a creator out there who has cared more about improving the game than yourself. Keep up the good work. 😁

  • @altair6491
    @altair6491 3 หลายเดือนก่อน

    While I'm mostly excited for weapon masteries, I have gripes with two of them.
    1. Graze - what happens when you apply a poison (like purple worm poison) to say a greatsword? Does a simple scratch apply the poison? If yes, then you can apply the poison on every attack, regardless if you hit or miss.
    2. Nick - If you use 2 weapons with the nick property, you get no mechanical advantage. Characters that dual wield scimitars or daggers are weaker than someone using a shortsword and dagger for instance. They've already confirmed that using the nick property doesn't mean you can also use your bonus action for another offhand attack. I think using 2 nick weapons should bypass that restriction.

  • @DougAdams
    @DougAdams 3 หลายเดือนก่อน +6

    What is the flavor text around Sap causing distraction all about? Why is imposing Disadvantage on enemy Attack rolls helpful for your casters and Fireball?

    • @parheliaa
      @parheliaa 3 หลายเดือนก่อน +3

      I suppose they will have more problems with hitting your caster.
      But yes, either the rule is wrong, or the flavour text is wrong

  • @minikawildflower
    @minikawildflower 3 หลายเดือนก่อน +2

    Oh nice! I've been playing a One D&D playtest fighter and really enjoying it, this will be good for updating!

  • @joshuasmith9061
    @joshuasmith9061 3 หลายเดือนก่อน +16

    My excitement for these reveals dropped after seeing what they did to backgrounds. With the custom background now locked behind the DMG, they now become what races were in the 2014 PHB. Now if I want to play an Urchin Wizard who found an old spell book, I will be forced to pick dexterity, constitution, and wisdom... no 16 intelligence for him. Also, DMG optional rules tend to be ignored by new players for years. Custom needed to be the first option to cement it into the psyche of new players that it's okay. I was part of a group who felt uncomfortable about changing the base rules.

  • @mrphilosophical4104
    @mrphilosophical4104 3 หลายเดือนก่อน

    Thanks as always Treantmonk. You break the game down so well. I've not yet played with any of the playtest rules, but it's great to have a heads up for if and when we switch. Not trying to regurgitate the "WoTC = bad" thing, but I've been involved with some Pathfinder games recently, and if people are into high detail flavour and mechanics, I do think it's worth considering (this is an intuitive rather than an arithmetical take, but it is a "deeper" game in terms of weapon choice and feat choice, which some of the 2024 stuff is - in my opinion - trying to emulate

  • @kazkasKitoBaisaus
    @kazkasKitoBaisaus 3 หลายเดือนก่อน

    Flail, whip, quarterstaff.. and most importantly - spear? The strongest factual melee weapon?

  • @ConcerninglyWiseAlligator
    @ConcerninglyWiseAlligator 3 หลายเดือนก่อน +4

    As soon as I saw this thumbnail I knew Pack Tactics was going to be fuming.

  • @Gunslinger199
    @Gunslinger199 3 หลายเดือนก่อน +2

    So will I be able to play Two Weapon Fighting with two long swords or rapiers?

  • @gystes_
    @gystes_ 3 หลายเดือนก่อน +2

    Given how popular they kept saying everything's was, can’t teally say I'm suprised by the lack of changes. Though maybe that wasn't for the best. Nick really could have gotten something to make it's weapon’s useful outside dual wielding.
    Guess you're going to have your hands full for the review once the confidentiality clause ends

  • @anilsaggar
    @anilsaggar 3 หลายเดือนก่อน

    Offtopic: Have you considered a Barbarian 2 + Paladin 2 + Clockwork Soul 6. I was thinking about it, and you can still smite with the paladin feature, and "Restore Balance" actually works well with "Reckless Attack", and the 6th level ward feature of the clockwork soul would allow the barbarian to use sorcery points to augment their hit points. Pick up polearm master and you can still have 2 attacks. Did you already do a video on this? Also, I wonder how this will change with the new D&D rules? I know that sorcerer /paladin builds are popular, but usually divine soul is what's discussed, I wouldn't mind seeing other builds explored up to higher levels.

  • @Staff7
    @Staff7 3 หลายเดือนก่อน

    Also my guess is you can no longer choose your stats but have to match your background to the stat increase rather then choosing for your self

  • @zazikel1885
    @zazikel1885 3 หลายเดือนก่อน +1

    Cleave doesn't use bonus action anymore? So you can cleave on every attack?

  • @mkdynasty272
    @mkdynasty272 3 หลายเดือนก่อน +1

    Right now, its clear to now Homebrew house rules for Weapon Masteries imo

  • @ryanscanlon2151
    @ryanscanlon2151 3 หลายเดือนก่อน

    You've gotta do a thirteen weapon master build, those extra arms make them hands down the best weapon users in the game. Among other things they can Dual wield light weapons and PAM and even use a shield all at once if you use a spear or quarter staff one handed.

  • @TsujiCross
    @TsujiCross 3 หลายเดือนก่อน

    Correct me if I’m wrong, but wouldn’t the Vex property RAW essentially mean that as soon as you hit an attack with that property, you’ll be able to just keep attacking with Vex weapon(s) and have advantage on every attack, unless you stop attacking for some reason or get unlucky enough to miss an attack even with advantage? Sounds to me like crit fishing builds will have a field day with this one…

  • @AruthaSilverthorn
    @AruthaSilverthorn 3 หลายเดือนก่อน

    Hey, can you confirm Light and Nick since they have been presented here? Reading the DnDBeyond article it uses the words “you are wielding”. Does that mean Light has changed and you do have to have both weapons in hands at the same time??
    It could be bad paraphrasing or a direct quote and I think they intended to be accurate about everything Weapon Rules and Weapon Mastery. So it should be something you can clarify for us.

  • @paidabodyndwp5357
    @paidabodyndwp5357 3 หลายเดือนก่อน

    Guess monsters in the Monster Manual will be getting some form of weapon mastery as well?

  • @Starcoffin
    @Starcoffin 3 หลายเดือนก่อน

    Hey! Were you sent a physical copy of the PHB or just a PDF? I remember during the 3 book bundle release you being angry you could not read the MoM physical book.

  • @OverkillDM
    @OverkillDM 3 หลายเดือนก่อน

    At least in that document, I think they may have removed the once-per-turn restriction on Cleave?

  • @turtley8581
    @turtley8581 3 หลายเดือนก่อน +1

    3:20
    nitpick, but they say having a halberd would let you cleave enemies in a larger range... but isn't that just simply untrue? if the enemy has to be within your range and *within five feet of the original enemy*, i don't see how reach synergizes with cleave lol

    • @ilovethelegend
      @ilovethelegend 3 หลายเดือนก่อน

      Think of three squares in a line. The first has you. The second has enemy 1. The third has enemy 2. Enemy 2 is both within your range, and within five feet of the original target.

  • @skippy9273
    @skippy9273 3 หลายเดือนก่อน +1

    Thri-kreen goes crazy with knick.
    Polearm master attack and bonus action with light weapon 2 weapon fighting for 4 attacks at will by level 5

    • @Staff7
      @Staff7 3 หลายเดือนก่อน +1

      It sounds like you can only make one extra attack, hopefully they go over more details it’s is vague on other sources of bonus attacks

    • @skippy9273
      @skippy9273 3 หลายเดือนก่อน +1

      @@Staff7 as far as I can tell you can make 2 because polearm master isn't a 2 weapon fighting attack. It's more like war cleric

  • @Miranda17137
    @Miranda17137 3 หลายเดือนก่อน

    So is the Topple problem with Lances solved anywhere?
    Lances suffer from Disadvantage when making an attack at 5 ft.
    Lances have Topple.
    The text states that attacks made from beyond 5 ft at a Prone target suffer Disadvantage.
    So you hit someone with your Lance, you knock them down... And then have no Advantage no matter what you do?

  • @smippycis6285
    @smippycis6285 3 หลายเดือนก่อน

    I've always been on the side to make DnD more streamlined and faster rather than complicated. Adding "make a second attack roll" seems like it'll slow combat down, I liked the single attack roll for all. Additionally, as i use a VTT, these masteries with "damage but no modifier, or modifier with no roll" are kind annoying so I ended up running with "deals half damage" instead which means no extra implementation to the VTT (as apply half damage already exists due to saving throws).

  • @LoneFenris
    @LoneFenris 3 หลายเดือนก่อน

    Aw, i was still holding out hope they'd find a way to give Monk masteries (and for their unarmed strikes).

  • @rickway2039
    @rickway2039 3 หลายเดือนก่อน

    So Vex just gives you advantage on all attacks after your first hit plus the first attack of your next turn?

  • @VALUST17
    @VALUST17 3 หลายเดือนก่อน +4

    For someone who trash talks the Haste spell, you’re releasing an awful lot of vids in a very short time span!

    • @deathpacito8702
      @deathpacito8702 3 หลายเดือนก่อน +4

      If his uploads areat least 1 hr apart, he'd have had the chance to Short Rest and refresh Action Surge x)

  • @maxmazzel
    @maxmazzel 3 หลายเดือนก่อน

    So I've not kept up with the playtestsat all.
    Was wandering what masteries would be applicable to the whip

    • @ilovethelegend
      @ilovethelegend 3 หลายเดือนก่อน +1

      I believe the whip had slow on it in the last playtest.

  • @LithmusEarth
    @LithmusEarth 3 หลายเดือนก่อน

    2:00 Are Firearms just now Martial Weapons and not a separate proficiency? Are they just ranged martial? Also Fourth Edition had weapon groups, and I remember at least fighters did different stuff depending on what weapon you were wielding, and sometimes what hand it was in if it was your off hand although that might have been two weapon fighting off the ranger. Eh?

    • @LithmusEarth
      @LithmusEarth 3 หลายเดือนก่อน

      Lots of Eh. Like, almost nothing new to say here, fast video is a good way to do it.

  • @keithvirgin5280
    @keithvirgin5280 3 หลายเดือนก่อน

    I am wondering why Paladin and Ranger have weapon mastery based on proficiencies. Are they not still proficient in all simple and martial weapons? Or do Barbarian and Fighter just get all weapon masteries of them all the time and the others have to choose.

  • @frank83153
    @frank83153 3 หลายเดือนก่อน

    I’m gonna sit back and relax, dnd is for everyone

  • @icebarrierangel6610
    @icebarrierangel6610 27 วันที่ผ่านมา

    Whats the best weapon Mastery for a beastmaster?
    Im Between Vex+Nick or something for shillelagh.
    Also what Fighting Style would you choose?
    Defense or protection? Or maybe dueling?

  • @DQuartermane
    @DQuartermane 3 หลายเดือนก่อน

    I want to make sure I am underetanding Nick correctly please.
    [Attack A: Dual Light Weapons]
    Attack Action: Light Weapon A
    Bonus Action: Light Weapon B
    [Attack B: Nick Property]
    Attack Action:
    Light Weapon A & Light Weapon B
    Bonus Action: Available

  • @nadirku
    @nadirku 3 หลายเดือนก่อน +1

    This is a side thing, but I am a bit depressed about the wording about Rogues, and Weapon Masteries, as it seems like Rogues are still not getting access to Martial Ranged Weapons (so no pistols, or muskets for Rogues?), which feels like an unnecessary holdover from older editions that had a more complex selection of weapons, rather than something needed for 5e game balance. I hate that they seem to be keeping this restriction on the Rogue class, I don't think it constructively contributes to game balance, or desired player fantasy.

  • @soriucloudy
    @soriucloudy 3 หลายเดือนก่อน +1

    Cleave seems interesting,by the wording of it a simple barbarian with polearm master and great weapon master can go in front, take the attack action and attack recklessly so all of his attacks are made with advantage, first melee attack with the halberd or glaive and he has a second attack against the adjacent enemy,but because the second attack is bound to the melee weapon attack that means if he performs the second attack granted by the extra attack feature then it triggers again and it doesn't have to be the same target,also bonus action attack given with the polearm or the great weapon master feats triggers another "cleave",so he can perform 6 attacks as long as he hits adjacent enemies all of having advantage and the great weapon master +10 to damage, or am I wrong? If it works like this that's a very good boost to melee damagers regardless the advantage on attacks or not

    • @andyenglish4303
      @andyenglish4303 3 หลายเดือนก่อน +1

      GWM no longer grants +10 to damage in the playtest

    • @darknesseatk
      @darknesseatk 3 หลายเดือนก่อน +1

      Unless they did a complete 180, Great Weapon Master is now closer to : +1 Str, Bonus Action Attack when you drop something to 0 or crit, and the damage bonus is your Proficiency bonus, once per round, no more +10.

    • @soriucloudy
      @soriucloudy 3 หลายเดือนก่อน +1

      @@darknesseatk Aw shit I didn't think they were gonna keep that change,that hurts quite a bit then,although u weren't using great weapon master +10 damage on attacks against bosses that often ,it was pretty good to quickly dispatch small targets

    • @darknesseatk
      @darknesseatk 3 หลายเดือนก่อน +1

      @@soriucloudy yeah we'll have to see! Also from the calculations we saw the damage was coming from the class in a higher ratio than feats compared to before, but we'll see soon enough!

    • @soriucloudy
      @soriucloudy 3 หลายเดือนก่อน +1

      @@darknesseatk Ye I remember that I saw the calculations somewhere but it was a while ago and I don't even remember the title of the video

  • @AntoineVello
    @AntoineVello 3 หลายเดือนก่อน

    I wonder if monk will get anything or if WOTC are still convinced every 3rd battle starts with the party naked and imprisoned.

  • @jonstokes1832
    @jonstokes1832 หลายเดือนก่อน

    Wait does ved just give you advantage on every attack besides the first??

  • @villesavolainen5793
    @villesavolainen5793 3 หลายเดือนก่อน

    Can you use the weapon masteries once per turn or once per every attack?

  • @SamiJ1508
    @SamiJ1508 3 หลายเดือนก่อน

    I still feel like Nick should just be part of the two weapon fighting style

  • @Rollsspelsmusik
    @Rollsspelsmusik 3 หลายเดือนก่อน +1

    Will you make a spoiler free review? or already done it and i missed it?

    • @andyenglish4303
      @andyenglish4303 3 หลายเดือนก่อน +2

      Embargo'd until Aug 3rd but he seems overall positive

  • @Apfeljunge666
    @Apfeljunge666 3 หลายเดือนก่อน +1

    so rogues dont get weapon mastery on ranged weapons that arent light? or is that a mistake in the article?

    • @darklight9450
      @darklight9450 หลายเดือนก่อน

      Going by Dndbeyond with weapon mastery you need to be proficient with the weapon in order to get the mastery properly. They are only saying light property for rogues is because they only proficient with weapons of the light properly. However with a feat you learn any weapon property. However to apply them I believe you only apply certain effects back on the the type of weapon.

  • @zeedar412
    @zeedar412 3 หลายเดือนก่อน +1

    I'm glad flex is gone, at least those weapons will get a useful trait now instead.

  • @pallen2645
    @pallen2645 3 หลายเดือนก่อน +1

    As far as I'm concerned not giving monks weapon mastery just makes fighter 1 a level tax for monks. Stupid decision.

    • @smippycis6285
      @smippycis6285 3 หลายเดือนก่อน

      I had the same take so I made martial mastery for monks specifically for unarmed strikes hahaha. So they get more monk-vibed masteries rather than taking from weapon mastery.

  • @zazikel1885
    @zazikel1885 3 หลายเดือนก่อน

    No mastery for bladelock? :(

  • @ThornDevl
    @ThornDevl 3 หลายเดือนก่อน

    I’m assuming the glave is going to get Cleve

  • @Ananzi101
    @Ananzi101 3 หลายเดือนก่อน

    I don't understand why the monk cannot benefit from weapon masteries

  • @Zr0din
    @Zr0din 3 หลายเดือนก่อน +1

    @2:00 Did Monk not get weapon Mastery because they don't like Monk? Someone tell me at least Kensai Monk get's it! We aren't getting a Kensai Monk? Hand, Elements, Mercy and Shadow? Dang...

  • @gabrielcross1062
    @gabrielcross1062 3 หลายเดือนก่อน

    ugh i was so severely hoping that masteries would be buffed both in power and efficiency. unfortunate

  • @TheYellowMask5421
    @TheYellowMask5421 3 หลายเดือนก่อน

    Was this what the letter K was about?

  • @AndrewBrownK
    @AndrewBrownK 3 หลายเดือนก่อน

    I think the naming is pretty bad at “Nick” and could be better at “Cleave”. Doesn’t fit the underlying concept very well.

  • @zukuu
    @zukuu 3 หลายเดือนก่อน +3

    Hugely disappointed. Again, they don't think about future content. Weapon having a fixed mastery is such a limited and bad design. Having masteries for weapon categories would have made so much more sense. It actually gives martials turn-by-turn decision making and would mean you could add new masteries for existing weapons in the future. Meh.

  • @RobearRich
    @RobearRich 3 หลายเดือนก่อน +171

    I’m so glad that they gave you a review copy finally. I value your nuanced and thoughtful analysis and hope this gives you a chance to build up a bunch of extra videos that will do amazing when the new players handbook comes out. This is a win win for D&D. A relatively cheap way to generate buzz that is creator friendly. Keep up the amazing work. Well deserved.

  • @marimbaguy715
    @marimbaguy715 3 หลายเดือนก่อน +118

    I'm surprised there were absolutely no changes from the playtest. I didn't expect major changes but I thought they'd tinker a little, especially with Topple.

    • @TreantmonksTemple
      @TreantmonksTemple  3 หลายเดือนก่อน +64

      I was also surprised.

    • @BeCurieUs
      @BeCurieUs 3 หลายเดือนก่อน +1

      To that end, do you think topple is weak, op, or just wanted some slight changes of a different kind?

    • @KarumaJiusetu
      @KarumaJiusetu 3 หลายเดือนก่อน +5

      I think the issue is just forcing the target to make a saving throw on every swing until you make it fall over.

    • @michaelbalcom5233
      @michaelbalcom5233 3 หลายเดือนก่อน +3

      If these are how they are in the book,
      Graze lost the part that says it's damage can't be increased except by increasing the modifier.

    • @nomed4517
      @nomed4517 3 หลายเดือนก่อน +2

      Maybe they realized it can be a bit lackluster and allowed for other interactions. Let's say a Dao Warlock/fighter uses a maul to graze a monster, maybe it can enhance the damage that way now. It won't be OP, but is a small boost to graze that may be enough to down an enemy one turn earlier and guarantee that you can use the bonus damage every turn.
      Let's say you are a lvl 1 dao warlock/lvl 1 fighter, with 16 str. With a bludgeon graze weapon, your min damage per round would be 5. On a hit, it's 6 - 13 (assuming a d8 weapon). Have not done the math, bit I would say it would average around 10+ DPR consistently. Seems nice for a lvl 2 character and should hold some ground until lvl 10 or so.

  • @JazzyBassy
    @JazzyBassy 3 หลายเดือนก่อน +85

    I could see a common house rule for fast Topple being if you hit 5 over the AC, you topple them.

    • @someusername9591
      @someusername9591 3 หลายเดือนก่อน +22

      I see that Pathfinder/DC20 pill. hahaha

    • @larkohiya
      @larkohiya 3 หลายเดือนก่อน +9

      Sounds nice in theory. Hate it in practice.

    • @XanderHarris1023
      @XanderHarris1023 3 หลายเดือนก่อน +3

      I like 10 + Con mod, or Con Score, (add proficiency if they are proficient in Con saves) compared to the attack roll. Targeting their constitution should still be important.

    • @helixxharpell
      @helixxharpell 3 หลายเดือนก่อน +4

      Sounds like someone has been watching the DC20 channel. 😉
      I've had these kinds of rules in my games since the early 90s. So, anyone that thinks rolling 5+ over an AC is new, well, it's not. It's been around a long time. And I'm glad the person here who mentioned it likes the idea. Thank you sir!

    • @toxicteapot7941
      @toxicteapot7941 3 หลายเดือนก่อน +1

      ​@helixxharpell it's been in pathfinder for a while. Hitting 10+ with a flail was immediate prone. This proved to be way too strong, though, so it's been nerfed to be like the 5r one, except dex save instead of con.

  • @njihjkzero
    @njihjkzero 3 หลายเดือนก่อน +38

    Having been playtesting a lot of the "fully released" playtest materials, I have to say that weapon masteries (especially nick!) Have been beloved by my players. Though when we playtested a different campaign and my character had push or graze, my DM hated it with a passion. Bugbear reach with a polearm made it so I can basically ensure that no creature could get close to the party, and graze made them feel like every attack I made was a magic missile for free. I however, had a blast and didn't feel like it was crazy powerful or anything considering the potency of spellcasting *looking at you spirit guardians*

  • @luisfreitas4724
    @luisfreitas4724 3 หลายเดือนก่อน +76

    Dc 20, D&D 2024 and Elden Ring in the same week? My little heart can't take it.

    • @FayeRantTheStrong
      @FayeRantTheStrong 3 หลายเดือนก่อน +1

      Our little hearts*

    • @kaemonbonet4931
      @kaemonbonet4931 3 หลายเดือนก่อน +3

      Hopefully you can find someone with greater restoration before the week is out. Who knows what else we'll get!

  • @lancearmada
    @lancearmada 3 หลายเดือนก่อน +41

    Putting the dual wielding rules into the light weapon property was a smart idea actually.

    • @seisner6655
      @seisner6655 3 หลายเดือนก่อน +8

      The big thing is that it allows you to duel-wield hand crossbows, essentially covering the role of the crossbow expert feat.

    • @SomeGuyNamedLex
      @SomeGuyNamedLex 3 หลายเดือนก่อน +13

      ​@seisner6655 You still need a free hand to reload the hand crossbows.

    • @dragonboyjgh
      @dragonboyjgh 3 หลายเดือนก่อน

      That's what a monkey familiar or unseen servant or heck, 1sp a day commoner servant is for​@@SomeGuyNamedLex

  • @jamesgasik3424
    @jamesgasik3424 3 หลายเดือนก่อน +38

    I'm surprised to see Flex gone, Crawford seemed so proud of it, telling us we were all wrong about how good it was.

    • @ms4eji0bek
      @ms4eji0bek 3 หลายเดือนก่อน +3

      I'm not. Crawford is a public face for a moneygrab, he's got mote hand up his butt than Kermit, lol.

    • @verdurite
      @verdurite 3 หลายเดือนก่อน +28

      @@ms4eji0bek he is also a human being, stop being weird

    • @SamiJ1508
      @SamiJ1508 3 หลายเดือนก่อน +11

      It clearly had the lowest satisfaction rating and also offered no tactical Advantage unlike every other mastery.
      They are definitely listening to the results they got from the playtest

  • @synmad3638
    @synmad3638 3 หลายเดือนก่อน +43

    I'm dissapointed to see there aren't more masteries. I don't think this will be enough to make each weapon feel distinct

    • @garydworetsky9025
      @garydworetsky9025 3 หลายเดือนก่อน +7

      Hard agree. I find masteries an annoying martial/caster divide band-aid that will quickly become tiresome. It's like a taste of 4E except you're using the same ability each time.

    • @marchmelloow
      @marchmelloow 3 หลายเดือนก่อน

      @@garydworetsky9025 Yeah, I can imagine having to account for them every turn will get tedious quickly.

    • @MisterCynic18
      @MisterCynic18 3 หลายเดือนก่อน

      I still don't get why they didn't just restore martial maneuvers as a universal martial feature. Hey could've righted their biggest mistake but chose to step around it, tragic.

  • @Galardomond
    @Galardomond 3 หลายเดือนก่อน +16

    So graze is now a DPR floor.
    Let's say 3 attacks, 50% hit chance each at a +5 to hit. Lets say weapon average is 5 (just for easier math). This ignores crits.
    Before:
    1/8 chance to deal 0.
    3/8 to deal 10.
    3/8 to deal 20.
    1/8 to deal 30.
    Average to: 15 dmg.
    With graze:
    1/8 to deal 15.
    3/8 to deal 20.
    3/8 to deal 25
    1/8 to deal 30.
    Average: 22,5.
    -> 7,5 DPR or 2,5 dmg per attack.
    Biggest boon: Consistency. You know the enemy is

  • @Notsogoodguitarguy
    @Notsogoodguitarguy 3 หลายเดือนก่อน +8

    Prone condition gives disadvantage on melee with reach? Insert Nick Fury council meme here.

  • @chiepah2
    @chiepah2 3 หลายเดือนก่อน +32

    2 videos? I haven't even finished watching the first one yet!

    • @darknesseatk
      @darknesseatk 3 หลายเดือนก่อน +3

      just finished, let's gooooooooooo!

  • @Gafizal1
    @Gafizal1 3 หลายเดือนก่อน +50

    Nice that thye are adding some BASIC tactical examples for newer players.

  • @bennettellis1154
    @bennettellis1154 3 หลายเดือนก่อน +12

    Hey, im excited to see that sidebar that the soulknife rogue's psychic blades get the vex property! Makes me hopeful that they have alleviated some of the pain of not being able to use those psychic blades with other weapon based features.

  • @T3hIluvatar
    @T3hIluvatar 3 หลายเดือนก่อน +8

    "Slow - this mastery is excellent for fast builds"
    Who was in charge of naming these?...

  • @chrisg8989
    @chrisg8989 3 หลายเดือนก่อน +17

    Double feature! Lucky us! Thanks Treant!

  • @indigoblacksteel1176
    @indigoblacksteel1176 3 หลายเดือนก่อน +30

    I didn't have a problem with topple. Sure, it might slow down martial attacks a little bit, but it's still equal to or faster than your caster's turns.

    • @TreantmonksTemple
      @TreantmonksTemple  3 หลายเดือนก่อน +19

      That's true!

    • @someusername9591
      @someusername9591 3 หลายเดือนก่อน +2

      Sucks that that is the case, but sooooo TRUE 🤣

    • @AnaseSkyrider
      @AnaseSkyrider 3 หลายเดือนก่อน +2

      If you've played with an indecisive Druid before, you know this won't be a problem. Worst case is you ask your DM to let you just keep rolling as they're making the saves, and then let you roll again for anything you would've had advantage on

  • @matthewtopping
    @matthewtopping 3 หลายเดือนก่อน +6

    Watching all these videos drop its clear to me that WotC have given lots of TH-camrs little snippets of the PHB and the DMG but they've given Chris the whole PHB.

  • @galdeveer
    @galdeveer 3 หลายเดือนก่อน +5

    They removed the once per turn restriction of cleave?!?!?! I hope this was simply omitted.

  • @StarRightStarTight
    @StarRightStarTight 3 หลายเดือนก่อน +9

    I think several creators are getting a little slice of the revelation pie - that is cool

  • @holyrod2001
    @holyrod2001 3 หลายเดือนก่อน +23

    Feel slightly bad for Pack Tactics

    • @nnickplays9713
      @nnickplays9713 3 หลายเดือนก่อน +2

      Why?

    • @Apfeljunge666
      @Apfeljunge666 3 หลายเดือนก่อน

      its weird, where they unhappy with his video maybe?

    • @TreantmonksTemple
      @TreantmonksTemple  3 หลายเดือนก่อน +17

      I don't know why they posted this right after his video dropped.

    • @nnickplays9713
      @nnickplays9713 3 หลายเดือนก่อน

      @TreantmonksTemple *shrugs*
      Oh well.

    • @PackTactics
      @PackTactics 3 หลายเดือนก่อน +32

      Nah, don't worry about it. It's kinda funny. It was a fun video to edit and I'm having fun right now.

  • @Baraz_Red
    @Baraz_Red 3 หลายเดือนก่อน +4

    Light property : in an official interview, they (WotC) said you could do two extra attacks (one free with Mastery, and one using a Bonus Action). That said, they may have made a mistake in the interview in contrast to the written rules. Unless what is written here is from D&D Beyond and they made a mistake (?).

  • @Staff7
    @Staff7 3 หลายเดือนก่อน +5

    I do think it’s funny there is a monk in thier picture for weapon mastery lol

  • @Sir_Anarch
    @Sir_Anarch 3 หลายเดือนก่อน +3

    I hope that the monsters get some new shiny technology to keep up with the player characters. If not, they will be lying on the floor being attacked with advantage in every fight....

  • @logancuster8035
    @logancuster8035 3 หลายเดือนก่อน +3

    Doesn’t Cleave look different?
    If you have other sources of damage besides your Ability score to add to the second attack it looks like you can add them now. That seems like a big deal.

  • @tremblfr
    @tremblfr 3 หลายเดือนก่อน +3

    Push when yourself large with spells or abilities doesn't grant you the means to push larger creature is a little disappointing

  • @denodagor
    @denodagor 3 หลายเดือนก่อน +5

    I dont understand why they never tried doing something like this for stuff like Topple: if you beat the enemy's AC plus their CON (or maybe STR) modifier, then you knock them prone.

    • @AnaseSkyrider
      @AnaseSkyrider 3 หลายเดือนก่อน

      Ah, reinventing PF2e. Yeah, just attack their STR save DC with your weapon.

    • @Mrryn
      @Mrryn 3 หลายเดือนก่อน

      ​@@AnaseSkyriderOr y'know...4th edition. Where Fortitude, Reflex, and Will were defenses that you could target with certain powers/abilities.

    • @AnaseSkyrider
      @AnaseSkyrider 3 หลายเดือนก่อน

      @@Mrryn no

    • @Mrryn
      @Mrryn 3 หลายเดือนก่อน

      @@AnaseSkyrider Considering Fortitude was determined by either Strength or Con (whichever was the higher mod) and certain martial classes had abilities to target Fort instead of AC to effects like pushing or knocking prone? I'd say yes, regardless of whatever stigma 4e has.

    • @AnaseSkyrider
      @AnaseSkyrider 3 หลายเดือนก่อน

      @@Mrryn I'm memeing. People constantly reinvent both 4e and PF2e. I just didn't like your "or y'know" tone.
      More precisely, it's rare in PF2e for a weapon or spell attack roll to target a saving throw DC. If it's an attack, it's usually a skill vs the DC (such as grappling/tripping), almost never anything else.

  • @Gafizal1
    @Gafizal1 3 หลายเดือนก่อน +4

    RIP Power attack

  • @derektom14
    @derektom14 3 หลายเดือนก่อน +4

    There is one minor but very useful clarification regarding the Slow property! The UA said that "you" cannot reduce a creature's Speed by more than 10 feet with repeated attacks, and I've seen many people suggest that this means that if multiple characters each hit with Slow once, they can still stack the Speed reduction. The new phrasing is more general, that "a creature's Speed can't be reduced by more than 10 feet with this property," so now it's abundantly clear that RAI and RAW Slow can't stack regardless of source.
    Unfortunately, it looks like they might not have fixed the Light property, in that you can attack with a shortsword, stow it, draw a different but identical shortsword in the same hand, then attack with the new shortsword specifically because it is a different shortsword, all while holding a shield in the other hand, which is deeply illogical and unfortunate.

    • @kacin1292
      @kacin1292 3 หลายเดือนก่อน +1

      Yea that's pretty unfortunate, although we haven't seen the light property yet so fingers crossed. Chris said that there are things he was surprised didn't get fixed in the final version and this was definitely one of his biggest gripes with the UA. I'm sure some people will be able to have more fun because of it I guess.
      If it's not fixed I'm just not going to allow it at my table, since it makes absolutely no sense to me.

  • @shrapnelsponge
    @shrapnelsponge 3 หลายเดือนก่อน +1

    Looking forward to the NDA being dropped and Treantmonk drops about 10 videos! Thank you for the information! I’m surprised monk doesn’t have any weapon mastery

  • @GIxJ0SE
    @GIxJ0SE 3 หลายเดือนก่อน +1

    So I see that there's some bleed through from the weapon arts mechanics from Baldur's Gate 3 with the weapon masteries, which brings up the chicken and the egg conversation of who borrowed from who but who cares, so thats neat to see it actually be an official rule now however idk how to feel about them prompting after EVERY SINGLE ATTACK? That sounds broken to me and more clunky trying to math ever single action a level 20 echo knight fighter hasted with action surge you know? but who cares bc at the end of the day if you dont like it, Homebrew it!

  • @DeathMonky22
    @DeathMonky22 3 หลายเดือนก่อน +1

    MONK DOESN'T GET ACCESS TO WEAPON MASTERIES IN THE NEW 5.5E PHB
    - jesus christ, they hate the monk, lmao
    - even the fucking rogue gets access to them, the ROGUE

  • @graemehutton2433
    @graemehutton2433 3 หลายเดือนก่อน +1

    Didn't they literally just say in the interviews that nick did mean that you got to make another attack with your bonus? Interview guy talked about chucking loads of daggers with Perkins and Crawford and they all laughed and agreed.

  • @ethangagn3643
    @ethangagn3643 3 หลายเดือนก่อน +4

    I'm of the option Topple should be one saving throw per turn for each creature. However for ever attack you hit with the weapon before you choose to use Topple the saving throw DC goes up by 2. Or something similar.

    • @danielsmith3265
      @danielsmith3265 3 หลายเดือนก่อน +1

      It should have been once per turn, or even asked for Bonus Action after hitting to use. (Also, Strength save instead of Constitution would have made more sense)

  • @Baraz_Red
    @Baraz_Red 3 หลายเดือนก่อน +2

    I do like how it makes Daggers and Shortswords very useful for Rogues, though I suspect some masteries might become very annoying for DMs (like the Prone one, which might require some moderation, to avoid rolling Saves every single attack!).

  • @TheBucketOfTruth
    @TheBucketOfTruth 3 หลายเดือนก่อน +1

    So if you're using a martial weapon with the Reach property then you're attacking a Prone enemy at disadvantage from 10 feet? I never thought about that before.

  • @master_rafiki
    @master_rafiki 3 หลายเดือนก่อน +1

    Be a level 6 bladesinging wizard with 2 levels of warlock. Attack with a light crossbow with the Slow weapon mastery and extra attack with eldritch blast with the lance of lethargy eldritch invocation to slow your opponents by 20 feet each round. Add that on top of something like Web that creates difficult terrain or Slow and you have a great lockdown build. If their speed is higher than you can negate or you miss, your buddies can also stand around and Push the enemy back, while you slowly beat them up. Glorious group of bullies.

  • @johnreinsel7981
    @johnreinsel7981 3 หลายเดือนก่อน +1

    I've been playing a Dual-wielding Shadowblade Bladesinger/Fighter, and Nick has been AMAZING for me. I haven't even gotten to Echo Knight 3 that I'm planning yet, but already the first two rounds of combat my bonus action is accounted for with Bladesong and then Shadowblade. But when I do, remanifesting my echo is going to hog a lot of my BA economy, on top of other things like misty step or other general bonus actions. So getting that free off-hand attack has just made the build play so much more smoothly and has made it a lot more enjoyable.
    I can see this also making something like a dual-wielding ranger way more fun to play, since it'll let you play around with Hunter's mark and other bonus action weapon spells while also letting you still get that off-hand attack. Dual-wielding still seems worse than other options, but at least with Nick it lets you play that fantasy with a lot less of the friction.

  • @BobGrimminger
    @BobGrimminger 3 หลายเดือนก่อน +1

    Is this article using rules text? The imagery sentences seem weird for rules. And the explanation of how the light property changed seems… extra… for the actual rules?

    • @ClassicThermite
      @ClassicThermite 3 หลายเดือนก่อน

      I don't think these are the rules

  • @JamCliche
    @JamCliche 3 หลายเดือนก่อน +3

    We badly need a condition that separates being knocked prone versus being intentionally prone. But I can't think of a good synonym

    • @andyenglish4303
      @andyenglish4303 3 หลายเดือนก่อน +2

      Supine means flat on your back

    • @JamCliche
      @JamCliche 3 หลายเดือนก่อน +2

      @@andyenglish4303 yeah, though I don't know if being "knocked supine" has ever been a phrase.

    • @AnaseSkyrider
      @AnaseSkyrider 3 หลายเดือนก่อน +1

      Knocked down

    • @JamCliche
      @JamCliche 3 หลายเดือนก่อน

      @@AnaseSkyrider in my home games, I'll probably used "knocked flat" or "flattened." Prone will be a voluntary condition for people who want to be tactical.

    • @ilovethelegend
      @ilovethelegend 3 หลายเดือนก่อน

      Why?

  • @lollostones
    @lollostones 3 หลายเดือนก่อน +1

    So no weapon masteries for the monk?